15 lines
		
	
	
		
			292 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			292 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| uniform sampler2D tex0;
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| uniform sampler2D tex1;
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| uniform sampler2D tex2;
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| 
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| in vec2 texCoord;
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| out vec4 fragColor[3];
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| 
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| void main() {
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| 	fragColor[0] = textureLod(tex0, texCoord, 0.0);
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| 	fragColor[1] = textureLod(tex1, texCoord, 0.0);
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| 	fragColor[2] = textureLod(tex2, texCoord, 0.0);
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| }
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