forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			13 lines
		
	
	
		
			145 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			13 lines
		
	
	
		
			145 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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								#version 330
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								in vec3 pos;
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								out vec2 texCoord;
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								in vec2 tex;
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								void main()
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								{
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								    gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
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								    texCoord = tex;
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								}
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