forked from LeenkxTeam/LNXSDK
1298 lines
38 KiB
Haxe
1298 lines
38 KiB
Haxe
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package iron.object;
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import kha.graphics4.Graphics;
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import kha.graphics4.ConstantLocation;
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import kha.graphics4.TextureAddressing;
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import kha.graphics4.TextureFilter;
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import kha.graphics4.MipMapFilter;
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import kha.arrays.Float32Array;
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import iron.math.Vec4;
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import iron.math.Quat;
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import iron.math.Mat3;
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import iron.math.Mat4;
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import iron.data.WorldData;
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import iron.data.MaterialData;
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import iron.data.ShaderData;
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import iron.data.SceneFormat;
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import iron.system.Input;
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import iron.system.Time;
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import iron.RenderPath;
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using StringTools;
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// Structure for setting shader uniforms
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class Uniforms {
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#if (kha_opengl || (kha_webgl && !lnx_shadowmap_atlas) || (!kha_webgl && lnx_shadowmap_atlas))
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public static var biasMat = new Mat4(
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0.5, 0.0, 0.0, 0.5,
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0.0, 0.5, 0.0, 0.5,
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0.0, 0.0, 0.5, 0.5,
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0.0, 0.0, 0.0, 1.0);
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#else // d3d
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public static var biasMat = new Mat4(
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0.5, 0.0, 0.0, 0.5,
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0.0, -0.5, 0.0, 0.5,
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0.0, 0.0, 0.5, 0.5,
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0.0, 0.0, 0.0, 1.0);
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#end
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public static var helpMat = Mat4.identity();
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public static var helpMat2 = Mat4.identity();
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public static var helpMat3 = Mat3.identity();
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public static var helpVec = new Vec4();
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public static var helpVec2 = new Vec4();
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public static var helpQuat = new Quat(); // Keep at identity
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public static var externalTextureLinks: Array<Object->MaterialData->String->kha.Image> = null;
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public static var externalMat4Links: Array<Object->MaterialData->String->Mat4> = null;
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public static var externalVec4Links: Array<Object->MaterialData->String->Vec4> = null;
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public static var externalVec3Links: Array<Object->MaterialData->String->Vec4> = null;
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public static var externalVec2Links: Array<Object->MaterialData->String->Vec4> = null;
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public static var externalFloatLinks: Array<Object->MaterialData->String->Null<kha.FastFloat>> = null;
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public static var externalFloatsLinks: Array<Object->MaterialData->String->Float32Array> = null;
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public static var externalIntLinks: Array<Object->MaterialData->String->Null<Int>> = null;
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public static var posUnpack: Null<kha.FastFloat> = null;
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public static var texUnpack: Null<kha.FastFloat> = null;
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#if (rp_resolution_filter == "Point")
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public static var defaultFilter = TextureFilter.PointFilter;
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#else
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public static var defaultFilter = TextureFilter.LinearFilter;
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#end
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public static function setContextConstants(g: Graphics, context: ShaderContext, bindParams: Array<String>) {
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if (context.raw.constants != null) {
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for (i in 0...context.raw.constants.length) {
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var c = context.raw.constants[i];
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setContextConstant(g, context.constants[i], c);
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}
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}
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// Texture context constants
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if (bindParams != null) { // Bind targets
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for (i in 0...Std.int(bindParams.length / 2)) {
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var pos = i * 2; // bind params = [texture, samplerID]
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var rtID = bindParams[pos];
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var samplerID = bindParams[pos + 1];
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var attachDepth = false; // Attach texture depth if '_' is prepended
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var char = rtID.charAt(0);
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if (char == "_") {
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attachDepth = true;
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rtID = rtID.substr(1);
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}
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var rt = attachDepth ? RenderPath.active.depthToRenderTarget.get(rtID) : RenderPath.active.renderTargets.get(rtID);
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bindRenderTarget(g, rt, context, samplerID, attachDepth);
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}
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}
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// Texture links
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if (context.raw.texture_units != null) {
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for (j in 0...context.raw.texture_units.length) {
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var tulink = context.raw.texture_units[j].link;
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if (tulink == null) continue;
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if (tulink.charAt(0) == "$") { // Link to embedded data
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g.setTexture(context.textureUnits[j], Scene.active.embedded.get(tulink.substr(1)));
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if (tulink.endsWith(".raw")) { // Raw 3D texture
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g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Repeat, TextureAddressing.Repeat, TextureAddressing.Repeat, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.NoMipFilter);
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}
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else { // 2D texture
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Repeat, TextureAddressing.Repeat, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.NoMipFilter);
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}
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}
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else {
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switch (tulink) {
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case "_envmapRadiance": {
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var w = Scene.active.world;
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if (w != null) {
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g.setTexture(context.textureUnits[j], w.probe.radiance);
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Repeat, TextureAddressing.Repeat, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.LinearMipFilter);
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}
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}
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case "_envmap": {
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var w = Scene.active.world;
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if (w != null) {
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g.setTexture(context.textureUnits[j], w.envmap);
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Repeat, TextureAddressing.Repeat, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.NoMipFilter);
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}
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}
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#if lnx_clusters
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case "_clustersData": {
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g.setTexture(context.textureUnits[j], LightObject.clustersData);
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.PointFilter, TextureFilter.PointFilter, MipMapFilter.NoMipFilter);
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}
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#end
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}
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}
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}
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}
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}
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public static function setObjectConstants(g: Graphics, context: ShaderContext, object: Object) {
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if (context.raw.constants != null) {
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for (i in 0...context.raw.constants.length) {
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var c = context.raw.constants[i];
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setObjectConstant(g, object, context.constants[i], c);
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}
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}
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// Texture object constants
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// External
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if (externalTextureLinks != null) {
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if (context.raw.texture_units != null) {
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for (j in 0...context.raw.texture_units.length) {
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var tu = context.raw.texture_units[j];
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if (tu.link == null) continue;
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var tuAddrU = getTextureAddressing(tu.addressing_u);
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var tuAddrV = getTextureAddressing(tu.addressing_v);
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var tuFilterMin = getTextureFilter(tu.filter_min);
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var tuFilterMag = getTextureFilter(tu.filter_mag);
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var tuMipMapFilter = getMipMapFilter(tu.mipmap_filter);
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for (f in externalTextureLinks) {
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var image = f(object, currentMat(object), tu.link);
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if (image != null) {
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tu.link.endsWith("_depth") ?
