509 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			509 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """
 | |
| Copyright (c) 2024 Turánszki János
 | |
| 
 | |
| Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
| of this software and associated documentation files (the "Software"), to deal
 | |
| in the Software without restriction, including without limitation the rights
 | |
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |
| copies of the Software, and to permit persons to whom the Software is
 | |
| furnished to do so, subject to the following conditions:
 | |
| 
 | |
| The above copyright notice and this permission notice shall be included in
 | |
| all copies or substantial portions of the Software.
 | |
| 
 | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 | |
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |
| THE SOFTWARE.
 | |
| """
 | |
| import bpy
 | |
| 
 | |
| import lnx.utils
 | |
| import lnx.assets as assets
 | |
| import lnx.material.cycles as cycles
 | |
| import lnx.material.mat_state as mat_state
 | |
| import lnx.material.mat_utils as mat_utils
 | |
| import lnx.material.make_particle as make_particle
 | |
| import lnx.make_state as state
 | |
| 
 | |
| if lnx.is_reload(__name__):
 | |
|     lnx.utils = lnx.reload_module(lnx.utils)
 | |
|     assets = lnx.reload_module(assets)
 | |
|     mat_state = lnx.reload_module(mat_state)
 | |
| else:
 | |
|     lnx.enable_reload(__name__)
 | |
| 
 | |
| def make(context_id):
 | |
|     rpdat = lnx.utils.get_rp()
 | |
|     if rpdat.rp_voxels == 'Voxel GI':
 | |
|         con = make_gi(context_id)
 | |
|     else:
 | |
|         con = make_ao(context_id)
 | |
| 
 | |
|     assets.vs_equal(con, assets.shader_cons['voxel_vert'])
 | |
|     assets.fs_equal(con, assets.shader_cons['voxel_frag'])
 | |
|     assets.gs_equal(con, assets.shader_cons['voxel_geom'])
 | |
| 
 | |
|     return con
 | |
| 
 | |
| def make_gi(context_id):
 | |
|     con_voxel = mat_state.data.add_context({ 'name': context_id, 'depth_write': False, 'compare_mode': 'always', 'cull_mode': 'none', 'color_write_red': False, 'color_write_green': False, 'color_write_blue': False, 'color_write_alpha': False, 'conservative_raster': True })
 | |
|     wrd = bpy.data.worlds['Lnx']
 | |
| 
 | |
|     vert = con_voxel.make_vert()
 | |
|     frag = con_voxel.make_frag()
 | |
|     geom = con_voxel.make_geom()
 | |
|     tesc = None
 | |
|     tese = None
 | |
|     geom.ins = vert.outs
 | |
|     frag.ins = geom.outs
 | |
| 
 | |
|     vert.add_include('compiled.inc')
 | |
|     geom.add_include('compiled.inc')
 | |
|     frag.add_include('compiled.inc')
 | |
|     frag.add_include('std/math.glsl')
 | |
|     frag.add_include('std/imageatomic.glsl')
 | |
|     frag.add_include('std/gbuffer.glsl')
 | |
|     frag.add_include('std/brdf.glsl')
 | |
| 
 | |
|     rpdat = lnx.utils.get_rp()
 | |
|     frag.add_uniform('layout(r32ui) uimage3D voxels')
 | |
| 
 | |
|     frag.write('vec3 n;')
 | |
|     frag.write('vec3 wposition;')
 | |
|     frag.write('vec3 basecol;')
 | |
|     frag.write('float roughness;') #
 | |
|     frag.write('float metallic;') #
 | |
|     frag.write('float occlusion;') #
 | |
|     frag.write('float specular;') #
 | |
|     frag.write('vec3 emissionCol = vec3(0.0);')
 | |
|     blend = mat_state.material.lnx_blending
 | |
|     parse_opacity = blend or mat_utils.is_transluc(mat_state.material)
