LNXSDK/Kha/Sources/kha/math/FastVector3.hx

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2025-01-22 16:18:30 +01:00
package kha.math;
@:structInit
class FastVector3 {
public inline function new(x: FastFloat = 0, y: FastFloat = 0, z: FastFloat = 0): Void {
this.x = x;
this.y = y;
this.z = z;
}
public static function fromVector3(v: Vector3): FastVector3 {
return new FastVector3(v.x, v.y, v.z);
}
public var x: FastFloat;
public var y: FastFloat;
public var z: FastFloat;
public var length(get, set): FastFloat;
extern public inline function setFrom(v: FastVector3): Void {
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
inline function get_length(): FastFloat {
return Math.sqrt(x * x + y * y + z * z);
}
function set_length(length: FastFloat): FastFloat {
var currentLength = get_length();
if (currentLength == 0)
return 0;
var mul = length / currentLength;
x *= mul;
y *= mul;
z *= mul;
return length;
}
extern public inline function add(vec: FastVector3): FastVector3 {
return new FastVector3(x + vec.x, y + vec.y, z + vec.z);
}
extern public inline function sub(vec: FastVector3): FastVector3 {
return new FastVector3(x - vec.x, y - vec.y, z - vec.z);
}
extern public inline function mult(value: FastFloat): FastVector3 {
return new FastVector3(x * value, y * value, z * value);
}
extern public inline function dot(v: FastVector3): FastFloat {
return x * v.x + y * v.y + z * v.z;
}
extern public inline function cross(v: FastVector3): FastVector3 {
var _x = y * v.z - z * v.y;
var _y = z * v.x - x * v.z;
var _z = x * v.y - y * v.x;
return new FastVector3(_x, _y, _z);
}
@:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead")
extern public inline function normalize(): Void {
#if haxe4 inline #end set_length(1);
}
extern public inline function normalized(): FastVector3 {
var v = new FastVector3(x, y, z);
#if haxe4 inline #end v.set_length(1);
return v;
}
public function toString() {
return 'FastVector3($x, $y, $z)';
}
}