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g.setTextureDepth(context.textureUnits[j], image) :
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g.setTexture(context.textureUnits[j], image);
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g.setTextureParameters(context.textureUnits[j], tuAddrU, tuAddrV, tuFilterMin, tuFilterMag, tuMipMapFilter);
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break;
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}
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}
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}
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}
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}
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}
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static function bindRenderTarget(g: Graphics, rt: RenderTarget, context: ShaderContext, samplerID: String, attachDepth: Bool) {
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if (rt != null) {
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var tus = context.raw.texture_units;
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for (j in 0...tus.length) { // Set texture
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if (samplerID == tus[j].name) {
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var isImage = tus[j].is_image != null && tus[j].is_image;
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var paramsSet = false;
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if (rt.raw.depth > 1) { // sampler3D
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g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.AnisotropicFilter, MipMapFilter.NoMipFilter);
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paramsSet = true;
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}
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if (isImage) {
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// Multiple voxel volumes, always set params
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g.setImageTexture(context.textureUnits[j], rt.image); // image2D/3D
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if (rt.raw.name.startsWith("voxels_")) {
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.NoMipFilter);
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}
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else if (rt.raw.name.startsWith("voxels"))
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{
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g.setTexture3DParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.NoMipFilter);
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}
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else
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{
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.LinearMipFilter);
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}
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paramsSet = true;
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}
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else if (rt.isCubeMap) {
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if (attachDepth) g.setCubeMapDepth(context.textureUnits[j], rt.cubeMap); // samplerCube
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else g.setCubeMap(context.textureUnits[j], rt.cubeMap); // samplerCube
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}
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else {
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if (attachDepth) g.setTextureDepth(context.textureUnits[j], rt.image); // sampler2D
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else g.setTexture(context.textureUnits[j], rt.image); // sampler2D
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}
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if (!paramsSet && rt.raw.mipmaps != null && rt.raw.mipmaps == true && !isImage) {
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.LinearMipFilter);
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paramsSet = true;
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}
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if (!paramsSet) {
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if (rt.raw.name.startsWith("bloom")) {
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// Use bilinear filter for bloom mips to get correct blur
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.LinearMipFilter);
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}
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if (samplerID.startsWith("shadowMap")) {
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if (rt.isCubeMap) {
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#if (!lnx_legacy)
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g.setCubeMapCompareMode(context.textureUnits[j], true);
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#end
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}
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else {
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.LinearFilter, TextureFilter.LinearFilter, MipMapFilter.NoMipFilter);
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#if (!lnx_legacy)
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g.setTextureCompareMode(context.textureUnits[j], true);
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#end
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}
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paramsSet = true;
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}
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else if (attachDepth) {
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g.setTextureParameters(context.textureUnits[j], TextureAddressing.Clamp, TextureAddressing.Clamp, TextureFilter.PointFilter, TextureFilter.PointFilter, MipMapFilter.NoMipFilter);
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paramsSet = true;
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}
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}
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if (!paramsSet) {
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// No filtering when sampling render targets
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var oc = context.overrideContext;
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var allowParams = oc == null || oc.shared_sampler == null || oc.shared_sampler == samplerID;
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if (allowParams) {
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var addressing = (oc != null && oc.addressing == "repeat") ? TextureAddressing.Repeat : TextureAddressing.Clamp;
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var filter = (oc != null && oc.filter == "point") ? TextureFilter.PointFilter : defaultFilter;
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g.setTextureParameters(context.textureUnits[j], addressing, addressing, filter, filter, MipMapFilter.NoMipFilter);
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}
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paramsSet = true;
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}
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}
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}
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}
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}
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static function setContextConstant(g: Graphics, location: ConstantLocation, c: TShaderConstant): Bool {
