LNXSDK/leenkx/Sources/iron/object/MeshObject.hx

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2025-01-22 16:18:30 +01:00
package iron.object;
import haxe.ds.Vector;
import kha.graphics4.Graphics;
import kha.graphics4.PipelineState;
import iron.math.Vec4;
import iron.math.Mat4;
import iron.data.MeshData;
import iron.data.MaterialData;
import iron.data.ShaderData;
import iron.data.SceneFormat;
class MeshObject extends Object {
public var data: MeshData = null;
public var materials: Vector<MaterialData>;
public var materialIndex = 0;
public var depthRead(default, null) = false;
#if lnx_particles
public var particleSystems: Array<ParticleSystem> = null; // Particle owner
public var particleChildren: Array<MeshObject> = null;
public var particleOwner: MeshObject = null; // Particle object
public var particleIndex = -1;
#end
public var cameraDistance: Float;
public var screenSize = 0.0;
public var frustumCulling = true;
public var activeTilesheet: Tilesheet = null;
public var tilesheets: Array<Tilesheet> = null;
public var skip_context: String = null; // Do not draw this context
public var force_context: String = null; // Draw only this context
static var lastPipeline: PipelineState = null;
#if lnx_morph_target
public var morphTarget: MorphTarget = null;
#end
#if lnx_veloc
public var prevMatrix = Mat4.identity();
#end
public function new(data: MeshData, materials: Vector<MaterialData>) {
super();
this.materials = materials;
setData(data);
Scene.active.meshes.push(this);
}
public function setData(data: MeshData) {
this.data = data;
data.refcount++;
#if (!lnx_batch)
data.geom.build();
#end
// Scale-up packed (-1,1) mesh coords
transform.scaleWorld = data.scalePos;
}
#if lnx_batch
@:allow(iron.Scene)
function batch(isLod: Bool) {
var batched = Scene.active.meshBatch.addMesh(this, isLod);
if (!batched) data.geom.build();
}
#end
override public function remove() {
#if lnx_batch
Scene.active.meshBatch.removeMesh(this);
#end
#if lnx_particles
if (particleChildren != null) {
for (c in particleChildren) c.remove();
particleChildren = null;
}
if (particleSystems != null) {
for (psys in particleSystems) psys.remove();
particleSystems = null;
}
#end
if (activeTilesheet != null) activeTilesheet.remove();
if (tilesheets != null) for (ts in tilesheets) { ts.remove(); }
if (Scene.active != null) Scene.active.meshes.remove(this);
data.refcount--;
super.remove();
}
override public function setupAnimation(oactions: Array<TSceneFormat> = null) {
#if lnx_skin
var hasAction = parent != null && parent.raw != null && parent.raw.bone_actions != null;
if (hasAction) {
var armatureUid = parent.uid;
animation = getBoneAnimation(armatureUid);
if (animation == null) animation = new BoneAnimation(armatureUid, parent);
if (data.isSkinned) cast(animation, BoneAnimation).setSkin(this);
}
#end
super.setupAnimation(oactions);
}
#if lnx_morph_target
override public function setupMorphTargets() {
if (data.raw.morph_target != null) {
morphTarget = new MorphTarget(data.raw.morph_target);
}
}
#end
#if lnx_particles
public function setupParticleSystem(sceneName: String, pref: TParticleReference) {
if (particleSystems == null) particleSystems = [];
var psys = new ParticleSystem(sceneName, pref);
particleSystems.push(psys);
}
#end
public function setupTilesheet(sceneName: String, tilesheet_ref: String, tilesheet_action_ref: String) {
activeTilesheet = new Tilesheet(sceneName, tilesheet_ref, tilesheet_action_ref);
if(tilesheets == null) tilesheets = new Array<Tilesheet>();
tilesheets.push(activeTilesheet);
}
public function setActiveTilesheet(sceneName: String, tilesheet_ref: String, tilesheet_action_ref: String) {
var set = false;
// Check if tilesheet already created
if (tilesheets != null) {
for (ts in tilesheets) {
if (ts.raw.name == tilesheet_ref) {
