131 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| #ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
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| #define GRAHAM_SCAN_2D_CONVEX_HULL_H
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| 
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| 
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| #include "btVector3.h"
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| #include "btAlignedObjectArray.h"
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| 
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| struct GrahamVector3 : public btVector3
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| {
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| 	GrahamVector3(const btVector3& org, int orgIndex)
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| 		:btVector3(org),
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| 			m_orgIndex(orgIndex)
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| 	{
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| 	}
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| 	btScalar	m_angle;
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| 	int m_orgIndex;
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| };
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| 
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| 
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| struct btAngleCompareFunc {
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| 	btVector3 m_anchor;
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| 	btAngleCompareFunc(const btVector3& anchor)
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| 	: m_anchor(anchor) 
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| 	{
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| 	}
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| 	bool operator()(const GrahamVector3& a, const GrahamVector3& b) const {
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| 		if (a.m_angle != b.m_angle)
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| 			return a.m_angle < b.m_angle;
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| 		else
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| 		{
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| 			btScalar al = (a-m_anchor).length2();
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| 			btScalar bl = (b-m_anchor).length2();
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| 			if (al != bl)
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| 				return  al < bl;
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| 			else
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| 			{
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| 				return a.m_orgIndex < b.m_orgIndex;
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| 			}
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| 		}
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| 	}
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| };
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| 
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| inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector3>& originalPoints, btAlignedObjectArray<GrahamVector3>& hull, const btVector3& normalAxis)
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| {
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| 	btVector3 axis0,axis1;
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| 	btPlaneSpace1(normalAxis,axis0,axis1);
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| 	
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| 
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| 	if (originalPoints.size()<=1)
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| 	{
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| 		for (int i=0;i<originalPoints.size();i++)
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| 			hull.push_back(originalPoints[0]);
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| 		return;
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| 	}
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| 	//step1 : find anchor point with smallest projection on axis0 and move it to first location
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| 	for (int i=0;i<originalPoints.size();i++)
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| 	{
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| //		const btVector3& left = originalPoints[i];
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| //		const btVector3& right = originalPoints[0];
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| 		btScalar projL = originalPoints[i].dot(axis0);
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| 		btScalar projR = originalPoints[0].dot(axis0);
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| 		if (projL < projR)
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| 		{
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| 			originalPoints.swap(0,i);
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| 		}
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| 	}
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| 
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| 	//also precompute angles
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| 	originalPoints[0].m_angle = -1e30f;
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| 	for (int i=1;i<originalPoints.size();i++)
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| 	{
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| 	    btVector3 ar = originalPoints[i]-originalPoints[0];
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| 	    btScalar ar1 = axis1.dot(ar);
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| 	    btScalar ar0 = axis0.dot(ar);
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| 	    if( ar1*ar1+ar0*ar0 < FLT_EPSILON ) 
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| 	    {
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| 	      originalPoints[i].m_angle = 0.0f;
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| 	    }
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| 	    else
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| 	    {
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| 	      originalPoints[i].m_angle = btAtan2Fast(ar1, ar0);
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| 	    }
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| 	}
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| 
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| 	//step 2: sort all points, based on 'angle' with this anchor
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| 	btAngleCompareFunc comp(originalPoints[0]);
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| 	originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
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| 
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| 	int i;
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| 	for (i = 0; i<2; i++) 
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| 		hull.push_back(originalPoints[i]);
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| 
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| 	//step 3: keep all 'convex' points and discard concave points (using back tracking)
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| 	for (; i != originalPoints.size(); i++) 
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| 	{
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| 		bool isConvex = false;
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| 		while (!isConvex&& hull.size()>1) {
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| 			btVector3& a = hull[hull.size()-2];
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| 			btVector3& b = hull[hull.size()-1];
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| 			isConvex = btCross(a-b,a-originalPoints[i]).dot(normalAxis)> 0;
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| 			if (!isConvex)
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| 				hull.pop_back();
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| 			else 
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| 				hull.push_back(originalPoints[i]);
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| 		}
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| 
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| 	    if( hull.size() == 1 )
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| 	    {
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| 	      hull.push_back( originalPoints[i] );
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| 	    }
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| 	}
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| }
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| 
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| #endif //GRAHAM_SCAN_2D_CONVEX_HULL_H
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