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if (c.link == null) return true;
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var camera = Scene.active.camera;
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var light = RenderPath.active.light;
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if (c.type == "mat4") {
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var m: Mat4 = null;
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switch (c.link) {
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case "_viewMatrix": {
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#if lnx_centerworld
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m = vmat(camera.V);
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#else
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m = camera.V;
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#end
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}
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case "_transposeViewMatrix": {
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helpMat.setFrom(camera.V);
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helpMat.transpose3x3();
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m = helpMat;
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}
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case "_projectionMatrix": {
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m = camera.P;
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}
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case "_inverseProjectionMatrix": {
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helpMat.getInverse(camera.P);
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m = helpMat;
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}
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case "_inverseViewProjectionMatrix": {
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#if lnx_centerworld
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helpMat.setFrom(vmat(camera.V));
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#else
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helpMat.setFrom(camera.V);
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#end
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helpMat.multmat(camera.P);
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helpMat.getInverse(helpMat);
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m = helpMat;
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}
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case "_viewProjectionMatrix": {
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#if lnx_centerworld
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m = vmat(camera.V);
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m.multmat(camera.P);
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#else
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m = camera.VP;
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#end
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}
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case "_prevViewProjectionMatrix": {
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helpMat.setFrom(camera.prevV);
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helpMat.multmat(camera.P);
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m = helpMat;
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}
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case "_lightViewProjectionMatrix": {
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if (light != null) {
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m = light.VP;
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}
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}
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case "_biasLightViewProjectionMatrix": {
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if (light != null) {
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helpMat.setFrom(light.VP);
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helpMat.multmat(biasMat);
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m = helpMat;
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}
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}
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case "_skydomeMatrix": {
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var tr = camera.transform;
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helpVec.set(tr.worldx(), tr.worldy(), tr.worldz() - 3.5); // Sky
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var bounds = camera.data.raw.far_plane * 0.95;
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helpVec2.set(bounds, bounds, bounds);
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helpMat.compose(helpVec, helpQuat, helpVec2);
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helpMat.multmat(camera.V);
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helpMat.multmat(camera.P);
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m = helpMat;
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}
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default: // Unknown uniform
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return false;
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}
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g.setMatrix(location, m != null ? m.self : kha.math.FastMatrix4.identity());
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return true;
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}
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else if (c.type == "vec4") {
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var v: Vec4 = null;
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helpVec.set(0, 0, 0, 0);
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switch (c.link) {
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#if lnx_debug
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case "_input": {
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helpVec.set(Input.getMouse().x / iron.App.w(), Input.getMouse().y / iron.App.h(), Input.getMouse().down() ? 1.0 : 0.0, 0.0);
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v = helpVec;
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}
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#end
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default:
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return false;
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}
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if (v != null) {
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g.setFloat4(location, v.x, v.y, v.z, v.w);
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}
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else {
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g.setFloat4(location, 0, 0, 0, 0);
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}
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return true;
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}
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else if (c.type == "vec3") {
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var v: Vec4 = null;
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helpVec.set(0, 0, 0);
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switch (c.link) {
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case "_lightPosition": {
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if (light != null) {
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#if lnx_centerworld
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var t = camera.transform;