 | |
|     if parse_opacity:
 | |
|         frag.write('float opacity;')
 | |
|         frag.write('float ior;')
 | |
|     else:
 | |
|         frag.write('float opacity = 1.0;')
 | |
| 
 | |
|     frag.write('float dotNV = 0.0;')
 | |
|     cycles.parse(mat_state.nodes, con_voxel, vert, frag, geom, tesc, tese, parse_opacity=parse_opacity, parse_displacement=False, basecol_only=True)
 | |
| 
 | |
|     # Voxelized particles
 | |
|     particle = mat_state.material.lnx_particle_flag
 | |
|     if particle and rpdat.lnx_particles == 'On':
 | |
|         # make_particle.write(vert, particle_info=cycles.particle_info)
 | |
|         frag.write_pre = True
 | |
|         frag.write('const float p_index = 0;')
 | |
|         frag.write('const float p_age = 0;')
 | |
|         frag.write('const float p_lifetime = 0;')
 | |
|         frag.write('const vec3 p_location = vec3(0);')
 | |
|         frag.write('const float p_size = 0;')
 | |
|         frag.write('const vec3 p_velocity = vec3(0);')
 | |
|         frag.write('const vec3 p_angular_velocity = vec3(0);')
 | |
|         frag.write_pre = False
 | |
| 
 | |
|     export_mpos = frag.contains('mposition') and not frag.contains('vec3 mposition')
 | |
|     if export_mpos:
 | |
|         vert.add_out('vec3 mpositionGeom')
 | |
|         vert.write_pre = True
 | |
|         vert.write('mpositionGeom = pos.xyz;')
 | |
|         vert.write_pre = False
 | |
| 
 | |
|     export_bpos = frag.contains('bposition') and not frag.contains('vec3 bposition')
 | |
|     if export_bpos:
 | |
|         vert.add_out('vec3 bpositionGeom')
 | |
|         vert.add_uniform('vec3 dim', link='_dim')
 | |
|         vert.add_uniform('vec3 hdim', link='_halfDim')
 | |
|         vert.write_pre = True
 | |
|         vert.write('bpositionGeom = (pos.xyz + hdim) / dim;')
 | |
|         vert.write_pre = False
 | |
| 
 | |
|     vert.add_uniform('mat4 W', '_worldMatrix')
 | |
|     vert.add_uniform('mat3 N', '_normalMatrix')
 | |
|     vert.add_out('vec3 voxpositionGeom')
 | |
|     vert.add_out('vec3 voxnormalGeom')
 | |
| 
 | |
|     if con_voxel.is_elem('col'):
 | |
|         vert.add_out('vec3 vcolorGeom')
 | |
|         vert.write('vcolorGeom = col.rgb;')
 | |
| 
 | |
|     if con_voxel.is_elem('tex'):
 | |
|         vert.add_out('vec2 texCoordGeom')
 | |
|         vert.write('texCoordGeom = tex;')
 | |
| 
 | |
|     vert.write('voxpositionGeom = vec3(W * vec4(pos.xyz, 1.0));')
 | |
|     vert.write('voxnormalGeom = normalize(N * vec3(nor.xy, pos.w));')
 | |
| 
 | |
|     geom.add_out('vec4 voxposition[3]')
 | |
|     geom.add_out('vec3 P')
 | |
|     geom.add_out('vec3 voxnormal')
 | |
|     geom.add_out('vec4 lightPosition')
 | |
|     geom.add_out('vec4 spotPosition')
 | |
|     geom.add_out('vec4 wvpposition')
 | |
| 
 | |
|     if con_voxel.is_elem('col'):
 | |
|         geom.add_out('vec3 vcolor')
 | |
|     if con_voxel.is_elem('tex'):
 | |
|         geom.add_out('vec2 texCoord')
 | |
|     if export_mpos:
 | |
|         geom.add_out('vec3 mposition')
 | |
|     if export_bpos:
 | |
|         geom.add_out('vec3 bposition')
 | |
| 
 | |
|     geom.add_uniform('float clipmaps[voxelgiClipmapCount * 10]', '_clipmaps')
 | |
|     geom.add_uniform('int clipmapLevel', '_clipmapLevel')
 | |
| 
 | |
|     geom.write('vec3 facenormal = abs(voxnormalGeom[0] + voxnormalGeom[1] + voxnormalGeom[2]);')
 | |
