100 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
/*
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 * Copyright (C)2014-2020 Haxe Foundation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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package js.node.vm;
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import js.node.Vm.VmContext;
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typedef ScriptOptions = {
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	/**
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		The filename that shows up in any stack traces produced.
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	**/
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	@:optional var filename:String;
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	/**
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		Whether or not to print any errors to stderr, with the line of code that caused them highlighted,
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		before throwing an exception.
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		Will capture both syntax errors from compiling code and runtime errors thrown by executing the compiled code.
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		Defaults to true.
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	**/
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	@:optional var displayErrors:Bool;
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}
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typedef ScriptRunOptions = {
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	/**
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		Whether or not to print any errors to stderr, with the line of code that caused them highlighted,
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		before throwing an exception.
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		Will capture both syntax errors from compiling code and runtime errors thrown by executing the compiled code.
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		Defaults to true.
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	**/
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	@:optional var displayErrors:Bool;
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	/**
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		Number of milliseconds to execute code before terminating execution.
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		If execution is terminated, an Error will be thrown.
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	**/
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	@:optional var timeout:Int;
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}
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/**
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	A class for holding precompiled scripts, and running them in specific sandboxes.
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**/
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@:jsRequire("vm", "Script")
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extern class Script {
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	/**
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		Creating a new `Script` compiles `code` but does not run it. Instead, the created `Script` object
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		represents this compiled code.
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		This script can be run later many times using methods below.
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		The returned script is not bound to any global object. It is bound before each run, just for that run.
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	**/
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	function new(code:String, ?options:ScriptOptions);
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	/**
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		Similar to `Vm.runInThisContext` but a method of a precompiled `Script` object.
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		`runInThisContext` runs the code of script and returns the result.
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		Running code does not have access to local scope, but does have access to the current global object.
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	**/
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	function runInThisContext(?options:ScriptRunOptions):Dynamic;
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	/**
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		Similar to `Vm.runInContext` but a method of a precompiled `Script` object.
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		`runInContext` runs script's compiled code in `contextifiedSandbox` and returns the result.
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		Running code does not have access to local scope.
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	**/
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	function runInContext(contextifiedSandbox:VmContext<Dynamic>, ?options:ScriptRunOptions):Dynamic;
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	/**
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		Similar to `Vm.runInNewContext` but a method of a precompiled `Script` object.
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		`runInNewContext` contextifies sandbox if passed or creates a new contextified sandbox if it's omitted,
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		and then runs script's compiled code with the sandbox as the global object and returns the result.
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		Running code does not have access to local scope.
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	**/
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	@:overload(function(sandbox:{}, ?options:ScriptRunOptions):Dynamic {})
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	function runInNewContext(?sandbox:{}):Dynamic;
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}
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