forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			72 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			72 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha.math; | ||
|  | 
 | ||
|  | @:structInit | ||
|  | class Vector2 { | ||
|  | 	public inline function new(x: Float = 0, y: Float = 0): Void { | ||
|  | 		this.x = x; | ||
|  | 		this.y = y; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var x: Float; | ||
|  | 	public var y: Float; | ||
|  | 	public var length(get, set): Float; | ||
|  | 
 | ||
|  | 	extern public inline function setFrom(v: Vector2): Void { | ||
|  | 		this.x = v.x; | ||
|  | 		this.y = v.y; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	inline function get_length(): Float { | ||
|  | 		return Math.sqrt(x * x + y * y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function set_length(length: Float): Float { | ||
|  | 		var currentLength = get_length(); | ||
|  | 		if (currentLength == 0) | ||
|  | 			return 0; | ||
|  | 		var mul = length / currentLength; | ||
|  | 		x *= mul; | ||
|  | 		y *= mul; | ||
|  | 		return length; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function add(vec: Vector2): Vector2 { | ||
|  | 		return new Vector2(x + vec.x, y + vec.y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function sub(vec: Vector2): Vector2 { | ||
|  | 		return new Vector2(x - vec.x, y - vec.y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function mult(value: Float): Vector2 { | ||
|  | 		return new Vector2(x * value, y * value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function div(value: Float): Vector2 { | ||
|  | 		return mult(1 / value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function dot(v: Vector2): Float { | ||
|  | 		return x * v.x + y * v.y; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead") | ||
|  | 	extern public inline function normalize(): Void { | ||
|  | 		#if haxe4 inline #end set_length(1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function normalized(): Vector2 { | ||
|  | 		var v = new Vector2(x, y); | ||
|  | 		#if haxe4 inline #end v.set_length(1); | ||
|  | 		return v; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function angle(v: Vector2): Float { | ||
|  | 		return Math.atan2(x * v.y - y * v.x, x * v.x + y * v.y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function fast(): FastVector2 { | ||
|  | 		return new FastVector2(x, y); | ||
|  | 	} | ||
|  | } |