forked from LeenkxTeam/LNXSDK
2921 lines
111 KiB
Python
2921 lines
111 KiB
Python
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import json
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import os
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import sys
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import shutil
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import textwrap
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import mathutils
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import bpy
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from bpy.props import *
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from lnx.lightmapper.panels import scene
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import lnx.api
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import lnx.assets as assets
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from lnx.exporter import LeenkxExporter
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import lnx.log as log
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import lnx.logicnode.replacement
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import lnx.make as make
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import lnx.make_state as state
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import lnx.props as props
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import lnx.props_properties
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import lnx.props_traits
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import lnx.nodes_logic
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import lnx.ui_icons as ui_icons
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import lnx.utils
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import lnx.utils_vs
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import lnx.write_probes
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if lnx.is_reload(__name__):
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lnx.api = lnx.reload_module(lnx.api)
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assets = lnx.reload_module(assets)
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lnx.exporter = lnx.reload_module(lnx.exporter)
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from lnx.exporter import LeenkxExporter
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log = lnx.reload_module(log)
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lnx.logicnode.replacement = lnx.reload_module(lnx.logicnode.replacement)
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make = lnx.reload_module(make)
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state = lnx.reload_module(state)
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props = lnx.reload_module(props)
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lnx.props_properties = lnx.reload_module(lnx.props_properties)
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lnx.props_traits = lnx.reload_module(lnx.props_traits)
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lnx.nodes_logic = lnx.reload_module(lnx.nodes_logic)
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ui_icons = lnx.reload_module(ui_icons)
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lnx.utils = lnx.reload_module(lnx.utils)
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lnx.utils_vs = lnx.reload_module(lnx.utils_vs)
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lnx.write_probes = lnx.reload_module(lnx.write_probes)
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else:
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lnx.enable_reload(__name__)
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class LNX_PT_ObjectPropsPanel(bpy.types.Panel):
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"""Menu in object region."""
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bl_label = "Leenkx Props"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "object"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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obj = bpy.context.object
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if obj == None:
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return
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col = layout.column()
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col.prop(obj, 'lnx_export')
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if not obj.lnx_export:
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return
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col.prop(obj, 'lnx_spawn')
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col.prop(obj, 'lnx_mobile')
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col.prop(obj, 'lnx_animation_enabled')
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col.prop(obj, 'lnx_visible_shadow')
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if obj.type == 'MESH':
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layout.prop(obj, 'lnx_instanced')
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wrd = bpy.data.worlds['Lnx']
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layout.prop_search(obj, "lnx_tilesheet", wrd, "lnx_tilesheetlist", text="Tilesheet")
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if obj.lnx_tilesheet != '':
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selected_ts = None
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for ts in wrd.lnx_tilesheetlist:
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if ts.name == obj.lnx_tilesheet:
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selected_ts = ts
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break
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layout.prop_search(obj, "lnx_tilesheet_action", selected_ts, "lnx_tilesheetactionlist", text="Action")
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layout.prop(obj, "lnx_use_custom_tilesheet_node")
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# Properties list
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lnx.props_properties.draw_properties(layout, obj)
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# Lightmapping props
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if obj.type == "MESH":
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row = layout.row(align=True)
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_lightmap_use")
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if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
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row = layout.row()
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row.prop(obj.TLM_ObjectProperties, "tlm_use_default_channel")
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if not obj.TLM_ObjectProperties.tlm_use_default_channel:
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row = layout.row()
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row.prop_search(obj.TLM_ObjectProperties, "tlm_uv_channel", obj.data, "uv_layers", text='UV Channel')
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row = layout.row()
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_lightmap_resolution")
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if obj.TLM_ObjectProperties.tlm_use_default_channel:
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row = layout.row()
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_lightmap_unwrap_mode")
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row = layout.row()
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if obj.TLM_ObjectProperties.tlm_mesh_lightmap_unwrap_mode == "AtlasGroupA":
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if scene.TLM_AtlasListItem >= 0 and len(scene.TLM_AtlasList) > 0:
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row = layout.row()
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item = scene.TLM_AtlasList[scene.TLM_AtlasListItem]
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row.prop_search(obj.TLM_ObjectProperties, "tlm_atlas_pointer", scene, "TLM_AtlasList", text='Atlas Group')
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row = layout.row()
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else:
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row = layout.label(text="Add Atlas Groups from the scene lightmapping settings.")
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row = layout.row()
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else:
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row = layout.row()
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row.prop(obj.TLM_ObjectProperties, "tlm_postpack_object")
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row = layout.row()
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if obj.TLM_ObjectProperties.tlm_postpack_object and obj.TLM_ObjectProperties.tlm_mesh_lightmap_unwrap_mode != "AtlasGroupA":
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if scene.TLM_PostAtlasListItem >= 0 and len(scene.TLM_PostAtlasList) > 0:
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row = layout.row()
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item = scene.TLM_PostAtlasList[scene.TLM_PostAtlasListItem]
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row.prop_search(obj.TLM_ObjectProperties, "tlm_postatlas_pointer", scene, "TLM_PostAtlasList", text='Atlas Group')
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row = layout.row()
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else:
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row = layout.label(text="Add Atlas Groups from the scene lightmapping settings.")
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row = layout.row()
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_unwrap_margin")
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row = layout.row()
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filter_override")
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row = layout.row()
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if obj.TLM_ObjectProperties.tlm_mesh_filter_override:
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row = layout.row(align=True)
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_mode")
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row = layout.row(align=True)
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if obj.TLM_ObjectProperties.tlm_mesh_filtering_mode == "Gaussian":
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_gaussian_strength")
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row = layout.row(align=True)
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_iterations")
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elif obj.TLM_ObjectProperties.tlm_mesh_filtering_mode == "Box":
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_box_strength")
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row = layout.row(align=True)
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_iterations")
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elif obj.TLM_ObjectProperties.tlm_mesh_filtering_mode == "Bilateral":
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_bilateral_diameter")
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row = layout.row(align=True)
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_bilateral_color_deviation")
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row = layout.row(align=True)
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_bilateral_coordinate_deviation")
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row = layout.row(align=True)
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_iterations")
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else:
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_median_kernel", expand=True)
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row = layout.row(align=True)
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row.prop(obj.TLM_ObjectProperties, "tlm_mesh_filtering_iterations")
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#If UV Packer installed
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if "UV-Packer" in bpy.context.preferences.addons.keys():
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row.prop(obj.TLM_ObjectProperties, "tlm_use_uv_packer")
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if obj.TLM_ObjectProperties.tlm_use_uv_packer:
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row = layout.row(align=True)
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row.prop(obj.TLM_ObjectProperties, "tlm_uv_packer_padding")
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row = layout.row(align=True)
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row.prop(obj.TLM_ObjectProperties, "tlm_uv_packer_packing_engine")
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class LNX_PT_ModifiersPropsPanel(bpy.types.Panel):
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bl_label = "Leenkx Props"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "modifier"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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obj = bpy.context.object
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if obj == None:
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return
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layout.operator("lnx.invalidate_cache")
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class LNX_PT_ParticlesPropsPanel(bpy.types.Panel):
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bl_label = "Leenkx Props"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "particle"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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obj = bpy.context.particle_system
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if obj == None:
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return
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layout.prop(obj.settings, 'lnx_loop')
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layout.prop(obj.settings, 'lnx_count_mult')
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class LNX_PT_PhysicsPropsPanel(bpy.types.Panel):
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bl_label = "Leenkx Props"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "physics"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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obj = bpy.context.object
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if obj == None:
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return
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rb = obj.rigid_body
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if rb is not None:
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col = layout.column()
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row = col.row()
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row.alignment = 'RIGHT'
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rb_type = 'Dynamic'
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if LeenkxExporter.rigid_body_static(rb):
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rb_type = 'Static'
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if rb.kinematic:
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rb_type = 'Kinematic'
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row.label(text=(f'Rigid Body Export Type: {rb_type}'), icon='AUTO')
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layout.prop(obj, 'lnx_rb_linear_factor')
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layout.prop(obj, 'lnx_rb_angular_factor')
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layout.prop(obj, 'lnx_rb_angular_friction')
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layout.prop(obj, 'lnx_rb_trigger')
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layout.prop(obj, 'lnx_rb_ccd')
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if obj.soft_body is not None:
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layout.prop(obj, 'lnx_soft_body_margin')
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if obj.rigid_body_constraint is not None:
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layout.prop(obj, 'lnx_relative_physics_constraint')
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class LNX_OT_AddArmatureRootMotion(bpy.types.Operator):
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bl_idname = "lnx.add_root_motion_bone"
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bl_label = "Add root bone"
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bl_description = "Add a new bone and set it as the root bone. This may be used for root motion."
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@classmethod
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def poll(cls, context):
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obj = context.object
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if obj.mode == 'EDIT':
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return False
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armature = obj.data
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if armature.bones:
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if armature.bones.active:
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return True
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def execute(self, context):
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obj = context.object
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current_mode = obj.mode
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bpy.ops.object.mode_set(mode='EDIT')
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armature = obj.data
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edit_bones = armature.edit_bones
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current_root_pos = edit_bones.active.head
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current_root_len = edit_bones.active.length
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new_root = edit_bones.new("LeenkxRoot")
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new_root.head = current_root_pos
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new_root.tail = new_root.head + mathutils.Vector((0.0, 0.0, current_root_len))
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bpy.ops.object.mode_set(mode=current_mode)
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return{'FINISHED'}
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# Menu in data region
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class LNX_PT_DataPropsPanel(bpy.types.Panel):
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bl_label = "Leenkx Props"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "data"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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obj = bpy.context.object
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if obj == None:
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return
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wrd = bpy.data.worlds['Lnx']
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if obj.type == 'CAMERA':
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layout.prop(obj.data, 'lnx_frustum_culling')
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elif obj.type == 'MESH' or obj.type == 'FONT' or obj.type == 'META':
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layout.prop(obj.data, 'lnx_dynamic_usage')
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layout.operator("lnx.invalidate_cache")
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elif obj.type == 'LIGHT':
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layout.prop(obj.data, 'lnx_clip_start')
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layout.prop(obj.data, 'lnx_clip_end')
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layout.prop(obj.data, 'lnx_fov')
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layout.prop(obj.data, 'lnx_shadows_bias')
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layout.prop(wrd, 'lnx_light_ies_texture')
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layout.prop(wrd, 'lnx_light_clouds_texture')
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elif obj.type == 'SPEAKER':
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layout.prop(obj.data, 'lnx_play_on_start')
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layout.prop(obj.data, 'lnx_loop')
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layout.prop(obj.data, 'lnx_stream')
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elif obj.type == 'ARMATURE':
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layout.prop(obj.data, 'lnx_autobake')
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layout.prop(obj.data, 'lnx_relative_bone_constraints')
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if obj.data.bones:
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if obj.data.bones.active:
