forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			316 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			316 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | //
 | ||
|  | // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
 | ||
|  | //
 | ||
|  | // This software is provided 'as-is', without any express or implied
 | ||
|  | // warranty.  In no event will the authors be held liable for any damages
 | ||
|  | // arising from the use of this software.
 | ||
|  | // Permission is granted to anyone to use this software for any purpose,
 | ||
|  | // including commercial applications, and to alter it and redistribute it
 | ||
|  | // freely, subject to the following restrictions:
 | ||
|  | // 1. The origin of this software must not be misrepresented; you must not
 | ||
|  | //    claim that you wrote the original software. If you use this software
 | ||
|  | //    in a product, an acknowledgment in the product documentation would be
 | ||
|  | //    appreciated but is not required.
 | ||
|  | // 2. Altered source versions must be plainly marked as such, and must not be
 | ||
|  | //    misrepresented as being the original software.
 | ||
|  | // 3. This notice may not be removed or altered from any source distribution.
 | ||
|  | //
 | ||
|  | 
 | ||
|  | #include "ChunkyTriMesh.h"
 | ||
|  | #include <stdio.h>
 | ||
|  | #include <stdlib.h>
 | ||
|  | #include <math.h>
 | ||
|  | 
 | ||
|  | struct BoundsItem | ||
|  | { | ||
|  | 	float bmin[2]; | ||
|  | 	float bmax[2]; | ||
|  | 	int i; | ||
|  | }; | ||
|  | 
 | ||
|  | static int compareItemX(const void* va, const void* vb) | ||
|  | { | ||
|  | 	const BoundsItem* a = (const BoundsItem*)va; | ||
|  | 	const BoundsItem* b = (const BoundsItem*)vb; | ||
|  | 	if (a->bmin[0] < b->bmin[0]) | ||
|  | 		return -1; | ||
|  | 	if (a->bmin[0] > b->bmin[0]) | ||
|  | 		return 1; | ||
|  | 	return 0; | ||
|  | } | ||
|  | 
 | ||
|  | static int compareItemY(const void* va, const void* vb) | ||
|  | { | ||
|  | 	const BoundsItem* a = (const BoundsItem*)va; | ||
|  | 	const BoundsItem* b = (const BoundsItem*)vb; | ||
|  | 	if (a->bmin[1] < b->bmin[1]) | ||
|  | 		return -1; | ||
|  | 	if (a->bmin[1] > b->bmin[1]) | ||
|  | 		return 1; | ||
|  | 	return 0; | ||
|  | } | ||
|  | 
 | ||
|  | static void calcExtends(const BoundsItem* items, const int /*nitems*/, | ||
|  | 						const int imin, const int imax, | ||
|  | 						float* bmin, float* bmax) | ||
|  | { | ||
|  | 	bmin[0] = items[imin].bmin[0]; | ||
|  | 	bmin[1] = items[imin].bmin[1]; | ||
|  | 	 | ||
|  | 	bmax[0] = items[imin].bmax[0]; | ||
|  | 	bmax[1] = items[imin].bmax[1]; | ||
|  | 	 | ||
|  | 	for (int i = imin+1; i < imax; ++i) | ||
|  | 	{ | ||
|  | 		const BoundsItem& it = items[i]; | ||
|  | 		if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0]; | ||
|  | 		if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1]; | ||
|  | 		 | ||
|  | 		if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0]; | ||
|  | 		if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1]; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | inline int longestAxis(float x, float y) | ||
|  | { | ||
|  | 	return y > x ? 1 : 0; | ||
|  | } | ||
|  | 
 | ||
|  | static void subdivide(BoundsItem* items, int nitems, int imin, int imax, int trisPerChunk, | ||
|  | 					  int& curNode, rcChunkyTriMeshNode* nodes, const int maxNodes, | ||
|  | 					  int& curTri, int* outTris, const int* inTris) | ||
|  | { | ||
|  | 	int inum = imax - imin; | ||
|  | 	int icur = curNode; | ||
|  | 	 | ||
|  | 	if (curNode >= maxNodes) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	rcChunkyTriMeshNode& node = nodes[curNode++]; | ||
|  | 	 | ||
|  | 	if (inum <= trisPerChunk) | ||
|  | 	{ | ||
|  | 		// Leaf
 | ||
|  | 		calcExtends(items, nitems, imin, imax, node.bmin, node.bmax); | ||
|  | 		 | ||
|  | 		// Copy triangles.
