1165 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1165 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*! \file btGImpactShape.h
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\author Francisco Len Nßjera
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*/
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/*
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GIMPACT_SHAPE_H
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#define GIMPACT_SHAPE_H
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionShapes/btTriangleShape.h"
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#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
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#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
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#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
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#include "BulletCollision/CollisionShapes/btConcaveShape.h"
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#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "btGImpactQuantizedBvh.h" // box tree class
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//! declare Quantized trees, (you can change to float based trees)
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typedef btGImpactQuantizedBvh btGImpactBoxSet;
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enum eGIMPACT_SHAPE_TYPE
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{
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	CONST_GIMPACT_COMPOUND_SHAPE = 0,
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	CONST_GIMPACT_TRIMESH_SHAPE_PART,
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	CONST_GIMPACT_TRIMESH_SHAPE
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};
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//! Helper class for tetrahedrons
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class btTetrahedronShapeEx:public btBU_Simplex1to4
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{
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public:
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	btTetrahedronShapeEx()
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	{
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		m_numVertices = 4;
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	}
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	SIMD_FORCE_INLINE void setVertices(
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		const btVector3 & v0,const btVector3 & v1,
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		const btVector3 & v2,const btVector3 & v3)
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	{
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		m_vertices[0] = v0;
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		m_vertices[1] = v1;
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		m_vertices[2] = v2;
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		m_vertices[3] = v3;
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		recalcLocalAabb();
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	}
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};
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//! Base class for gimpact shapes
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class btGImpactShapeInterface : public btConcaveShape
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{
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protected:
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    btAABB m_localAABB;
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    bool m_needs_update;
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    btVector3  localScaling;
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    btGImpactBoxSet m_box_set;// optionally boxset
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	//! use this function for perfofm refit in bounding boxes
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    //! use this function for perfofm refit in bounding boxes
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    virtual void calcLocalAABB()
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    {
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		lockChildShapes();
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    	if(m_box_set.getNodeCount() == 0)
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    	{
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    		m_box_set.buildSet();
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    	}
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    	else
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    	{
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    		m_box_set.update();
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    	}
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    	unlockChildShapes();
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    	m_localAABB = m_box_set.getGlobalBox();
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    }
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public:
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	btGImpactShapeInterface()
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	{
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		m_shapeType=GIMPACT_SHAPE_PROXYTYPE;
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		m_localAABB.invalidate();
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		m_needs_update = true;
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		localScaling.setValue(1.f,1.f,1.f);
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	}
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	//! performs refit operation
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	/*!
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	Updates the entire Box set of this shape.
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	\pre postUpdate() must be called for attemps to calculating the box set, else this function
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		will does nothing.
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	\post if m_needs_update == true, then it calls calcLocalAABB();
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	*/
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    SIMD_FORCE_INLINE void updateBound()
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    {
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    	if(!m_needs_update) return;
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    	calcLocalAABB();
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    	m_needs_update  = false;
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    }
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    //! If the Bounding box is not updated, then this class attemps to calculate it.
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    /*!
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    \post Calls updateBound() for update the box set.
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    */
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    void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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    {
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        btAABB transformedbox = m_localAABB;
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        transformedbox.appy_transform(t);
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        aabbMin = transformedbox.m_min;
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        aabbMax = transformedbox.m_max;
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    }
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    //! Tells to this object that is needed to refit the box set
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    virtual void postUpdate()
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    {
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    	m_needs_update = true;
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    }
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	//! Obtains the local box, which is the global calculated box of the total of subshapes
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	SIMD_FORCE_INLINE const btAABB & getLocalBox()
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	{
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		return m_localAABB;
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	}
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    virtual int	getShapeType() const
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    {
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        return GIMPACT_SHAPE_PROXYTYPE;
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    }
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    /*!
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	\post You must call updateBound() for update the box set.
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	*/
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	virtual void	setLocalScaling(const btVector3& scaling)
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	{
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		localScaling = scaling;
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		postUpdate();
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	}
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	virtual const btVector3& getLocalScaling() const
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	{
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		return localScaling;
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	}
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	virtual void setMargin(btScalar margin)
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    {
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    	m_collisionMargin = margin;
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    	int i = getNumChildShapes();
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    	while(i--)
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    	{
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			btCollisionShape* child = getChildShape(i);
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			child->setMargin(margin);
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    	}
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		m_needs_update = true;
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    }
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	//! Subshape member functions
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	//!@{
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	//! Base method for determinig which kind of GIMPACT shape we get
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	virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const = 0 ;
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	//! gets boxset
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	SIMD_FORCE_INLINE const btGImpactBoxSet * getBoxSet() const
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	{
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		return &m_box_set;
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	}
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	//! Determines if this class has a hierarchy structure for sorting its primitives
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	SIMD_FORCE_INLINE bool hasBoxSet()  const
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	{
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		if(m_box_set.getNodeCount() == 0) return false;
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		return true;
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	}
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	//! Obtains the primitive manager
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	virtual const btPrimitiveManagerBase * getPrimitiveManager()  const = 0;
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	//! Gets the number of children
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	virtual int	getNumChildShapes() const  = 0;
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	//! if true, then its children must get transforms.
