forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			45 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			45 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|  | from lnx.logicnode.lnx_nodes import * | ||
|  | 
 | ||
|  | class GoToLocationNode(LnxLogicTreeNode): | ||
|  |     """Makes a NavMesh agent go to location.
 | ||
|  | 
 | ||
|  |     @input In: Start navigation. | ||
|  |     @input Object: The object to navigate. Object must have `NavAgent` trait applied. | ||
|  |     @input Location: Closest point on the navmesh to navigate to. | ||
|  |     @input Speed: Rate of movement. | ||
|  |     @input Turn Duration: Rate of turn. | ||
|  |     @input Height Offset: Height of the object from the navmesh. | ||
|  |     @input Use Raycast: Use physics ray cast to get more precise z positioning. | ||
|  |     @input Ray Cast Depth: Depth of ray cast from the object origin. | ||
|  |     @input Ray Cast Mask: Ray cast mask for collision detection. | ||
|  | 
 | ||
|  |     @output Out: Executed immidiately after start of the navigation. | ||
|  |     @output Tick Position: Executed at every step of navigation translation. | ||
|  |     @output Tick Rotation: Executed at every step of navigation rotation. | ||
|  |     """
 | ||
|  |     bl_idname = 'LNGoToLocationNode' | ||
|  |     bl_label = 'Go to Location' | ||
|  |     lnx_version = 2 | ||
|  | 
 | ||
|  |     def lnx_init(self, context): | ||
|  |         self.add_input('LnxNodeSocketAction', 'In') | ||
|  |         self.add_input('LnxNodeSocketObject', 'Object') | ||
|  |         self.add_input('LnxVectorSocket', 'Location') | ||
|  |         self.add_input('LnxFloatSocket', 'Speed', 5.0) | ||
|  |         self.add_input('LnxFloatSocket', 'Turn Duration', 0.4) | ||
|  |         self.add_input('LnxFloatSocket', 'Height Offset', 0.0) | ||
|  |         self.add_input('LnxBoolSocket','Use Raycast') | ||
|  |         self.add_input('LnxFloatSocket', 'Ray Cast Depth', -5.0) | ||
|  |         self.add_input('LnxIntSocket', 'Ray Cast Mask', 1) | ||
|  | 
 | ||
|  |         self.add_output('LnxNodeSocketAction', 'Out') | ||
|  |         self.add_output('LnxNodeSocketAction', 'Tick Position') | ||
|  |         self.add_output('LnxNodeSocketAction', 'Tick Rotation') | ||
|  | 
 | ||
|  |     def get_replacement_node(self, node_tree: bpy.types.NodeTree): | ||
|  |         if self.lnx_version not in (0, 1): | ||
|  |             raise LookupError() | ||
|  | 
 | ||
|  |         return NodeReplacement.Identity(self) | ||
|  | 
 |