forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			174 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			174 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha.math; | ||
|  | 
 | ||
|  | class Matrix3 { | ||
|  | 	static inline var width: Int = 3; | ||
|  | 	static inline var height: Int = 3; | ||
|  | 
 | ||
|  | 	/** Horizontal scaling. A value of 1 results in no scaling. */ | ||
|  | 	public var _00: FastFloat; | ||
|  | 
 | ||
|  | 	/** Horizontal skewing. */ | ||
|  | 	public var _10: FastFloat; | ||
|  | 
 | ||
|  | 	/** Horizontal translation (moving). */ | ||
|  | 	public var _20: FastFloat; | ||
|  | 
 | ||
|  | 	/** Vertical skewing. */ | ||
|  | 	public var _01: FastFloat; | ||
|  | 
 | ||
|  | 	/** Vertical scaling. A value of 1 results in no scaling. */ | ||
|  | 	public var _11: FastFloat; | ||
|  | 
 | ||
|  | 	/** Vertical translation (moving). */ | ||
|  | 	public var _21: FastFloat; | ||
|  | 
 | ||
|  | 	public var _02: FastFloat; | ||
|  | 	public var _12: FastFloat; | ||
|  | 	public var _22: FastFloat; | ||
|  | 
 | ||
|  | 	public inline function new(_00: Float, _10: Float, _20: Float, _01: Float, _11: Float, _21: Float, _02: Float, _12: Float, _22: Float) { | ||
|  | 		this._00 = _00; | ||
|  | 		this._10 = _10; | ||
|  | 		this._20 = _20; | ||
|  | 		this._01 = _01; | ||
|  | 		this._11 = _11; | ||
|  | 		this._21 = _21; | ||
|  | 		this._02 = _02; | ||
|  | 		this._12 = _12; | ||
|  | 		this._22 = _22; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function fromFastMatrix3(m: FastMatrix3): Matrix3 { | ||
|  | 		return new Matrix3(m._00, m._10, m._20, m._01, m._11, m._21, m._02, m._12, m._22); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/*@:arrayAccess public inline function get(index: Int): Float { | ||
|  | 			return this[index]; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		@:arrayAccess public inline function set(index: Int, value: Float): Float { | ||
|  | 			this[index] = value; | ||
|  | 			return value; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		public static function index(x: Int, y: Int): Int { | ||
|  | 			return y * width + x; | ||
|  | 	}*/ | ||
|  | 	extern public inline function setFrom(m: Matrix3): Void { | ||
|  | 		this._00 = m._00; | ||
|  | 		this._10 = m._10; | ||
|  | 		this._20 = m._20; | ||
|  | 		this._01 = m._01; | ||
|  | 		this._11 = m._11; | ||
|  | 		this._21 = m._21; | ||
|  | 		this._02 = m._02; | ||
|  | 		this._12 = m._12; | ||
|  | 		this._22 = m._22; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function translation(x: Float, y: Float): Matrix3 { | ||
|  | 		return new Matrix3(1, 0, x, 0, 1, y, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function empty(): Matrix3 { | ||
|  | 		return new Matrix3(0, 0, 0, 0, 0, 0, 0, 0, 0); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function identity(): Matrix3 { | ||
|  | 		return new Matrix3(1, 0, 0, 0, 1, 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function scale(x: Float, y: Float): Matrix3 { | ||
|  | 		return new Matrix3(x, 0, 0, 0, y, 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public static inline function rotation(alpha: Float): Matrix3 { | ||
|  | 		return new Matrix3(Math.cos(alpha), -Math.sin(alpha), 0, Math.sin(alpha), Math.cos(alpha), 0, 0, 0, 1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function add(m: Matrix3): Matrix3 { | ||