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	virtual bool childrenHasTransform() const = 0;
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	//! Determines if this shape has triangles
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	virtual bool needsRetrieveTriangles() const = 0;
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	//! Determines if this shape has tetrahedrons
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	virtual bool needsRetrieveTetrahedrons() const = 0;
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	virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const = 0;
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	virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const = 0;
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	//! call when reading child shapes
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	virtual void lockChildShapes() const
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	{
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	}
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	virtual void unlockChildShapes() const
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	{
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	}
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	//! if this trimesh
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	SIMD_FORCE_INLINE void getPrimitiveTriangle(int index,btPrimitiveTriangle & triangle) const
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	{
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		getPrimitiveManager()->get_primitive_triangle(index,triangle);
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	}
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	//! Retrieves the bound from a child
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    /*!
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    */
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    virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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    {
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        btAABB child_aabb;
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        getPrimitiveManager()->get_primitive_box(child_index,child_aabb);
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        child_aabb.appy_transform(t);
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        aabbMin = child_aabb.m_min;
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        aabbMax = child_aabb.m_max;
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    }
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	//! Gets the children
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	virtual btCollisionShape* getChildShape(int index) = 0;
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	//! Gets the child
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	virtual const btCollisionShape* getChildShape(int index) const = 0;
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	//! Gets the children transform
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	virtual btTransform	getChildTransform(int index) const = 0;
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	//! Sets the children transform
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	/*!
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	\post You must call updateBound() for update the box set.
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	*/
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	virtual void setChildTransform(int index, const btTransform & transform) = 0;
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	//!@}
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	//! virtual method for ray collision
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	virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback)  const
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	{
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        (void) rayFrom; (void) rayTo; (void) resultCallback;
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	}
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	//! Function for retrieve triangles.
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	/*!
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	It gives the triangles in local space
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	*/
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	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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	{
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        (void) callback; (void) aabbMin; (void) aabbMax;
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	}
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	//! Function for retrieve triangles.
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	/*!
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	It gives the triangles in local space
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	*/
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	virtual void processAllTrianglesRay(btTriangleCallback* /*callback*/,const btVector3& /*rayFrom*/, const btVector3& /*rayTo*/) const
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	{
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	}
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	//!@}
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};
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//! btGImpactCompoundShape allows to handle multiple btCollisionShape objects at once
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/*!
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This class only can manage Convex subshapes
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*/
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class btGImpactCompoundShape	: public btGImpactShapeInterface
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{
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public:
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	//! compound primitive manager
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	class CompoundPrimitiveManager:public btPrimitiveManagerBase
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	{
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	public:
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		virtual ~CompoundPrimitiveManager() {}
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		btGImpactCompoundShape * m_compoundShape;
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		CompoundPrimitiveManager(const CompoundPrimitiveManager& compound)
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            : btPrimitiveManagerBase()
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		{
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			m_compoundShape = compound.m_compoundShape;
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		}
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		CompoundPrimitiveManager(btGImpactCompoundShape * compoundShape)
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		{
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			m_compoundShape = compoundShape;
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		}
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		CompoundPrimitiveManager()
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		{
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			m_compoundShape = NULL;
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		}
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		virtual bool is_trimesh() const
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		{
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			return false;
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		}
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		virtual int get_primitive_count() const
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		{
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			return (int )m_compoundShape->getNumChildShapes();
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		}
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		virtual void get_primitive_box(int prim_index ,btAABB & primbox) const
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		{
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			btTransform prim_trans;
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			if(m_compoundShape->childrenHasTransform())
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			{
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				prim_trans = m_compoundShape->getChildTransform(prim_index);
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			}
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			else
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			{
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				prim_trans.setIdentity();
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			}
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			const btCollisionShape* shape = m_compoundShape->getChildShape(prim_index);
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			shape->getAabb(prim_trans,primbox.m_min,primbox.m_max);
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		}
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		virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
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		{
 | 
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			btAssert(0);
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            (void) prim_index; (void) triangle;
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		}
 | 
						||
 | 
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	};
 | 
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 | 
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 | 
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protected:
 | 
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	CompoundPrimitiveManager m_primitive_manager;
 | 
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	btAlignedObjectArray<btTransform>		m_childTransforms;
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	btAlignedObjectArray<btCollisionShape*>	m_childShapes;
 | 
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 | 
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 | 
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public:
 | 
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 | 
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	btGImpactCompoundShape(bool children_has_transform = true)
 | 
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	{
 | 
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        (void) children_has_transform;
 | 
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		m_primitive_manager.m_compoundShape = this;
 | 
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		m_box_set.setPrimitiveManager(&m_primitive_manager);
 | 
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	}
 | 
						||
 | 
						||
	virtual ~btGImpactCompoundShape()
 | 
						||
	{
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	//! if true, then its children must get transforms.
