forked from LeenkxTeam/LNXSDK
48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
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#include "pipeline.h"
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void kinc_g5_internal_pipeline_init(kinc_g5_pipeline_t *pipe) {
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for (int i = 0; i < 16; ++i)
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pipe->inputLayout[i] = NULL;
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pipe->vertexShader = NULL;
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pipe->fragmentShader = NULL;
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pipe->geometryShader = NULL;
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pipe->tessellationControlShader = NULL;
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pipe->tessellationEvaluationShader = NULL;
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pipe->cullMode = KINC_G5_CULL_MODE_NEVER;
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pipe->depthWrite = false;
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pipe->depthMode = KINC_G5_COMPARE_MODE_ALWAYS;
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pipe->stencilMode = KINC_G5_COMPARE_MODE_ALWAYS;
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pipe->stencilBothPass = KINC_G5_STENCIL_ACTION_KEEP;
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pipe->stencilDepthFail = KINC_G5_STENCIL_ACTION_KEEP;
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pipe->stencilFail = KINC_G5_STENCIL_ACTION_KEEP;
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pipe->stencilReferenceValue = 0;
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pipe->stencilReadMask = 0xff;
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pipe->stencilWriteMask = 0xff;
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pipe->blend_source = KINC_G5_BLEND_ONE;
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pipe->blend_destination = KINC_G5_BLEND_ZERO;
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pipe->blend_operation = KINC_G5_BLENDOP_ADD;
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pipe->alpha_blend_source = KINC_G5_BLEND_ONE;
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pipe->alpha_blend_destination = KINC_G5_BLEND_ZERO;
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pipe->alpha_blend_operation = KINC_G5_BLENDOP_ADD;
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for (int i = 0; i < 8; ++i)
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pipe->colorWriteMaskRed[i] = true;
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for (int i = 0; i < 8; ++i)
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pipe->colorWriteMaskGreen[i] = true;
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for (int i = 0; i < 8; ++i)
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pipe->colorWriteMaskBlue[i] = true;
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for (int i = 0; i < 8; ++i)
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pipe->colorWriteMaskAlpha[i] = true;
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pipe->colorAttachmentCount = 1;
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for (int i = 0; i < 8; ++i)
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pipe->colorAttachment[i] = KINC_G5_RENDER_TARGET_FORMAT_32BIT;
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pipe->depthAttachmentBits = 0;
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pipe->stencilAttachmentBits = 0;
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}
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