|  | 		return new Matrix3(_00 + m._00, _10 + m._10, _20 + m._20, _01 + m._01, _11 + m._11, _21 + m._21, _02 + m._02, _12 + m._12, _22 + m._22); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function sub(m: Matrix3): Matrix3 { | ||
|  | 		return new Matrix3(_00 - m._00, _10 - m._10, _20 - m._20, _01 - m._01, _11 - m._11, _21 - m._21, _02 - m._02, _12 - m._12, _22 - m._22); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function mult(value: Float): Matrix3 { | ||
|  | 		return new Matrix3(_00 * value, _10 * value, _20 * value, _01 * value, _11 * value, _21 * value, _02 * value, _12 * value, _22 * value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function transpose(): Matrix3 { | ||
|  | 		return new Matrix3(_00, _01, _02, _10, _11, _12, _20, _21, _22); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function trace(): Float { | ||
|  | 		return _00 + _11 + _22; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function multmat(m: Matrix3): Matrix3 { | ||
|  | 		return new Matrix3(_00 * m._00 | ||
|  | 			+ _10 * m._01 | ||
|  | 			+ _20 * m._02, _00 * m._10 | ||
|  | 			+ _10 * m._11 | ||
|  | 			+ _20 * m._12, _00 * m._20 | ||
|  | 			+ _10 * m._21 | ||
|  | 			+ _20 * m._22, | ||
|  | 			_01 * m._00 | ||
|  | 			+ _11 * m._01 | ||
|  | 			+ _21 * m._02, _01 * m._10 | ||
|  | 			+ _11 * m._11 | ||
|  | 			+ _21 * m._12, _01 * m._20 | ||
|  | 			+ _11 * m._21 | ||
|  | 			+ _21 * m._22, | ||
|  | 			_02 * m._00 | ||
|  | 			+ _12 * m._01 | ||
|  | 			+ _22 * m._02, _02 * m._10 | ||
|  | 			+ _12 * m._11 | ||
|  | 			+ _22 * m._12, _02 * m._20 | ||
|  | 			+ _12 * m._21 | ||
|  | 			+ _22 * m._22); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function multvec(value: Vector2): Vector2 { | ||
|  | 		// var product = new Vector2(0, 0); | ||
|  | 		var w = _02 * value.x + _12 * value.y + _22 * 1; | ||
|  | 		var x = (_00 * value.x + _10 * value.y + _20 * 1) / w; | ||
|  | 		var y = (_01 * value.x + _11 * value.y + _21 * 1) / w; | ||
|  | 		return new Vector2(x, y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function cofactor(m0: Float, m1: Float, m2: Float, m3: Float): Float { | ||
|  | 		return m0 * m3 - m1 * m2; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function determinant(): Float { | ||
|  | 		var c00 = cofactor(_11, _21, _12, _22); | ||
|  | 		var c01 = cofactor(_10, _20, _12, _22); | ||
|  | 		var c02 = cofactor(_10, _20, _11, _21); | ||
|  | 		return _00 * c00 - _01 * c01 + _02 * c02; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function inverse(): Matrix3 { | ||
|  | 		var c00 = cofactor(_11, _21, _12, _22); | ||
|  | 		var c01 = cofactor(_10, _20, _12, _22); | ||
|  | 		var c02 = cofactor(_10, _20, _11, _21); | ||
|  | 
 | ||
|  | 		var det: Float = _00 * c00 - _01 * c01 + _02 * c02; | ||
|  | 		if (Math.abs(det) < 0.000001) { | ||
|  | 			throw "determinant is too small"; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		var c10 = cofactor(_01, _21, _02, _22); | ||
|  | 		var c11 = cofactor(_00, _20, _02, _22); | ||
|  | 		var c12 = cofactor(_00, _20, _01, _21); | ||
|  | 
 | ||
|  | 		var c20 = cofactor(_01, _11, _02, _12); | ||
|  | 		var c21 = cofactor(_00, _10, _02, _12); | ||
|  | 		var c22 = cofactor(_00, _10, _01, _11); | ||
|  | 
 | ||
|  | 		var invdet: Float = 1.0 / det; | ||
|  | 		return new Matrix3(c00 * invdet, -c01 * invdet, c02 * invdet, -c10 * invdet, c11 * invdet, -c12 * invdet, c20 * invdet, -c21 * invdet, c22 * invdet); | ||
|  | 	} | ||
|  | } |