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layout.label(text='Current Root: ' + obj.data.bones.active.name)
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layout.operator('lnx.add_root_motion_bone', text='Add new root bone', icon='ADD')
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pass
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class LNX_PT_WorldPropsPanel(bpy.types.Panel):
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bl_label = "Leenkx World Properties"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "world"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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world = context.world
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if world is None:
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return
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layout.prop(world, 'lnx_use_clouds')
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col = layout.column(align=True)
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col.enabled = world.lnx_use_clouds
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col.prop(world, 'lnx_darken_clouds')
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col.prop(world, 'lnx_clouds_lower')
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col.prop(world, 'lnx_clouds_upper')
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col.prop(world, 'lnx_clouds_precipitation')
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col.prop(world, 'lnx_clouds_secondary')
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col.prop(world, 'lnx_clouds_wind')
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col.prop(world, 'lnx_clouds_steps')
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class LNX_PT_ScenePropsPanel(bpy.types.Panel):
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bl_label = "Leenkx Props"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = bpy.context.scene
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if scene == None:
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return
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row = layout.row()
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column = row.column()
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row.prop(scene, 'lnx_export')
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class InvalidateCacheButton(bpy.types.Operator):
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"""Delete cached mesh data"""
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||
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bl_idname = "lnx.invalidate_cache"
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bl_label = "Invalidate Cache"
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||
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def execute(self, context):
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context.object.data.lnx_cached = False
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return{'FINISHED'}
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||
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class InvalidateMaterialCacheButton(bpy.types.Operator):
|
||
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"""Delete cached material data"""
|
||
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bl_idname = "lnx.invalidate_material_cache"
|
||
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bl_label = "Invalidate Cache"
|
||
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||
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def execute(self, context):
|
||
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context.material.lnx_cached = False
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||
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context.material.signature = ''
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return{'FINISHED'}
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||
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class LNX_OT_NewCustomMaterial(bpy.types.Operator):
|
||
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bl_idname = "lnx.new_custom_material"
|
||
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bl_label = "New Custom Material"
|
||
|
bl_description = "Add a new custom material. This will create all the necessary files and folders"
|
||
|
|
||
|
def poll_mat_name(self, context):
|
||
|
project_dir = lnx.utils.get_fp()
|
||
|
shader_dir_dst = os.path.join(project_dir, 'Shaders')
|
||
|
mat_name = lnx.utils.safestr(self.mat_name)
|
||
|
|
||
|
self.mat_exists = os.path.isdir(os.path.join(project_dir, 'Bundled', mat_name))
|
||
|
|
||
|
vert_exists = os.path.isfile(os.path.join(shader_dir_dst, f'{mat_name}.vert.glsl'))
|
||
|
frag_exists = os.path.isfile(os.path.join(shader_dir_dst, f'{mat_name}.frag.glsl'))
|
||
|
self.shader_exists = vert_exists or frag_exists
|
||
|
|
||
|
mat_name: StringProperty(
|
||
|
name='Material Name', description='The name of the new material',
|
||
|
default='MyCustomMaterial',
|
||
|
update=poll_mat_name)
|
||
|
mode: EnumProperty(
|
||
|
name='Target RP', description='Choose for which render path mode the new material is created',
|
||
|
default='deferred',
|
||
|
items=[('deferred', 'Deferred', 'Create the material for a deferred render path'),
|
||
|
('forward', 'Forward', 'Create the material for a forward render path')])
|
||
|
mat_exists: BoolProperty(
|
||
|
name='Material Already Exists',
|
||
|
default=False,
|
||
|
options={'HIDDEN', 'SKIP_SAVE'})
|
||
|
shader_exists: BoolProperty(
|
||
|
name='Shaders Already Exist',
|
||
|
default=False,
|
||
|
options={'HIDDEN', 'SKIP_SAVE'})
|
||
|
|
||
|
def invoke(self, context, event):
|
||
|
if not bpy.data.is_saved:
|
||
|
self.report({'INFO'}, "Please save your file first")
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
# Try to set deferred/forward based on the selected render path
|
||
|
try:
|
||
|
self.mode = 'forward' if lnx.utils.get_rp().rp_renderer == 'Forward' else 'deferred'
|
||
|
except IndexError:
|
||
|
# No render path, use default (deferred)
|
||
|
pass
|
||
|
|
||
|
self.poll_mat_name(context)
|
||
|
wm = context.window_manager
|
||
|
return wm.invoke_props_dialog(self, width=300)
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
|
||
|
layout.prop(self, 'mat_name')
|
||
|
layout.prop(self, 'mode', expand=True)
|
||
|
|
||
|
if self.mat_exists:
|
||
|
box = layout.box()
|
||
|
box.alert = True
|
||
|
col = box.column(align=True)
|
||
|
col.label(text='A custom material with that name already exists,', icon='ERROR')
|
||
|
col.label(text='clicking on \'OK\' will override the material!', icon='BLANK1')
|
||
|
|
||
|
if self.shader_exists:
|
||
|
box = layout.box()
|
||
|
box.alert = True
|
||
|
col = box.column(align=True)
|
||
|
col.label(text='Shader file(s) with that name already exists,', icon='ERROR')
|
||
|
col.label(text='clicking on \'OK\' will override the shader(s)!', icon='BLANK1')
|
||
|
|
||
|
def execute(self, context):
|
||
|
if self.mat_name == '':
|
||
|
return {'CANCELLED'}
|
||
|
|
||
|
project_dir = lnx.utils.get_fp()
|
||
|
shader_dir_src = os.path.join(lnx.utils.get_sdk_path(), 'leenkx', 'Shaders', 'custom_mat_presets')
|
||
|
shader_dir_dst = os.path.join(project_dir, 'Shaders')
|
||
|
mat_name = lnx.utils.safestr(self.mat_name)
|
||
|
mat_dir = os.path.join(project_dir, 'Bundled', mat_name)
|
||
|
|
||
|
os.makedirs(mat_dir, exist_ok=True)
|
||
|
os.makedirs(shader_dir_dst, exist_ok=True)
|
||
|
|
||
|
# Shader data
|
||
|
if self.mode == 'forward':
|
||
|
col_attachments = ['RGBA64']
|
||
|
constants = [{'link': '_worldViewProjectionMatrix', 'name': 'WVP', 'type': 'mat4'}]
|
||
|
vertex_elems = [{'name': 'pos', 'data': 'short4norm'}]
|
||
|
else:
|
||
|
col_attachments = ['RGBA64', 'RGBA64']
|
||
|
constants = [
|
||
|
{'link': '_worldViewProjectionMatrix', 'name': 'WVP', 'type': 'mat4'},
|
||
|
{'link': '_normalMatrix', 'name': 'N', 'type': 'mat3'}
|
||
|
]
|
||
|
vertex_elems = [
|
||
|
{'name': 'pos', 'data': 'short4norm'},
|
||
|
{'name': 'nor', 'data': 'short2norm'}
|
||
|
]
|
||
|
|
||
|
con = {
|
||
|
'color_attachments': col_attachments,
|
||
|
'compare_mode': 'less',
|
||
|
'constants': constants,
|
||
|
'cull_mode': 'clockwise',
|
||
|
'depth_write': True,
|
||
|
'fragment_shader': f'{mat_name}.frag',
|
||
|
'name': 'mesh',
|
||
|
'texture_units': [],
|
||
|
'vertex_shader': f'{mat_name}.vert',
|
||
|
'vertex_elements': vertex_elems
|
||
|
}
|
||
|
data = {
|
||
|
'shader_datas': [{
|
||
|
'contexts': [con],
|
||
|
'name': f'{mat_name}'
|
||
|
}]
|
||
|
}
|
||
|
|
||
|
# Save shader data file
|
||
|
with open(os.path.join(mat_dir, f'{mat_name}.json'), 'w') as datafile:
|
||
|
json.dump(data, datafile, indent=4, sort_keys=True)
|
||
|
|
||
|
# Copy preset shaders to project
|
||
|
if self.mode == 'forward':
|
||
|
shutil.copy(os.path.join(shader_dir_src, 'custom_mat_forward.frag.glsl'), os.path.join(shader_dir_dst, f'{mat_name}.frag.glsl'))
|
||
|
shutil.copy(os.path.join(shader_dir_src, 'custom_mat_forward.vert.glsl'), os.path.join(shader_dir_dst, f'{mat_name}.vert.glsl'))
|
||
|
else:
|
||
|
shutil.copy(os.path.join(shader_dir_src, 'custom_mat_deferred.frag.glsl'), os.path.join(shader_dir_dst, f'{mat_name}.frag.glsl'))
|
||
|
shutil.copy(os.path.join(shader_dir_src, 'custom_mat_deferred.vert.glsl'), os.path.join(shader_dir_dst, f'{mat_name}.vert.glsl'))
|
||
|
|
||
|
# True if called from the material properties tab, else it was called from the search menu
|
||
|
if hasattr(context, 'material') and context.material is not None:
|
||
|
context.material.lnx_custom_material = mat_name
|
||
|
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LNX_PG_BindTexturesListItem(bpy.types.PropertyGroup):
|
||
|
uniform_name: StringProperty(
|
||
|
name='Uniform Name',
|
||
|
description='The name of the sampler uniform as used in the shader',
|
||
|
default='ImageTexture',
|
||
|
)
|
||
|
|
||
|
image: PointerProperty(
|
||
|
name='Image',
|
||
|
type=bpy.types.Image,
|
||
|
description='The image to attach to the texture unit',
|
||
|
)
|
||
|
|
||
|
class LNX_UL_BindTexturesList(bpy.types.UIList):
|
||
|
def draw_item(self, context, layout, data, item: LNX_PG_BindTexturesListItem, icon, active_data, active_propname, index):
|
||
|
row = layout.row(align=True)
|
||
|
|
||
|
if item.image is not None:
|
||
|
row.label(text=item.uniform_name, icon_value=item.image.preview.icon_id)
|
||
|
else:
|
||
|
row.label(text='<empty>', icon='ERROR')
|
||
|
|
||
|
class LNX_OT_BindTexturesListNewItem(bpy.types.Operator):
|
||
|
bl_idname = "lnx_bind_textures_list.new_item"
|
||
|
bl_label = "Add Texture Binding"
|
||
|
bl_description = "Add a new texture binding to the list"
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
mat = context.material
|
||
|
if mat is None:
|
||
|
return False
|
||
|
return True
|
||
|
|
||
|
def execute(self, context):
|
||
|
mat = context.material
|
||
|
mat.lnx_bind_textures_list.add()
|
||
|
mat.lnx_bind_textures_list_index = len(mat.lnx_bind_textures_list) - 1
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LNX_OT_BindTexturesListDeleteItem(bpy.types.Operator):
|
||
|
bl_idname = "lnx_bind_textures_list.delete_item"
|
||
|
bl_label = "Remove Texture Binding"
|
||
|
bl_description = "Delete the selected texture binding from the list"
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
mat = context.material
|
||
|
if mat is None:
|
||
|
return False
|
||
|
return len(mat.lnx_bind_textures_list) > 0
|
||
|
|
||
|
def execute(self, context):
|
||
|
mat = context.material
|
||
|
lst = mat.lnx_bind_textures_list
|
||
|
index = mat.lnx_bind_textures_list_index
|
||
|
|
||
|
if len(lst) <= index:
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
lst.remove(index)
|
||
|
|
||
|
if index > 0:
|
||
|
index = index - 1
|
||
|
mat.lnx_bind_textures_list_index = index
|
||
|
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LNX_PT_MaterialPropsPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Props"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "material"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
mat = bpy.context.material
|
||
|
if mat is None:
|
||
|
return
|
||
|
|
||
|
layout.prop(mat, 'lnx_cast_shadow')
|
||
|
columnb = layout.column()
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
columnb.enabled = len(wrd.lnx_rplist) > 0 and lnx.utils.get_rp().rp_renderer == 'Forward'
|
||
|
columnb.prop(mat, 'lnx_receive_shadow')
|
||
|
layout.prop(mat, 'lnx_ignore_irradiance')
|
||
|
layout.prop(mat, 'lnx_two_sided')
|
||
|
columnb = layout.column()
|
||
|
columnb.enabled = not mat.lnx_two_sided
|
||
|
columnb.prop(mat, 'lnx_cull_mode')
|
||
|
layout.prop(mat, 'lnx_material_id')
|
||
|
layout.prop(mat, 'lnx_depth_read')
|
||
|
layout.prop(mat, 'lnx_overlay')
|
||
|
layout.prop(mat, 'lnx_decal')
|
||
|
layout.prop(mat, 'lnx_discard')
|
||
|
columnb = layout.column()
|
||
|
columnb.enabled = mat.lnx_discard
|
||
|
columnb.prop(mat, 'lnx_discard_opacity')
|
||
|
columnb.prop(mat, 'lnx_discard_opacity_shadows')
|
||
|
row = layout.row(align=True)
|
||
|
row.prop(mat, 'lnx_custom_material')
|
||
|
row.operator('lnx.new_custom_material', text='', icon='ADD')
|
||
|
layout.prop(mat, 'lnx_skip_context')
|
||
|
layout.prop(mat, 'lnx_particle_fade')
|
||
|
layout.prop(mat, 'lnx_billboard')
|
||
|
|
||
|
layout.operator("lnx.invalidate_material_cache")
|
||
|
|
||
|
class LNX_PT_BindTexturesPropsPanel(bpy.types.Panel):
|
||
|
bl_label = "Bind Textures"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "material"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_MaterialPropsPanel"
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
mat = context.material
|
||
|
if mat is None:
|
||
|
return False
|
||
|
|
||
|
return mat.lnx_custom_material != ''
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
mat = bpy.context.material
|
||
|
if mat is None:
|
||
|
return
|
||
|
|
||
|
row = layout.row(align=True)
|
||
|
col = row.column(align=True)
|
||
|
col.template_list('LNX_UL_BindTexturesList', '', mat, 'lnx_bind_textures_list', mat, 'lnx_bind_textures_list_index')
|
||
|
|
||
|
if mat.lnx_bind_textures_list_index >= 0 and len(mat.lnx_bind_textures_list) > 0:
|
||
|
item = mat.lnx_bind_textures_list[mat.lnx_bind_textures_list_index]
|
||
|
box = col.box()
|
||
|
|
||
|
if item.image is None:
|
||
|
_row = box.row()
|
||
|
_row.alert = True
|
||
|
_row.alignment = 'RIGHT'
|
||
|
_row.label(text="No image selected, skipping export")
|
||
|
|
||
|
box.prop(item, 'uniform_name')
|
||
|
box.prop(item, 'image')
|
||
|
|
||
|
col = row.column(align=True)
|
||
|
col.operator("lnx_bind_textures_list.new_item", icon='ADD', text="")
|
||
|
col.operator("lnx_bind_textures_list.delete_item", icon='REMOVE', text="")
|
||
|
|
||
|
class LNX_PT_MaterialDriverPropsPanel(bpy.types.Panel):
|
||
|
"""Per-material properties for custom render path drivers"""
|
||
|
bl_label = "Leenkx Driver Properties"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "material"
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
mat = context.material
|
||
|
if mat is None:
|
||
|
return False
|
||
|
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if wrd.lnx_rplist_index < 0 or len(wrd.lnx_rplist) == 0:
|
||
|
return False
|
||
|
|
||
|
if len(lnx.api.drivers) == 0:
|
||
|
return False
|
||
|
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
return rpdat.rp_driver != 'Leenkx' and lnx.api.drivers[rpdat.rp_driver]['draw_mat_props'] is not None
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
lnx.api.drivers[rpdat.rp_driver]['draw_mat_props'](layout, context.material)
|
||
|
|
||
|
class LNX_PT_MaterialBlendingPropsPanel(bpy.types.Panel):
|
||
|
bl_label = "Blending"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "material"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_MaterialPropsPanel"
|
||
|
|
||
|
def draw_header(self, context):
|
||
|
if context.material is None:
|
||
|
return
|
||
|
self.layout.prop(context.material, 'lnx_blending', text="")
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
mat = bpy.context.material
|
||
|
if mat is None:
|
||
|
return
|
||
|
|
||
|
flow = layout.grid_flow()
|
||
|
flow.enabled = mat.lnx_blending
|
||
|
col = flow.column(align=True)
|
||
|
col.prop(mat, 'lnx_blending_source')
|
||
|
col.prop(mat, 'lnx_blending_destination')
|
||
|
col.prop(mat, 'lnx_blending_operation')
|
||
|
flow.separator()
|
||
|
|
||
|
col = flow.column(align=True)
|
||
|
col.prop(mat, 'lnx_blending_source_alpha')
|
||
|
col.prop(mat, 'lnx_blending_destination_alpha')
|
||
|
col.prop(mat, 'lnx_blending_operation_alpha')
|
||
|
|
||
|
class LNX_PT_LeenkxPlayerPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Player"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
row = layout.row(align=True)
|
||
|
row.alignment = 'EXPAND'
|
||
|
row.scale_y = 1.3
|
||
|
if state.proc_play is None and state.proc_build is None:
|
||
|
row.operator("lnx.play", icon="PLAY")
|
||
|
else:
|
||
|
if bpy.app.version < (3, 0, 0):
|
||
|
row.operator("lnx.stop", icon="CANCEL", text="")
|
||
|
else:
|
||
|
row.operator("lnx.stop", icon="SEQUENCE_COLOR_01", text="")
|
||
|
row.operator("lnx.clean_menu", icon="BRUSH_DATA")
|
||
|
|
||
|
col = layout.box().column()
|
||
|
col.prop(wrd, 'lnx_runtime')
|
||
|
col.prop(wrd, 'lnx_play_camera')
|
||
|
col.prop(wrd, 'lnx_play_scene')
|
||
|
col.prop_search(wrd, 'lnx_play_renderpath', wrd, 'lnx_rplist', text='Render Path')
|
||
|
|
||
|
if log.num_warnings > 0:
|
||
|
box = layout.box()
|
||
|
box.alert = True
|
||
|
|
||
|
col = box.column(align=True)
|
||
|
warnings = 'warnings' if log.num_warnings > 1 else 'warning'
|
||
|
col.label(text=f'{log.num_warnings} {warnings} occurred during compilation!', icon='ERROR')
|
||
|
# Blank icon to achieve the same indentation as the line before
|
||
|
# prevent showing "open console" twice:
|
||
|
if log.num_errors == 0:
|
||
|
col.label(text='Please open the console to get more information.', icon='BLANK1')
|
||
|
|
||
|
if log.num_errors > 0:
|
||
|
box = layout.box()
|
||
|
box.alert = True
|
||
|
# Less spacing between lines
|
||
|
col = box.column(align=True)
|
||
|
errors = 'errors' if log.num_errors > 1 else 'error'
|
||
|
col.label(text=f'{log.num_errors} {errors} occurred during compilation!', icon='CANCEL')
|
||
|
# Blank icon to achieve the same indentation as the line before
|
||
|
col.label(text='Please open the console to get more information.', icon='BLANK1')
|
||
|
|
||
|
class LNX_PT_LeenkxExporterPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Exporter"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
row = layout.row(align=True)
|
||
|
row.alignment = 'EXPAND'
|
||
|
row.scale_y = 1.3
|
||
|
row.operator("lnx.build_project", icon="MOD_BUILD")
|
||
|
# row.operator("lnx.patch_project")
|
||
|
row.operator("lnx.publish_project", icon="EXPORT")
|
||
|
|
||
|
rows = 2
|
||
|
if len(wrd.lnx_exporterlist) > 1:
|
||
|
rows = 4
|
||
|
row = layout.row()
|
||
|
row.template_list("LNX_UL_ExporterList", "The_List", wrd, "lnx_exporterlist", wrd, "lnx_exporterlist_index", rows=rows)
|
||
|
col = row.column(align=True)
|
||
|
col.operator("lnx_exporterlist.new_item", icon='ADD', text="")
|
||
|
col.operator("lnx_exporterlist.delete_item", icon='REMOVE', text="")
|
||
|
col.menu("LNX_MT_ExporterListSpecials", icon='DOWNARROW_HLT', text="")
|
||
|
|
||
|
if len(wrd.lnx_exporterlist) > 1:
|
||
|
col.separator()
|
||
|
op = col.operator("lnx_exporterlist.move_item", icon='TRIA_UP', text="")
|
||
|
op.direction = 'UP'
|
||
|
op = col.operator("lnx_exporterlist.move_item", icon='TRIA_DOWN', text="")
|
||
|
op.direction = 'DOWN'
|
||
|
|
||
|
if wrd.lnx_exporterlist_index >= 0 and len(wrd.lnx_exporterlist) > 0:
|
||
|
item = wrd.lnx_exporterlist[wrd.lnx_exporterlist_index]
|
||
|
box = layout.box().column()
|
||
|
box.prop(item, 'lnx_project_target')
|
||
|
box.prop(item, 'lnx_project_khamake')
|
||
|
box.prop(item, lnx.utils.target_to_gapi(item.lnx_project_target))
|
||
|
box.prop_search(item, "lnx_project_rp", wrd, "lnx_rplist", text="Render Path")
|
||
|
box.prop_search(item, 'lnx_project_scene', bpy.data, 'scenes', text='Scene')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column(align=True)
|
||
|
col.prop(wrd, 'lnx_project_name')
|
||
|
col.prop(wrd, 'lnx_project_package')
|
||
|
col.prop(wrd, 'lnx_project_bundle')
|
||
|
|
||
|
col = layout.column(align=True)
|
||
|
col.prop(wrd, 'lnx_project_version')
|
||
|
col.prop(wrd, 'lnx_project_version_autoinc')
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(wrd, 'lnx_project_icon')
|
||
|
|
||
|
col = layout.column(heading='Code Output', align=True)
|
||
|
col.prop(wrd, 'lnx_dce')
|
||
|
col.prop(wrd, 'lnx_compiler_inline')
|
||
|
col.prop(wrd, 'lnx_minify_js')
|
||
|
col.prop(wrd, 'lnx_no_traces')
|
||
|
|
||
|
col = layout.column(heading='Data', align=True)
|
||
|
col.prop(wrd, 'lnx_minimize')
|
||
|
col.prop(wrd, 'lnx_optimize_data')
|
||
|
col.prop(wrd, 'lnx_asset_compression')
|
||
|
col.prop(wrd, 'lnx_single_data_file')
|
||
|
|
||
|
class ExporterTargetSettingsMixin:
|
||
|
"""Mixin for common exporter setting subpanel functionality.
