1148 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1148 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2014 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btCollisionWorldImporter.h"
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#include "btBulletCollisionCommon.h"
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#include "LinearMath/btSerializer.h" //for btBulletSerializedArrays definition
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#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
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#include "BulletCollision/Gimpact/btGImpactShape.h"
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#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
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btCollisionWorldImporter::btCollisionWorldImporter(btCollisionWorld* world)
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:m_collisionWorld(world),
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m_verboseMode(0)
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{
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}
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btCollisionWorldImporter::~btCollisionWorldImporter()
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{
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}
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bool	btCollisionWorldImporter::convertAllObjects( btBulletSerializedArrays* arrays)
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{
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	m_shapeMap.clear();
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	m_bodyMap.clear();
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	int i;
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	for (i=0;i<arrays->m_bvhsDouble.size();i++)
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	{
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		btOptimizedBvh* bvh = createOptimizedBvh();
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		btQuantizedBvhDoubleData* bvhData = arrays->m_bvhsDouble[i];
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		bvh->deSerializeDouble(*bvhData);
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		m_bvhMap.insert(arrays->m_bvhsDouble[i],bvh);
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	}
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	for (i=0;i<arrays->m_bvhsFloat.size();i++)
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    {
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        btOptimizedBvh* bvh = createOptimizedBvh();
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   		btQuantizedBvhFloatData* bvhData = arrays->m_bvhsFloat[i];
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		bvh->deSerializeFloat(*bvhData);
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		m_bvhMap.insert(arrays->m_bvhsFloat[i],bvh);
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	}
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	for (i=0;i<arrays->m_colShapeData.size();i++)
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	{
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		btCollisionShapeData* shapeData = arrays->m_colShapeData[i];
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		btCollisionShape* shape = convertCollisionShape(shapeData);
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		if (shape)
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		{
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	//		printf("shapeMap.insert(%x,%x)\n",shapeData,shape);
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			m_shapeMap.insert(shapeData,shape);
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		}
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		if (shape&& shapeData->m_name)
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		{
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			char* newname = duplicateName(shapeData->m_name);
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			m_objectNameMap.insert(shape,newname);
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			m_nameShapeMap.insert(newname,shape);
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		}
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	}
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	for (i=0;i<arrays->m_collisionObjectDataDouble.size();i++)
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	{
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        btCollisionObjectDoubleData* colObjData = arrays->m_collisionObjectDataDouble[i];
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        btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
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        if (shapePtr && *shapePtr)
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        {
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            btTransform startTransform;
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            colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
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            startTransform.deSerializeDouble(colObjData->m_worldTransform);
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            btCollisionShape* shape = (btCollisionShape*)*shapePtr;
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            btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
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            body->setFriction(btScalar(colObjData->m_friction));
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            body->setRestitution(btScalar(colObjData->m_restitution));
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#ifdef USE_INTERNAL_EDGE_UTILITY
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            if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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            {
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                btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
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                if (trimesh->getTriangleInfoMap())
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                {
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                    body->setCollisionFlags(body->getCollisionFlags()  | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
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                }
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            }
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#endif //USE_INTERNAL_EDGE_UTILITY
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            m_bodyMap.insert(colObjData,body);
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        } else
