347 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			347 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
Bullet Continuous Collision Detection and Physics Library
 | 
						|
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | 
						|
 | 
						|
This software is provided 'as-is', without any express or implied warranty.
 | 
						|
In no event will the authors be held liable for any damages arising from the use of this software.
 | 
						|
Permission is granted to anyone to use this software for any purpose, 
 | 
						|
including commercial applications, and to alter it and redistribute it freely, 
 | 
						|
subject to the following restrictions:
 | 
						|
 | 
						|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | 
						|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | 
						|
3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
#include "btConvexConcaveCollisionAlgorithm.h"
 | 
						|
#include "LinearMath/btQuickprof.h"
 | 
						|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | 
						|
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
 | 
						|
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 | 
						|
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
 | 
						|
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
 | 
						|
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
 | 
						|
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
 | 
						|
#include "BulletCollision/CollisionShapes/btSphereShape.h"
 | 
						|
#include "LinearMath/btIDebugDraw.h"
 | 
						|
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
 | 
						|
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | 
						|
 | 
						|
btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
 | 
						|
: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
 | 
						|
m_btConvexTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped),
 | 
						|
m_isSwapped(isSwapped)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void	btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray&	manifoldArray)
 | 
						|
{
 | 
						|
	if (m_btConvexTriangleCallback.m_manifoldPtr)
 | 
						|
	{
 | 
						|
		manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher*  dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
 | 
						|
	  m_dispatcher(dispatcher),
 | 
						|
	m_dispatchInfoPtr(0)
 | 
						|
{
 | 
						|
	m_convexBodyWrap = isSwapped? body1Wrap:body0Wrap;
 | 
						|
	m_triBodyWrap = isSwapped? body0Wrap:body1Wrap;
 | 
						|
	
 | 
						|
	  //
 | 
						|
	  // create the manifold from the dispatcher 'manifold pool'
 | 
						|
	  //
 | 
						|
	  m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(),m_triBodyWrap->getCollisionObject());
 | 
						|
 | 
						|
  	  clearCache();
 | 
						|
}
 | 
						|
 | 
						|
btConvexTriangleCallback::~btConvexTriangleCallback()
 | 
						|
{
 | 
						|
	clearCache();
 | 
						|
	m_dispatcher->releaseManifold( m_manifoldPtr );
 | 
						|
  
 | 
						|
}
 | 
						|
  
 | 
						|
 | 
						|
void	btConvexTriangleCallback::clearCache()
 | 
						|
{
 | 
						|
	m_dispatcher->clearManifold(m_manifoldPtr);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void btConvexTriangleCallback::processTriangle(btVector3* triangle,int
 | 
						|
partId, int triangleIndex)
 | 
						|
{
 | 
						|
	BT_PROFILE("btConvexTriangleCallback::processTriangle");
 | 
						|
 | 
						|
	if (!TestTriangleAgainstAabb2(triangle, m_aabbMin, m_aabbMax))
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
        //just for debugging purposes
 | 
						|
        //printf("triangle %d",m_triangleCount++);
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	btCollisionAlgorithmConstructionInfo ci;
 | 
						|
	ci.m_dispatcher1 = m_dispatcher;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#if 0	
 | 
						|
	
 | 
						|
	///debug drawing of the overlapping triangles
 | 
						|
	if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
 | 
						|
	{
 | 
						|
		const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
 | 
						|
		btVector3 color(1,1,0);
 | 
						|
		btTransform& tr = ob->getWorldTransform();
 | 
						|
		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
 | 
						|
		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
 | 
						|
		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	
 | 
						|
	if (m_convexBodyWrap->getCollisionShape()->isConvex())
 | 
						|
	{
 | 
						|
		btTriangleShape tm(triangle[0],triangle[1],triangle[2]);	
 | 
						|
		tm.setMargin(m_collisionMarginTriangle);
 | 
						|
		
 | 
						|
		
 | 
						|
		btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
 | 
						|
		btCollisionAlgorithm* colAlgo = 0;
 | 
						|
		