|
||
|
|
||
|
Panels that inherit from this mixin need to have a lnx_target
|
||
|
variable for polling."""
|
||
|
bl_space_type = 'PROPERTIES'
|
||
|
bl_region_type = 'WINDOW'
|
||
|
bl_context = 'render'
|
||
|
bl_parent_id = 'LNX_PT_LeenkxExporterPanel'
|
||
|
|
||
|
# Override this in sub classes
|
||
|
lnx_panel = ''
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if (len(wrd.lnx_exporterlist) > 0) and (wrd.lnx_exporterlist_index >= 0):
|
||
|
item = wrd.lnx_exporterlist[wrd.lnx_exporterlist_index]
|
||
|
return item.lnx_project_target == cls.lnx_target
|
||
|
return False
|
||
|
|
||
|
def draw_header(self, context):
|
||
|
self.layout.label(text='', icon='SETTINGS')
|
||
|
|
||
|
class LNX_PT_LeenkxExporterAndroidSettingsPanel(ExporterTargetSettingsMixin, bpy.types.Panel):
|
||
|
bl_label = "Android Settings"
|
||
|
lnx_target = 'android-hl' # See ExporterTargetSettingsMixin
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(wrd, 'lnx_winorient')
|
||
|
col.prop(wrd, 'lnx_project_android_sdk_min')
|
||
|
col.prop(wrd, 'lnx_project_android_sdk_target')
|
||
|
col.prop(wrd, 'lnx_project_android_sdk_compile')
|
||
|
|
||
|
class LNX_PT_LeenkxExporterAndroidPermissionsPanel(bpy.types.Panel):
|
||
|
bl_label = "Permissions"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_LeenkxExporterAndroidSettingsPanel"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
# Permission
|
||
|
row = layout.row()
|
||
|
rows = 2
|
||
|
if len(wrd.lnx_exporter_android_permission_list) > 1:
|
||
|
rows = 4
|
||
|
row.template_list("LNX_UL_Exporter_AndroidPermissionList", "The_List", wrd, "lnx_exporter_android_permission_list", wrd, "lnx_exporter_android_permission_list_index", rows=rows)
|
||
|
col = row.column(align=True)
|
||
|
col.operator("lnx_exporter_android_permission_list.new_item", icon='ADD', text="")
|
||
|
col.operator("lnx_exporter_android_permission_list.delete_item", icon='REMOVE', text="")
|
||
|
row = layout.row()
|
||
|
|
||
|
if wrd.lnx_exporter_android_permission_list_index >= 0 and len(wrd.lnx_exporter_android_permission_list) > 0:
|
||
|
item = wrd.lnx_exporter_android_permission_list[wrd.lnx_exporter_android_permission_list_index]
|
||
|
row = layout.row()
|
||
|
row.prop(item, 'lnx_android_permissions')
|
||
|
|
||
|
class LNX_PT_LeenkxExporterAndroidAbiPanel(bpy.types.Panel):
|
||
|
bl_label = "Android ABI Filters"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = { 'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_LeenkxExporterAndroidSettingsPanel"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
# ABIs
|
||
|
row = layout.row()
|
||
|
rows = 2
|
||
|
if len(wrd.lnx_exporter_android_abi_list) > 1:
|
||
|
rows = 4
|
||
|
row.template_list("LNX_UL_Exporter_AndroidAbiList", "The_List", wrd, "lnx_exporter_android_abi_list", wrd, "lnx_exporter_android_abi_list_index", rows=rows)
|
||
|
col = row.column(align=True)
|
||
|
col.operator("lnx_exporter_android_abi_list.new_item", icon='ADD', text="")
|
||
|
col.operator("lnx_exporter_android_abi_list.delete_item", icon='REMOVE', text="")
|
||
|
row = layout.row()
|
||
|
|
||
|
if wrd.lnx_exporter_android_abi_list_index >= 0 and len(wrd.lnx_exporter_android_abi_list) > 0:
|
||
|
item = wrd.lnx_exporter_android_abi_list[wrd.lnx_exporter_android_abi_list_index]
|
||
|
row = layout.row()
|
||
|
row.prop(item, 'lnx_android_abi')
|
||
|
|
||
|
class LNX_PT_LeenkxExporterAndroidBuildAPKPanel(bpy.types.Panel):
|
||
|
bl_label = "Building APK"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_LeenkxExporterAndroidSettingsPanel"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
path = lnx.utils.get_android_sdk_root_path()
|
||
|
|
||
|
col = layout.column()
|
||
|
|
||
|
row = col.row()
|
||
|
row.enabled = len(path) > 0
|
||
|
row.prop(wrd, 'lnx_project_android_build_apk')
|
||
|
|
||
|
row = col.row()
|
||
|
row.enabled = wrd.lnx_project_android_build_apk
|
||
|
row.prop(wrd, 'lnx_project_android_rename_apk')
|
||
|
row = col.row()
|
||
|
row.enabled = wrd.lnx_project_android_build_apk and len(lnx.utils.get_android_apk_copy_path()) > 0
|
||
|
row.prop(wrd, 'lnx_project_android_copy_apk')
|
||
|
|
||
|
row = col.row(align=True)
|
||
|
row.prop(wrd, 'lnx_project_android_list_avd')
|
||
|
sub = row.column(align=True)
|
||
|
sub.enabled = len(path) > 0
|
||
|
sub.operator('lnx.update_list_android_emulator', text='', icon='FILE_REFRESH')
|
||
|
sub = row.column(align=True)
|
||
|
sub.enabled = len(path) > 0 and len(lnx.utils.get_android_emulator_name()) > 0
|
||
|
sub.operator('lnx.run_android_emulator', text='', icon='PLAY')
|
||
|
|
||
|
row = col.row()
|
||
|
row.enabled = lnx.utils.get_project_android_build_apk() and len(lnx.utils.get_android_emulator_name()) > 0
|
||
|
row.prop(wrd, 'lnx_project_android_run_avd')
|
||
|
|
||
|
class LNX_PT_LeenkxExporterHTML5SettingsPanel(ExporterTargetSettingsMixin, bpy.types.Panel):
|
||
|
bl_label = "HTML5 Settings"
|
||
|
lnx_target = 'html5' # See ExporterTargetSettingsMixin
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(wrd, 'lnx_project_html5_popupmenu_in_browser')
|
||
|
row = col.row()
|
||
|
row.enabled = len(lnx.utils.get_html5_copy_path()) > 0
|
||
|
row.prop(wrd, 'lnx_project_html5_copy')
|
||
|
row = col.row()
|
||
|
row.enabled = len(lnx.utils.get_html5_copy_path()) > 0 and wrd.lnx_project_html5_copy and len(lnx.utils.get_link_web_server()) > 0
|
||
|
row.prop(wrd, 'lnx_project_html5_start_browser')
|
||
|
|
||
|
|
||
|
class LNX_PT_LeenkxExporterWindowsSettingsPanel(ExporterTargetSettingsMixin, bpy.types.Panel):
|
||
|
bl_label = "Windows Settings"
|
||
|
lnx_target = 'windows-hl' # See ExporterTargetSettingsMixin
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
is_windows = lnx.utils.get_os_is_windows()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(wrd, 'lnx_project_win_list_vs')
|
||
|
row = col.row()
|
||
|
row.enabled = is_windows
|
||
|
row.prop(wrd, 'lnx_project_win_build', text='After Publish')
|
||
|
|
||
|
layout = layout.column()
|
||
|
layout.enabled = is_windows
|
||
|
|
||
|
if is_windows and wrd.lnx_project_win_build != 'nothing' and not lnx.utils_vs.is_version_installed(wrd.lnx_project_win_list_vs):
|
||
|
box = draw_error_box(
|
||
|
layout,
|
||
|
'The selected version of Visual Studio could not be found and'
|
||
|
' may not be installed. The "After Publish" action may not work'
|
||
|
' as intended.'
|
||
|
)
|
||
|
box.operator('lnx.update_list_installed_vs', icon='FILE_REFRESH')
|
||
|
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.enabled = wrd.lnx_project_win_build.startswith('compile')
|
||
|
col.prop(wrd, 'lnx_project_win_build_mode')
|
||
|
col.prop(wrd, 'lnx_project_win_build_arch')
|
||
|
col.prop(wrd, 'lnx_project_win_build_log')
|
||
|
col.prop(wrd, 'lnx_project_win_build_cpu')
|
||
|
col.prop(wrd, 'lnx_project_win_build_open')
|
||
|
|
||
|
class LNX_PT_LeenkxProjectPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Project"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
row = layout.row(align=True)
|
||
|
row.operator("lnx.open_editor", icon="DESKTOP")
|
||
|
row.operator("lnx.open_project_folder", icon="FILE_FOLDER")
|
||
|
|
||
|
class LNX_PT_ProjectFlagsPanel(bpy.types.Panel):
|
||
|
bl_label = "Flags"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_parent_id = "LNX_PT_LeenkxProjectPanel"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
col = layout.column(heading='Debug', align=True)
|
||
|
col.prop(wrd, 'lnx_verbose_output')
|
||
|
col.prop(wrd, 'lnx_cache_build')
|
||
|
col.prop(wrd, 'lnx_clear_on_compile')
|
||
|
col.prop(wrd, 'lnx_assert_level')
|
||
|
col.prop(wrd, 'lnx_assert_quit')
|
||
|
|
||
|
col = layout.column(heading='Runtime', align=True)
|
||
|
col.prop(wrd, 'lnx_live_patch')
|
||
|
col.prop(wrd, 'lnx_stream_scene')
|
||
|
col.prop(wrd, 'lnx_loadscreen')
|
||
|
col.prop(wrd, 'lnx_write_config')
|
||
|
|
||
|
col = layout.column(heading='Renderer', align=True)
|
||
|
col.prop(wrd, 'lnx_batch_meshes')
|
||
|
col.prop(wrd, 'lnx_batch_materials')
|
||
|
col.prop(wrd, 'lnx_deinterleaved_buffers')
|
||
|
col.prop(wrd, 'lnx_export_tangents')
|
||
|
|
||
|
col = layout.column(heading='Quality')
|
||
|
row = col.row() # To expand below property UI horizontally
|
||
|
row.prop(wrd, 'lnx_canvas_img_scaling_quality', expand=True)
|
||
|
col.prop(wrd, 'lnx_texture_quality')
|
||
|
col.prop(wrd, 'lnx_sound_quality')
|
||
|
|
||
|
col = layout.column(heading='External Assets')
|
||
|
col.prop(wrd, 'lnx_copy_override')
|
||
|
col.operator('lnx.copy_to_bundled', icon='IMAGE_DATA')
|
||
|
|
||
|
class LNX_PT_ProjectFlagsDebugConsolePanel(bpy.types.Panel):
|
||
|
bl_label = "Debug Console"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_ProjectFlagsPanel"
|
||
|
|
||
|
def draw_header(self, context):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
self.layout.prop(wrd, 'lnx_debug_console', text='')
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
col = layout.column()
|
||
|
col.enabled = wrd.lnx_debug_console
|
||
|
col.prop(wrd, 'lnx_debug_console_position')
|
||
|
col.prop(wrd, 'lnx_debug_console_scale')
|
||
|
col.prop(wrd, 'lnx_debug_console_visible')
|
||
|
col.prop(wrd, 'lnx_debug_console_trace_pos')
|
||
|
|
||
|
class LNX_PT_ProjectWindowPanel(bpy.types.Panel):
|
||
|
bl_label = "Window"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_LeenkxProjectPanel"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
layout.prop(wrd, 'lnx_winmode')
|
||
|
|
||
|
col = layout.column(align=True)
|
||
|
col.prop(wrd, 'lnx_winresize')
|
||
|
sub = col.column()
|
||
|
sub.enabled = wrd.lnx_winresize
|
||
|
sub.prop(wrd, 'lnx_winmaximize')
|
||
|
col.enabled = True
|
||
|
col.prop(wrd, 'lnx_winminimize')
|
||
|
|
||
|
layout.prop(wrd, 'lnx_vsync')
|
||
|
|
||
|
class LNX_PT_ProjectModulesPanel(bpy.types.Panel):
|
||
|
bl_label = "Modules"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_LeenkxProjectPanel"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
layout.prop(wrd, 'lnx_audio')
|
||
|
layout.prop(wrd, 'lnx_physics')
|
||
|
if wrd.lnx_physics != 'Disabled':
|
||
|
layout.prop(wrd, 'lnx_physics_engine')
|
||
|
layout.prop(wrd, 'lnx_navigation')
|
||
|
if wrd.lnx_navigation != 'Disabled':
|
||
|
layout.prop(wrd, 'lnx_navigation_engine')
|
||
|
layout.prop(wrd, 'lnx_ui')
|
||
|
layout.prop(wrd, 'lnx_network')
|
||
|
|
||
|
layout.prop_search(wrd, 'lnx_khafile', bpy.data, 'texts')
|
||
|
layout.prop(wrd, 'lnx_project_root')
|
||
|
|
||
|
class LnxVirtualInputPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Virtual Input"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
|
||
|
class LeenkxPlayButton(bpy.types.Operator):
|
||
|
'''Launch player in new window'''
|
||
|
bl_idname = 'lnx.play'
|
||
|
bl_label = 'Play'
|
||
|
|
||
|
def invoke(self, context, event):
|
||
|
if event.shift:
|
||
|
state.is_play = True
|
||
|
make.build_success()
|
||
|
return{'FINISHED'}
|
||
|
return self.execute(context)
|
||
|
|
||
|
def execute(self, context):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
if state.proc_build is not None:
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
lnx.utils.check_blender_version(self)
|
||
|
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
if not lnx.utils.check_sdkpath(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
lnx.utils.check_projectpath(None)
|
||
|
|
||
|
lnx.utils.check_default_props()
|
||
|
|
||
|
assets.invalidate_enabled = False
|
||
|
if wrd.lnx_clear_on_compile:
|
||
|
os.system("cls")
|
||
|
make.play()
|
||
|
assets.invalidate_enabled = True
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LeenkxStopButton(bpy.types.Operator):
|
||
|
'''Stop currently running player'''
|
||
|
bl_idname = 'lnx.stop'
|
||
|
bl_label = 'Stop'
|
||
|
|
||
|
def execute(self, context):
|
||
|
if state.proc_play != None:
|
||
|
state.proc_play.terminate()
|
||
|
state.proc_play = None
|
||
|
elif state.proc_build != None:
|
||
|
state.proc_build.terminate()
|
||
|
state.proc_build = None
|
||
|
|
||
|
lnx.write_probes.check_last_cmft_time()
|
||
|
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
class LeenkxBuildProjectButton(bpy.types.Operator):
|
||
|
"""Build and compile project"""
|
||
|
bl_idname = 'lnx.build_project'
|
||
|
bl_label = 'Build'
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
return wrd.lnx_exporterlist_index >= 0 and len(wrd.lnx_exporterlist) > 0
|
||
|
|
||
|
def execute(self, context):
|
||
|
lnx.utils.check_blender_version(self)
|
||
|
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
if not lnx.utils.check_sdkpath(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
lnx.utils.check_projectpath(self)
|
||
|
|
||
|
lnx.utils.check_default_props()
|
||
|
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
item = wrd.lnx_exporterlist[wrd.lnx_exporterlist_index]
|
||
|
if item.lnx_project_rp == '':
|
||
|
item.lnx_project_rp = wrd.lnx_rplist[wrd.lnx_rplist_index].name
|
||
|
if item.lnx_project_scene == None:
|
||
|
item.lnx_project_scene = context.scene
|
||
|
# Assume unique rp names
|
||
|
rplist_index = wrd.lnx_rplist_index
|
||
|
for i in range(0, len(wrd.lnx_rplist)):
|
||
|
if wrd.lnx_rplist[i].name == item.lnx_project_rp:
|
||
|
wrd.lnx_rplist_index = i
|
||
|
break
|
||
|
assets.invalidate_shader_cache(None, None)
|
||
|
assets.invalidate_enabled = False
|
||
|
if wrd.lnx_clear_on_compile:
|
||
|
os.system("cls")
|
||
|
make.build(item.lnx_project_target, is_export=True)
|
||
|
make.compile()
|
||
|
wrd.lnx_rplist_index = rplist_index
|
||
|
assets.invalidate_enabled = True
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LeenkxPublishProjectButton(bpy.types.Operator):
|
||
|
"""Build project ready for publishing."""