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        {
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            printf("error: no shape found\n");
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        }
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	}
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	for (i=0;i<arrays->m_collisionObjectDataFloat.size();i++)
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	{
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        btCollisionObjectFloatData* colObjData = arrays->m_collisionObjectDataFloat[i];
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        btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
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        if (shapePtr && *shapePtr)
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        {
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            btTransform startTransform;
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            colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
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            startTransform.deSerializeFloat(colObjData->m_worldTransform);
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            btCollisionShape* shape = (btCollisionShape*)*shapePtr;
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            btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
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#ifdef USE_INTERNAL_EDGE_UTILITY
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            if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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            {
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                btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
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                if (trimesh->getTriangleInfoMap())
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                {
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                    body->setCollisionFlags(body->getCollisionFlags()  | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
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                }
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            }
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#endif //USE_INTERNAL_EDGE_UTILITY
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            m_bodyMap.insert(colObjData,body);
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        } else
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        {
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            printf("error: no shape found\n");
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        }
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    }
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	return true;
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}
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void btCollisionWorldImporter::deleteAllData()
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{
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	int i;
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	for (i=0;i<m_allocatedCollisionObjects.size();i++)
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	{
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		if(m_collisionWorld)
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			m_collisionWorld->removeCollisionObject(m_allocatedCollisionObjects[i]);
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		delete m_allocatedCollisionObjects[i];
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	}
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	m_allocatedCollisionObjects.clear();
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	for (i=0;i<m_allocatedCollisionShapes.size();i++)
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	{
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		delete m_allocatedCollisionShapes[i];
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	}
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	m_allocatedCollisionShapes.clear();
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	for (i=0;i<m_allocatedBvhs.size();i++)
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	{
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		delete m_allocatedBvhs[i];
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	}
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	m_allocatedBvhs.clear();
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	for (i=0;i<m_allocatedTriangleInfoMaps.size();i++)
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	{
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		delete m_allocatedTriangleInfoMaps[i];
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	}
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	m_allocatedTriangleInfoMaps.clear();
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	for (i=0;i<m_allocatedTriangleIndexArrays.size();i++)
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	{
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		delete m_allocatedTriangleIndexArrays[i];
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	}
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	m_allocatedTriangleIndexArrays.clear();
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	for (i=0;i<m_allocatedNames.size();i++)
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	{
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		delete[] m_allocatedNames[i];
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	}
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	m_allocatedNames.clear();
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	for (i=0;i<m_allocatedbtStridingMeshInterfaceDatas.size();i++)
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	{
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		btStridingMeshInterfaceData* curData = m_allocatedbtStridingMeshInterfaceDatas[i];
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		for(int a = 0;a < curData->m_numMeshParts;a++)
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		{
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			btMeshPartData* curPart = &curData->m_meshPartsPtr[a];
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			if(curPart->m_vertices3f)
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				delete [] curPart->m_vertices3f;
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			if(curPart->m_vertices3d)
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				delete [] curPart->m_vertices3d;
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			if(curPart->m_indices32)
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				delete [] curPart->m_indices32;