 | 
						|
		if (m_resultOut->m_closestPointDistanceThreshold > 0)
 | 
						|
		{
 | 
						|
			colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, m_manifoldPtr, BT_CONTACT_POINT_ALGORITHMS);
 | 
						|
		}
 | 
						|
		const btCollisionObjectWrapper* tmpWrap = 0;
 | 
						|
 | 
						|
		if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
 | 
						|
		{
 | 
						|
			tmpWrap = m_resultOut->getBody0Wrap();
 | 
						|
			m_resultOut->setBody0Wrap(&triObWrap);
 | 
						|
			m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			tmpWrap = m_resultOut->getBody1Wrap();
 | 
						|
			m_resultOut->setBody1Wrap(&triObWrap);
 | 
						|
			m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
 | 
						|
		}
 | 
						|
	
 | 
						|
		colAlgo->processCollision(m_convexBodyWrap,&triObWrap,*m_dispatchInfoPtr,m_resultOut);
 | 
						|
 | 
						|
		if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
 | 
						|
		{
 | 
						|
			m_resultOut->setBody0Wrap(tmpWrap);
 | 
						|
		} else
 | 
						|
		{
 | 
						|
			m_resultOut->setBody1Wrap(tmpWrap);
 | 
						|
		}
 | 
						|
		
 | 
						|
 | 
						|
 | 
						|
		colAlgo->~btCollisionAlgorithm();
 | 
						|
		ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void	btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
 | 
						|
{
 | 
						|
	m_convexBodyWrap = convexBodyWrap;
 | 
						|
	m_triBodyWrap = triBodyWrap;
 | 
						|
 | 
						|
	m_dispatchInfoPtr = &dispatchInfo;
 | 
						|
	m_collisionMarginTriangle = collisionMarginTriangle;
 | 
						|
	m_resultOut = resultOut;
 | 
						|
 | 
						|
	//recalc aabbs
 | 
						|
	btTransform convexInTriangleSpace;
 | 
						|
	convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform();
 | 
						|
	const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
 | 
						|
	//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
 | 
						|
	convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
 | 
						|
	btScalar extraMargin = collisionMarginTriangle+ resultOut->m_closestPointDistanceThreshold;
 | 
						|
	
 | 
						|
	btVector3 extra(extraMargin,extraMargin,extraMargin);
 | 
						|
 | 
						|
	m_aabbMax += extra;
 | 
						|
	m_aabbMin -= extra;
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
void btConvexConcaveCollisionAlgorithm::clearCache()
 | 
						|
{
 | 
						|
	m_btConvexTriangleCallback.clearCache();
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
 | 
						|
{
 | 
						|
	BT_PROFILE("btConvexConcaveCollisionAlgorithm::processCollision");
 | 
						|
	
 | 
						|
	const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap;
 | 
						|
	const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap;
 | 
						|
 | 
						|
	if (triBodyWrap->getCollisionShape()->isConcave())
 | 
						|
	{
 | 
						|
 | 
						|
 | 
						|
		
 | 
						|
		const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
 | 
						|
		
 | 
						|
		if (convexBodyWrap->getCollisionShape()->isConvex())
 | 
						|
		{
 | 
						|
			btScalar collisionMarginTriangle = concaveShape->getMargin();
 | 
						|
					
 | 
						|
			resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
 | 
						|
			m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
 | 
						|
 | 
						|
			m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
 | 
						|
 | 
						|
			concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
 | 
						|
			
 | 
						|
			resultOut->refreshContactPoints();
 | 
						|
 | 
						|
			m_btConvexTriangleCallback.clearWrapperData();
 | 
						|
	