|
||
|
bl_idname = 'lnx.publish_project'
|
||
|
bl_label = 'Publish'
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
return wrd.lnx_exporterlist_index >= 0 and len(wrd.lnx_exporterlist) > 0
|
||
|
|
||
|
def execute(self, context):
|
||
|
lnx.utils.check_blender_version(self)
|
||
|
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
if not lnx.utils.check_sdkpath(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
self.report({'INFO'}, 'Publishing project, check console for details.')
|
||
|
|
||
|
lnx.utils.check_projectpath(self)
|
||
|
|
||
|
lnx.utils.check_default_props()
|
||
|
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
item = wrd.lnx_exporterlist[wrd.lnx_exporterlist_index]
|
||
|
if item.lnx_project_rp == '':
|
||
|
item.lnx_project_rp = wrd.lnx_rplist[wrd.lnx_rplist_index].name
|
||
|
if item.lnx_project_scene == None:
|
||
|
item.lnx_project_scene = context.scene
|
||
|
# Assume unique rp names
|
||
|
rplist_index = wrd.lnx_rplist_index
|
||
|
for i in range(0, len(wrd.lnx_rplist)):
|
||
|
if wrd.lnx_rplist[i].name == item.lnx_project_rp:
|
||
|
wrd.lnx_rplist_index = i
|
||
|
break
|
||
|
|
||
|
make.clean()
|
||
|
assets.invalidate_enabled = False
|
||
|
if wrd.lnx_clear_on_compile:
|
||
|
os.system("cls")
|
||
|
make.build(item.lnx_project_target, is_publish=True, is_export=True)
|
||
|
make.compile()
|
||
|
wrd.lnx_rplist_index = rplist_index
|
||
|
assets.invalidate_enabled = True
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LeenkxOpenProjectFolderButton(bpy.types.Operator):
|
||
|
'''Open project folder'''
|
||
|
bl_idname = 'lnx.open_project_folder'
|
||
|
bl_label = 'Project Folder'
|
||
|
|
||
|
def execute(self, context):
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
lnx.utils.open_folder(lnx.utils.get_fp())
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LeenkxOpenEditorButton(bpy.types.Operator):
|
||
|
'''Launch this project in the IDE'''
|
||
|
bl_idname = 'lnx.open_editor'
|
||
|
bl_label = 'Code Editor'
|
||
|
bl_description = 'Open Project in IDE'
|
||
|
|
||
|
def execute(self, context):
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
lnx.utils.check_default_props()
|
||
|
|
||
|
if not os.path.exists(lnx.utils.get_fp() + "/khafile.js"):
|
||
|
print('Generating Krom project for IDE build configuration')
|
||
|
make.build('krom')
|
||
|
|
||
|
lnx.utils.open_editor()
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class CleanMenu(bpy.types.Menu):
|
||
|
bl_label = "Ok?"
|
||
|
bl_idname = "OBJECT_MT_clean_menu"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.operator("lnx.clean_project")
|
||
|
|
||
|
class CleanButtonMenu(bpy.types.Operator):
|
||
|
'''Clean cached data'''
|
||
|
bl_label = "Clean"
|
||
|
bl_idname = "lnx.clean_menu"
|
||
|
|
||
|
def execute(self, context):
|
||
|
bpy.ops.wm.call_menu(name=CleanMenu.bl_idname)
|
||
|
return {"FINISHED"}
|
||
|
|
||
|
class LeenkxCleanProjectButton(bpy.types.Operator):
|
||
|
'''Delete all cached project data'''
|
||
|
bl_idname = 'lnx.clean_project'
|
||
|
bl_label = 'Clean Project'
|
||
|
|
||
|
def execute(self, context):
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
make.clean()
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
def draw_view3d_header(self, context):
|
||
|
if state.proc_build is not None:
|
||
|
self.layout.label(text='Compiling..')
|
||
|
elif log.info_text != '':
|
||
|
self.layout.label(text=log.info_text)
|
||
|
|
||
|
def draw_view3d_object_menu(self, context):
|
||
|
self.layout.separator()
|
||
|
self.layout.operator_context = 'INVOKE_DEFAULT'
|
||
|
self.layout.operator('lnx.copy_traits_to_active')
|
||
|
|
||
|
class LNX_PT_TopbarPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Player"
|
||
|
bl_space_type = "VIEW_3D"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_options = {'INSTANCED'}
|
||
|
|
||
|
def draw_header(self, context):
|
||
|
row = self.layout.row(align=True)
|
||
|
if state.proc_play is None and state.proc_build is None:
|
||
|
row.operator("lnx.play", icon="PLAY", text="")
|
||
|
else:
|
||
|
if bpy.app.version < (3, 0, 0):
|
||
|
row.operator("lnx.stop", icon="CANCEL", text="")
|
||
|
else:
|
||
|
row.operator("lnx.stop", icon="SEQUENCE_COLOR_01", text="")
|
||
|
row.operator("lnx.clean_menu", icon="BRUSH_DATA", text="")
|
||
|
row.operator("lnx.open_editor", icon="DESKTOP", text="")
|
||
|
row.operator("lnx.open_project_folder", icon="FILE_FOLDER", text="")
|
||
|
|
||
|
def draw(self, context):
|
||
|
col = self.layout.column()
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
col.label(text="Leenkx Launch")
|
||
|
col.separator()
|
||
|
|
||
|
col.prop(wrd, 'lnx_runtime')
|
||
|
col.prop(wrd, 'lnx_play_camera')
|
||
|
col.prop(wrd, 'lnx_play_scene')
|
||
|
col.prop_search(wrd, 'lnx_play_renderpath', wrd, 'lnx_rplist', text='Render Path')
|
||
|
col.prop(wrd, 'lnx_debug_console', text="Debug Console")
|
||
|
|
||
|
def draw_space_topbar(self, context):
|
||
|
# for some blender reasons, topbar is instanced twice. this avoids doubling the panel
|
||
|
if context.region.alignment == 'RIGHT':
|
||
|
self.layout.popover(panel="LNX_PT_TopbarPanel", text="")
|
||
|
|
||
|
class LNX_PT_RenderPathPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Render Path"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
rows = 2
|
||
|
if len(wrd.lnx_rplist) > 1:
|
||
|
rows = 4
|
||
|
row = layout.row()
|
||
|
row.template_list("LNX_UL_RPList", "The_List", wrd, "lnx_rplist", wrd, "lnx_rplist_index", rows=rows)
|
||
|
col = row.column(align=True)
|
||
|
col.operator("lnx_rplist.new_item", icon='ADD', text="")
|
||
|
col.operator("lnx_rplist.delete_item", icon='REMOVE', text="")
|
||
|
|
||
|
if len(wrd.lnx_rplist) > 1:
|
||
|
col.separator()
|
||
|
op = col.operator("lnx_rplist.move_item", icon='TRIA_UP', text="")
|
||
|
op.direction = 'UP'
|
||
|
op = col.operator("lnx_rplist.move_item", icon='TRIA_DOWN', text="")
|
||
|
op.direction = 'DOWN'
|
||
|
|
||
|
if wrd.lnx_rplist_index < 0 or len(wrd.lnx_rplist) == 0:
|
||
|
return
|
||
|
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
if len(lnx.api.drivers) > 0:
|
||
|
layout.prop_search(rpdat, "rp_driver", wrd, "rp_driver_list", text="Driver")
|
||
|
layout.separator()
|
||
|
if rpdat.rp_driver != 'Leenkx' and lnx.api.drivers[rpdat.rp_driver]['draw_props'] != None:
|
||
|
lnx.api.drivers[rpdat.rp_driver]['draw_props'](layout)
|
||
|
return
|
||
|
|
||
|
class LNX_PT_RenderPathRendererPanel(bpy.types.Panel):
|
||
|
bl_label = "Renderer"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_RenderPathPanel"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_rplist) <= wrd.lnx_rplist_index:
|
||
|
return
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
|
||
|
layout.prop(rpdat, 'rp_renderer')
|
||
|
if rpdat.rp_renderer == 'Forward':
|
||
|
layout.prop(rpdat, 'rp_depthprepass')
|
||
|
layout.prop(rpdat, 'lnx_material_model')
|
||
|
layout.prop(rpdat, 'rp_translucency_state')
|
||
|
layout.prop(rpdat, 'rp_overlays_state')
|
||
|
layout.prop(rpdat, 'rp_decals_state')
|
||
|
layout.prop(rpdat, 'rp_blending_state')
|
||
|
layout.prop(rpdat, 'rp_depth_texture_state')
|
||
|
layout.prop(rpdat, 'rp_draw_order')
|
||
|
layout.prop(rpdat, 'lnx_samples_per_pixel')
|
||
|
layout.prop(rpdat, 'lnx_texture_filter')
|
||
|
layout.prop(rpdat, 'rp_sss_state')
|
||
|
col = layout.column()
|
||
|
col.enabled = rpdat.rp_sss_state != 'Off'
|
||
|
col.prop(rpdat, 'lnx_sss_width')
|
||
|
layout.prop(rpdat, 'lnx_rp_displacement')
|
||
|
if rpdat.lnx_rp_displacement == 'Tessellation':
|
||
|
layout.label(text='Mesh')
|
||
|
layout.prop(rpdat, 'lnx_tess_mesh_inner')
|
||
|
layout.prop(rpdat, 'lnx_tess_mesh_outer')
|
||
|
layout.label(text='Shadow')
|
||
|
layout.prop(rpdat, 'lnx_tess_shadows_inner')
|
||
|
layout.prop(rpdat, 'lnx_tess_shadows_outer')
|
||
|
|
||
|
layout.prop(rpdat, 'lnx_particles')
|
||
|
layout.separator(factor=0.1)
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, 'lnx_skin')
|
||
|
col = col.column()
|
||
|
col.enabled = rpdat.lnx_skin == 'On'
|
||
|
col.prop(rpdat, 'lnx_use_armature_deform_only')
|
||
|
col.prop(rpdat, 'lnx_skin_max_bones_auto')
|
||
|
row = col.row()
|
||
|
row.enabled = not rpdat.lnx_skin_max_bones_auto
|
||
|
row.prop(rpdat, 'lnx_skin_max_bones')
|
||
|
layout.separator(factor=0.1)
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, 'lnx_morph_target')
|
||
|
col = col.column()
|
||
|
col.enabled = rpdat.lnx_morph_target == 'On'
|
||
|
layout.separator(factor=0.1)
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, "rp_hdr")
|
||
|
col.prop(rpdat, "rp_stereo")
|
||
|
col.prop(rpdat, 'lnx_culling')
|
||
|
col.prop(rpdat, 'rp_pp')
|
||
|
|
||
|
|
||
|
class LNX_PT_RenderPathShadowsPanel(bpy.types.Panel):
|
||
|
bl_label = "Shadows"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_RenderPathPanel"
|
||
|
|
||
|
def draw_header(self, context):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_rplist) <= wrd.lnx_rplist_index:
|
||
|
return
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
self.layout.prop(rpdat, "rp_shadows", text="")
|
||
|
|
||
|
def compute_subdivs(self, max, subdivs):
|
||
|
l = [max]
|
||
|
for i in range(subdivs - 1):
|
||
|
l.append(int(max / 2))
|
||
|
max = max / 2
|
||
|
return l
|
||
|
|
||
|
def tiles_per_light_type(self, rpdat: lnx.props_renderpath.LnxRPListItem, light_type: str) -> int:
|
||
|
if light_type == 'point':
|
||
|
return 6
|
||
|
elif light_type == 'spot':
|
||
|
return 1
|
||
|
else:
|
||
|
return int(rpdat.rp_shadowmap_cascades)
|
||
|
|
||
|
def lights_number_atlas(self, rpdat: lnx.props_renderpath.LnxRPListItem, atlas_size: int, shadowmap_size: int, light_type: str) -> int:
|
||
|
'''Compute number lights that could fit in an atlas'''
|
||
|
lights = atlas_size / shadowmap_size
|
||
|
lights *= lights / self.tiles_per_light_type(rpdat, light_type)
|
||
|
return int(lights)
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_rplist) <= wrd.lnx_rplist_index:
|
||
|
return
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
|
||
|
layout.enabled = rpdat.rp_shadows
|
||
|
col = layout.column()
|
||
|
col.enabled = not rpdat.rp_shadowmap_atlas_single_map or not rpdat.rp_shadowmap_atlas
|
||
|
col.prop(rpdat, 'rp_shadowmap_cube')
|
||
|
layout.prop(rpdat, 'rp_shadowmap_cascade')
|
||
|
layout.prop(rpdat, 'rp_shadowmap_cascades')
|
||
|
col = layout.column()
|
||
|
col2 = col.column()
|
||
|
col2.enabled = rpdat.rp_shadowmap_cascades != '1'
|
||
|
col2.prop(rpdat, 'lnx_shadowmap_split')
|
||
|
col.prop(rpdat, 'lnx_shadowmap_bounds')
|
||
|
col.prop(rpdat, 'lnx_pcfsize')
|
||
|
layout.separator()
|
||
|
|
||
|
layout.prop(rpdat, 'rp_shadowmap_atlas')
|
||
|
colatlas = layout.column()
|
||
|
colatlas.enabled = rpdat.rp_shadowmap_atlas
|
||
|
colatlas.prop(rpdat, 'rp_max_lights')
|
||
|
colatlas.prop(rpdat, 'rp_max_lights_cluster')
|
||
|
colatlas.prop(rpdat, 'rp_shadowmap_atlas_lod')
|
||
|
|
||
|
colatlas_lod = colatlas.column()
|
||
|
colatlas_lod.enabled = rpdat.rp_shadowmap_atlas_lod
|
||
|
colatlas_lod.prop(rpdat, 'rp_shadowmap_atlas_lod_subdivisions')
|
||
|
|
||
|
colatlas_lod_info = colatlas_lod.row()
|
||
|
colatlas_lod_info.alignment = 'RIGHT'
|
||
|
subdivs_list = self.compute_subdivs(int(rpdat.rp_shadowmap_cascade), int(rpdat.rp_shadowmap_atlas_lod_subdivisions))
|
||
|
subdiv_text = "Subdivisions for spot lights: " + ', '.join(map(str, subdivs_list))
|
||
|
colatlas_lod_info.label(text=subdiv_text, icon="IMAGE_ZDEPTH")
|
||
|
|
||
|
if not rpdat.rp_shadowmap_atlas_single_map:
|
||
|
colatlas_lod_info = colatlas_lod.row()
|
||
|
colatlas_lod_info.alignment = 'RIGHT'
|
||
|
subdivs_list = self.compute_subdivs(int(rpdat.rp_shadowmap_cube), int(rpdat.rp_shadowmap_atlas_lod_subdivisions))
|
||
|
subdiv_text = "Subdivisions for point lights: " + ', '.join(map(str, subdivs_list))
|
||
|
colatlas_lod_info.label(text=subdiv_text, icon="IMAGE_ZDEPTH")
|
||
|
|
||
|
size_warning = int(rpdat.rp_shadowmap_cascade) > 2048 or int(rpdat.rp_shadowmap_cube) > 2048
|
||
|
|
||
|
colatlas.prop(rpdat, 'rp_shadowmap_atlas_single_map')
|
||
|
# show size for single texture
|
||
|
if rpdat.rp_shadowmap_atlas_single_map:
|
||
|
colatlas_single = colatlas.column()
|
||
|
colatlas_single.prop(rpdat, 'rp_shadowmap_atlas_max_size')
|
||
|
if rpdat.rp_shadowmap_atlas_max_size != '':
|
||
|
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size)
|
||
|
shadowmap_size = int(rpdat.rp_shadowmap_cascade)
|
||
|
|
||
|
if shadowmap_size > 2048:
|
||
|
size_warning = True
|
||
|
|
||
|
point_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'point')
|
||
|
spot_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'spot')
|
||
|
dir_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'sun')
|
||
|
|
||
|
col = colatlas_single.row()
|
||
|
col.alignment = 'RIGHT'
|
||
|
col.label(text=f'Enough space for { point_lights } point lights or { spot_lights } spot lights or { dir_lights } directional lights.')
