forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			185 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			185 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose,
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								including commercial applications, and to alter it and redistribute it freely,
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								///This file was written by Erwin Coumans
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								#include "btMultiBodyGearConstraint.h"
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								#include "btMultiBody.h"
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								#include "btMultiBodyLinkCollider.h"
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								#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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								btMultiBodyGearConstraint::btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
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									:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,1,false),
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									m_gearRatio(1),
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									m_gearAuxLink(-1),
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									m_erp(0),
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									m_relativePositionTarget(0)
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								{
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								}
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								void btMultiBodyGearConstraint::finalizeMultiDof()
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								{
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									allocateJacobiansMultiDof();
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									m_numDofsFinalized = m_jacSizeBoth;
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								}
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								btMultiBodyGearConstraint::~btMultiBodyGearConstraint()
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								{
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								}
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								int btMultiBodyGearConstraint::getIslandIdA() const
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								{
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									if (m_bodyA)
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									{
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										btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
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										if (col)
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											return col->getIslandTag();
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										for (int i=0;i<m_bodyA->getNumLinks();i++)
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										{
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											if (m_bodyA->getLink(i).m_collider)
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												return m_bodyA->getLink(i).m_collider->getIslandTag();
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										}
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									}
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									return -1;
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								}
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								int btMultiBodyGearConstraint::getIslandIdB() const
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								{
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									if (m_bodyB)
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									{
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										btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
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										if (col)
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											return col->getIslandTag();
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										for (int i=0;i<m_bodyB->getNumLinks();i++)
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										{
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											col = m_bodyB->getLink(i).m_collider;
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											if (col)
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												return col->getIslandTag();
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										}
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									}
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									return -1;
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								}
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								void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
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										btMultiBodyJacobianData& data,
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										const btContactSolverInfo& infoGlobal)
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								{
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								    // only positions need to be updated -- data.m_jacobians and force
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								    // directions were set in the ctor and never change.
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									if (m_numDofsFinalized != m_jacSizeBoth)
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									{
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								        finalizeMultiDof();
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									}
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									//don't crash
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									if (m_numDofsFinalized != m_jacSizeBoth)
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										return;
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									if (m_maxAppliedImpulse==0.f)
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										return;
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									// note: we rely on the fact that data.m_jacobians are
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									// always initialized to zero by the Constraint ctor
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									int linkDoF = 0;
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									unsigned int offsetA = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
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									unsigned int offsetB = 6 + (m_bodyB->getLink(m_linkB).m_dofOffset + linkDoF);
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									// row 0: the lower bound
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									jacobianA(0)[offsetA] = 1;
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									jacobianB(0)[offsetB] = m_gearRatio;
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									btScalar posError = 0;
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									const btVector3 dummy(0, 0, 0);
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									btScalar kp = 1;
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									btScalar kd = 1;
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									int numRows = getNumRows();
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									for (int row=0;row<numRows;row++)
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									{
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										btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
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								        int dof = 0;
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								        btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
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								        btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
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										btScalar auxVel = 0;
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										if (m_gearAuxLink>=0)
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										{
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											auxVel = m_bodyA->getJointVelMultiDof(m_gearAuxLink)[dof];
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										}
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										currentVelocity += auxVel;
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										if (m_erp!=0)
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										{
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											btScalar currentPositionA = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
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											btScalar currentPositionB = m_gearRatio*m_bodyA->getJointPosMultiDof(m_linkB)[dof];
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											btScalar diff = currentPositionB+currentPositionA;
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											btScalar desiredPositionDiff = this->m_relativePositionTarget;
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											posError = -m_erp*(desiredPositionDiff - diff);
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										}
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								        btScalar desiredRelativeVelocity =   auxVel;
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										fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,desiredRelativeVelocity);
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										constraintRow.m_orgConstraint = this;
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										constraintRow.m_orgDofIndex = row;
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										{
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											//expect either prismatic or revolute joint type for now
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											btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
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											switch (m_bodyA->getLink(m_linkA).m_jointType)
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											{
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												case btMultibodyLink::eRevolute:
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												{
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													constraintRow.m_contactNormal1.setZero();
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													constraintRow.m_contactNormal2.setZero();
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													btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
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													constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
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													constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
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													break;
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												}
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												case btMultibodyLink::ePrismatic:
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												{
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													btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
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													constraintRow.m_contactNormal1=prismaticAxisInWorld;
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													constraintRow.m_contactNormal2=-prismaticAxisInWorld;
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													constraintRow.m_relpos1CrossNormal.setZero();
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													constraintRow.m_relpos2CrossNormal.setZero();					
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													break;
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												}
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												default:
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												{
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													btAssert(0);
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												}
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											};
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										}
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									}
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								}
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