LNXSDK/Kha/Sources/kha/vr/TimeWarpImage.hx

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2025-01-22 16:18:30 +01:00
package kha.vr;
import kha.Image;
import kha.math.Matrix4;
class TimeWarpImage {
// If TexId == 0, this image is disabled.
// Most applications will have the overlay image
// disabled.
//
// Because OpenGL ES doesn't support clampToBorder,
// it is the application's responsibility to make sure
// that all mip levels of the texture have a black border
// that will show up when time warp pushes the texture partially
// off screen.
//
// Overlap textures will only show through where alpha on the
// primary texture is not 1.0, so they do not require a border.
// unsigned TexId;
public var Image: Image;
// Experimental separate R/G/B cube maps
// unsigned PlanarTexId[3];
// Points on the screen are mapped by a distortion correction
// function into ( TanX, TanY, 1, 1 ) vectors that are transformed
// by this matrix to get ( S, T, Q, _ ) vectors that are looked
// up with texture2dproj() to get texels.
public var TexCoordsFromTanAngles: Matrix4;
// The sensor state for which ModelViewMatrix is correct.
// It is ok to update the orientation for each eye, which
// can help minimize black edge pull-in, but the position
// must remain the same for both eyes, or the position would
// seem to judder "backwards in time" if a frame is dropped.
public var Pose: PoseState;
public function new() {}
}