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helpVec.set(light.transform.worldx() - t.worldx(), light.transform.worldy() - t.worldy(), light.transform.worldz() - t.worldz());
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#else
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helpVec.set(light.transform.worldx(), light.transform.worldy(), light.transform.worldz());
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#end
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v = helpVec;
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}
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}
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case "_lightDirection": {
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if (light != null) {
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helpVec = light.look().normalize();
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v = helpVec;
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}
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}
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case "_sunDirection": {
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var sun = RenderPath.active.sun;
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if (sun != null) {
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helpVec = sun.look().normalize();
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v = helpVec;
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}
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}
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case "_sunColor": {
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var sun = RenderPath.active.sun;
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if (sun != null) {
|
||
|
var str = sun.visible ? sun.data.raw.strength : 0.0;
|
||
|
helpVec.set(sun.data.raw.color[0] * str, sun.data.raw.color[1] * str, sun.data.raw.color[2] * str);
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
case "_pointPosition": {
|
||
|
var point = RenderPath.active.point;
|
||
|
if (point != null) {
|
||
|
#if lnx_centerworld
|
||
|
var t = camera.transform;
|
||
|
helpVec.set(point.transform.worldx() - t.worldx(), point.transform.worldy() - t.worldy(), point.transform.worldz() - t.worldz());
|
||
|
#else
|
||
|
helpVec.set(point.transform.worldx(), point.transform.worldy(), point.transform.worldz());
|
||
|
#end
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
#if lnx_spot
|
||
|
case "_spotDirection": {
|
||
|
var point = RenderPath.active.point;
|
||
|
if (point != null) {
|
||
|
helpVec = point.look().normalize();
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
case "_spotRight": {
|
||
|
var point = RenderPath.active.point;
|
||
|
if (point != null) {
|
||
|
helpVec = point.right().normalize();
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
#end
|
||
|
case "_pointColor": {
|
||
|
var point = RenderPath.active.point;
|
||
|
if (point != null) {
|
||
|
var str = point.visible ? point.data.raw.strength : 0.0;
|
||
|
helpVec.set(point.data.raw.color[0] * str, point.data.raw.color[1] * str, point.data.raw.color[2] * str);
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
#if lnx_ltc
|
||
|
case "_lightArea0": {
|
||
|
if (light != null && light.data.raw.size != null) {
|
||
|
var f2: kha.FastFloat = 0.5;
|
||
|
var sx: kha.FastFloat = light.data.raw.size * f2;
|
||
|
var sy: kha.FastFloat = light.data.raw.size_y * f2;
|
||
|
helpVec.set(-sx, sy, 0.0);
|
||
|
helpVec.applymat(light.transform.world);
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
case "_lightArea1": {
|
||
|
if (light != null && light.data.raw.size != null) {
|
||
|
var f2: kha.FastFloat = 0.5;
|
||
|
var sx: kha.FastFloat = light.data.raw.size * f2;
|
||
|
var sy: kha.FastFloat = light.data.raw.size_y * f2;
|
||
|
helpVec.set(sx, sy, 0.0);
|
||
|
helpVec.applymat(light.transform.world);
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
case "_lightArea2": {
|
||
|
if (light != null && light.data.raw.size != null) {
|
||
|
var f2: kha.FastFloat = 0.5;
|
||
|
var sx: kha.FastFloat = light.data.raw.size * f2;
|
||
|
var sy: kha.FastFloat = light.data.raw.size_y * f2;
|
||
|
helpVec.set(sx, -sy, 0.0);
|
||
|
helpVec.applymat(light.transform.world);
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
case "_lightArea3": {
|
||
|
if (light != null && light.data.raw.size != null) {
|
||
|
var f2: kha.FastFloat = 0.5;
|
||
|
var sx: kha.FastFloat = light.data.raw.size * f2;
|
||
|
var sy: kha.FastFloat = light.data.raw.size_y * f2;
|
||
|
helpVec.set(-sx, -sy, 0.0);
|
||
|
helpVec.applymat(light.transform.world);
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
#end
|
||
|
case "_cameraPosition": {
|
||
|
// #if lnx_centerworld
|
||
|
// helpVec.set(0, 0, 0);
|
||
|
// #else
|
||
|
helpVec.set(camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
|
||
|
// #end
|
||
|
v = helpVec;
|
||
|
}
|
||
|
case "_cameraLook": {
|
||
|
helpVec = camera.lookWorld().normalize();
|
||
|
v = helpVec;
|
||
|
}
|
||
|
case "_cameraUp": {
|
||
|
helpVec = camera.upWorld().normalize();
|
||
|
v = helpVec;
|
||
|
}
|
||
|
case "_cameraRight": {
|
||
|
helpVec = camera.rightWorld().normalize();
|
||
|
v = helpVec;
|
||
|
}
|
||
|
case "_backgroundCol": {
|
||
|
if (camera.data.raw.clear_color != null) helpVec.set(camera.data.raw.clear_color[0], camera.data.raw.clear_color[1], camera.data.raw.clear_color[2]);
|
||
|
v = helpVec;
|
||
|
}
|
||
|
case "_hosekSunDirection": {
|
||
|
var w = Scene.active.world;
|
||
|
if (w != null) {
|
||
|
// Clamp Z for night cycle
|
||
|
helpVec.set(w.raw.sun_direction[0],
|
||
|
w.raw.sun_direction[1],
|
||
|
w.raw.sun_direction[2] > 0 ? w.raw.sun_direction[2] : 0);
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
#if rp_probes
|
||
|
case "_probeNormal": {
|
||
|
v = Scene.active.probes[RenderPath.active.currentProbeIndex].transform.up().normalize();
|
||
|
}
|
||
|
case "_probePosition": {
|
||
|
v = Scene.active.probes[RenderPath.active.currentProbeIndex].transform.world.getLoc();
|
||
|
}
|
||
|
#end
|
||
|
default:
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (v != null) {
|
||
|
g.setFloat3(location, v.x, v.y, v.z);
|
||
|
}
|
||
|
else {
|
||
|
g.setFloat3(location, 0.0, 0.0, 0.0);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
else if (c.type == "vec2") {
|
||
|
var v: Vec4 = null;
|
||
|
helpVec.set(0, 0, 0);
|
||
|
switch (c.link) {
|
||
|
case "_vec2x": {
|
||
|
v = helpVec;
|
||
|
v.x = 1.0;
|
||
|
v.y = 0.0;
|
||
|
}
|
||
|
case "_vec2xInv": {
|
||
|
v = helpVec;
|
||
|
v.x = 1.0 / RenderPath.active.currentW;
|
||
|
v.y = 0.0;
|
||
|
}
|
||
|
case "_vec2x2": {
|
||
|
v = helpVec;
|
||
|
v.x = 2.0;
|
||
|
v.y = 0.0;
|
||
|
}
|
||
|
case "_vec2x2Inv": {
|
||
|
v = helpVec;
|
||
|
v.x = 2.0 / RenderPath.active.currentW;
|
||
|
v.y = 0.0;
|
||
|
}
|
||
|
case "_vec2y": {
|
||
|
v = helpVec;
|
||
|
v.x = 0.0;
|
||
|
v.y = 1.0;
|
||
|
}
|
||
|
case "_vec2yInv": {
|
||
|
v = helpVec;
|
||
|
v.x = 0.0;
|
||
|
v.y = 1.0 / RenderPath.active.currentH;
|
||
|
}
|
||
|
case "_vec2y2": {
|
||
|
v = helpVec;
|
||
|
v.x = 0.0;
|
||
|
v.y = 2.0;
|
||
|
}
|
||
|
case "_vec2y2Inv": {
|
||
|
v = helpVec;
|
||
|
v.x = 0.0;
|
||
|
v.y = 2.0 / RenderPath.active.currentH;
|
||
|
}
|
||
|
case "_vec2y3": {
|
||
|
v = helpVec;
|
||
|
v.x = 0.0;
|
||
|
v.y = 3.0;
|
||
|
}
|
||
|
case "_vec2y3Inv": {
|
||
|
v = helpVec;
|
||
|
v.x = 0.0;
|
||
|
v.y = 3.0 / RenderPath.active.currentH;
|
||
|
}
|
||
|
case "_windowSize": {
|
||
|
v = helpVec;
|
||
|
v.x = App.w();
|
||
|
v.y = App.h();
|
||
|
}
|
||
|
