forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			60 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								// This file is automatically generated. Do not edit!
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								package js.html.webgl;
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								import js.html.webgl.extension.*;
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								enum abstract Extension<T>(String) from String to String {
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									var ANGLE_instanced_arrays: Extension<ANGLEInstancedArrays> = 'ANGLE_instanced_arrays';
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									var EXT_blend_minmax: Extension<EXTBlendMinmax> = 'EXT_blend_minmax';
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									var EXT_color_buffer_float: Extension<EXTColorBufferFloat> = 'EXT_color_buffer_float';
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									var EXT_color_buffer_half_float: Extension<EXTColorBufferHalfFloat> = 'EXT_color_buffer_half_float';
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									var EXT_disjoint_timer_query: Extension<EXTDisjointTimerQuery> = 'EXT_disjoint_timer_query';
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									var EXT_frag_depth: Extension<EXTFragDepth> = 'EXT_frag_depth';
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									var EXT_sRGB: Extension<EXTSrgb> = 'EXT_sRGB';
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									var EXT_shader_texture_lod: Extension<EXTShaderTextureLod> = 'EXT_shader_texture_lod';
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									var EXT_texture_filter_anisotropic: Extension<EXTTextureFilterAnisotropic> = 'EXT_texture_filter_anisotropic';
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									var OES_element_index_uint: Extension<OESElementIndexUint> = 'OES_element_index_uint';
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									var OES_standard_derivatives: Extension<OESStandardDerivatives> = 'OES_standard_derivatives';
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									var OES_texture_float: Extension<OESTextureFloat> = 'OES_texture_float';
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									var OES_texture_float_linear: Extension<OESTextureFloatLinear> = 'OES_texture_float_linear';
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									var OES_texture_half_float: Extension<OESTextureHalfFloat> = 'OES_texture_half_float';
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									var OES_texture_half_float_linear: Extension<OESTextureHalfFloatLinear> = 'OES_texture_half_float_linear';
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									var OES_vertex_array_object: Extension<OESVertexArrayObject> = 'OES_vertex_array_object';
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									var WEBGL_color_buffer_float: Extension<WEBGLColorBufferFloat> = 'WEBGL_color_buffer_float';
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									var WEBGL_compressed_texture_astc: Extension<WEBGLCompressedTextureAstc> = 'WEBGL_compressed_texture_astc';
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									var WEBGL_compressed_texture_atc: Extension<WEBGLCompressedTextureAtc> = 'WEBGL_compressed_texture_atc';
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									var WEBGL_compressed_texture_etc: Extension<WEBGLCompressedTextureEtc> = 'WEBGL_compressed_texture_etc';
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									var WEBGL_compressed_texture_etc1: Extension<WEBGLCompressedTextureEtc1> = 'WEBGL_compressed_texture_etc1';
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									var WEBGL_compressed_texture_pvrtc: Extension<WEBGLCompressedTexturePvrtc> = 'WEBGL_compressed_texture_pvrtc';
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									var WEBGL_compressed_texture_s3tc: Extension<WEBGLCompressedTextureS3tc> = 'WEBGL_compressed_texture_s3tc';
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									var WEBGL_compressed_texture_s3tc_srgb: Extension<WEBGLCompressedTextureS3tcSrgb> = 'WEBGL_compressed_texture_s3tc_srgb';
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									var WEBGL_debug_renderer_info: Extension<WEBGLDebugRendererInfo> = 'WEBGL_debug_renderer_info';
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									var WEBGL_debug_shaders: Extension<WEBGLDebugShaders> = 'WEBGL_debug_shaders';
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									var WEBGL_depth_texture: Extension<WEBGLDepthTexture> = 'WEBGL_depth_texture';
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									var WEBGL_draw_buffers: Extension<WEBGLDrawBuffers> = 'WEBGL_draw_buffers';
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									var WEBGL_lose_context: Extension<WEBGLLoseContext> = 'WEBGL_lose_context';
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								}
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