|     geom.write('uint maxi = facenormal[1] > facenormal[0] ? 1 : 0;')
 | |
|     geom.write('maxi = facenormal[2] > facenormal[maxi] ? 2 : maxi;')
 | |
| 
 | |
|     geom.write('for (uint i = 0; i < 3; ++i) {')
 | |
|     geom.write('    voxposition[i].xyz = (voxpositionGeom[i] - vec3(clipmaps[int(clipmapLevel * 10 + 4)], clipmaps[int(clipmapLevel * 10 + 5)], clipmaps[int(clipmapLevel * 10 + 6)])) / (float(clipmaps[int(clipmapLevel * 10)]));')
 | |
|     geom.write('    if (maxi == 0)')
 | |
|     geom.write('    {')
 | |
|     geom.write('        voxposition[i].xyz = voxposition[i].zyx;')
 | |
|     geom.write('    }')
 | |
|     geom.write('    else if (maxi == 1)')
 | |
|     geom.write('    {')
 | |
|     geom.write('        voxposition[i].xyz = voxposition[i].xzy;')
 | |
|     geom.write('    }')
 | |
|     geom.write('}')
 | |
| 
 | |
|     geom.write('for (uint i = 0; i < 3; ++i) {')
 | |
|     geom.write('    voxposition[i].xy /= voxelgiResolution.xy;')
 | |
|     geom.write('    voxposition[i].zw = vec2(1.0);')
 | |
|     geom.write('    P = voxpositionGeom[i];')
 | |
|     geom.write('    voxnormal = voxnormalGeom[i];')
 | |
|     if con_voxel.is_elem('col'):
 | |
|         geom.write('vcolor = vcolorGeom[i];')
 | |
|     if con_voxel.is_elem('tex'):
 | |
|         geom.write('texCoord = texCoordGeom[i];')
 | |
|     if export_mpos:
 | |
|         geom.write('mposition = mpositionGeom[i];')
 | |
|     if export_bpos:
 | |
|         geom.write('bposition = bpositionGeom[i];')
 | |
|     geom.write('    gl_Position = voxposition[i];')
 | |
|     geom.write('    EmitVertex();')
 | |
|     geom.write('}')
 | |
|     geom.write('EndPrimitive();')
 | |
| 
 | |
|     frag.add_uniform('float clipmaps[voxelgiClipmapCount * 10]', '_clipmaps')
 | |
|     frag.add_uniform('int clipmapLevel', '_clipmapLevel')
 | |
| 
 | |
|     frag.write('vec3 uvw = (P - vec3(clipmaps[int(clipmapLevel * 10 + 4)], clipmaps[int(clipmapLevel * 10 + 5)], clipmaps[int(clipmapLevel * 10 + 6)])) / (float(clipmaps[int(clipmapLevel * 10)]) * voxelgiResolution);')
 | |
|     frag.write('uvw = (uvw * 0.5 + 0.5);')
 | |
|     frag.write('if(any(notEqual(uvw, clamp(uvw, 0.0, 1.0)))) return;')
 | |
|     frag.write('vec3 writecoords = floor(uvw * voxelgiResolution);')
 | |
|     frag.write_attrib('vec3 N = normalize(voxnormal);')
 | |
|     frag.write('vec3 aniso_direction = N;')
 | |
|     frag.write('uvec3 face_offsets = uvec3(')
 | |
|     frag.write('    aniso_direction.x > 0 ? 0 : 1,')
 | |
|     frag.write('    aniso_direction.y > 0 ? 2 : 3,')
 | |
|     frag.write('    aniso_direction.z > 0 ? 4 : 5')
 | |
|     frag.write('    ) * voxelgiResolution;')
 | |
|     frag.write('vec3 direction_weights = abs(N);')
 | |
| 
 | |
|     frag.write('vec3 albedo = surfaceAlbedo(basecol, metallic);')
 | |
|     frag.write('vec3 f0 = surfaceF0(basecol, metallic);')
 | |
| 
 | |
|     frag.add_uniform('vec3 eye', '_cameraPosition')
 | |
|     frag.write('vec3 eyeDir = eye - wposition;')
 | |
| 
 | |
|     if '_Brdf' in wrd.world_defs:
 | |
|         frag.add_uniform('sampler2D senvmapBrdf', link='$brdf.png')
 | |
|         frag.write('vec2 envBRDF = texelFetch(senvmapBrdf, ivec2(vec2(dotNV, 1.0 - roughness) * 256.0), 0).xy;')
 | |
| 
 | |
|     if '_Irr' in wrd.world_defs:
 | |
|         frag.add_include('std/shirr.glsl')
 | |
|         frag.add_uniform('vec4 shirr[7]', link='_envmapIrradiance')
 | |
