110 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
Bullet Continuous Collision Detection and Physics Library
 | 
						|
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | 
						|
 | 
						|
This software is provided 'as-is', without any express or implied warranty.
 | 
						|
In no event will the authors be held liable for any damages arising from the use of this software.
 | 
						|
Permission is granted to anyone to use this software for any purpose, 
 | 
						|
including commercial applications, and to alter it and redistribute it freely, 
 | 
						|
subject to the following restrictions:
 | 
						|
 | 
						|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | 
						|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | 
						|
3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
#ifndef BT_CONVEX_CONVEX_ALGORITHM_H
 | 
						|
#define BT_CONVEX_CONVEX_ALGORITHM_H
 | 
						|
 | 
						|
#include "btActivatingCollisionAlgorithm.h"
 | 
						|
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
 | 
						|
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
 | 
						|
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 | 
						|
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
 | 
						|
#include "btCollisionCreateFunc.h"
 | 
						|
#include "btCollisionDispatcher.h"
 | 
						|
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
 | 
						|
#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
 | 
						|
 | 
						|
class btConvexPenetrationDepthSolver;
 | 
						|
 | 
						|
///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
 | 
						|
///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
 | 
						|
///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
 | 
						|
///for certain pairs that have a small size ratio
 | 
						|
 | 
						|
//#define USE_SEPDISTANCE_UTIL2 1
 | 
						|
 | 
						|
///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
 | 
						|
///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
 | 
						|
///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
 | 
						|
class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
 | 
						|
{
 | 
						|
#ifdef USE_SEPDISTANCE_UTIL2
 | 
						|
	btConvexSeparatingDistanceUtil	m_sepDistance;
 | 
						|
#endif
 | 
						|
	btConvexPenetrationDepthSolver* m_pdSolver;
 | 
						|
 | 
						|
	btVertexArray worldVertsB1;
 | 
						|
	btVertexArray worldVertsB2;
 | 
						|
	
 | 
						|
	bool	m_ownManifold;
 | 
						|
	btPersistentManifold*	m_manifoldPtr;
 | 
						|
	bool			m_lowLevelOfDetail;
 | 
						|
	
 | 
						|
	int m_numPerturbationIterations;
 | 
						|
	int m_minimumPointsPerturbationThreshold;
 | 
						|
 | 
						|
 | 
						|
	///cache separating vector to speedup collision detection
 | 
						|
	
 | 
						|
 | 
						|
public:
 | 
						|
 | 
						|
	btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
 | 
						|
 | 
						|
	virtual ~btConvexConvexAlgorithm();
 | 
						|
 | 
						|
	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
 | 
						|
 | 
						|
	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
 | 
						|
 | 
						|
	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
 | 
						|
	{
 | 
						|
		///should we use m_ownManifold to avoid adding duplicates?
 | 
						|
		if (m_manifoldPtr && m_ownManifold)
 | 
						|
			manifoldArray.push_back(m_manifoldPtr);
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	void	setLowLevelOfDetail(bool useLowLevel);
 | 
						|
 | 
						|
 | 
						|
	const btPersistentManifold*	getManifold()
 | 
						|
	{
 | 
						|
		return m_manifoldPtr;
 | 
						|
	}
 | 
						|
 | 
						|
	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
 | 
						|
	{
 | 
						|
 | 
						|
		btConvexPenetrationDepthSolver*		m_pdSolver;
 | 
						|
		int m_numPerturbationIterations;
 | 
						|
		int m_minimumPointsPerturbationThreshold;
 | 
						|
 | 
						|
		CreateFunc(btConvexPenetrationDepthSolver* pdSolver);
 | 
						|
		
 | 
						|
		virtual ~CreateFunc();
 | 
						|
 | 
						|
		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
 | 
						|
		{
 | 
						|
			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
 | 
						|
			return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
#endif //BT_CONVEX_CONVEX_ALGORITHM_H
 |