activeTilesheet = ts;
activeTilesheet.play(tilesheet_action_ref);
set = true;
break;
}
}
}
// If not already created
if (!set) {
setupTilesheet(sceneName, tilesheet_ref, tilesheet_action_ref);
}
}
inline function isLodMaterial(): Bool {
return (raw != null && raw.lod_material != null && raw.lod_material == true);
}
function setCulled(isShadow: Bool, b: Bool): Bool {
isShadow ? culledShadow = b : culledMesh = b;
culled = culledMesh && culledShadow;
#if lnx_debug
if (b) RenderPath.culled++;
#end
return b;
}
public function cullMaterial(context: String): Bool {
// Skip render if material does not contain current context
var mats = materials;
if (!isLodMaterial() && !validContext(mats, context)) return true;
var isShadow = context == "shadowmap";
if (!visibleMesh && !isShadow) return setCulled(isShadow, true);
if (!visibleShadow && isShadow) return setCulled(isShadow, true);
if (skip_context == context) return setCulled(isShadow, true);
if (force_context != null && force_context != context) return setCulled(isShadow, true);
return setCulled(isShadow, false);
}
function cullMesh(context: String, camera: CameraObject, light: LightObject): Bool {
if (camera == null) return false;
if (camera.data.raw.frustum_culling && frustumCulling) {
// Scale radius for skinned mesh and particle system
// TODO: define skin & particle bounds
var radiusScale = data.isSkinned ? 2.0 : 1.0;
#if lnx_particles
// particleSystems for update, particleOwner for render
if (particleSystems != null || particleOwner != null) radiusScale *= 1000;
#end
if (context == "voxel") radiusScale *= 100;
if (data.geom.instanced) radiusScale *= 100;
var isShadow = context == "shadowmap";
var frustumPlanes = isShadow ? light.frustumPlanes : camera.frustumPlanes;
if (isShadow && light.data.raw.type != "sun") { // Non-sun light bounds intersect camera frustum
light.transform.radius = light.data.raw.far_plane;
if (!CameraObject.sphereInFrustum(camera.frustumPlanes, light.transform)) {
return setCulled(isShadow, true);
}
}
if (!CameraObject.sphereInFrustum(frustumPlanes, transform, radiusScale)) {
return setCulled(isShadow, true);
}
}
culled = false;
return culled;
}
function skipContext(context: String, mat: MaterialData): Bool {
if (mat.raw.skip_context != null &&
mat.raw.skip_context == context) {
return true;
}
return false;
}
function getContexts(context: String, materials: Vector<MaterialData>, materialContexts: Array<MaterialContext>, shaderContexts: Array<ShaderContext>) {
for (mat in materials) {
var found = false;
for (i in 0...mat.raw.contexts.length) {
if (mat.raw.contexts[i].name.substr(0, context.length) == context) {
materialContexts.push(mat.contexts[i]);
shaderContexts.push(mat.shader.getContext(context));
found = true;
break;
}
}
if (!found) {
materialContexts.push(null);
shaderContexts.push(null);
}
}
}
public function render(g: Graphics, context: String, bindParams: Array<String>) {
if (data == null || !data.geom.ready) return; // Data not yet streamed
if (!visible) return; // Skip render if object is hidden
if (cullMesh(context, Scene.active.camera, RenderPath.active.light)) return;
var meshContext = raw != null ? context == "mesh" : false;
#if lnx_particles
if (raw != null && raw.is_particle && particleOwner == null) return; // Instancing not yet set-up by particle system owner
if (particleSystems != null && meshContext) {
if (particleChildren == null) {
particleChildren = [];
for (psys in particleSystems) {
// var c: MeshObject = cast Scene.active.getChild(psys.data.raw.instance_object);
Scene.active.spawnObject(psys.data.raw.instance_object, null, function(o: Object) {
if (o != null) {
var c: MeshObject = cast o;
particleChildren.push(c);
c.particleOwner = this;
c.particleIndex = particleChildren.length - 1;
}
});
}
}
for (i in 0...particleSystems.length) {