|         frag.write('vec3 envl = shIrradiance(n, shirr);')
 | |
|         if '_EnvTex' in wrd.world_defs:
 | |
|             frag.write('envl /= PI;')
 | |
|     else:
 | |
|         frag.write('vec3 envl = vec3(0.0);')
 | |
| 
 | |
|     if '_Rad' in wrd.world_defs:
 | |
|         frag.add_uniform('sampler2D senvmapRadiance', link='_envmapRadiance')
 | |
|         frag.add_uniform('int envmapNumMipmaps', link='_envmapNumMipmaps')
 | |
|         frag.write('vec3 reflectionWorld = reflect(-eyeDir, n);')
 | |
|         frag.write('float lod = getMipFromRoughness(roughness, envmapNumMipmaps);')
 | |
|         frag.write('vec3 prefilteredColor = textureLod(senvmapRadiance, envMapEquirect(reflectionWorld), lod).rgb;')
 | |
| 
 | |
|     if '_EnvLDR' in wrd.world_defs:
 | |
|         frag.write('envl = pow(envl, vec3(2.2));')
 | |
|         if '_Rad' in wrd.world_defs:
 | |
|             frag.write('prefilteredColor = pow(prefilteredColor, vec3(2.2));')
 | |
| 
 | |
|     frag.write('envl *= albedo;')
 | |
| 
 | |
|     if '_Brdf' in wrd.world_defs:
 | |
|         frag.write('envl.rgb *= 1.0 - (f0 * envBRDF.x + envBRDF.y);')
 | |
|     if '_Rad' in wrd.world_defs:
 | |
|         frag.write('envl += prefilteredColor * (f0 * envBRDF.x + envBRDF.y);')
 | |
|     elif '_EnvCol' in wrd.world_defs:
 | |
|         frag.add_uniform('vec3 backgroundCol', link='_backgroundCol')
 | |
|         frag.write('envl += backgroundCol * (f0 * envBRDF.x + envBRDF.y);')
 | |
| 
 | |
|     frag.add_uniform('float envmapStrength', link='_envmapStrength')
 | |
|     frag.write('envl *= envmapStrength * occlusion;')
 | |
| 
 | |
|     frag.write('if (direction_weights.x > 0) {')
 | |
|     frag.write('    vec4 basecol_direction = vec4(min(basecol * direction_weights.x, vec3(1.0)), 1.0);')
 | |
|     frag.write('    vec3 emission_direction = emissionCol * direction_weights.x;')
 | |
|     frag.write('    vec2 normal_direction = encode_oct(N * direction_weights.x) * 0.5 + 0.5;')
 | |
|     frag.write('    vec3 envl_direction = envl * direction_weights.x;')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, 0)), uint(basecol_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x)), uint(basecol_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x * 2)), uint(basecol_direction.b * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x * 3)), uint(basecol_direction.a * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x * 4)), uint(emission_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x * 5)), uint(emission_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x * 6)), uint(emission_direction.b * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x * 7)), uint(normal_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x * 8)), uint(normal_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x * 9)), uint(envl_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x * 10)), uint(envl_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, voxelgiResolution.x * 11)), uint(envl_direction.b * 255));')
 | |
|     frag.write('}')
 | |
| 
 | |
|     frag.write('if (direction_weights.y > 0) {')
 | |
|     frag.write('    vec4 basecol_direction = vec4(min(basecol * direction_weights.y, vec3(1.0)), 1.0);')
 | |
|     frag.write('    vec3 emission_direction = emissionCol * direction_weights.y;')
 | |
|     frag.write('    vec2 normal_direction = encode_oct(N * direction_weights.y) * 0.5 + 0.5;')
 | |
