forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			150 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			150 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								package cpp;
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								/**
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									Platform-specific Cpp Library. Provides some platform-specific functions
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									for the C++ target, such as conversion from Haxe types to native types
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									and vice-versa.
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								**/
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								class Lib {
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									/**
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										Load and return a Cpp primitive from a DLL library.
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									**/
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									public static function load(lib:String, prim:String, nargs:Int):Dynamic {
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										#if (iphone || emscripten)
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										return loadLazy(lib, prim, nargs);
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										#else
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										return untyped __global__.__loadprim(lib, prim, nargs);
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										#end
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									}
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									/**
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										Unloaded all dynamic libraries in reverse order of loading.
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										Returns the number of libraries unloaded.
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									**/
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									public static function unloadAllLibraries():Int {
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										return untyped __global__.__hxcpp_unload_all_libraries();
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									}
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									public static function _loadPrime(lib:String, prim:String, signature:String, quietFail = false):Dynamic {
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										var factory:Callable<ConstCharStar->Object> = untyped __global__.__hxcpp_cast_get_proc_address(lib, prim + "__prime", quietFail);
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										if (factory != null) {
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											var func:Dynamic = factory.call(signature);
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											if (func == null && !quietFail)
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												throw '$prim does not have signature $signature';
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											return func;
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										}
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										return null;
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									}
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									/**
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										Tries to load, and always returns a valid function, but the function may throw
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										if called.
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									**/
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									public static function loadLazy(lib:String, prim:String, nargs:Int):Dynamic {
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										try {
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											return untyped __global__.__loadprim(lib, prim, nargs);
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										} catch (e:Dynamic) {
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											return switch (nargs) {
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												case 0: () -> throw e;
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												case 2: (_, _) -> throw e;
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												case 3: (_, _, _) -> throw e;
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												case 4: (_, _, _, _) -> throw e;
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												case 5: (_, _, _, _, _) -> throw e;
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												default: _ -> throw e;
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											};
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										}
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										return null;
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									}
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									@:noDebug @:native("HX_STACK_DO_RETHROW")
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									extern static function do_rethrow(inExp:Dynamic);
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									@:noDebug #if (!cppia) inline #end
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									public static function rethrow(inExp:Dynamic) {
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										do_rethrow(inExp);
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									}
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									public static function stringReference(inBytes:haxe.io.Bytes):String {
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										var result:String = "";
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										untyped __global__.__hxcpp_string_of_bytes(inBytes.b, result, 0, inBytes.length, true);
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										return result;
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									}
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									public static function pushDllSearchPath(inPath:String):Void
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										untyped __global__.__hxcpp_push_dll_path(inPath);
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									public static function getDllExtension():String
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										return untyped __global__.__hxcpp_get_dll_extension();
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									public static function getBinDirectory():String
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										return untyped __global__.__hxcpp_get_bin_dir();
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									/**
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										Returns bytes referencing the content of a string.
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										Use with extreme caution - changing constant strings will crash.
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										Changing one string can cause others to change unexpectedly.
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										Only really safe if you are using it read-only or if it comes from stringReference above
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									**/
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									public inline static function bytesReference(s:String):haxe.io.Bytes {
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										var bytes = new haxe.io.BytesData();
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										untyped bytes.__unsafeStringReference(s);
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										return haxe.io.Bytes.ofData(bytes);
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									}
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									/**
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										Print the specified value on the default output.
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									**/
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									public static function print(v:Dynamic):Void {
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										untyped __global__.__hxcpp_print(v);
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									}
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									/**
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										This function is used to make porting from neko to cpp easy.
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										It does not need to do anything because the c-code can work with any Dynamic
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									**/
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									public static function haxeToNeko(v:Dynamic):Dynamic {
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										return v;
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									}
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									/**
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										This function is used to make porting from neko to cpp easy.
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										It does not need to do anything because the c-code can work with any Dynamic
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									**/
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									public static function nekoToHaxe(v:Dynamic):Dynamic {
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										return v;
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									}
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									/**
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										Print the specified value on the default output followed by a newline character.
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									**/
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									public static function println(v:Dynamic):Void {
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										untyped __global__.__hxcpp_println(v);
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									}
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									public static function setFloatFormat(inFormat:String):Void {
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										untyped __global__.__hxcpp_set_float_format(inFormat);
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									}
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								}
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