175 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btConvexPlaneCollisionAlgorithm.h"
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionShapes/btConvexShape.h"
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#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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//#include <stdio.h>
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btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
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: btCollisionAlgorithm(ci),
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m_ownManifold(false),
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m_manifoldPtr(mf),
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m_isSwapped(isSwapped),
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m_numPerturbationIterations(numPerturbationIterations),
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m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
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{
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	const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? col1Wrap : col0Wrap;
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	const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? col0Wrap : col1Wrap;
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	if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject()))
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	{
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		m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject());
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		m_ownManifold = true;
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	}
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}
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btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
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{
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	if (m_ownManifold)
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	{
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		if (m_manifoldPtr)
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			m_dispatcher->releaseManifold(m_manifoldPtr);
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	}
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}
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void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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    const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
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	const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
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	btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
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	btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
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    bool hasCollision = false;
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	const btVector3& planeNormal = planeShape->getPlaneNormal();
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	const btScalar& planeConstant = planeShape->getPlaneConstant();
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	btTransform convexWorldTransform = convexObjWrap->getWorldTransform();
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	btTransform convexInPlaneTrans;
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	convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
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	//now perturbe the convex-world transform
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	convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
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	btTransform planeInConvex;
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	planeInConvex= convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
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	btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
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	btVector3 vtxInPlane = convexInPlaneTrans(vtx);
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	btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
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	btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
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	btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
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	hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
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	resultOut->setPersistentManifold(m_manifoldPtr);
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	if (hasCollision)
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	{
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		/// report a contact. internally this will be kept persistent, and contact reduction is done
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		btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
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		btVector3 pOnB = vtxInPlaneWorld;
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		resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
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	}
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}
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void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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	(void)dispatchInfo;
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	if (!m_manifoldPtr)
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		return;
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	const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
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	const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
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	btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
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	btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
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	bool hasCollision = false;
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	const btVector3& planeNormal = planeShape->getPlaneNormal();
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	const btScalar& planeConstant = planeShape->getPlaneConstant();
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	btTransform planeInConvex;
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	planeInConvex= convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
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	btTransform convexInPlaneTrans;
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	convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
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	btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
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	btVector3 vtxInPlane = convexInPlaneTrans(vtx);
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	btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
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	btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
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	btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
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	hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
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	resultOut->setPersistentManifold(m_manifoldPtr);
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	if (hasCollision)
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	{
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		/// report a contact. internally this will be kept persistent, and contact reduction is done
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		btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
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		btVector3 pOnB = vtxInPlaneWorld;
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		resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
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	}
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	//the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones:
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	//they keep on rolling forever because of the additional off-center contact points
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	//so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc)
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	if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
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	{
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		btVector3 v0,v1;
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		btPlaneSpace1(planeNormal,v0,v1);
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		//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
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		const btScalar angleLimit = 0.125f * SIMD_PI;
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		btScalar perturbeAngle;
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		btScalar radius = convexShape->getAngularMotionDisc();
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		perturbeAngle = gContactBreakingThreshold / radius;
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		if ( perturbeAngle > angleLimit ) 
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				perturbeAngle = angleLimit;
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		btQuaternion perturbeRot(v0,perturbeAngle);
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		for (int i=0;i<m_numPerturbationIterations;i++)
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		{
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			btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
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			btQuaternion rotq(planeNormal,iterationAngle);
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			collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0Wrap,body1Wrap,dispatchInfo,resultOut);
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		}
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	}
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	if (m_ownManifold)
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	{
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		if (m_manifoldPtr->getNumContacts())
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		{
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			resultOut->refreshContactPoints();
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		}
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	}
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}
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btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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	(void)resultOut;
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	(void)dispatchInfo;
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	(void)col0;
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	(void)col1;
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	//not yet
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	return btScalar(1.);
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}
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