|     frag.write('    vec3 envl_direction = envl * direction_weights.y;')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, 0)), uint(basecol_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x)), uint(basecol_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x * 2)), uint(basecol_direction.b * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x * 3)), uint(basecol_direction.a * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x * 4)), uint(emission_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x * 5)), uint(emission_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x * 6)), uint(emission_direction.b * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x * 7)), uint(normal_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x * 8)), uint(normal_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x * 9)), uint(envl_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x * 10)), uint(envl_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, voxelgiResolution.x * 11)), uint(envl_direction.b * 255));')
 | |
|     frag.write('}')
 | |
| 
 | |
|     frag.write('if (direction_weights.z > 0) {')
 | |
|     frag.write('    vec4 basecol_direction = vec4(min(basecol * direction_weights.z, vec3(1.0)), 1.0);')
 | |
|     frag.write('    vec3 emission_direction = emissionCol * direction_weights.z;')
 | |
|     frag.write('    vec2 normal_direction = encode_oct(n * direction_weights.z) * 0.5 + 0.5;')
 | |
|     frag.write('    vec3 envl_direction = envl * direction_weights.z;')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, 0)), uint(basecol_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x)), uint(basecol_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x * 2)), uint(basecol_direction.b * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x * 3)), uint(basecol_direction.a * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x * 4)), uint(emission_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x * 5)), uint(emission_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x * 6)), uint(emission_direction.b * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x * 7)), uint(normal_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x * 8)), uint(normal_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x * 9)), uint(envl_direction.r * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x * 10)), uint(envl_direction.g * 255));')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, voxelgiResolution.x * 11)), uint(envl_direction.b * 255));')
 | |
|     frag.write('}')
 | |
| 
 | |
|     return con_voxel
 | |
| 
 | |
| 
 | |
| def make_ao(context_id):
 | |
|     con_voxel = mat_state.data.add_context({ 'name': context_id, 'depth_write': False, 'compare_mode': 'always', 'cull_mode': 'none', 'color_writes_red': [False], 'color_writes_green': [False], 'color_writes_blue': [False], 'color_writes_alpha': [False], 'conservative_raster': False })
 | |
|     wrd = bpy.data.worlds['Lnx']
 | |
|     rpdat = lnx.utils.get_rp()
 | |
| 
 | |
|     vert = con_voxel.make_vert()
 | |
|     frag = con_voxel.make_frag()
 | |
|     geom = con_voxel.make_geom()
 | |
|     tesc = None
 | |
|     tese = None
 | |
| 
 | |
|     geom.ins = vert.outs
 | |
|     frag.ins = geom.outs
 | |
| 
 | |
|     frag.add_include('compiled.inc')
 | |
|     geom.add_include('compiled.inc')
 | |
|     frag.add_include('std/math.glsl')
 | |
|     frag.add_include('std/imageatomic.glsl')
