49 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "btSoftSoftCollisionAlgorithm.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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| #include "BulletCollision/CollisionShapes/btBoxShape.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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| #include "BulletSoftBody/btSoftBodySolvers.h"
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| #include "btSoftBody.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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| 
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| #define USE_PERSISTENT_CONTACTS 1
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| 
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| btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* /*obj0*/,const btCollisionObjectWrapper* /*obj1*/)
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| : btCollisionAlgorithm(ci)
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| //m_ownManifold(false),
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| //m_manifoldPtr(mf)
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| {
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| }
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| 
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| btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm()
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| {
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| }
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| 
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| void btSoftSoftCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
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| {
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| 	btSoftBody* soft0 =	(btSoftBody*)body0Wrap->getCollisionObject();
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| 	btSoftBody* soft1 =	(btSoftBody*)body1Wrap->getCollisionObject();
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| 	soft0->getSoftBodySolver()->processCollision(soft0, soft1);
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| }
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| 
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| btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
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| {
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| 	//not yet
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| 	return 1.f;
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| }
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