forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			181 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			181 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								import sys.io.Process;
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								import cs.system.Environment;
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								import cs.system.threading.Thread;
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								@:coreApi
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								class Sys {
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									private static var _env:haxe.ds.StringMap<String>;
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									private static var _args:Array<String>;
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									public static inline function print(v:Dynamic):Void {
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										cs.system.Console.Write(v);
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									}
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									public static inline function println(v:Dynamic):Void {
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										cs.system.Console.WriteLine(v);
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									}
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									public static function args():Array<String> {
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										if (_args == null) {
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											var ret = cs.Lib.array(Environment.GetCommandLineArgs());
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											ret.shift();
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											_args = ret;
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										}
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										return _args.copy();
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									}
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									public static inline function getEnv(s:String):String {
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										return Environment.GetEnvironmentVariable(s);
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									}
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									public static function putEnv(s:String, v:String):Void {
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										Environment.SetEnvironmentVariable(s, v);
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										if (_env != null)
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											_env.set(s, v);
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									}
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									public static function environment():Map<String, String> {
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										if (_env == null) {
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											var e = _env = new haxe.ds.StringMap();
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											var nenv = Environment.GetEnvironmentVariables().GetEnumerator();
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											while (nenv.MoveNext()) {
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												e.set(nenv.Key, nenv.Value);
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											}
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										}
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										return _env;
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									}
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									public static inline function sleep(seconds:Float):Void {
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										Thread.Sleep(Std.int(seconds * 1000));
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									}
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									public static function setTimeLocale(loc:String):Bool {
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										// TODO C#
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										return false;
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									}
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									public static inline function getCwd():String {
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										return cs.system.io.Directory.GetCurrentDirectory();
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									}
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									public static inline function setCwd(s:String):Void {
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										cs.system.io.Directory.SetCurrentDirectory(s);
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									}
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									public static function systemName():String {
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										// doing a switch with strings since MacOS might not be available
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										switch (Environment.OSVersion.Platform + "") {
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											case "Unix":
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												return "Linux";
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											case "Xbox":
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												return "Xbox";
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											case "MacOSX":
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												return "Mac";
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											default:
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												var ver = cast(Environment.OSVersion.Platform, Int);
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												if (ver == 4 || ver == 6 || ver == 128)
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													return "Linux";
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												return "Windows";
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										}
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									}
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									public static function command(cmd:String, ?args:Array<String>):Int {
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										var proc = Process.createNativeProcess(cmd, args);
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										proc.add_OutputDataReceived(new cs.system.diagnostics.DataReceivedEventHandler(function(p, evtArgs) {
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											var data = evtArgs.Data;
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											if (data != null && data != "")
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												println(data);
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										}));
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										var stderr = stderr();
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										proc.add_ErrorDataReceived(new cs.system.diagnostics.DataReceivedEventHandler(function(p, evtArgs) {
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											var data = evtArgs.Data;
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											if (data != null && data != "")
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												stderr.writeString(data + "\n");
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										}));
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										proc.Start();
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										proc.BeginOutputReadLine();
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										proc.BeginErrorReadLine();
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										proc.WaitForExit();
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										var exitCode = proc.ExitCode;
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										proc.Dispose();
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										return exitCode;
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									}
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									public static inline function exit(code:Int):Void {
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										Environment.Exit(code);
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									}
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									@:readOnly static var epochTicks = new cs.system.DateTime(1970, 1, 1).Ticks;
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									public static function time():Float {
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										return cast((cs.system.DateTime.UtcNow.Ticks - epochTicks), Float) / cast(cs.system.TimeSpan.TicksPerSecond, Float);
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									}
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									public static inline function cpuTime():Float {
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										return Environment.TickCount / 1000;
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									}
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									@:deprecated("Use programPath instead") public static inline function executablePath():String {
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										return cs.system.reflection.Assembly.GetExecutingAssembly().GetName().CodeBase;
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									}
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									public static function programPath():String {
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										return cs.system.reflection.Assembly.GetExecutingAssembly().Location;
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									}
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									public static function getChar(echo:Bool):Int {
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										#if !(Xbox || CF || MF) // Xbox, Compact Framework, Micro Framework
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										return cast(cs.system.Console.ReadKey(!echo).KeyChar, Int);
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										#else
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										return -1;
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										#end
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									}
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									public static inline function stdin():haxe.io.Input {
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										#if !(Xbox || CF || MF)
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										return new cs.io.NativeInput(cs.system.Console.OpenStandardInput());
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										#else
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										return null;
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										#end
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									}
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									public static inline function stdout():haxe.io.Output {
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										#if !(Xbox || CF || MF)
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										return new cs.io.NativeOutput(cs.system.Console.OpenStandardOutput());
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										#else
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										return null;
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										#end
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									}
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									public static inline function stderr():haxe.io.Output {
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										#if !(Xbox || CF || MF)
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										return new cs.io.NativeOutput(cs.system.Console.OpenStandardError());
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										#else
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										return null;
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										#end
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									}
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								}
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