forked from LeenkxTeam/LNXSDK
40 lines
1.5 KiB
Python
40 lines
1.5 KiB
Python
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from lnx.logicnode.lnx_nodes import *
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class ConvexBreakNode(LnxLogicTreeNode):
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"""Breaks a convex object."""
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bl_idname = 'LNConvexBreakNode'
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bl_label = 'Convex Break'
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lnx_version = 1
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def update_sockets(self, context):
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while len(self.inputs) > 2:
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self.inputs.remove(self.inputs[-1])
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if self.property0 == 'Impact':
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self.add_input('LnxVectorSocket', 'Impact Point')
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self.add_input('LnxVectorSocket', 'Impact Normal')
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else:
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self.add_input('LnxBoolSocket', 'Random Plane')
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self.add_input('LnxVectorSocket', 'Plane')
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self.add_input('LnxFloatSocket', 'Scale UV')
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self.add_input('LnxBoolSocket', 'Flat Shading', default_value = True)
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property0: HaxeEnumProperty(
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'property0',
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items = [('Impact', 'Subdivide by Impact', 'Subdivide by Impact'),
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('Plane', 'Subdivide by Plane', 'Subdivide by Plane')],
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name='', default='Impact', update=update_sockets)
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxNodeSocketAction', 'True')
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self.add_output('LnxNodeSocketAction', 'False')
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self.add_output('LnxNodeSocketArray', 'Array')
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self.update_sockets(context)
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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