61 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*! \file btGImpactMassUtil.h
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| \author Francisco Leon Najera
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| */
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| /*
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| This source file is part of GIMPACT Library.
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| 
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| For the latest info, see http://gimpact.sourceforge.net/
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| 
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| Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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| email: projectileman@yahoo.com
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| 
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose,
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| including commercial applications, and to alter it and redistribute it freely,
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| #ifndef GIMPACT_MASS_UTIL_H
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| #define GIMPACT_MASS_UTIL_H
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| 
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| #include "LinearMath/btTransform.h"
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| 
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| 
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| 
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| SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed(
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| 	const btVector3 & source_inertia, const btVector3 & added_inertia, const btTransform & transform)
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| {
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| 	btMatrix3x3  rotatedTensor = transform.getBasis().scaled(added_inertia) * transform.getBasis().transpose();
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| 
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| 	btScalar x2 = transform.getOrigin()[0];
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| 	x2*= x2;
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| 	btScalar y2 = transform.getOrigin()[1];
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| 	y2*= y2;
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| 	btScalar z2 = transform.getOrigin()[2];
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| 	z2*= z2;
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| 
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| 	btScalar ix = rotatedTensor[0][0]*(y2+z2);
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| 	btScalar iy = rotatedTensor[1][1]*(x2+z2);
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| 	btScalar iz = rotatedTensor[2][2]*(x2+y2);
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| 
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| 	return btVector3(source_inertia[0]+ix,source_inertia[1]+iy,source_inertia[2] + iz);
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| }
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| 
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| SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3 & point, btScalar mass)
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| {
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| 	btScalar x2 = point[0]*point[0];
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| 	btScalar y2 = point[1]*point[1];
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| 	btScalar z2 = point[2]*point[2];
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| 	return btVector3(mass*(y2+z2),mass*(x2+z2),mass*(x2+y2));
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| }
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| 
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| 
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| #endif //GIMPACT_MESH_SHAPE_H
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