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			if(curPart->m_3indices16)
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				delete [] curPart->m_3indices16;
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			if(curPart->m_indices16)
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				delete [] curPart->m_indices16;
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			if (curPart->m_3indices8)
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				delete [] curPart->m_3indices8;
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		}
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		delete [] curData->m_meshPartsPtr;
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		delete curData;
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	}
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	m_allocatedbtStridingMeshInterfaceDatas.clear();
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	for (i=0;i<m_indexArrays.size();i++)
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	{
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		btAlignedFree(m_indexArrays[i]);
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	}
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  m_indexArrays.clear();
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	for (i=0;i<m_shortIndexArrays.size();i++)
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	{
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		btAlignedFree(m_shortIndexArrays[i]);
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	}
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  m_shortIndexArrays.clear();
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	for (i=0;i<m_charIndexArrays.size();i++)
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	{
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		btAlignedFree(m_charIndexArrays[i]);
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	}
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  m_charIndexArrays.clear();
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	for (i=0;i<m_floatVertexArrays.size();i++)
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	{
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		btAlignedFree(m_floatVertexArrays[i]);
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	}
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  m_floatVertexArrays.clear();
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	for (i=0;i<m_doubleVertexArrays.size();i++)
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	{
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		btAlignedFree(m_doubleVertexArrays[i]);
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	}
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   m_doubleVertexArrays.clear();
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}
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btCollisionShape* btCollisionWorldImporter::convertCollisionShape(  btCollisionShapeData* shapeData  )
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{
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	btCollisionShape* shape = 0;
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	switch (shapeData->m_shapeType)
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		{
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	case STATIC_PLANE_PROXYTYPE:
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		{
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			btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*)shapeData;
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			btVector3 planeNormal,localScaling;
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			planeNormal.deSerializeFloat(planeData->m_planeNormal);
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			localScaling.deSerializeFloat(planeData->m_localScaling);
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			shape = createPlaneShape(planeNormal,planeData->m_planeConstant);
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			shape->setLocalScaling(localScaling);
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			break;
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		}
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	case SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
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		{
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			btScaledTriangleMeshShapeData* scaledMesh = (btScaledTriangleMeshShapeData*) shapeData;
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			btCollisionShapeData* colShapeData = (btCollisionShapeData*) &scaledMesh->m_trimeshShapeData;
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			colShapeData->m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
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			btCollisionShape* childShape = convertCollisionShape(colShapeData);
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			btBvhTriangleMeshShape* meshShape = (btBvhTriangleMeshShape*)childShape;
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			btVector3 localScaling;
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			localScaling.deSerializeFloat(scaledMesh->m_localScaling);
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			shape = createScaledTrangleMeshShape(meshShape, localScaling);
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			break;
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		}
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#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
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	case GIMPACT_SHAPE_PROXYTYPE:
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		{
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			btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*) shapeData;
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			if (gimpactData->m_gimpactSubType == CONST_GIMPACT_TRIMESH_SHAPE)
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			{
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				btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&gimpactData->m_meshInterface);
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				btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
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				btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface);
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				btVector3 localScaling;
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				localScaling.deSerializeFloat(gimpactData->m_localScaling);
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				gimpactShape->setLocalScaling(localScaling);
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				gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin));
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				gimpactShape->updateBound();