case "_screenSize": {
|
||
|
v = helpVec;
|
||
|
v.x = RenderPath.active.currentW;
|
||
|
v.y = RenderPath.active.currentH;
|
||
|
}
|
||
|
case "_screenSizeInv": {
|
||
|
v = helpVec;
|
||
|
v.x = 1.0 / RenderPath.active.currentW;
|
||
|
v.y = 1.0 / RenderPath.active.currentH;
|
||
|
}
|
||
|
case "_aspectRatio": {
|
||
|
v = helpVec;
|
||
|
v.x = RenderPath.active.currentH / RenderPath.active.currentW;
|
||
|
v.y = RenderPath.active.currentW / RenderPath.active.currentH;
|
||
|
v.x = v.x > 1.0 ? 1.0 : v.x;
|
||
|
v.y = v.y > 1.0 ? 1.0 : v.y;
|
||
|
}
|
||
|
case "_cameraPlane": {
|
||
|
v = helpVec;
|
||
|
v.x = camera.data.raw.near_plane;
|
||
|
v.y = camera.data.raw.far_plane;
|
||
|
}
|
||
|
case "_cameraPlaneProj": {
|
||
|
var near = camera.data.raw.near_plane;
|
||
|
var far = camera.data.raw.far_plane;
|
||
|
v = helpVec;
|
||
|
v.x = far / (far - near);
|
||
|
v.y = (-far * near) / (far - near);
|
||
|
}
|
||
|
case "_lightPlane": {
|
||
|
if (light != null) {
|
||
|
v = helpVec;
|
||
|
v.x = light.data.raw.near_plane;
|
||
|
v.y = light.data.raw.far_plane;
|
||
|
}
|
||
|
}
|
||
|
case "_lightPlaneProj": { // shadowCube
|
||
|
if (light != null) {
|
||
|
var near: kha.FastFloat = light.data.raw.near_plane;
|
||
|
var far: kha.FastFloat = light.data.raw.far_plane;
|
||
|
var a: kha.FastFloat = far + near;
|
||
|
var b: kha.FastFloat = far - near;
|
||
|
var f2: kha.FastFloat = 2.0;
|
||
|
var c = f2 * far * near;
|
||
|
v = helpVec;
|
||
|
v.x = a / b;
|
||
|
v.y = c / b;
|
||
|
}
|
||
|
}
|
||
|
case "_shadowMapSize": {
|
||
|
if (light != null && light.data.raw.cast_shadow) {
|
||
|
v = helpVec;
|
||
|
v.x = v.y = light.data.raw.shadowmap_size;
|
||
|
}
|
||
|
}
|
||
|
default:
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (v != null) {
|
||
|
g.setFloat2(location, v.x, v.y);
|
||
|
}
|
||
|
else {
|
||
|
g.setFloat2(location, 0.0, 0.0);
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
else if (c.type == "float") {
|
||
|
var f: Null<kha.FastFloat> = null;
|
||
|
switch (c.link) {
|
||
|
case "_time": {
|
||
|
f = Time.time();
|
||
|
}
|
||
|
case "_sunShadowsBias": {
|
||
|
var sun = RenderPath.active.sun;
|
||
|
f = sun == null ? 0.0 : sun.data.raw.shadows_bias;
|
||
|
}
|
||
|
case "_pointShadowsBias": {
|
||
|
var point = RenderPath.active.point;
|
||
|
f = point == null ? 0.0 : point.data.raw.shadows_bias;
|
||
|
}
|
||
|
case "_envmapStrength": {
|
||
|
f = Scene.active.world == null ? 0.0 : Scene.active.world.probe.raw.strength;
|
||
|
}
|
||
|
case "_aspectRatioF": {
|
||
|
f = RenderPath.active.currentW / RenderPath.active.currentH;
|
||
|
}
|
||
|
case "_aspectRatioWindowF": {
|
||
|
f = iron.App.w() / iron.App.h();
|
||
|
}
|
||
|
case "_frameScale": {
|
||
|
f = RenderPath.active.frameTime / Time.delta;
|
||
|
}
|
||
|
case "_fieldOfView": {
|
||
|
f = camera.data.raw.fov;
|
||
|
}
|
||
|
default:
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
g.setFloat(location, f != null ? f : 0);
|
||
|
return true;
|
||
|
}
|
||
|
else if (c.type == "floats") {
|
||
|
var fa: Float32Array = null;
|
||
|
switch (c.link) {
|
||
|
case "_envmapIrradiance": {
|
||
|
fa = Scene.active.world == null ? WorldData.getEmptyIrradiance() : Scene.active.world.probe.irradiance;
|
||
|
}
|
||
|
#if lnx_clusters
|
||
|
case "_lightsArray": {
|
||
|
fa = LightObject.lightsArray;
|
||
|
}
|
||
|
#if lnx_spot
|
||
|
case "_lightsArraySpot": {
|
||
|
fa = LightObject.lightsArraySpot;
|
||
|
}
|
||
|
#end
|
||
|
#if lnx_shadowmap_atlas
|
||
|
case "_pointLightsAtlasArray": {
|
||
|
fa = LightObject.pointLightsData;
|
||
|
}
|
||
|
#end
|
||
|
#end // lnx_clusters
|
||
|
#if lnx_csm
|
||
|
case "_cascadeData": {
|
||
|
for (l in Scene.active.lights) {
|
||
|
if (l.data.raw.type == "sun") {
|
||
|
fa = l.getCascadeData();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#end
|
||
|
}
|
||
|
|
||
|
if (fa != null) {
|
||
|
g.setFloats(location, fa);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else if (c.type == "int") {
|
||
|
var i: Null<Int> = null;
|
||
|
switch (c.link) {
|
||
|
case "_envmapNumMipmaps": {
|
||
|
var w = Scene.active.world;
|
||
|
i = w != null ? w.probe.raw.radiance_mipmaps + 1 - 2 : 1; // Include basecolor and exclude 2 scaled mips
|
||
|
}
|
||
|
default:
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
g.setInt(location, i != null ? i : 0);
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
static function setObjectConstant(g: Graphics, object: Object, location: ConstantLocation, c: TShaderConstant) {
|
||
|
if (c.link == null) return;
|
||
|
|
||
|
var camera = Scene.active.camera;
|
||
|
var light = RenderPath.active.light;
|
||
|
|
||
|
if (c.type == "mat4") {
|
||
|
var m: Mat4 = null;
|
||
|
switch (c.link) {
|
||
|
case "_worldMatrix": {
|
||
|
#if lnx_centerworld
|
||
|
m = wmat(object.transform.worldUnpack, camera);
|
||
|
#else
|
||
|
m = object.transform.worldUnpack;
|
||
|
#end
|
||
|
}
|
||
|
case "_inverseWorldMatrix": {
|
||
|
#if lnx_centerworld
|
||
|
helpMat.getInverse(wmat(object.transform.worldUnpack, camera));
|
||
|
#else
|
||
|
helpMat.getInverse(object.transform.worldUnpack);
|
||
|
#end
|
||
|
m = helpMat;
|
||
|
}
|
||
|
case "_worldViewProjectionMatrix": {
|
||
|
helpMat.setFrom(object.transform.worldUnpack);
|
||
|
helpMat.multmat(camera.V);
|
||
|
helpMat.multmat(camera.P);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
case "_worldViewProjectionMatrixSphere": { // Billboard
|
||
|
var t = object.transform;
|
||
|
helpMat.setFrom(t.worldUnpack);
|
||
|
helpMat.multmat(camera.V);
|
||
|
var scl = new Vec4(t.scale.x, t.scale.y, t.scale.z);
|
||
|
scl.mult(t.scaleWorld);
|
||
|
helpMat._00 = scl.x; helpMat._10 = 0.0; helpMat._20 = 0.0;
|
||
|
helpMat._01 = 0.0; helpMat._11 = scl.y; helpMat._21 = 0.0;
|
||
|
helpMat._02 = 0.0; helpMat._12 = 0.0; helpMat._22 = scl.z;
|
||
|
helpMat.multmat(camera.P);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
case "_worldViewProjectionMatrixCylinder": { // Billboard - x rot 90deg
|
||
|
var t = object.transform;
|
||
|
helpMat.setFrom(t.worldUnpack);
|
||
|
helpMat.multmat(camera.V);
|
||
|
var scl = new Vec4(t.scale.x, t.scale.y, t.scale.z);
|
||
|
scl.mult(t.scaleWorld);
|
||
|
helpMat._00 = scl.x; helpMat._20 = 0.0;
|
||
|
helpMat._01 = 0.0; helpMat._21 = 0.0;
|
||
|
helpMat._02 = 0.0; helpMat._22 = scl.y;
|
||
|
helpMat.multmat(camera.P);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
case "_worldViewMatrix": {
|
||
|
helpMat.setFrom(object.transform.worldUnpack);
|
||
|
helpMat.multmat(camera.V);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
#if lnx_veloc
|
||
|
case "_prevWorldViewProjectionMatrix": {
|
||
|
helpMat.setFrom(cast(object, MeshObject).prevMatrix);
|
||
|
helpMat.multmat(camera.prevV);
|
||
|
// helpMat.multmat(camera.prevP);
|
||
|
helpMat.multmat(camera.P);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
case "_prevWorldMatrix": {
|
||
|
m = cast(object, MeshObject).prevMatrix;
|
||
|
}
|
||
|
#end
|
||
|
case "_sunWorldMatrix": {
|
||
|
var sun = RenderPath.active.sun;
|
||
|
if (sun != null) {
|
||
|
helpMat.setFrom(sun.transform.worldUnpack);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
}
|
||
|
case "_lightWorldViewProjectionMatrix": {
|
||
|
if (light != null) {
|
||
|
// object is null for DrawQuad
|
||
|
object == null ? helpMat.setIdentity() : helpMat.setFrom(object.transform.worldUnpack);
|
||
|
helpMat.multmat(light.VP);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
}
|
||
|
case "_lightWorldViewProjectionMatrixSphere": {
|
||
|
if (light != null) {
|
||
|
helpMat.setFrom(object.transform.worldUnpack);
|
||
|
|
||
|
// Align to camera..