|
||
|
else:
|
||
|
# show size for all types
|
||
|
colatlas_mixed = colatlas.column()
|
||
|
colatlas_mixed.prop(rpdat, 'rp_shadowmap_atlas_max_size_spot')
|
||
|
|
||
|
if rpdat.rp_shadowmap_atlas_max_size_spot != '':
|
||
|
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size_spot)
|
||
|
shadowmap_size = int(rpdat.rp_shadowmap_cascade)
|
||
|
spot_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'spot')
|
||
|
|
||
|
if shadowmap_size > 2048:
|
||
|
size_warning = True
|
||
|
|
||
|
col = colatlas_mixed.row()
|
||
|
col.alignment = 'RIGHT'
|
||
|
col.label(text=f'Enough space for {spot_lights} spot lights.')
|
||
|
|
||
|
colatlas_mixed.prop(rpdat, 'rp_shadowmap_atlas_max_size_point')
|
||
|
|
||
|
if rpdat.rp_shadowmap_atlas_max_size_point != '':
|
||
|
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size_point)
|
||
|
shadowmap_size = int(rpdat.rp_shadowmap_cube)
|
||
|
point_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'point')
|
||
|
|
||
|
if shadowmap_size > 2048:
|
||
|
size_warning = True
|
||
|
|
||
|
col = colatlas_mixed.row()
|
||
|
col.alignment = 'RIGHT'
|
||
|
col.label(text=f'Enough space for {point_lights} point lights.')
|
||
|
|
||
|
colatlas_mixed.prop(rpdat, 'rp_shadowmap_atlas_max_size_sun')
|
||
|
|
||
|
if rpdat.rp_shadowmap_atlas_max_size_sun != '':
|
||
|
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size_sun)
|
||
|
shadowmap_size = int(rpdat.rp_shadowmap_cascade)
|
||
|
dir_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'sun')
|
||
|
|
||
|
if shadowmap_size > 2048:
|
||
|
size_warning = True
|
||
|
|
||
|
col = colatlas_mixed.row()
|
||
|
col.alignment = 'RIGHT'
|
||
|
col.label(text=f'Enough space for {dir_lights} directional lights.')
|
||
|
|
||
|
# show warning when user picks a size higher than 2048 (arbitrary number).
|
||
|
if size_warning:
|
||
|
col = layout.column()
|
||
|
row = col.row()
|
||
|
row.alignment = 'RIGHT'
|
||
|
row.label(text='Warning: Game will crash if texture size is higher than max texture size allowed by target.', icon='ERROR')
|
||
|
|
||
|
class LNX_PT_RenderPathVoxelsPanel(bpy.types.Panel):
|
||
|
bl_label = "Voxels"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_RenderPathPanel"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_rplist) <= wrd.lnx_rplist_index:
|
||
|
return
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
|
||
|
layout.prop(rpdat, 'rp_voxels')
|
||
|
col = layout.column()
|
||
|
col.enabled = rpdat.rp_voxels != 'Off'
|
||
|
col2 = col.column()
|
||
|
col2.enabled = rpdat.rp_voxels == 'Voxel GI'
|
||
|
col3 = col.column()
|
||
|
col3.enabled = rpdat.rp_voxels == 'Voxel AO'
|
||
|
col.prop(rpdat, 'lnx_voxelgi_shadows', text='Shadows')
|
||
|
col2.prop(rpdat, 'lnx_voxelgi_refract', text='Refraction')
|
||
|
col.prop(rpdat, 'lnx_voxelgi_clipmap_count')
|
||
|
#col.prop(rpdat, 'lnx_voxelgi_cones')
|
||
|
col.prop(rpdat, 'rp_voxelgi_resolution')
|
||
|
col.prop(rpdat, 'lnx_voxelgi_size')
|
||
|
#col.prop(rpdat, 'rp_voxelgi_resolution_z')
|
||
|
col2.enabled = rpdat.rp_voxels == 'Voxel GI'
|
||
|
#col.prop(rpdat, 'lnx_voxelgi_temporal')
|
||
|
col.label(text="Light")
|
||
|
col2 = col.column()
|
||
|
col2.enabled = rpdat.rp_voxels == 'Voxel GI'
|
||
|
col2.prop(rpdat, 'lnx_voxelgi_diff')
|
||
|
col2.prop(rpdat, 'lnx_voxelgi_spec')
|
||
|
col2.prop(rpdat, 'lnx_voxelgi_refr')
|
||
|
col.prop(rpdat, 'lnx_voxelgi_shad')
|
||
|
col.prop(rpdat, 'lnx_voxelgi_occ')
|
||
|
col.label(text="Ray")
|
||
|
col.prop(rpdat, 'lnx_voxelgi_offset')
|
||
|
col.prop(rpdat, 'lnx_voxelgi_step')
|
||
|
col.prop(rpdat, 'lnx_voxelgi_range')
|
||
|
#col.prop(rpdat, 'lnx_voxelgi_aperture')
|
||
|
|
||
|
class LNX_PT_RenderPathWorldPanel(bpy.types.Panel):
|
||
|
bl_label = "World"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_RenderPathPanel"
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_rplist) <= wrd.lnx_rplist_index:
|
||
|
return
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
|
||
|
layout.prop(rpdat, "rp_background")
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, 'lnx_irradiance')
|
||
|
colb = col.column()
|
||
|
colb.enabled = rpdat.lnx_irradiance
|
||
|
colb.prop(rpdat, 'lnx_radiance')
|
||
|
sub = colb.row()
|
||
|
sub.enabled = rpdat.lnx_radiance
|
||
|
sub.prop(rpdat, 'lnx_radiance_size')
|
||
|
layout.separator()
|
||
|
|
||
|
layout.prop(rpdat, 'lnx_clouds')
|
||
|
|
||
|
col = layout.column(align=True)
|
||
|
col.prop(rpdat, "rp_water")
|
||
|
col = col.column(align=True)
|
||
|
col.enabled = rpdat.rp_water
|
||
|
col.prop(rpdat, 'lnx_water_level')
|
||
|
col.prop(rpdat, 'lnx_water_density')
|
||
|
col.prop(rpdat, 'lnx_water_displace')
|
||
|
col.prop(rpdat, 'lnx_water_speed')
|
||
|
col.prop(rpdat, 'lnx_water_freq')
|
||
|
col.prop(rpdat, 'lnx_water_refract')
|
||
|
col.prop(rpdat, 'lnx_water_reflect')
|
||
|
col.prop(rpdat, 'lnx_water_color')
|
||
|
|
||
|
class LNX_PT_RenderPathPostProcessPanel(bpy.types.Panel):
|
||
|
bl_label = "Post Process"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_RenderPathPanel"
|
||
|
|
||
|
def draw_header(self, context):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_rplist) <= wrd.lnx_rplist_index:
|
||
|
return
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
self.layout.prop(rpdat, "rp_render_to_texture", text="")
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_rplist) <= wrd.lnx_rplist_index:
|
||
|
return
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
|
||
|
layout.enabled = rpdat.rp_render_to_texture
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, "rp_antialiasing")
|
||
|
col.prop(rpdat, "rp_supersampling")
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, 'lnx_rp_resolution')
|
||
|
if rpdat.lnx_rp_resolution == 'Custom':
|
||
|
col.prop(rpdat, 'lnx_rp_resolution_size')
|
||
|
col.prop(rpdat, 'lnx_rp_resolution_filter')
|
||
|
col.prop(rpdat, 'rp_dynres')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, "rp_ssgi")
|
||
|
sub = col.column()
|
||
|
sub.enabled = rpdat.rp_ssgi != 'Off'
|
||
|
sub.prop(rpdat, 'lnx_ssgi_half_res')
|
||
|
sub.prop(rpdat, 'lnx_ssgi_rays')
|
||
|
sub.prop(rpdat, 'lnx_ssgi_radius')
|
||
|
sub.prop(rpdat, 'lnx_ssgi_strength')
|
||
|
sub.prop(rpdat, 'lnx_ssgi_max_steps')
|
||
|
layout.separator()
|
||
|
|
||
|
row = layout.row()
|
||
|
row.enabled = rpdat.lnx_material_model == 'Full'
|
||
|
row.prop(rpdat, 'lnx_micro_shadowing')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, "rp_ssr")
|
||
|
col.prop(rpdat, 'lnx_ssr_half_res')
|
||
|
col = col.column()
|
||
|
col.enabled = rpdat.rp_ssr
|
||
|
col.prop(rpdat, 'lnx_ssr_ray_step')
|
||
|
col.prop(rpdat, 'lnx_ssr_search_dist')
|
||
|
col.prop(rpdat, 'lnx_ssr_falloff_exp')
|
||
|
col.prop(rpdat, 'lnx_ssr_jitter')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, "rp_ss_refraction")
|
||
|
col = col.column()
|
||
|
col.enabled = rpdat.rp_ss_refraction
|
||
|
col.prop(rpdat, 'lnx_ss_refraction_ray_step')
|
||
|
col.prop(rpdat, 'lnx_ss_refraction_search_dist')
|
||
|
col.prop(rpdat, 'lnx_ss_refraction_falloff_exp')
|
||
|
col.prop(rpdat, 'lnx_ss_refraction_jitter')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, 'lnx_ssrs')
|
||
|
col = col.column()
|
||
|
col.enabled = rpdat.lnx_ssrs
|
||
|
col.prop(rpdat, 'lnx_ssrs_ray_step')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, "rp_bloom")
|
||
|
_col = col.column()
|
||
|
_col.enabled = rpdat.rp_bloom
|
||
|
if bpy.app.version <= (4, 2, 4):
|
||
|
_col.prop(rpdat, 'lnx_bloom_follow_blender')
|
||
|
if not rpdat.lnx_bloom_follow_blender:
|
||
|
_col.prop(rpdat, 'lnx_bloom_threshold')
|
||
|
_col.prop(rpdat, 'lnx_bloom_knee')
|
||
|
_col.prop(rpdat, 'lnx_bloom_radius')
|
||
|
_col.prop(rpdat, 'lnx_bloom_strength')
|
||
|
else:
|
||
|
_col.prop(rpdat, 'lnx_bloom_threshold')
|
||
|
_col.prop(rpdat, 'lnx_bloom_knee')
|
||
|
_col.prop(rpdat, 'lnx_bloom_radius')
|
||
|
_col.prop(rpdat, 'lnx_bloom_strength')
|
||
|
_col.prop(rpdat, 'lnx_bloom_quality')
|
||
|
_col.prop(rpdat, 'lnx_bloom_anti_flicker')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, "rp_motionblur")
|
||
|
col = col.column()
|
||
|
col.enabled = rpdat.rp_motionblur != 'Off'
|
||
|
col.prop(rpdat, 'lnx_motion_blur_intensity')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, "rp_volumetriclight")
|
||
|
col = col.column()
|
||
|
col.enabled = rpdat.rp_volumetriclight
|
||
|
col.prop(rpdat, 'lnx_volumetric_light_air_color')
|
||
|
col.prop(rpdat, 'lnx_volumetric_light_air_turbidity')
|
||
|
col.prop(rpdat, 'lnx_volumetric_light_steps')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, "rp_chromatic_aberration")
|
||
|
col = col.column()
|
||
|
col.enabled = rpdat.rp_chromatic_aberration
|
||
|
col.prop(rpdat, 'lnx_chromatic_aberration_type')
|
||
|
col.prop(rpdat, 'lnx_chromatic_aberration_strength')
|
||
|
if rpdat.lnx_chromatic_aberration_type == "Spectral":
|
||
|
col.prop(rpdat, 'lnx_chromatic_aberration_samples')
|
||
|
|
||
|
class LNX_PT_RenderPathCompositorPanel(bpy.types.Panel):
|
||
|
bl_label = "Compositor"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "LNX_PT_RenderPathPanel"
|
||
|
|
||
|
def draw_header(self, context):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_rplist) <= wrd.lnx_rplist_index:
|
||
|
return
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
self.layout.prop(rpdat, "rp_compositornodes", text="")
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
if len(wrd.lnx_rplist) <= wrd.lnx_rplist_index:
|
||
|
return
|
||
|
rpdat = wrd.lnx_rplist[wrd.lnx_rplist_index]
|
||
|
|
||
|
layout.enabled = rpdat.rp_compositornodes
|
||
|
layout.prop(rpdat, 'lnx_tonemap')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, 'lnx_letterbox')
|
||
|
col = col.column(align=True)
|
||
|
col.enabled = rpdat.lnx_letterbox
|
||
|
col.prop(rpdat, 'lnx_letterbox_color')
|
||
|
col.prop(rpdat, 'lnx_letterbox_size')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
draw_conditional_prop(col, 'Distort', rpdat, 'lnx_distort', 'lnx_distort_strength')
|
||
|
draw_conditional_prop(col, 'Film Grain', rpdat, 'lnx_grain', 'lnx_grain_strength')
|
||
|
draw_conditional_prop(col, 'Sharpen', rpdat, 'lnx_sharpen', 'lnx_sharpen_strength')
|
||
|
draw_conditional_prop(col, 'Vignette', rpdat, 'lnx_vignette', 'lnx_vignette_strength')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, 'lnx_fog')
|
||
|
col = col.column(align=True)
|
||
|
col.enabled = rpdat.lnx_fog
|
||
|
col.prop(rpdat, 'lnx_fog_color')
|
||
|
col.prop(rpdat, 'lnx_fog_amounta')
|
||
|
col.prop(rpdat, 'lnx_fog_amountb')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, "rp_autoexposure")
|
||
|
sub = col.column(align=True)
|
||
|
sub.enabled = rpdat.rp_autoexposure
|
||
|
sub.prop(rpdat, 'lnx_autoexposure_strength', text='Strength')
|
||
|
sub.prop(rpdat, 'lnx_autoexposure_speed', text='Speed')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, 'lnx_fisheye')
|
||
|
col.prop(rpdat, 'lnx_lensflare')
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, 'lnx_lens')
|
||
|
col = col.column(align=True)
|
||
|
col.enabled = rpdat.lnx_lens
|
||
|
col.prop(rpdat, 'lnx_lens_texture')
|
||
|
if rpdat.lnx_lens_texture != "":
|
||
|
col.prop(rpdat, 'lnx_lens_texture_masking')
|
||
|
if rpdat.lnx_lens_texture_masking:
|
||
|
sub = col.column(align=True)
|
||
|
sub.prop(rpdat, 'lnx_lens_texture_masking_centerMinClip')
|
||
|
sub.prop(rpdat, 'lnx_lens_texture_masking_centerMaxClip')
|
||
|
sub = col.column(align=True)
|
||
|
sub.prop(rpdat, 'lnx_lens_texture_masking_luminanceMin')
|
||
|
sub.prop(rpdat, 'lnx_lens_texture_masking_luminanceMax')
|
||
|
col.prop(rpdat, 'lnx_lens_texture_masking_brightnessExp')
|
||
|
layout.separator()
|
||
|
layout.separator()
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(rpdat, 'lnx_lut')
|
||
|
col = col.column(align=True)
|
||
|
col.enabled = rpdat.lnx_lut
|
||
|
col.prop(rpdat, 'lnx_lut_texture')
|
||
|