 | 
						||
	virtual bool childrenHasTransform() const
 | 
						||
	{
 | 
						||
		if(m_childTransforms.size()==0) return false;
 | 
						||
		return true;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	//! Obtains the primitive manager
 | 
						||
	virtual const btPrimitiveManagerBase * getPrimitiveManager()  const
 | 
						||
	{
 | 
						||
		return &m_primitive_manager;
 | 
						||
	}
 | 
						||
 | 
						||
	//! Obtains the compopund primitive manager
 | 
						||
	SIMD_FORCE_INLINE CompoundPrimitiveManager * getCompoundPrimitiveManager()
 | 
						||
	{
 | 
						||
		return &m_primitive_manager;
 | 
						||
	}
 | 
						||
 | 
						||
	//! Gets the number of children
 | 
						||
	virtual int	getNumChildShapes() const
 | 
						||
	{
 | 
						||
		return m_childShapes.size();
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	//! Use this method for adding children. Only Convex shapes are allowed.
 | 
						||
	void addChildShape(const btTransform& localTransform,btCollisionShape* shape)
 | 
						||
	{
 | 
						||
		btAssert(shape->isConvex());
 | 
						||
		m_childTransforms.push_back(localTransform);
 | 
						||
		m_childShapes.push_back(shape);
 | 
						||
	}
 | 
						||
 | 
						||
	//! Use this method for adding children. Only Convex shapes are allowed.
 | 
						||
	void addChildShape(btCollisionShape* shape)
 | 
						||
	{
 | 
						||
		btAssert(shape->isConvex());
 | 
						||
		m_childShapes.push_back(shape);
 | 
						||
	}
 | 
						||
 | 
						||
	//! Gets the children
 | 
						||
	virtual btCollisionShape* getChildShape(int index)
 | 
						||
	{
 | 
						||
		return m_childShapes[index];
 | 
						||
	}
 | 
						||
 | 
						||
	//! Gets the children
 | 
						||
	virtual const btCollisionShape* getChildShape(int index) const
 | 
						||
	{
 | 
						||
		return m_childShapes[index];
 | 
						||
	}
 | 
						||
 | 
						||
	//! Retrieves the bound from a child
 | 
						||
    /*!
 | 
						||
    */
 | 
						||
    virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
 | 
						||
    {
 | 
						||
 | 
						||
    	if(childrenHasTransform())
 | 
						||
    	{
 | 
						||
    		m_childShapes[child_index]->getAabb(t*m_childTransforms[child_index],aabbMin,aabbMax);
 | 
						||
    	}
 | 
						||
    	else
 | 
						||
    	{
 | 
						||
    		m_childShapes[child_index]->getAabb(t,aabbMin,aabbMax);
 | 
						||
    	}
 | 
						||
    }
 | 
						||
 | 
						||
 | 
						||
	//! Gets the children transform
 | 
						||
	virtual btTransform	getChildTransform(int index) const
 | 
						||
	{
 | 
						||
		btAssert(m_childTransforms.size() == m_childShapes.size());
 | 
						||
		return m_childTransforms[index];
 | 
						||
	}
 | 
						||
 | 
						||
	//! Sets the children transform
 | 
						||
	/*!
 | 
						||
	\post You must call updateBound() for update the box set.
 | 
						||
	*/
 | 
						||
	virtual void setChildTransform(int index, const btTransform & transform)
 | 
						||
	{
 | 
						||
		btAssert(m_childTransforms.size() == m_childShapes.size());
 | 
						||
		m_childTransforms[index] = transform;
 | 
						||
		postUpdate();
 | 
						||
	}
 | 
						||
 | 
						||
	//! Determines if this shape has triangles
 | 
						||
	virtual bool needsRetrieveTriangles() const
 | 
						||
	{
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
	//! Determines if this shape has tetrahedrons
 | 
						||
	virtual bool needsRetrieveTetrahedrons() const
 | 
						||
	{
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
 | 
						||
	{
 | 
						||
        (void) prim_index; (void) triangle;
 | 
						||
		btAssert(0);
 | 
						||
	}
 | 
						||
 | 
						||
	virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
 | 
						||
	{
 | 
						||
        (void) prim_index; (void) tetrahedron;
 | 
						||
		btAssert(0);
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	//! Calculates the exact inertia tensor for this shape
 | 
						||
	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
 | 
						||
 | 
						||
	virtual const char*	getName()const
 | 
						||
	{
 | 
						||
		return "GImpactCompound";
 | 
						||
	}
 | 
						||
 | 
						||
	virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
 | 
						||
	{
 | 
						||
		return CONST_GIMPACT_COMPOUND_SHAPE;
 | 
						||
	}
 | 
						||
 | 
						||
};
 | 
						||
 | 
						||
 | 
						||
 | 
						||
//! This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface.
