36 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/// This file was created by Alex Silverman
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#ifndef BT_MATERIAL_H
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#define BT_MATERIAL_H
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// Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties
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class btMaterial
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{
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    // public members so that materials can change due to world events
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public:
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    btScalar m_friction;
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    btScalar m_restitution;
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    int pad[2];
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    btMaterial(){}
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    btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; }
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};
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#endif // BT_MATERIAL_H
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