 | |
|     frag.write_header('#extension GL_ARB_shader_image_load_store : enable')
 | |
| 
 | |
|     vert.add_include('compiled.inc')
 | |
|     vert.add_uniform('mat4 W', '_worldMatrix')
 | |
|     vert.add_uniform('mat3 N', '_normalMatrix')
 | |
| 
 | |
|     geom.add_uniform('float clipmaps[voxelgiClipmapCount * 10]', '_clipmaps')
 | |
|     geom.add_uniform('int clipmapLevel', '_clipmapLevel')
 | |
| 
 | |
|     frag.add_uniform('float clipmaps[voxelgiClipmapCount * 10]', '_clipmaps')
 | |
|     frag.add_uniform('int clipmapLevel', '_clipmapLevel')
 | |
| 
 | |
|     """
 | |
|     if lnx.utils.get_gapi() == 'direct3d11':
 | |
|         for e in con_voxel.data['vertex_elements']:
 | |
|             if e['name'] == 'nor':
 | |
|                 con_voxel.data['vertex_elements'].remove(e)
 | |
|                 break
 | |
| 
 | |
|         vert.write('uniform float4x4 W;')
 | |
|         vert.write('uniform float3x3 N;')
 | |
|         vert.write('struct SPIRV_Cross_Input {')
 | |
|         vert.write('    float4 pos : TEXCOORD0;')
 | |
|         vert.write('    float3 nor : NORMAL;')
 | |
|         vert.write('};')
 | |
|         vert.write('struct SPIRV_Cross_Output {')
 | |
|         vert.write('    float4 svpos : SV_POSITION;')
 | |
|         vert.write('    float3 svnor : NORMAL;')
 | |
|         vert.write('};')
 | |
|         vert.write('SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) {')
 | |
|         vert.write('  SPIRV_Cross_Output stage_output;')
 | |
|         vert.write('  stage_output.svpos.xyz = mul(float4(stage_input.pos.xyz, 1.0), W).xyz;')
 | |
|         vert.write('  stage_output.svpos.w = 1.0;')
 | |
|         vert.write('  stage_output.svnor.xyz = normalize(mul(float3(nor.xy, pos.w), N).xyz);')
 | |
|         vert.write('  return stage_output;')
 | |
|         vert.write('}')
 | |
| 
 | |
|         geom.write('uniform float clipmaps[voxelgiClipmapCount * 10];')
 | |
|         geom.write('uniform int clipmapLevel;')
 | |
|         geom.write('struct SPIRV_Cross_Input {')
 | |
|         geom.write('    float4 svpos : SV_POSITION;')
 | |
|         geom.write('    float3 svnor : NORMAL;')
 | |
|         geom.write('};')
 | |
|         geom.write('struct SPIRV_Cross_Output {')
 | |
|         geom.write('    float3 wpos : TEXCOORD0;')
 | |
|         geom.write('    float3 wnor : NORMAL;')
 | |
|         geom.write('};')
 | |
|         geom.write('[maxvertexcount(3)]')
 | |
|         geom.write('void main(triangle SPIRV_Cross_Input stage_input[3], inout TriangleStream<SPIRV_Cross_Output> output) {')
 | |
|         geom.write('  float3 p1 = stage_input[1].svpos.xyz - stage_input[0].svpos.xyz;')
 | |
|         geom.write('  float3 p2 = stage_input[2].svpos.xyz - stage_input[0].svpos.xyz;')
 | |
|         geom.write('  float3 p = abs(cross(p1, p2));')
 | |
|         geom.write('  for (int i = 0; i < 3; ++i) {')
 | |
|         geom.write('    SPIRV_Cross_Output stage_output;')
 | |
|         geom.write('    stage_output.wpos = (stage_input[i].svpos.xyz + float3(clipmaps[int(clipmapLevel * 10 + 4)], clipmaps[int(clipmapLevel * 10 + 5)], clipmaps[int(clipmapLevel * 10 + 6)])) / (float(clipmaps[clipmapLevel * 10]) * voxelgiResolution);')
 | |
|         geom.write('    stage_output.wnor = stage_input[i].svnor.xyz;')
 | |
|         geom.write('    if (p.z > p.x && p.z > p.y) {')
 | |