 | 
						||
/*!
 | 
						||
- Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShapePart, then you must call updateBound() after creating the mesh
 | 
						||
- When making operations with this shape, you must call <b>lock</b> before accessing to the trimesh primitives, and then call <b>unlock</b>
 | 
						||
- You can handle deformable meshes with this shape, by calling postUpdate() every time when changing the mesh vertices.
 | 
						||
 | 
						||
*/
 | 
						||
class btGImpactMeshShapePart : public btGImpactShapeInterface
 | 
						||
{
 | 
						||
public:
 | 
						||
	//! Trimesh primitive manager
 | 
						||
	/*!
 | 
						||
	Manages the info from btStridingMeshInterface object and controls the Lock/Unlock mechanism
 | 
						||
	*/
 | 
						||
	class TrimeshPrimitiveManager:public btPrimitiveManagerBase
 | 
						||
	{
 | 
						||
	public:
 | 
						||
		btScalar m_margin;
 | 
						||
		btStridingMeshInterface * m_meshInterface;
 | 
						||
		btVector3 m_scale;
 | 
						||
		int m_part;
 | 
						||
		int m_lock_count;
 | 
						||
		const unsigned char *vertexbase;
 | 
						||
		int numverts;
 | 
						||
		PHY_ScalarType type;
 | 
						||
		int stride;
 | 
						||
		const unsigned char *indexbase;
 | 
						||
		int indexstride;
 | 
						||
		int  numfaces;
 | 
						||
		PHY_ScalarType indicestype;
 | 
						||
 | 
						||
		TrimeshPrimitiveManager()
 | 
						||
		{
 | 
						||
			m_meshInterface = NULL;
 | 
						||
			m_part = 0;
 | 
						||
			m_margin = 0.01f;
 | 
						||
			m_scale = btVector3(1.f,1.f,1.f);
 | 
						||
			m_lock_count = 0;
 | 
						||
			vertexbase = 0;
 | 
						||
			numverts = 0;
 | 
						||
			stride = 0;
 | 
						||
			indexbase = 0;
 | 
						||
			indexstride = 0;
 | 
						||
			numfaces = 0;
 | 
						||
		}
 | 
						||
 | 
						||
 		TrimeshPrimitiveManager(const TrimeshPrimitiveManager & manager)
 | 
						||
            : btPrimitiveManagerBase()
 | 
						||
		{
 | 
						||
			m_meshInterface = manager.m_meshInterface;
 | 
						||
			m_part = manager.m_part;
 | 
						||
			m_margin = manager.m_margin;
 | 
						||
			m_scale = manager.m_scale;
 | 
						||
			m_lock_count = 0;
 | 
						||
			vertexbase = 0;
 | 
						||
			numverts = 0;
 | 
						||
			stride = 0;
 | 
						||
			indexbase = 0;
 | 
						||
			indexstride = 0;
 | 
						||
			numfaces = 0;
 | 
						||
 | 
						||
		}
 | 
						||
 | 
						||
		TrimeshPrimitiveManager(
 | 
						||
			btStridingMeshInterface * meshInterface,	int part)
 | 
						||
		{
 | 
						||
			m_meshInterface = meshInterface;
 | 
						||
			m_part = part;
 | 
						||
			m_scale = m_meshInterface->getScaling();
 | 
						||
			m_margin = 0.1f;
 | 
						||
			m_lock_count = 0;
 | 
						||
			vertexbase = 0;
 | 
						||
			numverts = 0;
 | 
						||
			stride = 0;
 | 
						||
			indexbase = 0;
 | 
						||
			indexstride = 0;
 | 
						||
			numfaces = 0;
 | 
						||
 | 
						||
		}
 | 
						||
 | 
						||
		virtual ~TrimeshPrimitiveManager() {}
 | 
						||
 | 
						||
		void lock()
 | 
						||
		{
 | 
						||
			if(m_lock_count>0)
 | 
						||
			{
 | 
						||
				m_lock_count++;
 | 
						||
				return;
 | 
						||
			}
 | 
						||
			m_meshInterface->getLockedReadOnlyVertexIndexBase(
 | 
						||
				&vertexbase,numverts,
 | 
						||
				type, stride,&indexbase, indexstride, numfaces,indicestype,m_part);
 | 
						||
 | 
						||
			m_lock_count = 1;
 | 
						||
		}
 | 
						||
 | 
						||
		void unlock()
 | 
						||
		{
 | 
						||
			if(m_lock_count == 0) return;
 | 
						||
			if(m_lock_count>1)
 | 
						||
			{
 | 
						||
				--m_lock_count;
 | 
						||
				return;
 | 
						||
			}
 | 
						||
			m_meshInterface->unLockReadOnlyVertexBase(m_part);
 | 
						||
			vertexbase = NULL;
 | 
						||
			m_lock_count = 0;
 | 
						||
		}