|
||
|
helpMat.multmat(camera.V);
|
||
|
helpMat._00 = 1.0; helpMat._10 = 0.0; helpMat._20 = 0.0;
|
||
|
helpMat._01 = 0.0; helpMat._11 = 1.0; helpMat._21 = 0.0;
|
||
|
helpMat._02 = 0.0; helpMat._12 = 0.0; helpMat._22 = 1.0;
|
||
|
helpMat2.getInverse(camera.V);
|
||
|
helpMat.multmat(helpMat2);
|
||
|
|
||
|
helpMat.multmat(light.VP);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
}
|
||
|
case "_lightWorldViewProjectionMatrixCylinder": {
|
||
|
if (light != null) {
|
||
|
helpMat.setFrom(object.transform.worldUnpack);
|
||
|
|
||
|
// Align to camera..
|
||
|
helpMat.multmat(camera.V);
|
||
|
helpMat._00 = 1.0; helpMat._20 = 0.0;
|
||
|
helpMat._01 = 0.0; helpMat._21 = 0.0;
|
||
|
helpMat._02 = 0.0; helpMat._22 = 1.0;
|
||
|
helpMat2.getInverse(camera.V);
|
||
|
helpMat.multmat(helpMat2);
|
||
|
|
||
|
helpMat.multmat(light.VP);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
}
|
||
|
case "_biasLightWorldViewProjectionMatrix": {
|
||
|
if (light != null) {
|
||
|
// object is null for DrawQuad
|
||
|
object == null ? helpMat.setIdentity() : helpMat.setFrom(object.transform.worldUnpack);
|
||
|
helpMat.multmat(light.VP);
|
||
|
helpMat.multmat(biasMat);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
}
|
||
|
case "_biasLightWorldViewProjectionMatrixSun": {
|
||
|
for (l in iron.Scene.active.lights) {
|
||
|
if (l.data.raw.type == "sun") {
|
||
|
// object is null for DrawQuad
|
||
|
object == null ? helpMat.setIdentity() : helpMat.setFrom(object.transform.worldUnpack);
|
||
|
helpMat.multmat(l.VP);
|
||
|
helpMat.multmat(biasMat);
|
||
|
#if lnx_shadowmap_atlas
|
||
|
// tile matrix
|
||
|
helpMat2.setIdentity();
|
||
|
// scale [0-1] coords to [0-tilescale]
|
||
|
helpMat2._00 = l.tileScale[0];
|
||
|
helpMat2._11 = l.tileScale[0];
|
||
|
// offset coordinate start from [0, 0] to [tile-start-x, tile-start-y]
|
||
|
helpMat2._30 = l.tileOffsetX[0];
|
||
|
helpMat2._31 = l.tileOffsetY[0];
|
||
|
helpMat.multmat(helpMat2);
|
||
|
#if (!kha_opengl)
|
||
|
helpMat2.setIdentity();
|
||
|
helpMat2._11 = -1.0;
|
||
|
helpMat2._31 = 1.0;
|
||
|
helpMat.multmat(helpMat2);
|
||
|
#end
|
||
|
#end
|
||
|
m = helpMat;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#if rp_probes
|
||
|
case "_probeViewProjectionMatrix": {
|
||
|
helpMat.setFrom(Scene.active.probes[RenderPath.active.currentProbeIndex].camera.V);
|
||
|
helpMat.multmat(Scene.active.probes[RenderPath.active.currentProbeIndex].camera.P);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
#end
|
||
|
#if lnx_particles
|
||
|
case "_particleData": {
|
||
|
var mo = cast(object, MeshObject);
|
||
|
if (mo.particleOwner != null && mo.particleOwner.particleSystems != null) {
|
||
|
m = mo.particleOwner.particleSystems[mo.particleIndex].getData();
|
||
|
}
|
||
|
}
|
||
|
#end
|
||
|
}
|
||
|
|
||
|
if (m == null) {
|
||
|
#if lnx_spot
|
||
|
if (c.link.startsWith("_biasLightWorldViewProjectionMatrixSpot")) {
|
||
|
var light = getSpot(c.link.charCodeAt(c.link.length - 1) - "0".code);
|
||
|
if (light != null) {
|
||
|
object == null ? helpMat.setIdentity() : helpMat.setFrom(object.transform.worldUnpack);
|
||
|
helpMat.multmat(light.VP);
|
||
|
helpMat.multmat(biasMat);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
}
|
||
|
if (c.link.startsWith("_biasLightViewProjectionMatrixSpot")) {
|
||
|
var light = getSpot(c.link.charCodeAt(c.link.length - 1) - "0".code);
|
||
|
if (light != null) {
|
||
|
helpMat.setFrom(light.VP);
|
||
|
helpMat.multmat(biasMat);
|
||
|
m = helpMat;
|
||
|
}
|
||
|
}
|
||
|
#end
|
||
|
}
|
||
|
|
||
|
if (m == null && externalMat4Links != null) {
|
||
|
for (fn in externalMat4Links) {
|
||
|
m = fn(object, currentMat(object), c.link);
|
||
|
if (m != null) break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m == null) return;
|
||
|
g.setMatrix(location, m.self);
|
||
|
}
|
||
|
else if (c.type == "mat3") {
|
||
|
var m: Mat3 = null;
|
||
|
switch (c.link) {
|
||
|
case "_normalMatrix": {
|
||
|
helpMat.getInverse(object.transform.world);
|
||
|
helpMat.transpose3x3();
|
||
|
helpMat3.setFrom4(helpMat);
|
||
|
m = helpMat3;
|
||
|
}
|
||
|
case "_normalMatrixSphere": {
|
||
|
helpMat.setFrom(object.transform.world);
|
||
|
// Align to camera..
|
||
|
helpMat.multmat(camera.V);
|
||
|
helpMat._00 = 1.0; helpMat._10 = 0.0; helpMat._20 = 0.0;
|
||
|
helpMat._01 = 0.0; helpMat._11 = 1.0; helpMat._21 = 0.0;
|
||
|
helpMat._02 = 0.0; helpMat._12 = 0.0; helpMat._22 = 1.0;
|
||
|
helpMat2.getInverse(camera.V);
|
||
|
helpMat.multmat(helpMat2);
|
||
|
helpMat2.getInverse(helpMat);
|
||
|
helpMat2.transpose3x3();
|
||
|
helpMat3.setFrom4(helpMat2);
|
||
|
m = helpMat3;
|
||
|
}
|
||
|
case "_normalMatrixCylinder": {
|
||
|
helpMat.setFrom(object.transform.world);
|
||
|
// Align to camera..