layout.separator()
|
||
|
|
||
|
class LNX_PT_BakePanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Bake"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "render"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
scn = bpy.data.scenes[context.scene.name]
|
||
|
|
||
|
row = layout.row(align=True)
|
||
|
row.prop(scn, "lnx_bakemode", expand=True)
|
||
|
|
||
|
if scn.lnx_bakemode == "Static Map":
|
||
|
|
||
|
row = layout.row(align=True)
|
||
|
row.alignment = 'EXPAND'
|
||
|
row.operator("lnx.bake_textures", icon="RENDER_STILL")
|
||
|
row.operator("lnx.bake_apply")
|
||
|
|
||
|
col = layout.column()
|
||
|
col.prop(scn, 'lnx_bakelist_scale')
|
||
|
col.prop(scn.cycles, "samples")
|
||
|
|
||
|
layout.prop(scn, 'lnx_bakelist_unwrap')
|
||
|
|
||
|
rows = 2
|
||
|
if len(scn.lnx_bakelist) > 1:
|
||
|
rows = 4
|
||
|
row = layout.row()
|
||
|
row.template_list("LNX_UL_BakeList", "The_List", scn, "lnx_bakelist", scn, "lnx_bakelist_index", rows=rows)
|
||
|
col = row.column(align=True)
|
||
|
col.operator("lnx_bakelist.new_item", icon='ADD', text="")
|
||
|
col.operator("lnx_bakelist.delete_item", icon='REMOVE', text="")
|
||
|
col.menu("LNX_MT_BakeListSpecials", icon='DOWNARROW_HLT', text="")
|
||
|
|
||
|
if len(scn.lnx_bakelist) > 1:
|
||
|
col.separator()
|
||
|
op = col.operator("lnx_bakelist.move_item", icon='TRIA_UP', text="")
|
||
|
op.direction = 'UP'
|
||
|
op = col.operator("lnx_bakelist.move_item", icon='TRIA_DOWN', text="")
|
||
|
op.direction = 'DOWN'
|
||
|
|
||
|
if scn.lnx_bakelist_index >= 0 and len(scn.lnx_bakelist) > 0:
|
||
|
item = scn.lnx_bakelist[scn.lnx_bakelist_index]
|
||
|
layout.prop_search(item, "obj", bpy.data, "objects", text="Object")
|
||
|
layout.prop(item, "res_x")
|
||
|
layout.prop(item, "res_y")
|
||
|
|
||
|
class LnxGenLodButton(bpy.types.Operator):
|
||
|
"""Automatically generate LoD levels."""
|
||
|
bl_idname = 'lnx.generate_lod'
|
||
|
bl_label = 'Auto Generate'
|
||
|
|
||
|
def lod_name(self, name, level):
|
||
|
return name + '_LOD' + str(level + 1)
|
||
|
|
||
|
def execute(self, context):
|
||
|
obj = context.object
|
||
|
if obj == None:
|
||
|
return{'CANCELLED'}
|
||
|
|
||
|
# Clear
|
||
|
mdata = context.object.data
|
||
|
mdata.lnx_lodlist_index = 0
|
||
|
mdata.lnx_lodlist.clear()
|
||
|
|
||
|
# Lod levels
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
ratio = wrd.lnx_lod_gen_ratio
|
||
|
num_levels = wrd.lnx_lod_gen_levels
|
||
|
for level in range(0, num_levels):
|
||
|
new_obj = obj.copy()
|
||
|
for i in range(0, 3):
|
||
|
new_obj.location[i] = 0
|
||
|
new_obj.rotation_euler[i] = 0
|
||
|
new_obj.scale[i] = 1
|
||
|
new_obj.data = obj.data.copy()
|
||
|
new_obj.name = self.lod_name(obj.name, level)
|
||
|
new_obj.parent = obj
|
||
|
new_obj.hide_viewport = True
|
||
|
new_obj.hide_render = True
|
||
|
mod = new_obj.modifiers.new('Decimate', 'DECIMATE')
|
||
|
mod.ratio = ratio
|
||
|
ratio *= wrd.lnx_lod_gen_ratio
|
||
|
context.scene.collection.objects.link(new_obj)
|
||
|
|
||
|
# Screen sizes
|
||
|
for level in range(0, num_levels):
|
||
|
mdata.lnx_lodlist.add()
|
||
|
mdata.lnx_lodlist[-1].name = self.lod_name(obj.name, level)
|
||
|
mdata.lnx_lodlist[-1].screen_size_prop = (1 - (1 / (num_levels + 1)) * level) - (1 / (num_levels + 1))
|
||
|
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LNX_PT_LodPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Lod"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "object"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
obj = bpy.context.object
|
||
|
|
||
|
# Mesh only for now
|
||
|
if obj.type != 'MESH':
|
||
|
return
|
||
|
|
||
|
mdata = obj.data
|
||
|
|
||
|
rows = 2
|
||
|
if len(mdata.lnx_lodlist) > 1:
|
||
|
rows = 4
|
||
|
|
||
|
row = layout.row()
|
||
|
row.template_list("LNX_UL_LodList", "The_List", mdata, "lnx_lodlist", mdata, "lnx_lodlist_index", rows=rows)
|
||
|
col = row.column(align=True)
|
||
|
col.operator("lnx_lodlist.new_item", icon='ADD', text="")
|
||
|
col.operator("lnx_lodlist.delete_item", icon='REMOVE', text="")
|
||
|
|
||
|
if len(mdata.lnx_lodlist) > 1:
|
||
|
col.separator()
|
||
|
op = col.operator("lnx_lodlist.move_item", icon='TRIA_UP', text="")
|
||
|
op.direction = 'UP'
|
||
|
op = col.operator("lnx_lodlist.move_item", icon='TRIA_DOWN', text="")
|
||
|
op.direction = 'DOWN'
|
||
|
|
||
|
if mdata.lnx_lodlist_index >= 0 and len(mdata.lnx_lodlist) > 0:
|
||
|
item = mdata.lnx_lodlist[mdata.lnx_lodlist_index]
|
||
|
layout.prop_search(item, "name", bpy.data, "objects", text="Object")
|
||
|
layout.prop(item, "screen_size_prop")
|
||
|
layout.prop(mdata, "lnx_lod_material")
|
||
|
|
||
|
# Auto lod for meshes
|
||
|
if obj.type == 'MESH':
|
||
|
layout.separator()
|
||
|
layout.operator("lnx.generate_lod")
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
layout.prop(wrd, 'lnx_lod_gen_levels')
|
||
|
layout.prop(wrd, 'lnx_lod_gen_ratio')
|
||
|
|
||
|
class LnxGenTerrainButton(bpy.types.Operator):
|
||
|
'''Generate terrain sectors'''
|
||
|
bl_idname = 'lnx.generate_terrain'
|
||
|
bl_label = 'Generate'
|
||
|
|
||
|
def execute(self, context):
|
||
|
scn = context.scene
|
||
|
if scn == None:
|
||
|
return{'CANCELLED'}
|
||
|
sectors = scn.lnx_terrain_sectors
|
||
|
size = scn.lnx_terrain_sector_size
|
||
|
height_scale = scn.lnx_terrain_height_scale
|
||
|
|
||
|
# Create material
|
||
|
mat = bpy.data.materials.new(name="Terrain")
|
||
|
mat.use_nodes = True
|
||
|
nodes = mat.node_tree.nodes
|
||
|
links = mat.node_tree.links
|
||
|
node = nodes.new('ShaderNodeDisplacement')
|
||
|
node.location = (-200, 100)
|
||
|
node.inputs[2].default_value = height_scale
|
||
|
node.space = 'WORLD'
|
||
|
links.new(nodes['Material Output'].inputs[2], node.outputs[0])
|
||
|
node = nodes.new('ShaderNodeTexImage')
|
||
|
node.location = (-600, 100)
|
||
|
node.interpolation = 'Closest'
|
||
|
node.extension = 'EXTEND'
|
||
|
node.lnx_material_param = True
|
||
|
node.name = '_TerrainHeight'
|
||
|
node.label = '_TerrainHeight' # Height-map texture link for this sector
|
||
|
links.new(nodes['Displacement'].inputs[0], nodes['_TerrainHeight'].outputs[0])
|
||
|
node = nodes.new('ShaderNodeBump')
|
||
|
node.location = (-200, -200)
|
||
|
node.inputs[0].default_value = 5.0
|
||
|
links.new(nodes['Bump'].inputs[2], nodes['_TerrainHeight'].outputs[0])
|
||
|
links.new(nodes['Principled BSDF'].inputs[20], nodes['Bump'].outputs[0])
|
||
|
|
||
|
# Create sectors
|
||
|
root_obj = bpy.data.objects.new("Terrain", None)
|
||
|
root_obj.location[0] = 0
|
||
|
root_obj.location[1] = 0
|
||
|
root_obj.location[2] = 0
|
||
|
root_obj.lnx_export = False
|
||
|
scn.collection.objects.link(root_obj)
|
||
|
scn.lnx_terrain_object = root_obj
|
||
|
|
||
|
for i in range(sectors[0] * sectors[1]):
|
||
|
j = str(i + 1).zfill(2)
|
||
|
x = i % sectors[0]
|
||
|
y = int(i / sectors[0])
|
||
|
bpy.ops.mesh.primitive_plane_add(location=(x * size, -y * size, 0))
|
||
|
slice_obj = bpy.context.active_object
|
||
|
slice_obj.scale[0] = size / 2
|
||
|
slice_obj.scale[1] = -(size / 2)
|
||
|
slice_obj.scale[2] = height_scale
|
||
|
slice_obj.data.materials.append(mat)
|
||
|
for p in slice_obj.data.polygons:
|
||
|
p.use_smooth = True
|
||
|
slice_obj.name = 'Terrain.' + j
|
||
|
slice_obj.parent = root_obj
|
||
|
sub_mod = slice_obj.modifiers.new('Subdivision', 'SUBSURF')
|
||
|
sub_mod.subdivision_type = 'SIMPLE'
|
||
|
disp_mod = slice_obj.modifiers.new('Displace', 'DISPLACE')
|
||
|
disp_mod.texture_coords = 'UV'
|
||
|
disp_mod.texture = bpy.data.textures.new(name='Terrain.' + j, type='IMAGE')
|
||
|
disp_mod.texture.extension = 'EXTEND'
|
||
|
disp_mod.texture.use_interpolation = False
|
||
|
disp_mod.texture.use_mipmap = False
|
||
|
disp_mod.texture.image = bpy.data.images.load(filepath=scn.lnx_terrain_textures+'/heightmap_' + j + '.png')
|
||
|
f = 1
|
||
|
levels = 0
|
||
|
while f < disp_mod.texture.image.size[0]:
|
||
|
f *= 2
|
||
|
levels += 1
|
||
|
sub_mod.levels = sub_mod.render_levels = levels
|
||
|
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LNX_PT_TerrainPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Terrain"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "scene"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
scn = bpy.context.scene
|
||
|
if scn == None:
|
||
|
return
|
||
|
layout.prop(scn, 'lnx_terrain_textures')
|
||
|
layout.prop(scn, 'lnx_terrain_sectors')
|
||
|
layout.prop(scn, 'lnx_terrain_sector_size')
|
||
|
layout.prop(scn, 'lnx_terrain_height_scale')
|
||
|
layout.operator('lnx.generate_terrain')
|
||
|
layout.prop(scn, 'lnx_terrain_object')
|
||
|
|
||
|
class LNX_PT_TilesheetPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Tilesheet"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "material"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
rows = 2
|
||
|
if len(wrd.lnx_tilesheetlist) > 1:
|
||
|
rows = 4
|
||
|
row = layout.row()
|
||
|
row.template_list("LNX_UL_TilesheetList", "The_List", wrd, "lnx_tilesheetlist", wrd, "lnx_tilesheetlist_index", rows=rows)
|
||
|
col = row.column(align=True)
|
||
|
col.operator("lnx_tilesheetlist.new_item", icon='ADD', text="")
|
||
|
col.operator("lnx_tilesheetlist.delete_item", icon='REMOVE', text="")
|
||
|
|
||
|
if len(wrd.lnx_tilesheetlist) > 1:
|
||
|
col.separator()
|
||
|
op = col.operator("lnx_tilesheetlist.move_item", icon='TRIA_UP', text="")
|
||
|
op.direction = 'UP'
|
||
|
op = col.operator("lnx_tilesheetlist.move_item", icon='TRIA_DOWN', text="")
|
||
|
op.direction = 'DOWN'
|
||
|
|
||
|
if wrd.lnx_tilesheetlist_index >= 0 and len(wrd.lnx_tilesheetlist) > 0:
|
||
|
dat = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index]
|
||
|
layout.prop(dat, "tilesx_prop")
|
||
|
layout.prop(dat, "tilesy_prop")
|
||
|
layout.prop(dat, "framerate_prop")
|
||
|
|
||
|
layout.label(text='Actions')
|
||
|
rows = 2
|
||
|
if len(dat.lnx_tilesheetactionlist) > 1:
|
||
|
rows = 4
|
||
|
row = layout.row()
|
||
|
row.template_list("LNX_UL_TilesheetList", "The_List", dat, "lnx_tilesheetactionlist", dat, "lnx_tilesheetactionlist_index", rows=rows)
|
||
|
col = row.column(align=True)
|
||
|
col.operator("lnx_tilesheetactionlist.new_item", icon='ADD', text="")
|
||
|
col.operator("lnx_tilesheetactionlist.delete_item", icon='REMOVE', text="")
|
||
|
|
||
|
if len(dat.lnx_tilesheetactionlist) > 1:
|
||
|
col.separator()
|
||
|
op = col.operator("lnx_tilesheetactionlist.move_item", icon='TRIA_UP', text="")
|
||
|
op.direction = 'UP'
|
||
|
op = col.operator("lnx_tilesheetactionlist.move_item", icon='TRIA_DOWN', text="")
|
||
|
op.direction = 'DOWN'
|
||
|
|
||
|
if dat.lnx_tilesheetactionlist_index >= 0 and len(dat.lnx_tilesheetactionlist) > 0:
|
||
|
adat = dat.lnx_tilesheetactionlist[dat.lnx_tilesheetactionlist_index]
|
||
|
layout.prop(adat, "start_prop")
|
||
|
layout.prop(adat, "end_prop")
|
||
|
layout.prop(adat, "loop_prop")
|
||
|
|
||
|
class LnxPrintTraitsButton(bpy.types.Operator):
|
||
|
bl_idname = 'lnx.print_traits'
|
||
|
bl_label = 'Print All Traits'
|
||
|
bl_description = 'Returns all traits in current blend'
|
||
|
|
||
|
def execute(self, context):
|
||
|
for s in bpy.data.scenes:
|
||
|
print('Scene: {0}'.format(s.name))
|
||
|
for t in s.lnx_traitlist:
|
||
|
if not t.enabled_prop:
|
||
|
continue
|
||
|
tname = "undefined"
|
||
|
if t.type_prop == 'Haxe Script' or "Bundled":
|
||
|
tname = t.class_name_prop
|
||
|
if t.type_prop == 'Logic Nodes':
|
||
|
tname = t.node_tree_prop.name
|
||
|
if t.type_prop == 'UI Canvas':
|
||
|
tname = t.canvas_name_prop
|
||
|
if t.type_prop == 'WebAssembly':
|
||
|
tname = t.webassembly_prop
|
||
|
print('Scene Trait: {0} ("{1}")'.format(s.name, tname))
|
||
|
for o in s.objects:
|
||
|
for t in o.lnx_traitlist:
|
||
|
if not t.enabled_prop:
|
||
|
continue
|
||
|
tname = "undefined"
|
||
|
if t.type_prop == 'Haxe Script' or "Bundled":
|
||
|
tname = t.class_name_prop
