forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			40 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			40 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								from lnx.logicnode.lnx_nodes import *
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								class OnCanvasElementNode(LnxLogicTreeNode):
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								    """Activates the output whether an action over the given UI element is done."""
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								    bl_idname = 'LNOnCanvasElementNode'
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								    bl_label = 'On Canvas Element'
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								    lnx_section = 'events'
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								    lnx_version = 1
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								    property0: HaxeEnumProperty(
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								        'property0',
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								        items=[('click', 'Click', 'Listen to mouse clicks'),
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								               ('hover', 'Hover', 'Listen to mouse hover')],
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								        name='Listen to', default='click')
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								    property1: HaxeEnumProperty(
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								        'property1',
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								        items=[('started', 'Started', 'Started'),
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								               ('down', 'Down', 'Down'),
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								               ('released', 'Released', 'Released')],
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								        name='Status', default='started')
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								    property2: HaxeEnumProperty(
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								        'property2',
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								        items=[('left', 'Left', 'Left mouse button'),
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								               ('middle', 'Middle', 'Middle mouse button'),
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								               ('right', 'Right', 'Right mouse button')],
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								        name='Mouse Button', default='left')
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								    def lnx_init(self, context):
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								        self.add_input('LnxStringSocket', 'Element')
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								        self.add_output('LnxNodeSocketAction', 'Out')
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								    def draw_buttons(self, context, layout):
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								        layout.prop(self, 'property0')
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								        if self.property0 == "click":
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								            layout.prop(self, 'property1')
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								            layout.prop(self, 'property2')
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