forked from LeenkxTeam/LNXSDK
13 lines
219 B
Plaintext
13 lines
219 B
Plaintext
|
#version 450
|
||
|
|
||
|
uniform sampler2D tex0;
|
||
|
uniform sampler2D tex1;
|
||
|
|
||
|
in vec2 texCoord;
|
||
|
out vec4 fragColor[2];
|
||
|
|
||
|
void main() {
|
||
|
fragColor[0] = textureLod(tex0, texCoord, 0.0);
|
||
|
fragColor[1] = textureLod(tex1, texCoord, 0.0);
|
||
|
}
|