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				shape = gimpactShape;
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			} else
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			{
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				printf("unsupported gimpact sub type\n");
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			}
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			break;
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		}
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#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
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	//The btCapsuleShape* API has issue passing the margin/scaling/halfextents unmodified through the API
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	//so deal with this
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		case CAPSULE_SHAPE_PROXYTYPE:
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		{
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			btCapsuleShapeData* capData = (btCapsuleShapeData*)shapeData;
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			switch (capData->m_upAxis)
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			{
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			case 0:
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				{
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					shape = createCapsuleShapeX(1,1);
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					break;
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				}
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			case 1:
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				{
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					shape = createCapsuleShapeY(1,1);
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					break;
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				}
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			case 2:
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				{
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					shape = createCapsuleShapeZ(1,1);
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					break;
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				}
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			default:
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				{
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					printf("error: wrong up axis for btCapsuleShape\n");
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				}
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			};
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			if (shape)
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			{
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				btCapsuleShape* cap = (btCapsuleShape*) shape;
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				cap->deSerializeFloat(capData);
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			}
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			break;
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		}
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		case CYLINDER_SHAPE_PROXYTYPE:
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		case CONE_SHAPE_PROXYTYPE:
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		case BOX_SHAPE_PROXYTYPE:
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		case SPHERE_SHAPE_PROXYTYPE:
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		case MULTI_SPHERE_SHAPE_PROXYTYPE:
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		case CONVEX_HULL_SHAPE_PROXYTYPE:
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			{
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				btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
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				btVector3 implicitShapeDimensions;
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						|
				implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
 | 
						|
				btVector3 localScaling;
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				localScaling.deSerializeFloat(bsd->m_localScaling);
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						|
				btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
 | 
						|
				switch (shapeData->m_shapeType)
 | 
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				{
 | 
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					case BOX_SHAPE_PROXYTYPE:
 | 
						|
						{
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						|
							btBoxShape* box= (btBoxShape*)createBoxShape(implicitShapeDimensions/localScaling+margin);
 | 
						|
							//box->initializePolyhedralFeatures();
 | 
						|
							shape = box;
 | 
						|
 | 
						|
							break;
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						|
						}
 | 
						|
					case SPHERE_SHAPE_PROXYTYPE:
 | 
						|
						{
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						|
							shape = createSphereShape(implicitShapeDimensions.getX());
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						|
							break;
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						|
						}
 | 
						|
 | 
						|
					case CYLINDER_SHAPE_PROXYTYPE:
 | 
						|
						{
 | 
						|
							btCylinderShapeData* cylData = (btCylinderShapeData*) shapeData;
 | 
						|
							btVector3 halfExtents = implicitShapeDimensions+margin;
 | 
						|
							switch (cylData->m_upAxis)
 | 
						|
							{
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						|
							case 0:
 | 
						|
								{
 | 
						|
									shape = createCylinderShapeX(halfExtents.getY(),halfExtents.getX());
 | 
						|
									break;
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						|
								}
 | 
						|
							case 1:
 | 
						|
								{
 | 
						|
									shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY());
 | 
						|
									break;
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						|
								}
 | 
						|
							case 2:
 | 
						|
								{
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						|
									shape = createCylinderShapeZ(halfExtents.getX(),halfExtents.getZ());
 | 
						|
									break;
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						|
								}
 | 
						|
							default:
 | 
						|
								{
 | 
						|
									printf("unknown Cylinder up axis\n");
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						|
								}
 | 
						|
 | 
						|
							};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					case CONE_SHAPE_PROXYTYPE:
 | 
						|
						{
 | 
						|
							btConeShapeData* conData = (btConeShapeData*) shapeData;
 | 
						|
							btVector3 halfExtents = implicitShapeDimensions;//+margin;
 | 
						|
							switch (conData->m_upIndex)
 | 
						|
							{
 | 
						|
							case 0:
 | 
						|