 | 
						||
 | 
						||
		virtual bool is_trimesh() const
 | 
						||
		{
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
 | 
						||
		virtual int get_primitive_count() const
 | 
						||
		{
 | 
						||
			return (int )numfaces;
 | 
						||
		}
 | 
						||
 | 
						||
		SIMD_FORCE_INLINE int get_vertex_count() const
 | 
						||
		{
 | 
						||
			return (int )numverts;
 | 
						||
		}
 | 
						||
 | 
						||
		SIMD_FORCE_INLINE void get_indices(int face_index,unsigned int &i0,unsigned int &i1,unsigned int &i2) const
 | 
						||
		{
 | 
						||
			if(indicestype == PHY_SHORT)
 | 
						||
			{
 | 
						||
				unsigned short* s_indices = (unsigned short *)(indexbase + face_index * indexstride);
 | 
						||
				i0 = s_indices[0];
 | 
						||
				i1 = s_indices[1];
 | 
						||
				i2 = s_indices[2];
 | 
						||
			}
 | 
						||
			else
 | 
						||
			{
 | 
						||
				unsigned int * i_indices = (unsigned int *)(indexbase + face_index*indexstride);
 | 
						||
				i0 = i_indices[0];
 | 
						||
				i1 = i_indices[1];
 | 
						||
				i2 = i_indices[2];
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		SIMD_FORCE_INLINE void get_vertex(unsigned int vertex_index, btVector3 & vertex) const
 | 
						||
		{
 | 
						||
			if(type == PHY_DOUBLE)
 | 
						||
			{
 | 
						||
				double * dvertices = (double *)(vertexbase + vertex_index*stride);
 | 
						||
				vertex[0] = btScalar(dvertices[0]*m_scale[0]);
 | 
						||
				vertex[1] = btScalar(dvertices[1]*m_scale[1]);
 | 
						||
				vertex[2] = btScalar(dvertices[2]*m_scale[2]);
 | 
						||
			}
 | 
						||
			else
 | 
						||
			{
 | 
						||
				float * svertices = (float *)(vertexbase + vertex_index*stride);
 | 
						||
				vertex[0] = svertices[0]*m_scale[0];
 | 
						||
				vertex[1] = svertices[1]*m_scale[1];
 | 
						||
				vertex[2] = svertices[2]*m_scale[2];
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		virtual void get_primitive_box(int prim_index ,btAABB & primbox) const
 | 
						||
		{
 | 
						||
			btPrimitiveTriangle  triangle;
 | 
						||
			get_primitive_triangle(prim_index,triangle);
 | 
						||
			primbox.calc_from_triangle_margin(
 | 
						||
				triangle.m_vertices[0],
 | 
						||
				triangle.m_vertices[1],triangle.m_vertices[2],triangle.m_margin);
 | 
						||
		}
 | 
						||
 | 
						||
		virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
 | 
						||
		{
 | 
						||
			unsigned int indices[3];
 | 
						||
			get_indices(prim_index,indices[0],indices[1],indices[2]);
 | 
						||
			get_vertex(indices[0],triangle.m_vertices[0]);
 | 
						||
			get_vertex(indices[1],triangle.m_vertices[1]);
 | 
						||
			get_vertex(indices[2],triangle.m_vertices[2]);
 | 
						||
			triangle.m_margin = m_margin;
 | 
						||
		}
 | 
						||
 | 
						||
		SIMD_FORCE_INLINE void get_bullet_triangle(int prim_index,btTriangleShapeEx & triangle) const
 | 
						||
		{
 | 
						||
			unsigned int indices[3];
 | 
						||
			get_indices(prim_index,indices[0],indices[1],indices[2]);
 | 
						||
			get_vertex(indices[0],triangle.m_vertices1[0]);
 | 
						||
			get_vertex(indices[1],triangle.m_vertices1[1]);
 | 
						||
			get_vertex(indices[2],triangle.m_vertices1[2]);
 | 
						||
			triangle.setMargin(m_margin);
 | 
						||
		}
 | 
						||
 | 
						||
	};
 | 
						||
 | 
						||
 | 
						||
protected:
 | 
						||
	TrimeshPrimitiveManager m_primitive_manager;
 | 
						||
public:
 | 
						||
 | 
						||
	btGImpactMeshShapePart()
 | 
						||
	{
 | 
						||
		m_box_set.setPrimitiveManager(&m_primitive_manager);
 | 
						||
	}
 | 
						||
 | 
						||
    btGImpactMeshShapePart( btStridingMeshInterface * meshInterface, int part );
 | 
						||
    virtual ~btGImpactMeshShapePart();
 | 
						||
 | 
						||
	//! if true, then its children must get transforms.
