forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			77 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			77 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_SIMPLEX_1TO4_SHAPE
 | ||
|  | #define BT_SIMPLEX_1TO4_SHAPE
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #include "btPolyhedralConvexShape.h"
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
 | ||
|  | ATTRIBUTE_ALIGNED16(class) btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape | ||
|  | { | ||
|  | protected: | ||
|  | 
 | ||
|  | 	int	m_numVertices; | ||
|  | 	btVector3	m_vertices[4]; | ||
|  | 
 | ||
|  | public: | ||
|  | 	BT_DECLARE_ALIGNED_ALLOCATOR(); | ||
|  | 	 | ||
|  | 	btBU_Simplex1to4(); | ||
|  | 
 | ||
|  | 	btBU_Simplex1to4(const btVector3& pt0); | ||
|  | 	btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1); | ||
|  | 	btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2); | ||
|  | 	btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3); | ||
|  | 
 | ||
|  |      | ||
|  | 	void	reset() | ||
|  | 	{ | ||
|  | 		m_numVertices = 0; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; | ||
|  | 
 | ||
|  | 	void addVertex(const btVector3& pt); | ||
|  | 
 | ||
|  | 	//PolyhedralConvexShape interface
 | ||
|  | 
 | ||
|  | 	virtual int	getNumVertices() const; | ||
|  | 
 | ||
|  | 	virtual int getNumEdges() const; | ||
|  | 
 | ||
|  | 	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const; | ||
|  | 	 | ||
|  | 	virtual void getVertex(int i,btVector3& vtx) const; | ||
|  | 
 | ||
|  | 	virtual int	getNumPlanes() const; | ||
|  | 
 | ||
|  | 	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const; | ||
|  | 
 | ||
|  | 	virtual int getIndex(int i) const; | ||
|  | 
 | ||
|  | 	virtual	bool isInside(const btVector3& pt,btScalar tolerance) const; | ||
|  | 
 | ||
|  | 
 | ||
|  | 	///getName is for debugging
 | ||
|  | 	virtual const char*	getName()const { return "btBU_Simplex1to4";} | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_SIMPLEX_1TO4_SHAPE
 |