|         geom.write('      stage_output.svpos = float4(stage_input[i].svpos.x, stage_input[i].svpos.y, 0.0, 1.0);')
 | |
|         geom.write('    }')
 | |
|         geom.write('    else if (p.x > p.y && p.x > p.z) {')
 | |
|         geom.write('      stage_output.svpos = float4(stage_input[i].svpos.y, stage_input[i].svpos.z, 0.0, 1.0);')
 | |
|         geom.write('    }')
 | |
|         geom.write('    else {')
 | |
|         geom.write('      stage_output.svpos = float4(stage_input[i].svpos.x, stage_input[i].svpos.z, 0.0, 1.0);')
 | |
|         geom.write('    }')
 | |
|         geom.write('    output.Append(stage_output);')
 | |
|         geom.write('  }')
 | |
|         geom.write('}')
 | |
| 
 | |
|         frag.add_uniform('layout(r8) writeonly image3D voxels')
 | |
|         frag.write('RWTexture3D<float> voxels;')
 | |
|         frag.write('uniform float clipmaps[voxelgiClipmapCount * 10];')
 | |
|         frag.write('uniform int clipmapLevel;')
 | |
| 
 | |
|         frag.write('struct SPIRV_Cross_Input {')
 | |
|         frag.write('    float3 wpos : TEXCOORD0;')
 | |
|         frag.write('    float3 wnor : NORMAL;')
 | |
|         frag.write('};')
 | |
|         frag.write('struct SPIRV_Cross_Output { float4 FragColor : SV_TARGET0; };')
 | |
|         frag.write('void main(SPIRV_Cross_Input stage_input) {')
 | |
|         frag.write('    float3 uvw = (stage_input.wpos.xyz - float3(clipmaps[int(clipmapLevel * 10 + 4)], clipmaps[int(clipmapLevel * 10 + 5)], clipmaps[int(clipmapLevel * 10 + 6)])) / (float(clipmaps[int(clipmapLevel * 10)]) * voxelgiResolution);')
 | |
|         frag.write('    uvw = uvw * 0.5 + 0.5;')
 | |
|         frag.write('    if(any(!saturate(uvw))) return;')
 | |
|         frag.write('    uvw = floor(uvw * voxelgiResolution);')
 | |
|         frag.write('    uint3 face_offsets = uint3(')
 | |
|         frag.write('	   stage_input.wnor.x > 0 ? 0 : 1,')
 | |
|         frag.write('	   stage_input.wnor.y > 0 ? 2 : 3,')
 | |
|         frag.write('	   stage_input.wnor.z > 0 ? 4 : 5')
 | |
|         frag.write('	   ) * voxelgiResolution;')
 | |
|         frag.write('    float3 direction_weights = abs(stage_input.wnor);')
 | |
| 
 | |
|         frag.write('    if (direction_weights.x > 0.0) {')
 | |
|         frag.write('        float opac_direction = direction_weights.x;')
 | |
|         frag.write('        voxels[uvw + int3(face_offsets.x, 0, 0))] = float4(opac_direction);')
 | |
|         frag.write('    }')
 | |
| 
 | |
|         frag.write('    if (direction_weights.y > 0.0) {')
 | |
|         frag.write('        float opac_direction = direction_weights.y;')
 | |
|         frag.write('        voxels[uvw + int3(face_offsets.y, 0, 0))] = float4(opac_direction);')
 | |
|         frag.write('    }')
 | |
| 
 | |
|         frag.write('    if (direction_weights.z > 0.0) {')
 | |
|         frag.write('        float opac_direction = direction_weights.z;')
 | |
|         frag.write('        voxels[uvw + int3(face_offsets.z, 0, 0))] = float4(opac_direction);')
 | |
|         frag.write('    }')
 | |
|         frag.write('}')
 | |
|     else:
 | |
|     """
 | |
|     frag.add_uniform('layout(r32ui) uimage3D voxels')
 | |
| 
 | |
|     vert.add_out('vec3 voxpositionGeom')
 | |
|     vert.add_out('vec3 voxnormalGeom')
 | |
| 
 | |
|     vert.write('voxpositionGeom = vec3(W * vec4(pos.xyz, 1.0));')
 | |
|     vert.write('voxnormalGeom = normalize(N * vec3(nor.xy, pos.w));')
 | |
