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LNXSDK/leenkx/Sources/leenkx/logicnode/SetParticleRenderEmitterNode.hx

23 lines
422 B
Haxe

package leenkx.logicnode;
import iron.object.Object;
class SetParticleRenderEmitterNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
#if lnx_particles
var object: Object = inputs[1].get();
if (object == null) return;
cast(object, iron.object.MeshObject).render_emitter = inputs[2].get();
#end
runOutput(0);
}
}