 | ||
|  | 		node.i = curTri; | ||
|  | 		node.n = inum; | ||
|  | 		 | ||
|  | 		for (int i = imin; i < imax; ++i) | ||
|  | 		{ | ||
|  | 			const int* src = &inTris[items[i].i*3]; | ||
|  | 			int* dst = &outTris[curTri*3]; | ||
|  | 			curTri++; | ||
|  | 			dst[0] = src[0]; | ||
|  | 			dst[1] = src[1]; | ||
|  | 			dst[2] = src[2]; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		// Split
 | ||
|  | 		calcExtends(items, nitems, imin, imax, node.bmin, node.bmax); | ||
|  | 		 | ||
|  | 		int	axis = longestAxis(node.bmax[0] - node.bmin[0], | ||
|  | 							   node.bmax[1] - node.bmin[1]); | ||
|  | 		 | ||
|  | 		if (axis == 0) | ||
|  | 		{ | ||
|  | 			// Sort along x-axis
 | ||
|  | 			qsort(items+imin, static_cast<size_t>(inum), sizeof(BoundsItem), compareItemX); | ||
|  | 		} | ||
|  | 		else if (axis == 1) | ||
|  | 		{ | ||
|  | 			// Sort along y-axis
 | ||
|  | 			qsort(items+imin, static_cast<size_t>(inum), sizeof(BoundsItem), compareItemY); | ||
|  | 		} | ||
|  | 		 | ||
|  | 		int isplit = imin+inum/2; | ||
|  | 		 | ||
|  | 		// Left
 | ||
|  | 		subdivide(items, nitems, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris); | ||
|  | 		// Right
 | ||
|  | 		subdivide(items, nitems, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris); | ||
|  | 		 | ||
|  | 		int iescape = curNode - icur; | ||
|  | 		// Negative index means escape.
 | ||
|  | 		node.i = -iescape; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | bool rcCreateChunkyTriMesh(const float* verts, const int* tris, int ntris, | ||
|  | 						   int trisPerChunk, rcChunkyTriMesh* cm) | ||
|  | { | ||
|  | 	int nchunks = (ntris + trisPerChunk-1) / trisPerChunk; | ||
|  | 
 | ||
|  | 	cm->nodes = new rcChunkyTriMeshNode[nchunks*4]; | ||
|  | 	if (!cm->nodes) | ||
|  | 		return false; | ||
|  | 		 | ||
|  | 	cm->tris = new int[ntris*3]; | ||
|  | 	if (!cm->tris) | ||
|  | 		return false; | ||
|  | 		 | ||
|  | 	cm->ntris = ntris; | ||
|  | 
 | ||
|  | 	// Build tree
 | ||
|  | 	BoundsItem* items = new BoundsItem[ntris]; | ||
|  | 	if (!items) | ||
|  | 		return false; | ||
|  | 
 | ||
|  | 	for (int i = 0; i < ntris; i++) | ||
|  | 	{ | ||
|  | 		const int* t = &tris[i*3]; | ||
|  | 		BoundsItem& it = items[i]; | ||
|  | 		it.i = i; | ||
|  | 		// Calc triangle XZ bounds.
 | ||
|  | 		it.bmin[0] = it.bmax[0] = verts[t[0]*3+0]; | ||
|  | 		it.bmin[1] = it.bmax[1] = verts[t[0]*3+2]; | ||
|  | 		for (int j = 1; j < 3; ++j) | ||
|  | 		{ | ||
|  | 			const float* v = &verts[t[j]*3]; | ||
|  | 			if (v[0] < it.bmin[0]) it.bmin[0] = v[0];  | ||
|  | 			if (v[2] < it.bmin[1]) it.bmin[1] = v[2];  | ||
|  | 
 | ||
|  | 			if (v[0] > it.bmax[0]) it.bmax[0] = v[0];  | ||
|  | 			if (v[2] > it.bmax[1]) it.bmax[1] = v[2];  | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	int curTri = 0; | ||
|  | 	int curNode = 0; | ||
|  | 	subdivide(items, ntris, 0, ntris, trisPerChunk, curNode, cm->nodes, nchunks*4, curTri, cm->tris, tris); | ||
|  | 	 | ||
|  | 	delete [] items; | ||
|  | 	 | ||
|  | 	cm->nnodes = curNode; | ||
|  | 	 | ||
|  | 	// Calc max tris per node.