|
||
|
helpMat.multmat(camera.V);
|
||
|
helpMat._00 = 1.0; helpMat._20 = 0.0;
|
||
|
helpMat._01 = 0.0; helpMat._21 = 0.0;
|
||
|
helpMat._02 = 0.0; helpMat._22 = 1.0;
|
||
|
helpMat2.getInverse(camera.V);
|
||
|
helpMat.multmat(helpMat2);
|
||
|
helpMat2.getInverse(helpMat);
|
||
|
helpMat2.transpose3x3();
|
||
|
helpMat3.setFrom4(helpMat2);
|
||
|
m = helpMat3;
|
||
|
}
|
||
|
case "_viewMatrix3": {
|
||
|
#if lnx_centerworld
|
||
|
helpMat3.setFrom4(vmat(camera.V));
|
||
|
#else
|
||
|
helpMat3.setFrom4(camera.V);
|
||
|
#end
|
||
|
m = helpMat3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m == null) return;
|
||
|
g.setMatrix3(location, m.self);
|
||
|
}
|
||
|
else if (c.type == "vec4") {
|
||
|
var v: Vec4 = null;
|
||
|
helpVec.set(0, 0, 0);
|
||
|
|
||
|
switch (c.link) {
|
||
|
#if lnx_spot
|
||
|
case "_spotData": {
|
||
|
// spot size (cutoff), spot blend (exponent)
|
||
|
var point = RenderPath.active.point;
|
||
|
if (point != null) {
|
||
|
v = helpVec;
|
||
|
v.x = point.data.raw.spot_size;
|
||
|
v.y = point.data.raw.spot_blend;
|
||
|
var scale = point.transform.scale;
|
||
|
v.z = scale.z == 0.0 ? 0.0 : scale.x / scale.z;
|
||
|
v.w = scale.z == 0.0 ? 0.0 : scale.y / scale.z;
|
||
|
}
|
||
|
}
|
||
|
#end
|
||
|
}
|
||
|
|
||
|
if (v == null && externalVec4Links != null) {
|
||
|
for (fn in externalVec4Links) {
|
||
|
v = fn(object, currentMat(object), c.link);
|
||
|
if (v != null) break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (v == null) return;
|
||
|
g.setFloat4(location, v.x, v.y, v.z, v.w);
|
||
|
}
|
||
|
else if (c.type == "vec3") {
|
||
|
var v: Vec4 = null;
|
||
|
helpVec.set(0, 0, 0);
|
||
|
switch (c.link) {
|
||
|
case "_dim": { // Model space
|
||
|
var d = object.transform.dim;
|
||
|
var s = object.transform.scale;
|
||
|
helpVec.set((d.x / s.x), (d.y / s.y), (d.z / s.z));
|
||
|
v = helpVec;
|
||
|
}
|
||
|
case "_halfDim": { // Model space
|
||
|
var d = object.transform.dim;
|
||
|
var s = object.transform.scale;
|
||
|
helpVec.set((d.x / s.x) / 2, (d.y / s.y) / 2, (d.z / s.z) / 2);
|
||
|
v = helpVec;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (v == null && externalVec3Links != null) {
|
||
|
for (f in externalVec3Links) {
|
||
|
v = f(object, currentMat(object), c.link);
|
||
|
if (v != null) break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (v == null) return;
|
||
|
g.setFloat3(location, v.x, v.y, v.z);
|
||
|
}
|
||
|
else if (c.type == "vec2") {
|
||
|
var vx: Null<kha.FastFloat> = null;
|
||
|
var vy: Null<kha.FastFloat> = null;
|
||
|
switch (c.link) {
|
||
|
case "_tilesheetOffset": {
|
||
|
var ts = cast(object, MeshObject).activeTilesheet;
|
||
|
vx = ts.tileX;
|
||
|
vy = ts.tileY;
|
||
|
}
|
||
|
case "_tilesheetTiles": {
|
||
|
var ts = cast(object, MeshObject).activeTilesheet;
|
||
|
vx = ts.raw.tilesx;
|
||
|
vy = ts.raw.tilesy;
|
||
|
}
|
||
|
#if lnx_morph_target
|
||
|
case "_morphScaleOffset": {
|
||
|
var mt = cast(object, MeshObject).morphTarget;
|
||
|
vx = mt.scaling;
|
||
|
vy = mt.offset;
|
||
|
}
|
||
|
case "_morphDataDim": {
|
||
|
var mt = cast(object, MeshObject).morphTarget;
|
||
|
vx = mt.numMorphTargets;
|
||
|
vy = mt.morphBlockSize / mt.morphImageSize;
|
||
|
}
|
||
|
#end
|
||
|
}
|
||
|
|
||
|
if (vx == null && externalVec2Links != null) {
|
||
|
for (fn in externalVec2Links) {
|
||
|
var v = fn(object, currentMat(object), c.link);
|
||
|
if (v != null) {
|
||
|
vx = v.x;
|
||
|
vy = v.y;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (vx == null) return;
|
||
|
g.setFloat2(location, vx, vy);
|
||
|
}
|
||
|
else if (c.type == "float") {
|
||
|
var f: Null<kha.FastFloat> = null;
|
||
|
switch (c.link) {
|
||
|
case "_objectInfoIndex": {
|
||
|
f = object.uid;
|
||
|
}
|
||
|
case "_objectInfoMaterialIndex": {
|
||
|
f = currentMat(object).uid;
|
||
|
}
|
||
|
case "_objectInfoRandom": {
|
||
|
f = object.urandom;
|
||
|
}
|
||
|
case "_posUnpack": {
|
||
|
f = posUnpack != null ? posUnpack : 1.0;
|
||
|
}
|
||
|
case "_texUnpack": {
|
||
|
f = texUnpack != null ? texUnpack : 1.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (f == null && externalFloatLinks != null) {
|
||
|
for (fn in externalFloatLinks) {
|
||
|
var res = fn(object, currentMat(object), c.link);
|
||
|
if (res != null) {
|
||
|
f = res;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (f == null) return;
|
||
|
g.setFloat(location, f);
|
||
|
}
|
||
|
else if (c.type == "floats") {
|
||
|
var fa: Float32Array = null;
|
||
|
switch (c.link) {
|
||
|
#if lnx_skin
|
||
|
case "_skinBones": {
|
||
|
if (object.animation != null) {
|
||
|
fa = cast(object.animation, BoneAnimation).skinBuffer;
|
||
|
}
|
||
|
}
|
||
|
#end
|
||
|
#if (lnx_clusters && lnx_spot)
|
||
|
case "_biasLightWorldViewProjectionMatrixSpotArray": {
|
||
|
fa = LightObject.updateLWVPMatrixArray(object, "spot");
|
||
|
}
|
||
|
#end // lnx_clusters
|
||
|
#if lnx_morph_target
|
||
|
case "_morphWeights": {
|
||
|