								{
 | 
						|
									shape = createConeShapeX(halfExtents.getY(),halfExtents.getX());
 | 
						|
									break;
 | 
						|
								}
 | 
						|
							case 1:
 | 
						|
								{
 | 
						|
									shape = createConeShapeY(halfExtents.getX(),halfExtents.getY());
 | 
						|
									break;
 | 
						|
								}
 | 
						|
							case 2:
 | 
						|
								{
 | 
						|
									shape = createConeShapeZ(halfExtents.getX(),halfExtents.getZ());
 | 
						|
									break;
 | 
						|
								}
 | 
						|
							default:
 | 
						|
								{
 | 
						|
									printf("unknown Cone up axis\n");
 | 
						|
								}
 | 
						|
 | 
						|
							};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					case MULTI_SPHERE_SHAPE_PROXYTYPE:
 | 
						|
						{
 | 
						|
							btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
 | 
						|
							int numSpheres = mss->m_localPositionArraySize;
 | 
						|
 | 
						|
							btAlignedObjectArray<btVector3> tmpPos;
 | 
						|
							btAlignedObjectArray<btScalar> radii;
 | 
						|
							radii.resize(numSpheres);
 | 
						|
							tmpPos.resize(numSpheres);
 | 
						|
							int i;
 | 
						|
							for ( i=0;i<numSpheres;i++)
 | 
						|
							{
 | 
						|
								tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
 | 
						|
								radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
 | 
						|
							}
 | 
						|
							shape = createMultiSphereShape(&tmpPos[0],&radii[0],numSpheres);
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					case CONVEX_HULL_SHAPE_PROXYTYPE:
 | 
						|
						{
 | 
						|
						//	int sz = sizeof(btConvexHullShapeData);
 | 
						|
						//	int sz2 = sizeof(btConvexInternalShapeData);
 | 
						|
						//	int sz3 = sizeof(btCollisionShapeData);
 | 
						|
							btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
 | 
						|
							int numPoints = convexData->m_numUnscaledPoints;
 | 
						|
 | 
						|
							btAlignedObjectArray<btVector3> tmpPoints;
 | 
						|
							tmpPoints.resize(numPoints);
 | 
						|
							int i;
 | 
						|
							for ( i=0;i<numPoints;i++)
 | 
						|
							{
 | 
						|
#ifdef BT_USE_DOUBLE_PRECISION
 | 
						|
							if (convexData->m_unscaledPointsDoublePtr)
 | 
						|
								tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
 | 
						|
							if (convexData->m_unscaledPointsFloatPtr)
 | 
						|
								tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
 | 
						|
#else
 | 
						|
							if (convexData->m_unscaledPointsFloatPtr)
 | 
						|
								tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
 | 
						|
							if (convexData->m_unscaledPointsDoublePtr)
 | 
						|
								tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
 | 
						|
#endif //BT_USE_DOUBLE_PRECISION
 | 
						|
							}
 | 
						|
							btConvexHullShape* hullShape = createConvexHullShape();
 | 
						|
							for (i=0;i<numPoints;i++)
 | 
						|
							{
 | 
						|
								hullShape->addPoint(tmpPoints[i]);
 | 
						|
							}
 | 
						|
							hullShape->setMargin(bsd->m_collisionMargin);
 | 
						|
							//hullShape->initializePolyhedralFeatures();
 | 
						|
							shape = hullShape;
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					default:
 | 
						|
						{
 | 
						|
							printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
 | 
						|
						}
 | 
						|
				}
 | 
						|
 | 
						|
				if (shape)
 | 
						|
				{
 | 
						|
					shape->setMargin(bsd->m_collisionMargin);
 | 
						|
 | 
						|
					btVector3 localScaling;
 | 
						|
					localScaling.deSerializeFloat(bsd->m_localScaling);
 | 
						|
					shape->setLocalScaling(localScaling);
 | 
						|
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		case TRIANGLE_MESH_SHAPE_PROXYTYPE:
 | 
						|
		{
 | 
						|
			btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
 | 
						|
			btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&trimesh->m_meshInterface);
 | 
						|
			btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
 | 
						|
			if (!meshInterface->getNumSubParts())
 | 
						|
			{
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
 | 
						|
			btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
 | 
						|
			meshInterface->setScaling(scaling);
 | 
						|
 | 
						|
 | 
						|
			btOptimizedBvh* bvh = 0;
 | 
						|
#if 1
 | 
						|
			if (trimesh->m_quantizedFloatBvh)
 | 
						|
			{
 | 
						|
				btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedFloatBvh);
 | 
						|
				if (bvhPtr && *bvhPtr)
 | 
						|
				{
 | 
						|
					bvh = *bvhPtr;
 | 
						|
				} else
 | 
						|
				{
 | 
						|
					bvh = createOptimizedBvh();
 | 
						|
					bvh->deSerializeFloat(*trimesh->m_quantizedFloatBvh);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			if (trimesh->m_quantizedDoubleBvh)
 | 
						|
			{
 | 
						|
				btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedDoubleBvh);
 | 
						|
				if (bvhPtr && *bvhPtr)
 | 
						|
				{
 | 
						|
					bvh = *bvhPtr;
 | 
						|
				} else
 | 
						|
				{
 | 
						|
					bvh = createOptimizedBvh();
 | 
						|
					bvh->deSerializeDouble(*trimesh->m_quantizedDoubleBvh);
 | 
						|
				}
 | 
						|
			}
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
			btBvhTriangleMeshShape* trimeshShape = createBvhTriangleMeshShape(meshInterface,bvh);
 | 
						|
			trimeshShape->setMargin(trimesh->m_collisionMargin);
 | 
						|
			shape = trimeshShape;
 | 
						|
 | 
						|
			if (trimesh->m_triangleInfoMap)
 | 
						|
			{
 | 
						|
				btTriangleInfoMap* map = createTriangleInfoMap();
 | 
						|
				map->deSerialize(*trimesh->m_triangleInfoMap);
 | 
						|
				trimeshShape->setTriangleInfoMap(map);
 | 
						|
 | 
						|
#ifdef USE_INTERNAL_EDGE_UTILITY
 | 
						|
				gContactAddedCallback = btAdjustInternalEdgeContactsCallback;
 | 
						|
#endif //USE_INTERNAL_EDGE_UTILITY
 | 
						|
 | 
						|
			}
 | 
						|
 | 
						|
			//printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		case COMPOUND_SHAPE_PROXYTYPE:
 | 
						|
			{
 | 
						|
				btCompoundShapeData* compoundData = (btCompoundShapeData*)shapeData;
 | 
						|
				btCompoundShape* compoundShape = createCompoundShape();
 | 
						|
 | 
						|
				//btCompoundShapeChildData* childShapeDataArray = &compoundData->m_childShapePtr[0];
 | 
						|
 | 
						|
 | 
						|
				btAlignedObjectArray<btCollisionShape*> childShapes;
 | 
						|
				for (int i=0;i<compoundData->m_numChildShapes;i++)
 | 
						|
				{
 | 
						|
					//btCompoundShapeChildData* ptr = &compoundData->m_childShapePtr[i];
 | 
						|
 | 
						|
					btCollisionShapeData* cd = compoundData->m_childShapePtr[i].m_childShape;
 | 
						|
 | 
						|
					btCollisionShape* childShape = convertCollisionShape(cd);
 | 
						|
					if (childShape)
