forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			108 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			108 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | #define CLEAR_MANIFOLD 1
 | ||
|  | 
 | ||
|  | #include "btSphereSphereCollisionAlgorithm.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btSphereShape.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | ||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | ||
|  | 
 | ||
|  | btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap) | ||
|  | : btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap), | ||
|  | m_ownManifold(false), | ||
|  | m_manifoldPtr(mf) | ||
|  | { | ||
|  | 	if (!m_manifoldPtr) | ||
|  | 	{ | ||
|  | 		m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(),col1Wrap->getCollisionObject()); | ||
|  | 		m_ownManifold = true; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm() | ||
|  | { | ||
|  | 	if (m_ownManifold) | ||
|  | 	{ | ||
|  | 		if (m_manifoldPtr) | ||
|  | 			m_dispatcher->releaseManifold(m_manifoldPtr); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	(void)dispatchInfo; | ||
|  | 
 | ||
|  | 	if (!m_manifoldPtr) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	resultOut->setPersistentManifold(m_manifoldPtr); | ||
|  | 
 | ||
|  | 	btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape(); | ||
|  | 	btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape(); | ||
|  | 
 | ||
|  | 	btVector3 diff = col0Wrap->getWorldTransform().getOrigin()-  col1Wrap->getWorldTransform().getOrigin(); | ||
|  | 	btScalar len = diff.length(); | ||
|  | 	btScalar radius0 = sphere0->getRadius(); | ||
|  | 	btScalar radius1 = sphere1->getRadius(); | ||
|  | 
 | ||
|  | #ifdef CLEAR_MANIFOLD
 | ||
|  | 	m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 	///iff distance positive, don't generate a new contact
 | ||
|  | 	if ( len > (radius0+radius1+resultOut->m_closestPointDistanceThreshold)) | ||
|  | 	{ | ||
|  | #ifndef CLEAR_MANIFOLD
 | ||
|  | 		resultOut->refreshContactPoints(); | ||
|  | #endif //CLEAR_MANIFOLD
 | ||
|  | 		return; | ||
|  | 	} | ||
|  | 	///distance (negative means penetration)
 | ||
|  | 	btScalar dist = len - (radius0+radius1); | ||
|  | 
 | ||
|  | 	btVector3 normalOnSurfaceB(1,0,0); | ||
|  | 	if (len > SIMD_EPSILON) | ||
|  | 	{ | ||
|  | 		normalOnSurfaceB = diff / len; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	///point on A (worldspace)
 | ||
|  | 	///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
 | ||
|  | 	///point on B (worldspace)
 | ||
|  | 	btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB; | ||
|  | 
 | ||
|  | 	/// report a contact. internally this will be kept persistent, and contact reduction is done
 | ||
|  | 	 | ||
|  | 	 | ||
|  | 	resultOut->addContactPoint(normalOnSurfaceB,pos1,dist); | ||
|  | 
 | ||
|  | #ifndef CLEAR_MANIFOLD
 | ||
|  | 	resultOut->refreshContactPoints(); | ||
|  | #endif //CLEAR_MANIFOLD
 | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | ||
|  | { | ||
|  | 	(void)col0; | ||
|  | 	(void)col1; | ||
|  | 	(void)dispatchInfo; | ||
|  | 	(void)resultOut; | ||
|  | 
 | ||
|  | 	//not yet
 | ||
|  | 	return btScalar(1.); | ||
|  | } |