LNXSDK/Kha/Tools/khamake/Data/psm/Texture.fcg
2025-01-22 16:18:30 +01:00

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/*
#version 100
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D tex;
varying vec2 texCoord;
varying vec4 color;
void kore() {
vec4 texcolor = texture2D(tex, texCoord) * color;
texcolor.rgb *= color.a;
gl_FragColor = texcolor;
}
*/
/*void main(float2 in v_TexCoord : TEXCOORD0, float4 out Color : COLOR, uniform sampler2D Texture0 : TEXUNIT0) {
Color = tex2D(Texture0, v_TexCoord);
}*/
void main(float2 in texCoord : TEXCOORD0, float4 in color : TEXCOORD1, float4 out gl_FragColor : COLOR, uniform sampler2D tex : TEXUNIT0) {
float4 texcolor = tex2D(tex, texCoord) * color;
//texcolor.rgb *= color.a;
gl_FragColor = texcolor;
//gl_FragColor = float4(1.0, 0.0, 0.0, 1.0);
}