 | 
						||
	virtual bool childrenHasTransform() const
 | 
						||
	{
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	//! call when reading child shapes
 | 
						||
    virtual void lockChildShapes() const;
 | 
						||
    virtual void unlockChildShapes()  const;
 | 
						||
 | 
						||
	//! Gets the number of children
 | 
						||
	virtual int	getNumChildShapes() const
 | 
						||
	{
 | 
						||
		return m_primitive_manager.get_primitive_count();
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	//! Gets the children
 | 
						||
	virtual btCollisionShape* getChildShape(int index)
 | 
						||
	{
 | 
						||
        (void) index;
 | 
						||
		btAssert(0);
 | 
						||
		return NULL;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
	//! Gets the child
 | 
						||
	virtual const btCollisionShape* getChildShape(int index) const
 | 
						||
	{
 | 
						||
        (void) index;
 | 
						||
		btAssert(0);
 | 
						||
		return NULL;
 | 
						||
	}
 | 
						||
 | 
						||
	//! Gets the children transform
 | 
						||
	virtual btTransform	getChildTransform(int index) const
 | 
						||
	{
 | 
						||
        (void) index;
 | 
						||
		btAssert(0);
 | 
						||
		return btTransform();
 | 
						||
	}
 | 
						||
 | 
						||
	//! Sets the children transform
 | 
						||
	/*!
 | 
						||
	\post You must call updateBound() for update the box set.
 | 
						||
	*/
 | 
						||
	virtual void setChildTransform(int index, const btTransform & transform)
 | 
						||
	{
 | 
						||
        (void) index;
 | 
						||
        (void) transform;
 | 
						||
		btAssert(0);
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	//! Obtains the primitive manager
 | 
						||
	virtual const btPrimitiveManagerBase * getPrimitiveManager()  const
 | 
						||
	{
 | 
						||
		return &m_primitive_manager;
 | 
						||
	}
 | 
						||
 | 
						||
	SIMD_FORCE_INLINE TrimeshPrimitiveManager * getTrimeshPrimitiveManager()
 | 
						||
	{
 | 
						||
		return &m_primitive_manager;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
	virtual const char*	getName()const
 | 
						||
	{
 | 
						||
		return "GImpactMeshShapePart";
 | 
						||
	}
 | 
						||
 | 
						||
	virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
 | 
						||
	{
 | 
						||
		return CONST_GIMPACT_TRIMESH_SHAPE_PART;
 | 
						||
	}
 | 
						||
 | 
						||
	//! Determines if this shape has triangles
 | 
						||
	virtual bool needsRetrieveTriangles() const
 | 
						||
	{
 | 
						||
		return true;
 | 
						||
	}
 | 
						||
 | 
						||
	//! Determines if this shape has tetrahedrons
 | 
						||
	virtual bool needsRetrieveTetrahedrons() const
 | 
						||
	{
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
	virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
 | 
						||
	{
 | 
						||
		m_primitive_manager.get_bullet_triangle(prim_index,triangle);
 | 
						||
	}
 | 
						||
 | 
						||
	virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
 | 
						||
	{
 | 
						||
        (void) prim_index;
 | 
						||
        (void) tetrahedron;
 | 
						||
		btAssert(0);
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
	SIMD_FORCE_INLINE int getVertexCount() const
 | 
						||
	{
 | 
						||
		return m_primitive_manager.get_vertex_count();
 | 
						||
	}
 | 
						||
 | 
						||
	SIMD_FORCE_INLINE void getVertex(int vertex_index, btVector3 & vertex) const
 | 
						||
	{
 | 
						||
		m_primitive_manager.get_vertex(vertex_index,vertex);
 | 
						||
	}
 | 
						||
 | 
						||
	SIMD_FORCE_INLINE void setMargin(btScalar margin)
 | 
						||
    {
 | 
						||
    	m_primitive_manager.m_margin = margin;
 | 
						||
    	postUpdate();
 | 
						||
    }
 | 
						||
 | 
						||
    SIMD_FORCE_INLINE btScalar getMargin() const
 | 
						||
    {
 | 
						||
    	return m_primitive_manager.m_margin;
 | 
						||
    }
 | 
						||
 | 
						||
    virtual void	setLocalScaling(const btVector3& scaling)
 | 
						||
    {
 | 
						||
    	m_primitive_manager.m_scale = scaling;
 | 
						||
    	postUpdate();
 | 
						||
    }
 | 
						||
 | 
						||
    virtual const btVector3& getLocalScaling() const
 | 
						||
    {
 | 
						||
    	return m_primitive_manager.m_scale;
 | 
						||
    }
 | 
						||
 | 
						||
    SIMD_FORCE_INLINE int getPart() const
 | 
						||
    {
 | 
						||
    	return (int)m_primitive_manager.m_part;
 | 
						||
    }
 | 
						||
 | 
						||
	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
 | 
						||
	virtual void	processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const;
 | 
						||
};
 | 
						||
 | 
						||
 | 
						||
//! This class manages a mesh supplied by the btStridingMeshInterface interface.