 | 
						|
					{
 | 
						|
						btTransform localTransform;
 | 
						|
						localTransform.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
 | 
						|
						compoundShape->addChildShape(localTransform,childShape);
 | 
						|
					} else
 | 
						|
					{
 | 
						|
#ifdef _DEBUG
 | 
						|
						printf("error: couldn't create childShape for compoundShape\n");
 | 
						|
#endif
 | 
						|
					}
 | 
						|
 | 
						|
				}
 | 
						|
				shape = compoundShape;
 | 
						|
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		case SOFTBODY_SHAPE_PROXYTYPE:
 | 
						|
			{
 | 
						|
				return 0;
 | 
						|
			}
 | 
						|
		default:
 | 
						|
			{
 | 
						|
#ifdef _DEBUG
 | 
						|
				printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
 | 
						|
#endif
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		return shape;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
char* btCollisionWorldImporter::duplicateName(const char* name)
 | 
						|
{
 | 
						|
	if (name)
 | 
						|
	{
 | 
						|
		int l = (int)strlen(name);
 | 
						|
		char* newName = new char[l+1];
 | 
						|
		memcpy(newName,name,l);
 | 
						|
		newName[l] = 0;
 | 
						|
		m_allocatedNames.push_back(newName);
 | 
						|
		return newName;
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStridingMeshInterfaceData&  meshData)
 | 
						|
{
 | 
						|
	btTriangleIndexVertexArray* meshInterface = createTriangleMeshContainer();
 | 
						|
 | 
						|
	for (int i=0;i<meshData.m_numMeshParts;i++)
 | 
						|
	{
 | 
						|
		btIndexedMesh meshPart;
 | 
						|
		meshPart.m_numTriangles = meshData.m_meshPartsPtr[i].m_numTriangles;
 | 
						|
		meshPart.m_numVertices = meshData.m_meshPartsPtr[i].m_numVertices;
 | 
						|
 | 
						|
 | 
						|
		if (meshData.m_meshPartsPtr[i].m_indices32)
 | 
						|
		{
 | 
						|
			meshPart.m_indexType = PHY_INTEGER;
 | 
						|
			meshPart.m_triangleIndexStride = 3*sizeof(int);
 | 
						|
			int* indexArray = (int*)btAlignedAlloc(sizeof(int)*3*meshPart.m_numTriangles,16);
 | 
						|
			m_indexArrays.push_back(indexArray);
 | 
						|
			for (int j=0;j<3*meshPart.m_numTriangles;j++)
 | 
						|
			{
 | 
						|
				indexArray[j] = meshData.m_meshPartsPtr[i].m_indices32[j].m_value;
 | 
						|
			}
 | 
						|
			meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
 | 
						|
		} else
 | 
						|
		{
 | 
						|
			if (meshData.m_meshPartsPtr[i].m_3indices16)
 | 
						|
			{
 | 
						|
				meshPart.m_indexType = PHY_SHORT;
 | 
						|
				meshPart.m_triangleIndexStride = sizeof(short int)*3;//sizeof(btShortIntIndexTripletData);
 | 
						|
 | 
						|
				short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
 | 
						|
				m_shortIndexArrays.push_back(indexArray);
 | 
						|
 | 
						|
				for (int j=0;j<meshPart.m_numTriangles;j++)
 | 
						|
				{
 | 
						|
					indexArray[3*j] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[0];
 | 
						|
					indexArray[3*j+1] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[1];
 | 
						|
					indexArray[3*j+2] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[2];
 | 
						|
				}
 | 
						|
 | 
						|
				meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
 | 
						|
			}
 | 
						|
			if (meshData.m_meshPartsPtr[i].m_indices16)
 | 
						|
			{
 | 
						|
				meshPart.m_indexType = PHY_SHORT;
 | 
						|
				meshPart.m_triangleIndexStride = 3*sizeof(short int);
 | 
						|
				short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
 | 
						|
				m_shortIndexArrays.push_back(indexArray);
 | 
						|
				for (int j=0;j<3*meshPart.m_numTriangles;j++)
 | 
						|
				{
 | 
						|
					indexArray[j] = meshData.m_meshPartsPtr[i].m_indices16[j].m_value;
 | 
						|
				}
 | 
						|
 | 
						|
				meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
 | 
						|
			}
 | 
						|
 | 
						|
			if (meshData.m_meshPartsPtr[i].m_3indices8)
 | 
						|
			{
 | 
						|
				meshPart.m_indexType = PHY_UCHAR;
 | 
						|
				meshPart.m_triangleIndexStride = sizeof(unsigned char)*3;
 | 
						|
 | 
						|
				unsigned char* indexArray = (unsigned char*)btAlignedAlloc(sizeof(unsigned char)*3*meshPart.m_numTriangles,16);
 | 
						|
				m_charIndexArrays.push_back(indexArray);
 | 
						|
 | 
						|
				for (int j=0;j<meshPart.m_numTriangles;j++)
 | 
						|
				{
 | 
						|
					indexArray[3*j] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[0];
 | 
						|
					indexArray[3*j+1] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[1];
 | 
						|
					indexArray[3*j+2] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[2];
 | 
						|
				}
 | 
						|
 | 
						|
				meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (meshData.m_meshPartsPtr[i].m_vertices3f)
 | 
						|
		{
 | 
						|
			meshPart.m_vertexType = PHY_FLOAT;
 | 
						|
			meshPart.m_vertexStride = sizeof(btVector3FloatData);
 | 
						|
			btVector3FloatData* vertices = (btVector3FloatData*) btAlignedAlloc(sizeof(btVector3FloatData)*meshPart.m_numVertices,16);
 | 
						|
			m_floatVertexArrays.push_back(vertices);
 | 
						|
 | 
						|
			for (int j=0;j<meshPart.m_numVertices;j++)
 | 
						|
			{
 | 
						|
				vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[0];
 | 
						|
				vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[1];
 | 
						|
				vertices[j].m_floats[2] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[2];
 | 
						|
				vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[3];
 | 
						|
			}
 | 
						|
			meshPart.m_vertexBase = (const unsigned char*)vertices;
 | 
						|
		} else
 | 
						|
		{
 | 
						|
			meshPart.m_vertexType = PHY_DOUBLE;
 | 
						|
			meshPart.m_vertexStride = sizeof(btVector3DoubleData);
 | 
						|
 | 
						|
 | 
						|
			btVector3DoubleData* vertices = (btVector3DoubleData*) btAlignedAlloc(sizeof(btVector3DoubleData)*meshPart.m_numVertices,16);
 | 
						|
			m_doubleVertexArrays.push_back(vertices);
 | 
						|
 | 
						|
			for (int j=0;j<meshPart.m_numVertices;j++)
 | 
						|
			{
 | 
						|
				vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[0];
 | 
						|
				vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[1];
 | 
						|
				vertices[j].m_floats[2] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[2];
 | 
						|
				vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[3];
 | 
						|
			}
 | 
						|
			meshPart.m_vertexBase = (const unsigned char*)vertices;
 | 
						|
		}
 | 
						|
 | 
						|
		if (meshPart.m_triangleIndexBase && meshPart.m_vertexBase)
 | 
						|
		{
 | 
						|
			meshInterface->addIndexedMesh(meshPart,meshPart.m_indexType);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return meshInterface;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