 | 
						|
		}
 | 
						|
	
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
 | 
						|
{
 | 
						|
	(void)resultOut;
 | 
						|
	(void)dispatchInfo;
 | 
						|
	btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
 | 
						|
	btCollisionObject* triBody = m_isSwapped ? body0 : body1;
 | 
						|
 | 
						|
 | 
						|
	//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
 | 
						|
 | 
						|
	//only perform CCD above a certain threshold, this prevents blocking on the long run
 | 
						|
	//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
 | 
						|
	btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
 | 
						|
	if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
 | 
						|
	{
 | 
						|
		return btScalar(1.);
 | 
						|
	}
 | 
						|
 | 
						|
	//const btVector3& from = convexbody->m_worldTransform.getOrigin();
 | 
						|
	//btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
 | 
						|
	//todo: only do if the motion exceeds the 'radius'
 | 
						|
 | 
						|
	btTransform triInv = triBody->getWorldTransform().inverse();
 | 
						|
	btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
 | 
						|
	btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
 | 
						|
 | 
						|
	struct LocalTriangleSphereCastCallback	: public btTriangleCallback
 | 
						|
	{
 | 
						|
		btTransform m_ccdSphereFromTrans;
 | 
						|
		btTransform m_ccdSphereToTrans;
 | 
						|
		btTransform	m_meshTransform;
 | 
						|
 | 
						|
		btScalar	m_ccdSphereRadius;
 | 
						|
		btScalar	m_hitFraction;
 | 
						|
	
 | 
						|
 | 
						|
		LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
 | 
						|
			:m_ccdSphereFromTrans(from),
 | 
						|
			m_ccdSphereToTrans(to),
 | 
						|
			m_ccdSphereRadius(ccdSphereRadius),
 | 
						|
			m_hitFraction(hitFraction)
 | 
						|
		{			
 | 
						|
		}
 | 
						|
		
 | 
						|
		
 | 
						|
		virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
 | 
						|
		{
 | 
						|
			BT_PROFILE("processTriangle");
 | 
						|
			(void)partId;
 | 
						|
			(void)triangleIndex;
 | 
						|
			//do a swept sphere for now
 | 
						|
			btTransform ident;
 | 
						|
			ident.setIdentity();
 | 
						|
			btConvexCast::CastResult castResult;
 | 
						|
			castResult.m_fraction = m_hitFraction;
 | 
						|
			btSphereShape	pointShape(m_ccdSphereRadius);
 | 
						|
			btTriangleShape	triShape(triangle[0],triangle[1],triangle[2]);
 | 
						|
			btVoronoiSimplexSolver	simplexSolver;
 | 
						|
			btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
 | 
						|
			//GjkConvexCast	convexCaster(&pointShape,convexShape,&simplexSolver);
 | 
						|
			//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
 | 
						|
			//local space?
 | 
						|
 | 
						|
			if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
 | 
						|
				ident,ident,castResult))
 | 
						|
			{
 | 
						|
				if (m_hitFraction > castResult.m_fraction)
 | 
						|
					m_hitFraction = castResult.m_fraction;
 | 
						|
			}
 | 
						|
 | 
						|
		}
 | 
						|
 | 
						|
	};
 | 
						|
 | 
						|
 | 
						|
	
 | 
						|
 | 
						|
	
 | 
						|
	if (triBody->getCollisionShape()->isConcave())
 | 
						|
	{
 | 
						|
		btVector3 rayAabbMin = convexFromLocal.getOrigin();
 | 
						|
		rayAabbMin.setMin(convexToLocal.getOrigin());
 | 
						|
		btVector3 rayAabbMax = convexFromLocal.getOrigin();
 | 
						|
		rayAabbMax.setMax(convexToLocal.getOrigin());
 | 
						|
		btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
 | 
						|
		rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
 | 
						|
		rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
 | 
						|
 | 
						|
		btScalar curHitFraction = btScalar(1.); //is this available?
 | 
						|
		LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
 | 
						|
			convexbody->getCcdSweptSphereRadius(),curHitFraction);
 | 
						|
 | 
						|
		raycastCallback.m_hitFraction = convexbody->getHitFraction();
 | 
						|
 | 
						|
		btCollisionObject* concavebody = triBody;
 | 
						|
 | 
						|
		btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
 | 
						|
		
 | 
						|
		if (triangleMesh)
 | 
						|
		{
 | 
						|
			triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
 | 
						|
		}
 | 
						|
	
 | 
						|
 | 
						|
 | 
						|
		if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
 | 
						|
		{
 | 
						|
			convexbody->setHitFraction( raycastCallback.m_hitFraction);
 | 
						|
			return raycastCallback.m_hitFraction;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return btScalar(1.);
 | 
						|
 | 
						|
}
 |