fa = cast(object, MeshObject).morphTarget.morphWeights;
|
||
|
}
|
||
|
#end
|
||
|
}
|
||
|
|
||
|
if (fa == null && externalFloatsLinks != null) {
|
||
|
for (fn in externalFloatsLinks) {
|
||
|
fa = fn(object, currentMat(object), c.link);
|
||
|
if (fa != null) break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (fa == null) return;
|
||
|
g.setFloats(location, fa);
|
||
|
}
|
||
|
else if (c.type == "int") {
|
||
|
var i: Null<Int> = null;
|
||
|
switch (c.link) {
|
||
|
case "_uid": {
|
||
|
i = object.uid;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (i == null && externalIntLinks != null) {
|
||
|
for (fn in externalIntLinks) {
|
||
|
var res = fn(object, currentMat(object), c.link);
|
||
|
if (res != null) {
|
||
|
i = res;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (i == null) return;
|
||
|
g.setInt(location, i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static function setMaterialConstants(g: Graphics, context: ShaderContext, materialContext: MaterialContext) {
|
||
|
if (materialContext.raw.bind_constants != null) {
|
||
|
for (i in 0...materialContext.raw.bind_constants.length) {
|
||
|
var matc = materialContext.raw.bind_constants[i];
|
||
|
var pos = -1;
|
||
|
for (i in 0...context.raw.constants.length) {
|
||
|
if (context.raw.constants[i].name == matc.name) {
|
||
|
pos = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (pos == -1) continue;
|
||
|
var c = context.raw.constants[pos];
|
||
|
|
||
|
setMaterialConstant(g, context.constants[pos], c, matc);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (materialContext.textures != null) {
|
||
|
for (i in 0...materialContext.textures.length) {
|
||
|
var mname = materialContext.raw.bind_textures[i].name;
|
||
|
|
||
|
for (j in 0...context.textureUnits.length) {
|
||
|
var sname = context.raw.texture_units[j].name;
|
||
|
if (mname == sname) {
|
||
|
g.setTexture(context.textureUnits[j], materialContext.textures[i]);
|
||
|
// After texture sampler have been assigned, set texture parameters
|
||
|
materialContext.setTextureParameters(g, i, context, j);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if lnx_spot
|
||
|
static function getSpot(index: Int): LightObject {
|
||
|
var i = 0;
|
||
|
for (l in Scene.active.lights) {
|
||
|
if (l.data.raw.type != "spot" && l.data.raw.type != "area") continue;
|
||
|
if (i == index) return l;
|
||
|
i++;
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
#end
|
||
|
|
||
|
static function currentMat(object: Object): MaterialData {
|
||
|
if (object != null && Std.isOfType(object, iron.object.MeshObject)) {
|
||
|
var mo = cast(object, MeshObject);
|
||
|
return mo.materials[mo.materialIndex];
|
||
|
}
|
||
|
#if rp_decals
|
||
|
if (object != null && Std.isOfType(object, iron.object.DecalObject)) {
|
||
|
var mo = cast(object, DecalObject);
|
||
|
return mo.material;
|
||
|
}
|
||
|
#end
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
static function setMaterialConstant(g: Graphics, location: ConstantLocation, c: TShaderConstant, matc: TBindConstant) {
|
||
|
switch (c.type) {
|
||
|
case "vec4": g.setFloat4(location, matc.vec4Value[0], matc.vec4Value[1], matc.vec4Value[2], matc.vec4Value[3]);
|
||
|
case "vec3": g.setFloat3(location, matc.vec3Value[0], matc.vec3Value[1], matc.vec3Value[2]);
|
||
|
case "vec2": g.setFloat2(location, matc.vec2Value[0], matc.vec2Value[1]);
|
||
|
case "float": g.setFloat(location, matc.floatValue);
|
||
|
case "bool": g.setBool(location, matc.boolValue);
|
||
|
case "int": g.setInt(location, matc.intValue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if lnx_centerworld
|
||
|
static var mm1: Mat4 = Mat4.identity();
|
||
|
static var mm2: Mat4 = Mat4.identity();
|
||
|
static function wmat(m: Mat4, cam: CameraObject): Mat4 {
|
||
|
var t = cam.transform;
|
||
|
mm1.setFrom(m);
|
||
|
mm1._30 -= t.worldx();
|
||
|
mm1._31 -= t.worldy();
|
||
|
mm1._32 -= t.worldz();
|
||
|
return mm1;
|
||
|
}
|
||
|
static function vmat(m: Mat4): Mat4 {
|
||
|
mm2.setFrom(m);
|
||
|
mm2._30 = 0;
|
||
|
mm2._31 = 0;
|
||
|
mm2._32 = 0;
|
||
|
return mm2;
|
||
|
}
|
||
|
#end
|
||
|
|
||
|
static inline function getTextureAddressing(s: String): TextureAddressing {
|
||
|
return switch (s) {
|
||
|
case "clamp": TextureAddressing.Clamp;
|
||
|
case "mirror": TextureAddressing.Mirror;
|
||
|
default: TextureAddressing.Repeat;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static inline function getTextureFilter(s: String): TextureFilter {
|
||
|
return switch (s) {
|
||
|
case "anisotropic": TextureFilter.AnisotropicFilter;
|
||
|
case "point": TextureFilter.PointFilter;
|
||
|
default: TextureFilter.LinearFilter;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static inline function getMipMapFilter(s: String): MipMapFilter {
|
||
|
return switch (s) {
|
||
|
case "linear": MipMapFilter.LinearMipFilter;
|
||
|
case "point": MipMapFilter.PointMipFilter;
|
||
|
default: MipMapFilter.NoMipFilter;
|
||
|
}
|
||
|
}
|
||
|
}
|