btStridingMeshInterfaceData* btCollisionWorldImporter::createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData)
 | 
						|
{
 | 
						|
	//create a new btStridingMeshInterfaceData that is an exact copy of shapedata and store it in the WorldImporter
 | 
						|
	btStridingMeshInterfaceData* newData = new btStridingMeshInterfaceData;
 | 
						|
 | 
						|
	newData->m_scaling = interfaceData->m_scaling;
 | 
						|
	newData->m_numMeshParts = interfaceData->m_numMeshParts;
 | 
						|
	newData->m_meshPartsPtr = new btMeshPartData[newData->m_numMeshParts];
 | 
						|
 | 
						|
	for(int i = 0;i < newData->m_numMeshParts;i++)
 | 
						|
	{
 | 
						|
		btMeshPartData* curPart = &interfaceData->m_meshPartsPtr[i];
 | 
						|
		btMeshPartData* curNewPart = &newData->m_meshPartsPtr[i];
 | 
						|
 | 
						|
		curNewPart->m_numTriangles = curPart->m_numTriangles;
 | 
						|
		curNewPart->m_numVertices = curPart->m_numVertices;
 | 
						|
 | 
						|
		if(curPart->m_vertices3f)
 | 
						|
		{
 | 
						|
			curNewPart->m_vertices3f = new btVector3FloatData[curNewPart->m_numVertices];
 | 
						|
			memcpy(curNewPart->m_vertices3f,curPart->m_vertices3f,sizeof(btVector3FloatData) * curNewPart->m_numVertices);
 | 
						|
		}
 | 
						|
		else
 | 
						|
			curNewPart->m_vertices3f = NULL;
 | 
						|
 | 
						|
		if(curPart->m_vertices3d)
 | 
						|
		{
 | 
						|
			curNewPart->m_vertices3d = new btVector3DoubleData[curNewPart->m_numVertices];
 | 
						|
			memcpy(curNewPart->m_vertices3d,curPart->m_vertices3d,sizeof(btVector3DoubleData) * curNewPart->m_numVertices);
 | 
						|
		}
 | 
						|
		else
 | 
						|
			curNewPart->m_vertices3d = NULL;
 | 
						|
 | 
						|
		int numIndices = curNewPart->m_numTriangles * 3;
 | 
						|
		///the m_3indices8 was not initialized in some Bullet versions, this can cause crashes at loading time
 | 
						|
		///we catch it by only dealing with m_3indices8 if none of the other indices are initialized
 | 
						|
		bool uninitialized3indices8Workaround =false;
 | 
						|
 | 
						|
		if(curPart->m_indices32)
 | 
						|
		{
 | 
						|
			uninitialized3indices8Workaround=true;
 | 
						|
			curNewPart->m_indices32 = new btIntIndexData[numIndices];
 | 
						|
			memcpy(curNewPart->m_indices32,curPart->m_indices32,sizeof(btIntIndexData) * numIndices);
 | 
						|
		}
 | 
						|
		else
 | 
						|
			curNewPart->m_indices32 = NULL;
 | 
						|
 | 
						|
		if(curPart->m_3indices16)
 | 
						|
		{
 | 
						|
			uninitialized3indices8Workaround=true;
 | 
						|
			curNewPart->m_3indices16 = new btShortIntIndexTripletData[curNewPart->m_numTriangles];
 | 
						|
			memcpy(curNewPart->m_3indices16,curPart->m_3indices16,sizeof(btShortIntIndexTripletData) * curNewPart->m_numTriangles);
 | 
						|
		}
 | 
						|
		else
 | 
						|
			curNewPart->m_3indices16 = NULL;
 | 
						|
 | 
						|
		if(curPart->m_indices16)
 | 
						|
		{
 | 
						|
			uninitialized3indices8Workaround=true;
 | 
						|
			curNewPart->m_indices16 = new btShortIntIndexData[numIndices];
 | 
						|
			memcpy(curNewPart->m_indices16,curPart->m_indices16,sizeof(btShortIntIndexData) * numIndices);
 | 
						|
		}
 | 
						|
		else
 | 
						|
			curNewPart->m_indices16 = NULL;
 | 
						|
 | 
						|
		if(!uninitialized3indices8Workaround && curPart->m_3indices8)
 | 
						|
		{
 | 
						|
			curNewPart->m_3indices8 = new btCharIndexTripletData[curNewPart->m_numTriangles];
 | 
						|
			memcpy(curNewPart->m_3indices8,curPart->m_3indices8,sizeof(btCharIndexTripletData) * curNewPart->m_numTriangles);
 | 
						|
		}
 | 
						|
		else
 | 
						|
			curNewPart->m_3indices8 = NULL;
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	m_allocatedbtStridingMeshInterfaceDatas.push_back(newData);
 | 
						|
 | 
						|
	return(newData);
 | 
						|
}
 | 
						|
 | 
						|
#ifdef USE_INTERNAL_EDGE_UTILITY
 | 
						|
extern ContactAddedCallback		gContactAddedCallback;
 | 
						|
 | 
						|
static bool btAdjustInternalEdgeContactsCallback(btManifoldPoint& cp,	const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1)
 | 
						|
{
 | 
						|
 | 
						|
	btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1);
 | 
						|
		//btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE);
 | 
						|
		//btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
#endif //USE_INTERNAL_EDGE_UTILITY
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
btRigidBody*  btWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape,const char* bodyName)
 | 
						|
{
 | 
						|
	btVector3 localInertia;
 | 
						|
	localInertia.setZero();
 | 
						|
 | 
						|
	if (mass)
 | 
						|
		shape->calculateLocalInertia(mass,localInertia);
 | 
						|
 | 
						|
	btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
 | 
						|
	body->setWorldTransform(startTransform);
 | 
						|
 | 
						|
	if (m_dynamicsWorld)
 | 
						|
		m_dynamicsWorld->addRigidBody(body);
 | 
						|
 | 
						|
	if (bodyName)
 | 
						|
	{
 | 
						|
		char* newname = duplicateName(bodyName);
 | 
						|
		m_objectNameMap.insert(body,newname);
 | 
						|
		m_nameBodyMap.insert(newname,body);
 | 
						|
	}
 | 
						|
	m_allocatedRigidBodies.push_back(body);
 | 
						|
	return body;
 | 
						|
 | 
						|
}
 | 
						|
*/
 | 
						|
 | 
						|
btCollisionObject* btCollisionWorldImporter::getCollisionObjectByName(const char* name)
 | 
						|
{
 | 
						|
	btCollisionObject** bodyPtr = m_nameColObjMap.find(name);
 | 
						|
	if (bodyPtr && *bodyPtr)
 | 
						|
	{
 | 
						|
		return *bodyPtr;
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
btCollisionObject* btCollisionWorldImporter::createCollisionObject(const btTransform& startTransform,btCollisionShape* shape, const char* bodyName)
 | 
						|
{
 | 
						|
	btCollisionObject* colObj = new btCollisionObject();
 | 
						|
	colObj->setWorldTransform(startTransform);
 | 
						|
	colObj->setCollisionShape(shape);
 | 
						|
	m_collisionWorld->addCollisionObject(colObj);//todo: flags etc
 | 
						|
 | 
						|
	if (bodyName)
 | 
						|
	{
 | 
						|
		char* newname = duplicateName(bodyName);
 | 
						|
		m_objectNameMap.insert(colObj,newname);
 | 
						|
		m_nameColObjMap.insert(newname,colObj);
 | 
						|
	}
 | 
						|
	m_allocatedCollisionObjects.push_back(colObj);
 | 
						|
 | 
						|
	return colObj;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
 | 
						|
{
 | 
						|
	btStaticPlaneShape* shape = new btStaticPlaneShape(planeNormal,planeConstant);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
btCollisionShape* btCollisionWorldImporter::createBoxShape(const btVector3& halfExtents)
 | 
						|
{
 | 
						|
	btBoxShape* shape = new btBoxShape(halfExtents);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
btCollisionShape* btCollisionWorldImporter::createSphereShape(btScalar radius)
 | 
						|
{
 | 
						|