particleSystems[i].update(particleChildren[i], this);
}
}
if (particleSystems != null && particleSystems.length > 0 && !raw.render_emitter) return;
#end
if (cullMaterial(context)) return;
// Get lod
var mats = materials;
var lod = this;
if (raw != null && raw.lods != null && raw.lods.length > 0) {
computeScreenSize(Scene.active.camera);
initLods();
if (context == "voxel") {
// Voxelize using the lowest lod
lod = cast lods[lods.length - 1];
}
else {
// Select lod
for (i in 0...raw.lods.length) {
// Lod found
if (screenSize > raw.lods[i].screen_size) break;
lod = cast lods[i];
if (isLodMaterial()) mats = lod.materials;
}
}
if (lod == null) return; // Empty object
}
#if lnx_debug
else computeScreenSize(Scene.active.camera);
#end
if (isLodMaterial() && !validContext(mats, context)) return;
// Get context
var materialContexts: Array<MaterialContext> = [];
var shaderContexts: Array<ShaderContext> = [];
getContexts(context, mats, materialContexts, shaderContexts);
Uniforms.posUnpack = data.scalePos;
Uniforms.texUnpack = data.scaleTex;
transform.update();
// Render mesh
var ldata = lod.data;
for (i in 0...ldata.geom.indexBuffers.length) {
var mi = ldata.geom.materialIndices[i];
if (shaderContexts.length <= mi || shaderContexts[mi] == null) continue;
materialIndex = mi;
// Check context skip
if (materials.length > mi && skipContext(context, materials[mi])) continue;
var scontext = shaderContexts[mi];
if (scontext == null) continue;
var elems = scontext.raw.vertex_elements;
// Uniforms
if (scontext.pipeState != lastPipeline) {
g.setPipeline(scontext.pipeState);
lastPipeline = scontext.pipeState;
// Uniforms.setContextConstants(g, scontext, bindParams);
}
Uniforms.setContextConstants(g, scontext, bindParams); //
Uniforms.setObjectConstants(g, scontext, this);
if (materialContexts.length > mi) {
Uniforms.setMaterialConstants(g, scontext, materialContexts[mi]);
}
// VB / IB
#if lnx_deinterleaved
g.setVertexBuffers(ldata.geom.get(elems));
#else
if (ldata.geom.instancedVB != null) {
g.setVertexBuffers([ldata.geom.get(elems), ldata.geom.instancedVB]);
}
else {
g.setVertexBuffer(ldata.geom.get(elems));
}
#end
g.setIndexBuffer(ldata.geom.indexBuffers[i]);
// Draw
if (ldata.geom.instanced) {
g.drawIndexedVerticesInstanced(ldata.geom.instanceCount, ldata.geom.start, ldata.geom.count);
}
else {
g.drawIndexedVertices(ldata.geom.start, ldata.geom.count);
}
}
#if lnx_debug
var isShadow = context == "shadowmap";
if (meshContext) RenderPath.numTrisMesh += ldata.geom.numTris;
else if (isShadow) RenderPath.numTrisShadow += ldata.geom.numTris;
RenderPath.drawCalls++;
#end
#if lnx_veloc
prevMatrix.setFrom(transform.worldUnpack);
#end
}
function validContext(mats: Vector<MaterialData>, context: String): Bool {
for (mat in mats) if (mat.getContext(context) != null) return true;
return false;
}
public inline function computeCameraDistance(camX: Float, camY: Float, camZ: Float) {
// Render path mesh sorting
cameraDistance = Vec4.distancef(camX, camY, camZ, transform.worldx(), transform.worldy(), transform.worldz());
}
public inline function computeDepthRead() {
#if rp_depth_texture
depthRead = false;
for (material in materials) {
for (context in material.contexts) {
if (context.raw.depth_read == true) {
depthRead = true;
break;
}
}
}
#end
}
public inline function computeScreenSize(camera: CameraObject) {
// Approx..
// var rp = camera.renderPath;
// var screenVolume = rp.currentW * rp.currentH;
var tr = transform;
var volume = tr.dim.x * tr.dim.y * tr.dim.z;
screenSize = volume * (1.0 / cameraDistance);
screenSize = screenSize > 1.0 ? 1.0 : screenSize;
}
inline function initLods() {
if (lods == null) {
lods = [];
for (l in raw.lods) {
if (l.object_ref == "") lods.push(null); // Empty
else lods.push(Scene.active.getChild(l.object_ref));
}
}
}
}