120 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /// This file was created by Alex Silverman
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| 
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| #ifndef BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
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| #define BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
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| 
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| #include "btBvhTriangleMeshShape.h"
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| #include "btMaterial.h"
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| 
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| ///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
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| ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
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| {
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|     btAlignedObjectArray <btMaterial*> m_materialList;
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| 
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| public:
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| 
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| 	BT_DECLARE_ALIGNED_ALLOCATOR();
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| 
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|     btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
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|         btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
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|         {
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|             m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
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| 
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|             const unsigned char *vertexbase;
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|             int numverts;
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|             PHY_ScalarType type;
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|             int stride;
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|             const unsigned char *indexbase;
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|             int indexstride;
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|             int numfaces;
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|             PHY_ScalarType indicestype;
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| 
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|             //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
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| 
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|             for(int i = 0; i < meshInterface->getNumSubParts(); i++)
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|             {
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|                 m_meshInterface->getLockedReadOnlyVertexIndexBase(
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|                     &vertexbase,
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|                     numverts,
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|                     type,
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|                     stride,
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|                     &indexbase,
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|                     indexstride,
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|                     numfaces,
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|                     indicestype,
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|                     i);
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|                 //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
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|             }
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|         }
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| 
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| 	///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
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| 	btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
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|         btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
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|         {
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|             m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
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| 
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|             const unsigned char *vertexbase;
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|             int numverts;
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|             PHY_ScalarType type;
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|             int stride;
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|             const unsigned char *indexbase;
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|             int indexstride;
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|             int numfaces;
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|             PHY_ScalarType indicestype;
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| 
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|             //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
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| 
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|             for(int i = 0; i < meshInterface->getNumSubParts(); i++)
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|             {
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|                 m_meshInterface->getLockedReadOnlyVertexIndexBase(
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|                     &vertexbase,
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|                     numverts,
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|                     type,
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|                     stride,
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|                     &indexbase,
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|                     indexstride,
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|                     numfaces,
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|                     indicestype,
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|                     i);
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|                 //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
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|             }
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|         }
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| 	
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|     virtual ~btMultimaterialTriangleMeshShape()
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|     {
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| /*
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|         for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
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|         {
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|             btAlignedFree(m_materialValues[i]);
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|             m_materialLookup[i] = NULL;
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|         }
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|         btAlignedFree(m_materialValues);
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|         m_materialLookup = NULL;
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| */
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|     }
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| 	//debugging
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| 	virtual const char*	getName()const {return "MULTIMATERIALTRIANGLEMESH";}
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| 
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|     ///Obtains the material for a specific triangle
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|     const btMaterial * getMaterialProperties(int partID, int triIndex);
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| 
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| }
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| ;
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| 
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| #endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
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