 | 
						||
/*!
 | 
						||
Set of btGImpactMeshShapePart parts
 | 
						||
- Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShape, then you must call updateBound() after creating the mesh
 | 
						||
 | 
						||
- You can handle deformable meshes with this shape, by calling postUpdate() every time when changing the mesh vertices.
 | 
						||
 | 
						||
*/
 | 
						||
class btGImpactMeshShape : public btGImpactShapeInterface
 | 
						||
{
 | 
						||
	btStridingMeshInterface* m_meshInterface;
 | 
						||
 | 
						||
protected:
 | 
						||
	btAlignedObjectArray<btGImpactMeshShapePart*> m_mesh_parts;
 | 
						||
	void buildMeshParts(btStridingMeshInterface * meshInterface)
 | 
						||
	{
 | 
						||
		for (int i=0;i<meshInterface->getNumSubParts() ;++i )
 | 
						||
		{
 | 
						||
			btGImpactMeshShapePart * newpart = new btGImpactMeshShapePart(meshInterface,i);
 | 
						||
			m_mesh_parts.push_back(newpart);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	//! use this function for perfofm refit in bounding boxes
 | 
						||
    virtual void calcLocalAABB()
 | 
						||
    {
 | 
						||
    	m_localAABB.invalidate();
 | 
						||
    	int i = m_mesh_parts.size();
 | 
						||
    	while(i--)
 | 
						||
    	{
 | 
						||
    		m_mesh_parts[i]->updateBound();
 | 
						||
    		m_localAABB.merge(m_mesh_parts[i]->getLocalBox());
 | 
						||
    	}
 | 
						||
    }
 | 
						||
 | 
						||
public:
 | 
						||
	btGImpactMeshShape(btStridingMeshInterface * meshInterface)
 | 
						||
	{
 | 
						||
		m_meshInterface = meshInterface;
 | 
						||
		buildMeshParts(meshInterface);
 | 
						||
	}
 | 
						||
 | 
						||
	virtual ~btGImpactMeshShape()
 | 
						||
	{
 | 
						||
		int i = m_mesh_parts.size();
 | 
						||
    	while(i--)
 | 
						||
    	{
 | 
						||
			btGImpactMeshShapePart * part = m_mesh_parts[i];
 | 
						||
			delete part;
 | 
						||
    	}
 | 
						||
		m_mesh_parts.clear();
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	btStridingMeshInterface* getMeshInterface()
 | 
						||
	{
 | 
						||
		return m_meshInterface;
 | 
						||
	}
 | 
						||
 | 
						||
	const btStridingMeshInterface* getMeshInterface() const
 | 
						||
	{
 | 
						||
		return m_meshInterface;
 | 
						||
	}
 | 
						||
 | 
						||
	int getMeshPartCount() const
 | 
						||
	{
 | 
						||
		return m_mesh_parts.size();
 | 
						||
	}
 | 
						||
 | 
						||
	btGImpactMeshShapePart * getMeshPart(int index)
 | 
						||
	{
 | 
						||
		return m_mesh_parts[index];
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
	const btGImpactMeshShapePart * getMeshPart(int index) const
 | 
						||
	{
 | 
						||
		return m_mesh_parts[index];
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	virtual void	setLocalScaling(const btVector3& scaling)
 | 
						||
	{
 | 
						||
		localScaling = scaling;
 | 
						||
 | 
						||
		int i = m_mesh_parts.size();
 | 
						||
    	while(i--)
 | 
						||
    	{
 | 
						||
			btGImpactMeshShapePart * part = m_mesh_parts[i];
 | 
						||
			part->setLocalScaling(scaling);
 | 
						||
    	}
 | 
						||
 | 
						||
		m_needs_update = true;
 | 
						||
	}
 | 
						||
 | 
						||
	virtual void setMargin(btScalar margin)
 | 
						||
    {
 | 
						||
    	m_collisionMargin = margin;
 | 
						||
 | 
						||
		int i = m_mesh_parts.size();
 | 
						||
    	while(i--)
 | 
						||
    	{
 | 
						||
			btGImpactMeshShapePart * part = m_mesh_parts[i];
 | 
						||
			part->setMargin(margin);
 | 
						||
    	}
 | 
						||
 | 
						||
		m_needs_update = true;
 | 
						||
    }
 | 
						||
 | 
						||
	//! Tells to this object that is needed to refit all the meshes
 | 
						||
    virtual void postUpdate()
 | 
						||
    {
 | 
						||
		int i = m_mesh_parts.size();
 | 
						||
    	while(i--)
 | 
						||
    	{
 | 
						||
			btGImpactMeshShapePart * part = m_mesh_parts[i];
 | 
						||
			part->postUpdate();
 | 
						||
    	}
 | 
						||
 | 
						||
    	m_needs_update = true;
 | 
						||
    }
 | 
						||
 | 
						||
	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
 | 
						||
 | 
						||
 | 
						||
	//! Obtains the primitive manager
 | 
						||
	virtual const btPrimitiveManagerBase * getPrimitiveManager()  const
 | 
						||
	{
 | 
						||
		btAssert(0);
 | 
						||
		return NULL;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	//! Gets the number of children
 | 
						||
	virtual int	getNumChildShapes() const
 | 
						||
	{
 | 
						||
		btAssert(0);
 | 
						||
		return 0;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	//! if true, then its children must get transforms.
