85 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///This file was created by Alex Silverman
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#ifndef BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
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#define BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
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#include "btTriangleIndexVertexArray.h"
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ATTRIBUTE_ALIGNED16( struct)	btMaterialProperties
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{
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    ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution
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    int m_numMaterials;
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    const unsigned char * m_materialBase;
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    int m_materialStride;
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    PHY_ScalarType m_materialType;
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    ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're
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    ///                           padding the structure, it can be reproduced at no real cost
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    ///m_triangleMaterials =====> 1 integer value makes up one entry
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    ///                           eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5
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    int m_numTriangles; 
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    const unsigned char * m_triangleMaterialsBase;
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    int m_triangleMaterialStride;
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    ///m_triangleType <========== Automatically set in addMaterialProperties
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    PHY_ScalarType m_triangleType;
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};
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typedef btAlignedObjectArray<btMaterialProperties>	MaterialArray;
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///Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray
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///The addition of a material array allows for the utilization of the partID and
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///triangleIndex that are returned in the ContactAddedCallback.  As with
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///TriangleIndexVertexArray, no duplicate is made of the material data, so it
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///is the users responsibility to maintain the array during the lifetime of the
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///TriangleIndexVertexMaterialArray.
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ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray
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{
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protected:
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    MaterialArray       m_materials;
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public:
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	BT_DECLARE_ALIGNED_ALLOCATOR();
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    btTriangleIndexVertexMaterialArray()
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	{
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	}
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    btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
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        int numVertices,btScalar* vertexBase,int vertexStride,
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        int numMaterials, unsigned char* materialBase, int materialStride,
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        int* triangleMaterialsBase, int materialIndexStride);
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    virtual ~btTriangleIndexVertexMaterialArray() {}
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    void	addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER)
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    {
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        m_materials.push_back(mat);
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        m_materials[m_materials.size()-1].m_triangleType = triangleType;
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    }
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    virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
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        unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0);
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    virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
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        const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
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}
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;
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#endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
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