|
||
|
if t.type_prop == 'Logic Nodes':
|
||
|
tname = t.node_tree_prop.name
|
||
|
if t.type_prop == 'UI Canvas':
|
||
|
tname = t.canvas_name_prop
|
||
|
if t.type_prop == 'WebAssembly':
|
||
|
tname = t.webassembly_prop
|
||
|
print(' Object Trait: {0} ("{1}")'.format(o.name, tname))
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LNX_PT_MaterialNodePanel(bpy.types.Panel):
|
||
|
bl_label = 'Leenkx Material Node'
|
||
|
bl_idname = 'LNX_PT_MaterialNodePanel'
|
||
|
bl_space_type = 'NODE_EDITOR'
|
||
|
bl_region_type = 'UI'
|
||
|
bl_category = 'Leenkx'
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
return (context.space_data.tree_type == 'ShaderNodeTree'
|
||
|
and context.space_data.edit_tree
|
||
|
and context.space_data.shader_type == 'OBJECT')
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
n = context.active_node
|
||
|
if n != None and (n.bl_idname == 'ShaderNodeRGB' or n.bl_idname == 'ShaderNodeValue' or n.bl_idname == 'ShaderNodeTexImage'):
|
||
|
layout.prop(context.active_node, 'lnx_material_param')
|
||
|
|
||
|
class LNX_OT_CopyToBundled(bpy.types.Operator):
|
||
|
bl_label = 'Copy To Bundled'
|
||
|
bl_idname = 'lnx.copy_to_bundled'
|
||
|
bl_description = ('Copies and repaths external image assets to project Bundled folder')
|
||
|
|
||
|
def execute(self, context):
|
||
|
self.copy_to_bundled(bpy.data.images)
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
@classmethod
|
||
|
def copy_to_bundled(self, data):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
project_path = lnx.utils.get_fp()
|
||
|
|
||
|
# Blend - Images
|
||
|
for asset in data:
|
||
|
# File is saved
|
||
|
if asset.filepath_from_user() != '':
|
||
|
bundled_filepath = project_path + '/Bundled/' + asset.name
|
||
|
try:
|
||
|
# Exists -> Yes
|
||
|
if os.path.isfile(bundled_filepath):
|
||
|
# Override -> Yes
|
||
|
if (wrd.lnx_copy_override):
|
||
|
# Valid file
|
||
|
if asset.has_data:
|
||
|
asset.filepath_raw = bundled_filepath
|
||
|
asset.save()
|
||
|
asset.reload()
|
||
|
# Syntax - Yellow
|
||
|
print(log.colorize(f'Asset name "{asset.name}" already exists, overriding the original', 33), file=sys.stderr)
|
||
|
# Invalid file or corrupted
|
||
|
else:
|
||
|
# Syntax - Red
|
||
|
log.error(f'Asset name "{asset.name}" has no data to save or copy, skipping')
|
||
|
continue
|
||
|
# Override -> No
|
||
|
else:
|
||
|
# Syntax - Yellow
|
||
|
print(log.colorize(f'Asset name "{asset.name}" already exists, skipping', 33), file=sys.stderr)
|
||
|
continue
|
||
|
# Exists -> No
|
||
|
else:
|
||
|
# Valid file
|
||
|
if asset.has_data:
|
||
|
asset.filepath_raw = bundled_filepath
|
||
|
asset.save()
|
||
|
asset.reload()
|
||
|
# Syntax - Green
|
||
|
print(log.colorize(f'Asset name "{asset.name}" was successfully copied', 32), file=sys.stderr)
|
||
|
# Invalid file or corrupted
|
||
|
else:
|
||
|
# Syntax - Red
|
||
|
log.error(f'Asset name "{asset.name}" has no data to save or copy, skipping')
|
||
|
continue
|
||
|
except:
|
||
|
# Syntax - Red
|
||
|
log.error(f'Insufficient write permissions or other issues occurred')
|
||
|
continue
|
||
|
# File is unsaved
|
||
|
else:
|
||
|
# Syntax - Purple
|
||
|
log.warn(f'Asset name "{asset.name}" is either packed or unsaved, skipping')
|
||
|
continue
|
||
|
|
||
|
class LNX_OT_ShowFileVersionInfo(bpy.types.Operator):
|
||
|
bl_label = 'Show old file version info'
|
||
|
bl_idname = 'lnx.show_old_file_version_info'
|
||
|
bl_description = ('Displays an info panel that warns about opening a file'
|
||
|
'which was created in a previous version of Leenkx')
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
wrd = None
|
||
|
|
||
|
def draw_message_box(self, context):
|
||
|
file_version = LNX_OT_ShowFileVersionInfo.wrd.lnx_version
|
||
|
current_version = props.lnx_version
|
||
|
|
||
|
|
||
|
layout = self.layout
|
||
|
layout = layout.column(align=True)
|
||
|
layout.alignment = 'EXPAND'
|
||
|
|
||
|
if current_version == file_version:
|
||
|
layout.label('This file was saved in', icon='INFO')
|
||
|
layout.label('the current Leenkx version', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
layout.label(f'(version: {current_version}')
|
||
|
row = layout.row(align=True)
|
||
|
row.active_default = True
|
||
|
row.operator('lnx.discard_popup', text='Ok')
|
||
|
|
||
|
# this will help order versions better, somewhat.
|
||
|
# note: this is NOT complete
|
||
|
current_version = tuple( current_version.split('.') )
|
||
|
file_version = tuple( file_version.split('.') )
|
||
|
|
||
|
if current_version > file_version:
|
||
|
layout.label(text='Warning: This file was saved in a', icon='ERROR')
|
||
|
layout.label(text='previous version of Leenkx!', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
|
||
|
layout.label(text='Please inform yourself about breaking changes!', icon='BLANK1')
|
||
|
layout.label(text=f'File saved in: {file_version}', icon='BLANK1')
|
||
|
layout.label(text=f'Current version: {current_version}', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
layout.separator()
|
||
|
layout.label(text='Should Leenkx try to automatically update', icon='BLANK1')
|
||
|
layout.label(text='the file to the current SDK version?', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
|
||
|
row = layout.row(align=True)
|
||
|
row.active_default = True
|
||
|
row.operator('lnx.update_file_sdk', text='Yes')
|
||
|
row.active_default = False
|
||
|
row.operator('lnx.discard_popup', text='No')
|
||
|
else:
|
||
|
layout.label(text='Warning: This file was saved in a', icon='ERROR')
|
||
|
layout.label(text='future version of Leenkx!', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
|
||
|
layout.label(text='It is impossible to downgrade a file,', icon='BLANK1')
|
||
|
layout.label(text='Something will probably be broken here.', icon='BLANK1')
|
||
|
layout.label(text=f'File saved in: {file_version}', icon='BLANK1')
|
||
|
layout.label(text=f'Current version: {current_version}', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
layout.separator()
|
||
|
layout.label(text='Please check how this file was created', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
|
||
|
row = layout.row(align=True)
|
||
|
row.active_default = True
|
||
|
row.operator('lnx.discard_popup', text='Ok')
|
||
|
|
||
|
def execute(self, context):
|
||
|
LNX_OT_ShowFileVersionInfo.wrd = bpy.data.worlds['Lnx']
|
||
|
context.window_manager.popover(LNX_OT_ShowFileVersionInfo.draw_message_box, ui_units_x=16)
|
||
|
|
||
|
return {"FINISHED"}
|
||
|
|
||
|
class LNX_OT_ShowNodeUpdateErrors(bpy.types.Operator):
|
||
|
bl_label = 'Show upgrade failure details'
|
||
|
bl_idname = 'lnx.show_node_update_errors'
|
||
|
bl_description = ('Displays an info panel that shows the different errors that occurred when upgrading nodes')
|
||
|
|
||
|
wrd = None # a helper internal variable
|
||
|
|
||
|
def draw_message_box(self, context):
|
||
|
list_of_errors = lnx.logicnode.replacement.replacement_errors.copy()
|
||
|
# note: list_of_errors is a set of tuples: `(error_type, node_class, tree_name)`
|
||
|
# where `error_type` can be "unregistered", "update failed", "future version", "bad version", or "misc."
|
||
|
|
||
|
file_version = LNX_OT_ShowNodeUpdateErrors.wrd.lnx_version
|
||
|
current_version = props.lnx_version
|
||
|
|
||
|
# this will help order versions better, somewhat.
|
||
|
# note: this is NOT complete
|
||
|
current_version_2 = tuple(current_version.split('.'))
|
||
|
file_version_2 = tuple(file_version.split('.'))
|
||
|
is_leenkx_upgrade = (current_version_2 > file_version_2)
|
||
|
|
||
|
error_types = set()
|
||
|
errored_trees = set()
|
||
|
errored_nodes = set()
|
||
|
for error_entry in list_of_errors:
|
||
|
error_types.add(error_entry[0])
|
||
|
errored_nodes.add(error_entry[1])
|
||
|
errored_trees.add(error_entry[2])
|
||
|
|
||
|
layout = self.layout
|
||
|
layout = layout.column(align=True)
|
||
|
layout.alignment = 'EXPAND'
|
||
|
|
||
|
layout.label(text="Some nodes failed to be updated to the current Leenkx version", icon="ERROR")
|
||
|
if current_version == file_version:
|
||
|
layout.label(text="(This might be because you are using a development snapshot, or a homemade version ;) )", icon='BLANK1')
|
||
|
elif not is_leenkx_upgrade:
|
||
|
layout.label(text="(Please note that it is not possible do downgrade nodes to a previous version either.", icon='BLANK1')
|
||
|
layout.label(text="This might be the cause of your problem.)", icon='BLANK1')
|
||
|
|
||
|
layout.label(text=f'File saved in: {file_version}', icon='BLANK1')
|
||
|
layout.label(text=f'Current version: {current_version}', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
|
||
|
if 'update failed' in error_types:
|
||
|
layout.label(text="Some nodes do not have an update procedure to deal with the version saved in this file.", icon='BLANK1')
|
||
|
if current_version == file_version:
|
||
|
layout.label(text="(if you are a developer, this might be because you didn't implement it yet.)", icon='BLANK1')
|
||
|
if 'bad version' in error_types:
|
||
|
layout.label(text="Some nodes do not have version information attached to them.", icon='BLANK1')
|
||
|
if 'unregistered' in error_types:
|
||
|
if is_leenkx_upgrade:
|
||
|
layout.label(text='Some nodes seem to be too old to be understood by leenkx anymore', icon='BLANK1')
|
||
|
else:
|
||
|
layout.label(text="Some nodes are unknown to leenkx, either because they are too new or too old.", icon='BLANK1')
|
||
|
if 'future version' in error_types:
|
||
|
if is_leenkx_upgrade:
|
||
|
layout.label(text='Somehow, some nodes seem to have been created with a future version of leenkx.', icon='BLANK1')
|
||
|
else:
|
||
|
layout.label(text='Some nodes seem to have been created with a future version of leenkx.', icon='BLANK1')
|
||
|
if 'misc.' in error_types:
|
||
|
layout.label(text="Some nodes' update procedure failed to complete")
|
||
|
|
||
|
layout.separator()
|
||
|
layout.label(text='the nodes impacted are the following:', icon='BLANK1')
|
||
|
for node in errored_nodes:
|
||
|
layout.label(text=f' {node}', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
layout.label(text='the node trees impacted are the following:', icon='BLANK1')
|
||
|
for tree in errored_trees:
|
||
|
layout.label(text=f' "{tree}"', icon='BLANK1')
|
||
|
|
||
|
layout.separator()
|
||
|
layout.label(text="A detailed error report has been saved next to the blender file.", icon='BLANK1')
|
||
|
layout.label(text="the file name is \"node_update_failure\", followed by the current time.", icon='BLANK1')
|
||
|
layout.separator()
|
||
|
|
||
|
row = layout.row(align=True)
|
||
|
row.active_default = False
|
||
|
row.operator('lnx.discard_popup', text='Ok')
|
||
|
row.operator('lnx.open_project_folder', text='Open Project Folder', icon="FILE_FOLDER")
|
||
|
|
||
|
def execute(self, context):
|
||
|
LNX_OT_ShowNodeUpdateErrors.wrd = bpy.data.worlds['Lnx']
|
||
|
context.window_manager.popover(LNX_OT_ShowNodeUpdateErrors.draw_message_box, ui_units_x=32)
|
||
|
return {"FINISHED"}
|
||
|
|
||
|
class LNX_OT_UpdateFileSDK(bpy.types.Operator):
|
||
|
bl_idname = 'lnx.update_file_sdk'
|
||
|
bl_label = 'Update file to current SDK version'
|
||
|
bl_description = bl_label
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
def execute(self, context):
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
# This allows for seamless migration from earlier versions of Leenkx
|
||
|
for rp in wrd.lnx_rplist: # TODO: deprecated
|
||
|
if rp.rp_gi != 'Off':
|
||
|
rp.rp_gi = 'Off'
|
||
|
rp.rp_voxelao = True
|
||
|
|
||
|
# Replace deprecated nodes
|
||
|
lnx.logicnode.replacement.replace_all()
|
||
|
|
||
|
wrd.lnx_version = props.lnx_version
|
||
|
wrd.lnx_commit = props.lnx_commit
|
||
|
|
||
|
lnx.make.clean()
|
||
|
print(f'Project updated to SDK {props.lnx_version}. Please save the .blend file.')
