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LNXSDK/leenkx/blender/lnx/logicnode/input/LN_get_keyboard.py

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from lnx.logicnode.lnx_nodes import *
class GetKeyboardNode(LnxLogicTreeNode):
bl_idname = 'LNGetKeyboardNode'
bl_label = 'Get Keyboard'
lnx_section = 'keyboard'
lnx_version = 1
def update(self):
self.label = f'{self.bl_label}: {self.property0}'
def upd(self, context):
self.label = f'{self.bl_label}: {self.property0}'
property0: HaxeEnumProperty(
'property0',
items = [('started', 'Started', 'The keyboard button starts to be pressed'),
('down', 'Down', 'The keyboard button is pressed'),
('released', 'Released', 'The keyboard button stops being pressed')],
name='', default='started', update=upd)
def lnx_init(self, context):
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxStringSocket', 'Key')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
def draw_label(self) -> str:
return f'{self.bl_label}: {self.property0}'