forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			22 lines
		
	
	
		
			367 B
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			22 lines
		
	
	
		
			367 B
		
	
	
	
		
			C
		
	
	
	
	
	
|  | #pragma once
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|  | 
 | ||
|  | #include <kinc/global.h>
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|  | 
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|  | #include <kinc/graphics4/shader.h>
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|  | 
 | ||
|  | /*! \file textureunit.h
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|  |     \brief Provides a texture-unit-struct which is used for setting textures in a shader. | ||
|  | */ | ||
|  | 
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|  | #ifdef __cplusplus
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|  | extern "C" { | ||
|  | #endif
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|  | 
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|  | typedef struct kinc_g4_texture_unit { | ||
|  | 	int stages[KINC_G4_SHADER_TYPE_COUNT]; | ||
|  | } kinc_g4_texture_unit_t; | ||
|  | 
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|  | #ifdef __cplusplus
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|  | } | ||
|  | #endif
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