forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			215 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			215 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "btSphereBoxCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btSphereShape.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btBoxShape.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | ||
|  | //#include <stdio.h>
 | ||
|  | 
 | ||
|  | btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped) | ||
|  | : btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap), | ||
|  | m_ownManifold(false), | ||
|  | m_manifoldPtr(mf), | ||
|  | m_isSwapped(isSwapped) | ||
|  | { | ||
|  | 	const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap; | ||
|  | 	const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap; | ||
|  | 	 | ||
|  | 	if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject())) | ||
|  | 	{ | ||
|  | 		m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()); | ||
|  | 		m_ownManifold = true; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm() | ||
|  | { | ||
|  | 	if (m_ownManifold) | ||
|  | 	{ | ||
|  | 		if (m_manifoldPtr) | ||
|  | 			m_dispatcher->releaseManifold(m_manifoldPtr); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	(void)dispatchInfo; | ||
|  | 	(void)resultOut; | ||
|  | 	if (!m_manifoldPtr) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap; | ||
|  | 	const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap; | ||
|  | 
 | ||
|  | 	btVector3 pOnBox; | ||
|  | 
 | ||
|  | 	btVector3 normalOnSurfaceB; | ||
|  | 	btScalar penetrationDepth; | ||
|  | 	btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin(); | ||
|  | 	const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape(); | ||
|  | 	btScalar radius = sphere0->getRadius(); | ||
|  | 	btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold(); | ||
|  | 
 | ||
|  | 	resultOut->setPersistentManifold(m_manifoldPtr); | ||
|  | 
 | ||
|  | 	if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance)) | ||
|  | 	{ | ||
|  | 		/// report a contact. internally this will be kept persistent, and contact reduction is done
 | ||
|  | 		resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (m_ownManifold) | ||
|  | 	{ | ||
|  | 		if (m_manifoldPtr->getNumContacts()) | ||
|  | 		{ | ||
|  | 			resultOut->refreshContactPoints(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	(void)resultOut; | ||
|  | 	(void)dispatchInfo; | ||
|  | 	(void)col0; | ||
|  | 	(void)col1; | ||
|  | 
 | ||
|  | 	//not yet
 | ||
|  | 	return btScalar(1.); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance )  | ||
|  | { | ||
|  | 	const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape(); | ||
|  | 	btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin(); | ||
|  | 	btScalar boxMargin = boxShape->getMargin(); | ||
|  | 	penetrationDepth = 1.0f; | ||
|  | 
 | ||
|  | 	// convert the sphere position to the box's local space
 | ||
|  | 	btTransform const &m44T = boxObjWrap->getWorldTransform(); | ||
|  | 	btVector3 sphereRelPos = m44T.invXform(sphereCenter); | ||
|  | 
 | ||
|  | 	// Determine the closest point to the sphere center in the box
 | ||
|  | 	btVector3 closestPoint = sphereRelPos; | ||
|  | 	closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) ); | ||
|  | 	closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) ); | ||
|  | 	closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) ); | ||
|  | 	closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) ); | ||
|  | 	closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) ); | ||
|  | 	closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) ); | ||
|  | 	 | ||
|  | 	btScalar intersectionDist = fRadius + boxMargin; | ||
|  | 	btScalar contactDist = intersectionDist + maxContactDistance; | ||
|  | 	normal = sphereRelPos - closestPoint; | ||
|  | 
 | ||
|  | 	//if there is no penetration, we are done
 | ||
|  | 	btScalar dist2 = normal.length2(); | ||
|  | 	if (dist2 > contactDist * contactDist) | ||
|  | 	{ | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btScalar distance; | ||
|  | 
 | ||
|  | 	//special case if the sphere center is inside the box
 | ||
|  | 	if (dist2 <= SIMD_EPSILON) | ||
|  | 	{ | ||
|  | 		distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal); | ||
|  | 	} | ||
|  | 	else //compute the penetration details
 | ||
|  | 	{ | ||
|  | 		distance = normal.length(); | ||
|  | 		normal /= distance; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	pointOnBox = closestPoint + normal * boxMargin; | ||
|  | //	v3PointOnSphere = sphereRelPos - (normal * fRadius);	
 | ||
|  | 	penetrationDepth = distance - intersectionDist; | ||
|  | 
 | ||
|  | 	// transform back in world space
 | ||
|  | 	btVector3 tmp = m44T(pointOnBox); | ||
|  | 	pointOnBox = tmp; | ||
|  | //	tmp = m44T(v3PointOnSphere);
 | ||
|  | //	v3PointOnSphere = tmp;
 | ||
|  | 	tmp = m44T.getBasis() * normal; | ||
|  | 	normal = tmp; | ||
|  | 
 | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal )  | ||
|  | { | ||
|  | 	//project the center of the sphere on the closest face of the box
 | ||
|  | 	btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX(); | ||
|  | 	btScalar minDist = faceDist; | ||
|  | 	closestPoint.setX( boxHalfExtent.getX() ); | ||
|  | 	normal.setValue(btScalar(1.0f),  btScalar(0.0f),  btScalar(0.0f)); | ||
|  | 
 | ||
|  | 	faceDist = boxHalfExtent.getX() + sphereRelPos.getX(); | ||
|  | 	if (faceDist < minDist) | ||
|  | 	{ | ||
|  | 		minDist = faceDist; | ||
|  | 		closestPoint = sphereRelPos; | ||
|  | 		closestPoint.setX( -boxHalfExtent.getX() ); | ||
|  | 		normal.setValue(btScalar(-1.0f),  btScalar(0.0f),  btScalar(0.0f)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	faceDist = boxHalfExtent.getY() - sphereRelPos.getY(); | ||
|  | 	if (faceDist < minDist) | ||
|  | 	{ | ||
|  | 		minDist = faceDist; | ||
|  | 		closestPoint = sphereRelPos; | ||
|  | 		closestPoint.setY( boxHalfExtent.getY() ); | ||
|  | 		normal.setValue(btScalar(0.0f),  btScalar(1.0f),  btScalar(0.0f)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	faceDist = boxHalfExtent.getY() + sphereRelPos.getY(); | ||
|  | 	if (faceDist < minDist) | ||
|  | 	{ | ||
|  | 		minDist = faceDist; | ||
|  | 		closestPoint = sphereRelPos; | ||
|  | 		closestPoint.setY( -boxHalfExtent.getY() ); | ||
|  | 		normal.setValue(btScalar(0.0f),  btScalar(-1.0f),  btScalar(0.0f)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ(); | ||
|  | 	if (faceDist < minDist) | ||
|  | 	{ | ||
|  | 		minDist = faceDist; | ||
|  | 		closestPoint = sphereRelPos; | ||
|  | 		closestPoint.setZ( boxHalfExtent.getZ() ); | ||
|  | 		normal.setValue(btScalar(0.0f),  btScalar(0.0f),  btScalar(1.0f)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ(); | ||
|  | 	if (faceDist < minDist) | ||
|  | 	{ | ||
|  | 		minDist = faceDist; | ||
|  | 		closestPoint = sphereRelPos; | ||
|  | 		closestPoint.setZ( -boxHalfExtent.getZ() ); | ||
|  | 		normal.setValue(btScalar(0.0f),  btScalar(0.0f),  btScalar(-1.0f)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return minDist; | ||
|  | } |