|
||
|
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
class LNX_OT_DiscardPopup(bpy.types.Operator):
|
||
|
"""Empty operator for discarding dialogs."""
|
||
|
bl_idname = 'lnx.discard_popup'
|
||
|
bl_label = 'OK'
|
||
|
bl_description = 'Discard'
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
def execute(self, context):
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
class LeenkxUpdateListAndroidEmulatorButton(bpy.types.Operator):
|
||
|
'''Updating the list of emulators for the Android platform'''
|
||
|
bl_idname = 'lnx.update_list_android_emulator'
|
||
|
bl_label = 'Update List Emulators'
|
||
|
|
||
|
def execute(self, context):
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
if not lnx.utils.check_sdkpath(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
if len(lnx.utils.get_android_sdk_root_path()) == 0:
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
os.environ['ANDROID_SDK_ROOT'] = lnx.utils.get_android_sdk_root_path()
|
||
|
items, err = lnx.utils.get_android_emulators_list()
|
||
|
if len(err) > 0:
|
||
|
print('Update List Emulators Warning: File "'+ lnx.utils.get_android_emulator_file() +'" not found. Check that the variable ANDROID_SDK_ROOT is correct in environment variables or in "Android SDK Path" setting: \n- If you specify an environment variable ANDROID_SDK_ROOT, then you need to restart Blender;\n- If you specify the setting "Android SDK Path", then repeat operation "Publish"')
|
||
|
return{'FINISHED'}
|
||
|
if len(items) > 0:
|
||
|
items_enum = []
|
||
|
for i in items:
|
||
|
items_enum.append((i, i, i))
|
||
|
bpy.types.World.lnx_project_android_list_avd = EnumProperty(items=items_enum, name="Emulator", update=assets.invalidate_compiler_cache)
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LeenkxUpdateListAndroidEmulatorRunButton(bpy.types.Operator):
|
||
|
'''Launch Android emulator selected from the list'''
|
||
|
bl_idname = 'lnx.run_android_emulator'
|
||
|
bl_label = 'Launch Emulator'
|
||
|
|
||
|
def execute(self, context):
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
if not lnx.utils.check_sdkpath(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
if len(lnx.utils.get_android_sdk_root_path()) == 0:
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
make.run_android_emulators(lnx.utils.get_android_emulator_name())
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
|
||
|
class LeenkxUpdateListInstalledVSButton(bpy.types.Operator):
|
||
|
"""Update the list of installed Visual Studio versions for the Windows platform"""
|
||
|
bl_idname = 'lnx.update_list_installed_vs'
|
||
|
bl_label = '(Re-)Fetch Installed Visual Studio Versions'
|
||
|
|
||
|
def execute(self, context):
|
||
|
if not lnx.utils.get_os_is_windows():
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
success = lnx.utils_vs.fetch_installed_vs()
|
||
|
if not success:
|
||
|
self.report({"ERROR"}, "Could not fetch installed Visual Studio versions, check console for details.")
|
||
|
return {'CANCELLED'}
|
||
|
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
|
||
|
class LNX_PT_BulletDebugDrawingPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Debug Drawing"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "scene"
|
||
|
bl_options = {'DEFAULT_CLOSED'}
|
||
|
bl_parent_id = "SCENE_PT_rigid_body_world"
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
return context.scene.rigidbody_world is not None
|
||
|
|
||
|
def draw(self, context):
|
||
|
layout = self.layout
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
wrd = bpy.data.worlds['Lnx']
|
||
|
|
||
|
if wrd.lnx_physics_engine != 'Bullet':
|
||
|
row = layout.row()
|
||
|
row.alert = True
|
||
|
row.label(text="Physics debug drawing is only supported for the Bullet physics engine")
|
||
|
|
||
|
col = layout.column(align=False)
|
||
|
col.prop(wrd, "lnx_bullet_dbg_draw_wireframe")
|
||
|
col.prop(wrd, "lnx_bullet_dbg_draw_aabb")
|
||
|
col.prop(wrd, "lnx_bullet_dbg_draw_contact_points")
|
||
|
col.prop(wrd, "lnx_bullet_dbg_draw_constraints")
|
||
|
col.prop(wrd, "lnx_bullet_dbg_draw_constraint_limits")
|
||
|
col.prop(wrd, "lnx_bullet_dbg_draw_normals")
|
||
|
col.prop(wrd, "lnx_bullet_dbg_draw_axis_gizmo")
|
||
|
|
||
|
def draw_custom_node_menu(self, context):
|
||
|
"""Extension of the node context menu.
|
||
|
|
||
|
https://blender.stackexchange.com/questions/150101/python-how-to-add-items-in-context-menu-in-2-8
|
||
|
"""
|
||
|
if context.selected_nodes is None or len(context.selected_nodes) != 1:
|
||
|
return
|
||
|
|
||
|
if context.space_data.tree_type == 'LnxLogicTreeType':
|
||
|
if context.selected_nodes[0].bl_idname.startswith('LN'):
|
||
|
layout = self.layout
|
||
|
layout.separator()
|
||
|
layout.operator("lnx.open_node_documentation", text="Show documentation for this node", icon='HELP')
|
||
|
layout.operator("lnx.open_node_haxe_source", text="Open .hx source in the browser", icon_value=ui_icons.get_id("haxe"))
|
||
|
layout.operator("lnx.open_node_python_source", text="Open .py source in the browser", icon='FILE_SCRIPT')
|
||
|
|
||
|
elif context.space_data.tree_type == 'ShaderNodeTree':
|
||
|
if context.active_node.bl_idname in ('ShaderNodeRGB', 'ShaderNodeValue', 'ShaderNodeTexImage'):
|
||
|
layout = self.layout
|
||
|
layout.separator()
|
||
|
layout.prop(context.active_node, 'lnx_material_param', text='Leenkx: Material Parameter')
|
||
|
|
||
|
def draw_conditional_prop(layout: bpy.types.UILayout, heading: str, data: bpy.types.AnyType, prop_condition: str, prop_value: str) -> None:
|
||
|
"""Draws a property row with a checkbox that enables a value field.
|
||
|
The function fails when prop_condition is not a boolean property.
|
||
|
"""
|
||
|
col = layout.column(heading=heading)
|
||
|
row = col.row()
|
||
|
row.prop(data, prop_condition, text='')
|
||
|
sub = row.row()
|
||
|
sub.enabled = getattr(data, prop_condition)
|
||
|
sub.prop(data, prop_value, expand=True)
|
||
|
|
||
|
|
||
|
def draw_error_box(layout: bpy.types.UILayout, text: str) -> bpy.types.UILayout:
|
||
|
"""Draw an error box in the given UILayout and return it for
|
||
|
further optional modification. The text is wrapped automatically
|
||
|
according to the current region's width.
|
||
|
"""
|
||
|
textwrap_width = max(0, int((bpy.context.region.width - 25) / 6))
|
||
|
lines = textwrap.wrap(text, width=textwrap_width, break_long_words=True)
|
||
|
|
||
|
box = layout.box()
|
||
|
col = box.column(align=True)
|
||
|
col.alert = True
|
||
|
for idx, line in enumerate(lines):
|
||
|
col.label(text=line, icon='ERROR' if idx == 0 else 'BLANK1')
|
||
|
|
||
|
return box
|
||
|
|
||
|
|
||
|
def draw_multiline_with_icon(layout: bpy.types.UILayout, layout_width_px: int, icon: str, text: str) -> bpy.types.UILayout:
|
||
|
"""Draw a multiline string with an icon in the given UILayout
|
||
|
and return it for further optional modification.
|
||
|
The text is wrapped according to the given layout width.
|
||
|
"""
|
||
|
textwrap_width = max(0, layout_width_px // 6)
|
||
|
lines = textwrap.wrap(text, width=textwrap_width, break_long_words=True)
|
||
|
|
||
|
col = layout.column(align=True)
|
||
|
col.scale_y = 0.8
|
||
|
for idx, line in enumerate(lines):
|
||
|
col.label(text=line, icon=icon if idx == 0 else 'BLANK1')
|
||
|
|
||
|
return col
|
||
|
|
||
|
|
||
|
__REG_CLASSES = (
|
||
|
LNX_PT_ObjectPropsPanel,
|
||
|
LNX_PT_ModifiersPropsPanel,
|
||
|
LNX_PT_ParticlesPropsPanel,
|
||
|
LNX_PT_PhysicsPropsPanel,
|
||
|
LNX_PT_DataPropsPanel,
|
||
|
LNX_PT_ScenePropsPanel,
|
||
|
LNX_PT_WorldPropsPanel,
|
||
|
InvalidateCacheButton,
|
||
|
InvalidateMaterialCacheButton,
|
||
|
LNX_OT_NewCustomMaterial,
|
||
|
LNX_PG_BindTexturesListItem,
|
||
|
LNX_UL_BindTexturesList,
|
||
|
LNX_OT_BindTexturesListNewItem,
|
||
|
LNX_OT_BindTexturesListDeleteItem,
|
||
|
LNX_PT_MaterialPropsPanel,
|
||
|
LNX_PT_BindTexturesPropsPanel,
|
||
|
LNX_PT_MaterialBlendingPropsPanel,
|
||
|
LNX_PT_MaterialDriverPropsPanel,
|
||
|
LNX_PT_LeenkxPlayerPanel,
|
||
|
LNX_PT_TopbarPanel,
|
||
|
LNX_PT_LeenkxExporterPanel,
|
||
|
LNX_PT_LeenkxExporterAndroidSettingsPanel,
|
||
|
LNX_PT_LeenkxExporterAndroidPermissionsPanel,
|
||
|
LNX_PT_LeenkxExporterAndroidAbiPanel,
|
||
|
LNX_PT_LeenkxExporterAndroidBuildAPKPanel,
|
||
|
LNX_PT_LeenkxExporterHTML5SettingsPanel,
|
||
|
LNX_PT_LeenkxExporterWindowsSettingsPanel,
|
||
|
LNX_PT_LeenkxProjectPanel,
|
||
|
LNX_PT_ProjectFlagsPanel,
|
||
|
LNX_PT_ProjectFlagsDebugConsolePanel,
|
||
|
LNX_PT_ProjectWindowPanel,
|
||
|
LNX_PT_ProjectModulesPanel,
|
||
|
LNX_PT_RenderPathPanel,
|
||
|
LNX_PT_RenderPathRendererPanel,
|
||
|
LNX_PT_RenderPathShadowsPanel,
|
||
|
LNX_PT_RenderPathVoxelsPanel,
|
||
|
LNX_PT_RenderPathWorldPanel,
|
||
|
LNX_PT_RenderPathPostProcessPanel,
|
||
|
LNX_PT_RenderPathCompositorPanel,
|
||
|
LNX_PT_BakePanel,
|
||
|
# LnxVirtualInputPanel,
|
||
|
LeenkxPlayButton,
|
||
|
LeenkxStopButton,
|
||
|
LeenkxBuildProjectButton,
|
||
|
LeenkxOpenProjectFolderButton,
|
||
|
LeenkxOpenEditorButton,
|
||
|
CleanMenu,
|
||
|
CleanButtonMenu,
|
||
|
LeenkxCleanProjectButton,
|
||
|
LeenkxPublishProjectButton,
|
||
|
LnxGenLodButton,
|
||
|
LNX_PT_LodPanel,
|
||
|
LnxGenTerrainButton,
|
||
|
LNX_PT_TerrainPanel,
|
||
|
LNX_PT_TilesheetPanel,
|
||
|
LnxPrintTraitsButton,
|
||
|
LNX_PT_MaterialNodePanel,
|
||
|
LNX_OT_UpdateFileSDK,
|
||
|
LNX_OT_CopyToBundled,
|
||
|
LNX_OT_ShowFileVersionInfo,
|
||
|
LNX_OT_ShowNodeUpdateErrors,
|
||
|
LNX_OT_DiscardPopup,
|
||
|
LeenkxUpdateListAndroidEmulatorButton,
|
||
|
LeenkxUpdateListAndroidEmulatorRunButton,
|
||
|
LeenkxUpdateListInstalledVSButton,
|
||
|
LNX_PT_BulletDebugDrawingPanel,
|
||
|
LNX_OT_AddArmatureRootMotion,
|
||
|
scene.TLM_PT_Settings,
|
||
|
scene.TLM_PT_Denoise,
|
||
|
scene.TLM_PT_Filtering,
|
||
|
scene.TLM_PT_Encoding,
|
||
|
scene.TLM_PT_Utility,
|
||
|
scene.TLM_PT_Additional,
|
||
|
)
|
||
|
__reg_classes, __unreg_classes = bpy.utils.register_classes_factory(__REG_CLASSES)
|
||
|
|
||
|
|
||
|
def register():
|
||
|
__reg_classes()
|
||
|
|
||
|
bpy.types.VIEW3D_HT_header.append(draw_view3d_header)
|
||
|
bpy.types.VIEW3D_MT_object.append(draw_view3d_object_menu)
|
||
|
bpy.types.NODE_MT_context_menu.append(draw_custom_node_menu)
|
||
|
bpy.types.TOPBAR_HT_upper_bar.prepend(draw_space_topbar)
|
||
|
|
||
|
bpy.types.Material.lnx_bind_textures_list = CollectionProperty(type=LNX_PG_BindTexturesListItem)
|
||
|
bpy.types.Material.lnx_bind_textures_list_index = IntProperty(name='Index for lnx_bind_textures_list', default=0)
|
||
|
|
||
|
|
||
|
def unregister():
|
||
|
bpy.types.NODE_MT_context_menu.remove(draw_custom_node_menu)
|
||
|
bpy.types.VIEW3D_MT_object.remove(draw_view3d_object_menu)
|
||
|
bpy.types.VIEW3D_HT_header.remove(draw_view3d_header)
|
||
|
bpy.types.TOPBAR_HT_upper_bar.remove(draw_space_topbar)
|
||
|
|
||
|
__unreg_classes()
|