| 
 | |
|     geom.add_out('vec4 voxposition[3]')
 | |
|     geom.add_out('vec3 P')
 | |
|     geom.add_out('vec3 voxnormal')
 | |
|     geom.add_uniform('float clipmaps[voxelgiClipmapCount * 10]', '_clipmaps')
 | |
|     geom.add_uniform('int clipmapLevel', '_clipmapLevel')
 | |
| 
 | |
|     geom.write('vec3 facenormal = abs(voxnormalGeom[0] + voxnormalGeom[1] + voxnormalGeom[2]);')
 | |
|     geom.write('uint maxi = facenormal[1] > facenormal[0] ? 1 : 0;')
 | |
|     geom.write('maxi = facenormal[2] > facenormal[maxi] ? 2 : maxi;')
 | |
| 
 | |
|     geom.write('for (uint i = 0; i < 3; ++i) {')
 | |
|     geom.write('    voxposition[i].xyz = (voxpositionGeom[i] - vec3(clipmaps[int(clipmapLevel * 10 + 4)], clipmaps[int(clipmapLevel * 10 + 5)], clipmaps[int(clipmapLevel * 10 + 6)])) / (float(clipmaps[int(clipmapLevel * 10)]));')
 | |
|     geom.write('    if (maxi == 0)')
 | |
|     geom.write('    {')
 | |
|     geom.write('        voxposition[i].xyz = voxposition[i].zyx;')
 | |
|     geom.write('    }')
 | |
|     geom.write('    else if (maxi == 1)')
 | |
|     geom.write('    {')
 | |
|     geom.write('        voxposition[i].xyz = voxposition[i].xzy;')
 | |
|     geom.write('    }')
 | |
|     geom.write('}')
 | |
| 
 | |
|     geom.write('for (uint i = 0; i < 3; ++i) {')
 | |
|     geom.write('    voxposition[i].xy /= voxelgiResolution.xy;')
 | |
|     geom.write('    voxposition[i].zw = vec2(1.0);')
 | |
|     geom.write('    P = voxpositionGeom[i];')
 | |
|     geom.write('    voxnormal = voxnormalGeom[i];')
 | |
|     geom.write('    gl_Position = voxposition[i];')
 | |
|     geom.write('    EmitVertex();')
 | |
|     geom.write('}')
 | |
|     geom.write('EndPrimitive();')
 | |
| 
 | |
| 
 | |
|     frag.add_uniform('float clipmaps[voxelgiClipmapCount * 10]', '_clipmaps')
 | |
|     frag.add_uniform('int clipmapLevel', '_clipmapLevel')
 | |
| 
 | |
|     frag.write('vec3 uvw = (P - vec3(clipmaps[int(clipmapLevel * 10 + 4)], clipmaps[int(clipmapLevel * 10 + 5)], clipmaps[int(clipmapLevel * 10 + 6)])) / (float(clipmaps[int(clipmapLevel * 10)]) * voxelgiResolution);')
 | |
|     frag.write('uvw = (uvw * 0.5 + 0.5);')
 | |
|     frag.write('if(any(notEqual(uvw, clamp(uvw, 0.0, 1.0)))) return;')
 | |
|     frag.write('vec3 writecoords = floor(uvw * voxelgiResolution);')
 | |
|     frag.write_attrib('vec3 N = normalize(voxnormal);')
 | |
|     frag.write('vec3 aniso_direction = N;')
 | |
|     frag.write('uvec3 face_offsets = uvec3(')
 | |
|     frag.write('    aniso_direction.x > 0 ? 0 : 1,')
 | |
|     frag.write('    aniso_direction.y > 0 ? 2 : 3,')
 | |
|     frag.write('    aniso_direction.z > 0 ? 4 : 5')
 | |
|     frag.write('    ) * voxelgiResolution;')
 | |
|     frag.write('vec3 direction_weights = abs(N);')
 | |
| 
 | |
|     frag.write('if (direction_weights.x > 0) {')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.x, 0, 0)), uint(direction_weights.x * 255));')
 | |
|     frag.write('}')
 | |
| 
 | |
|     frag.write('if (direction_weights.y > 0) {')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.y, 0, 0)), uint(direction_weights.y * 255));')
 | |
|     frag.write('}')
 | |
| 
 | |
|     frag.write('if (direction_weights.z > 0) {')
 | |
|     frag.write('    imageAtomicAdd(voxels, ivec3(writecoords + ivec3(face_offsets.z, 0, 0)), uint(direction_weights.z * 255));')
 | |
|     frag.write('}')
 | |
| 
 | |
|     return con_voxel
 |