 | 
						||
	virtual bool childrenHasTransform() const
 | 
						||
	{
 | 
						||
		btAssert(0);
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
	//! Determines if this shape has triangles
 | 
						||
	virtual bool needsRetrieveTriangles() const
 | 
						||
	{
 | 
						||
		btAssert(0);
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
	//! Determines if this shape has tetrahedrons
 | 
						||
	virtual bool needsRetrieveTetrahedrons() const
 | 
						||
	{
 | 
						||
		btAssert(0);
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
	virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
 | 
						||
	{
 | 
						||
        (void) prim_index; (void) triangle;
 | 
						||
		btAssert(0);
 | 
						||
	}
 | 
						||
 | 
						||
	virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
 | 
						||
	{
 | 
						||
        (void) prim_index; (void) tetrahedron;
 | 
						||
		btAssert(0);
 | 
						||
	}
 | 
						||
 | 
						||
	//! call when reading child shapes
 | 
						||
	virtual void lockChildShapes() const
 | 
						||
	{
 | 
						||
		btAssert(0);
 | 
						||
	}
 | 
						||
 | 
						||
	virtual void unlockChildShapes() const
 | 
						||
	{
 | 
						||
		btAssert(0);
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
	//! Retrieves the bound from a child
 | 
						||
    /*!
 | 
						||
    */
 | 
						||
    virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
 | 
						||
    {
 | 
						||
        (void) child_index; (void) t; (void) aabbMin; (void) aabbMax;
 | 
						||
        btAssert(0);
 | 
						||
    }
 | 
						||
 | 
						||
	//! Gets the children
 | 
						||
	virtual btCollisionShape* getChildShape(int index)
 | 
						||
	{
 | 
						||
        (void) index;
 | 
						||
		btAssert(0);
 | 
						||
		return NULL;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	//! Gets the child
 | 
						||
	virtual const btCollisionShape* getChildShape(int index) const
 | 
						||
	{
 | 
						||
        (void) index;
 | 
						||
		btAssert(0);
 | 
						||
		return NULL;
 | 
						||
	}
 | 
						||
 | 
						||
	//! Gets the children transform
 | 
						||
	virtual btTransform	getChildTransform(int index) const
 | 
						||
	{
 | 
						||
        (void) index;
 | 
						||
		btAssert(0);
 | 
						||
		return btTransform();
 | 
						||
	}
 | 
						||
 | 
						||
	//! Sets the children transform
 | 
						||
	/*!
 | 
						||
	\post You must call updateBound() for update the box set.
 | 
						||
	*/
 | 
						||
	virtual void setChildTransform(int index, const btTransform & transform)
 | 
						||
	{
 | 
						||
        (void) index; (void) transform;
 | 
						||
		btAssert(0);
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
 | 
						||
	{
 | 
						||
		return CONST_GIMPACT_TRIMESH_SHAPE;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	virtual const char*	getName()const
 | 
						||
	{
 | 
						||
		return "GImpactMesh";
 | 
						||
	}
 | 
						||
 | 
						||
	virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback)  const;
 | 
						||
 | 
						||
	//! Function for retrieve triangles.
 | 
						||
	/*!
 | 
						||
	It gives the triangles in local space
 | 
						||
	*/
 | 
						||
	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
 | 
						||
 | 
						||
	virtual void	processAllTrianglesRay (btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const;
 | 
						||
 | 
						||
	virtual	int	calculateSerializeBufferSize() const;
 | 
						||
 | 
						||
	///fills the dataBuffer and returns the struct name (and 0 on failure)
 | 
						||
	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
 | 
						||
 | 
						||
};
 | 
						||
 | 
						||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
 | 
						||
struct	btGImpactMeshShapeData
 | 
						||
{
 | 
						||
	btCollisionShapeData	m_collisionShapeData;
 | 
						||
 | 
						||
	btStridingMeshInterfaceData m_meshInterface;
 | 
						||
 | 
						||
	btVector3FloatData	m_localScaling;
 | 
						||
 | 
						||
	float	m_collisionMargin;
 | 
						||
 | 
						||
	int		m_gimpactSubType;
 | 
						||
};
 | 
						||
 | 
						||
SIMD_FORCE_INLINE	int	btGImpactMeshShape::calculateSerializeBufferSize() const
 | 
						||
{
 | 
						||
	return sizeof(btGImpactMeshShapeData);
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
#endif //GIMPACT_MESH_SHAPE_H
 |