 | ||
|  | 	cm->maxTrisPerChunk = 0; | ||
|  | 	for (int i = 0; i < cm->nnodes; ++i) | ||
|  | 	{ | ||
|  | 		rcChunkyTriMeshNode& node = cm->nodes[i]; | ||
|  | 		const bool isLeaf = node.i >= 0; | ||
|  | 		if (!isLeaf) continue; | ||
|  | 		if (node.n > cm->maxTrisPerChunk) | ||
|  | 			cm->maxTrisPerChunk = node.n; | ||
|  | 	} | ||
|  | 	  | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | inline bool checkOverlapRect(const float amin[2], const float amax[2], | ||
|  | 							 const float bmin[2], const float bmax[2]) | ||
|  | { | ||
|  | 	bool overlap = true; | ||
|  | 	overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap; | ||
|  | 	overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap; | ||
|  | 	return overlap; | ||
|  | } | ||
|  | 
 | ||
|  | int rcGetChunksOverlappingRect(const rcChunkyTriMesh* cm, | ||
|  | 							   float bmin[2], float bmax[2], | ||
|  | 							   int* ids, const int maxIds) | ||
|  | { | ||
|  | 	// Traverse tree
 | ||
|  | 	int i = 0; | ||
|  | 	int n = 0; | ||
|  | 	while (i < cm->nnodes) | ||
|  | 	{ | ||
|  | 		const rcChunkyTriMeshNode* node = &cm->nodes[i]; | ||
|  | 		const bool overlap = checkOverlapRect(bmin, bmax, node->bmin, node->bmax); | ||
|  | 		const bool isLeafNode = node->i >= 0; | ||
|  | 		 | ||
|  | 		if (isLeafNode && overlap) | ||
|  | 		{ | ||
|  | 			if (n < maxIds) | ||
|  | 			{ | ||
|  | 				ids[n] = i; | ||
|  | 				n++; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		 | ||
|  | 		if (overlap || isLeafNode) | ||
|  | 			i++; | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			const int escapeIndex = -node->i; | ||
|  | 			i += escapeIndex; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return n; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | static bool checkOverlapSegment(const float p[2], const float q[2], | ||
|  | 								const float bmin[2], const float bmax[2]) | ||
|  | { | ||
|  | 	static const float EPSILON = 1e-6f; | ||
|  | 
 | ||
|  | 	float tmin = 0; | ||
|  | 	float tmax = 1; | ||
|  | 	float d[2]; | ||
|  | 	d[0] = q[0] - p[0]; | ||
|  | 	d[1] = q[1] - p[1]; | ||
|  | 	 | ||
|  | 	for (int i = 0; i < 2; i++) | ||
|  | 	{ | ||
|  | 		if (fabsf(d[i]) < EPSILON) | ||
|  | 		{ | ||
|  | 			// Ray is parallel to slab. No hit if origin not within slab
 | ||
|  | 			if (p[i] < bmin[i] || p[i] > bmax[i]) | ||
|  | 				return false; | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			// Compute intersection t value of ray with near and far plane of slab
 | ||
|  | 			float ood = 1.0f / d[i]; | ||
|  | 			float t1 = (bmin[i] - p[i]) * ood; | ||
|  | 			float t2 = (bmax[i] - p[i]) * ood; | ||
|  | 			if (t1 > t2) { float tmp = t1; t1 = t2; t2 = tmp; } | ||
|  | 			if (t1 > tmin) tmin = t1; | ||
|  | 			if (t2 < tmax) tmax = t2; | ||
|  | 			if (tmin > tmax) return false; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | int rcGetChunksOverlappingSegment(const rcChunkyTriMesh* cm, | ||
|  | 								  float p[2], float q[2], | ||
|  | 								  int* ids, const int maxIds) | ||
|  | { | ||
|  | 	// Traverse tree
 | ||
|  | 	int i = 0; | ||
|  | 	int n = 0; | ||
|  | 	while (i < cm->nnodes) | ||
|  | 	{ | ||
|  | 		const rcChunkyTriMeshNode* node = &cm->nodes[i]; | ||
|  | 		const bool overlap = checkOverlapSegment(p, q, node->bmin, node->bmax); | ||
|  | 		const bool isLeafNode = node->i >= 0; | ||
|  | 		 | ||
|  | 		if (isLeafNode && overlap) | ||
|  | 		{ | ||
|  | 			if (n < maxIds) | ||
|  | 			{ | ||
|  | 				ids[n] = i; | ||
|  | 				n++; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		 | ||
|  | 		if (overlap || isLeafNode) | ||
|  | 			i++; | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			const int escapeIndex = -node->i; | ||
|  | 			i += escapeIndex; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	return n; | ||
|  | } |