	btSphereShape* shape = new btSphereShape(radius);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::createCapsuleShapeX(btScalar radius, btScalar height)
 | 
						|
{
 | 
						|
	btCapsuleShapeX* shape = new btCapsuleShapeX(radius,height);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::createCapsuleShapeY(btScalar radius, btScalar height)
 | 
						|
{
 | 
						|
	btCapsuleShape* shape = new btCapsuleShape(radius,height);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::createCapsuleShapeZ(btScalar radius, btScalar height)
 | 
						|
{
 | 
						|
	btCapsuleShapeZ* shape = new btCapsuleShapeZ(radius,height);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::createCylinderShapeX(btScalar radius,btScalar height)
 | 
						|
{
 | 
						|
	btCylinderShapeX* shape = new btCylinderShapeX(btVector3(height,radius,radius));
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::createCylinderShapeY(btScalar radius,btScalar height)
 | 
						|
{
 | 
						|
	btCylinderShape* shape = new btCylinderShape(btVector3(radius,height,radius));
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::createCylinderShapeZ(btScalar radius,btScalar height)
 | 
						|
{
 | 
						|
	btCylinderShapeZ* shape = new btCylinderShapeZ(btVector3(radius,radius,height));
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::createConeShapeX(btScalar radius,btScalar height)
 | 
						|
{
 | 
						|
	btConeShapeX* shape = new btConeShapeX(radius,height);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::createConeShapeY(btScalar radius,btScalar height)
 | 
						|
{
 | 
						|
	btConeShape* shape = new btConeShape(radius,height);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::createConeShapeZ(btScalar radius,btScalar height)
 | 
						|
{
 | 
						|
	btConeShapeZ* shape = new btConeShapeZ(radius,height);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btTriangleIndexVertexArray*	btCollisionWorldImporter::createTriangleMeshContainer()
 | 
						|
{
 | 
						|
	btTriangleIndexVertexArray* in = new btTriangleIndexVertexArray();
 | 
						|
	m_allocatedTriangleIndexArrays.push_back(in);
 | 
						|
	return in;
 | 
						|
}
 | 
						|
 | 
						|
btOptimizedBvh*	btCollisionWorldImporter::createOptimizedBvh()
 | 
						|
{
 | 
						|
	btOptimizedBvh* bvh = new btOptimizedBvh();
 | 
						|
	m_allocatedBvhs.push_back(bvh);
 | 
						|
	return bvh;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
btTriangleInfoMap* btCollisionWorldImporter::createTriangleInfoMap()
 | 
						|
{
 | 
						|
	btTriangleInfoMap* tim = new btTriangleInfoMap();
 | 
						|
	m_allocatedTriangleInfoMaps.push_back(tim);
 | 
						|
	return tim;
 | 
						|
}
 | 
						|
 | 
						|
btBvhTriangleMeshShape* btCollisionWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh)
 | 
						|
{
 | 
						|
	if (bvh)
 | 
						|
	{
 | 
						|
		btBvhTriangleMeshShape* bvhTriMesh = new btBvhTriangleMeshShape(trimesh,bvh->isQuantized(), false);
 | 
						|
		bvhTriMesh->setOptimizedBvh(bvh);
 | 
						|
		m_allocatedCollisionShapes.push_back(bvhTriMesh);
 | 
						|
		return bvhTriMesh;
 | 
						|
	}
 | 
						|
 | 
						|
	btBvhTriangleMeshShape* ts = new btBvhTriangleMeshShape(trimesh,true);
 | 
						|
	m_allocatedCollisionShapes.push_back(ts);
 | 
						|
	return ts;
 | 
						|
 | 
						|
}
 | 
						|
btCollisionShape* btCollisionWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh)
 | 
						|
{
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
 | 
						|
btGImpactMeshShape* btCollisionWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh)
 | 
						|
{
 | 
						|
	btGImpactMeshShape* shape = new btGImpactMeshShape(trimesh);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
 | 
						|
}
 | 
						|
#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
 | 
						|
 | 
						|
btConvexHullShape* btCollisionWorldImporter::createConvexHullShape()
 | 
						|
{
 | 
						|
	btConvexHullShape* shape = new btConvexHullShape();
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btCompoundShape* btCollisionWorldImporter::createCompoundShape()
 | 
						|
{
 | 
						|
	btCompoundShape* shape = new btCompoundShape();
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
btScaledBvhTriangleMeshShape* btCollisionWorldImporter::createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScaling)
 | 
						|
{
 | 
						|
	btScaledBvhTriangleMeshShape* shape = new btScaledBvhTriangleMeshShape(meshShape,localScaling);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
btMultiSphereShape* btCollisionWorldImporter::createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres)
 | 
						|
{
 | 
						|
	btMultiSphereShape* shape = new btMultiSphereShape(positions, radi, numSpheres);
 | 
						|
	m_allocatedCollisionShapes.push_back(shape);
 | 
						|
	return shape;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	// query for data
 | 
						|
int	btCollisionWorldImporter::getNumCollisionShapes() const
 | 
						|
{
 | 
						|
	return m_allocatedCollisionShapes.size();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::getCollisionShapeByIndex(int index)
 | 
						|
{
 | 
						|
	return m_allocatedCollisionShapes[index];
 | 
						|
}
 | 
						|
 | 
						|
btCollisionShape* btCollisionWorldImporter::getCollisionShapeByName(const char* name)
 | 
						|
{
 | 
						|
	btCollisionShape** shapePtr = m_nameShapeMap.find(name);
 | 
						|
	if (shapePtr&& *shapePtr)
 | 
						|
	{
 | 
						|
		return *shapePtr;
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
const char*	btCollisionWorldImporter::getNameForPointer(const void* ptr) const
 | 
						|
{
 | 
						|
	const char*const * namePtr = m_objectNameMap.find(ptr);
 | 
						|
	if (namePtr && *namePtr)
 | 
						|
		return *namePtr;
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
int btCollisionWorldImporter::getNumRigidBodies() const
 | 
						|
{
 | 
						|
	return m_allocatedRigidBodies.size();
 | 
						|
}
 | 
						|
 | 
						|
btCollisionObject* btCollisionWorldImporter::getRigidBodyByIndex(int index) const
 | 
						|
{
 | 
						|
	return m_allocatedRigidBodies[index];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
int btCollisionWorldImporter::getNumBvhs() const
 | 
						|
{
 | 
						|
	return m_allocatedBvhs.size();
 | 
						|
}
 | 
						|
 btOptimizedBvh* btCollisionWorldImporter::getBvhByIndex(int index) const
 | 
						|
{
 | 
						|
	return m_allocatedBvhs[index];
 | 
						|
}
 | 
						|
 | 
						|
int btCollisionWorldImporter::getNumTriangleInfoMaps() const
 | 
						|
{
 | 
						|
	return m_allocatedTriangleInfoMaps.size();
 | 
						|
}
 | 
						|
 | 
						|
btTriangleInfoMap* btCollisionWorldImporter::getTriangleInfoMapByIndex(int index) const
 | 
						|
{
 | 
						|
	return m_allocatedTriangleInfoMaps[index];
 | 
						|
}
 | 
						|
 | 
						|
 |