forked from LeenkxTeam/LNXSDK
116 lines
3.5 KiB
Haxe
116 lines
3.5 KiB
Haxe
|
package kha.deprecated;
|
||
|
|
||
|
import kha.Canvas;
|
||
|
import kha.Image;
|
||
|
import kha.math.FastMatrix3;
|
||
|
|
||
|
class Painter {
|
||
|
var backbuffer: Image;
|
||
|
var opacities: Array<Float>;
|
||
|
|
||
|
public function new(width: Int, height: Int) {
|
||
|
this.backbuffer = Image.createRenderTarget(width, height);
|
||
|
opacities = new Array<Float>();
|
||
|
opacities.push(1);
|
||
|
}
|
||
|
|
||
|
public function drawImage(img: Image, x: Float, y: Float): Void {
|
||
|
backbuffer.g2.drawImage(img, x, y);
|
||
|
}
|
||
|
|
||
|
public function drawImage2(image: Image, sx: Float, sy: Float, sw: Float, sh: Float, dx: Float, dy: Float, dw: Float, dh: Float, angle: Float = 0,
|
||
|
ox: Float = 0, oy: Float = 0): Void {
|
||
|
if (angle != 0) {
|
||
|
backbuffer.g2.pushTransformation(FastMatrix3.translation(ox, oy).multmat(FastMatrix3.rotation(angle)).multmat(FastMatrix3.translation(-ox, -oy)));
|
||
|
backbuffer.g2.drawScaledSubImage(image, sx, sy, sw, sh, dx, dy, dw, dh);
|
||
|
backbuffer.g2.popTransformation();
|
||
|
}
|
||
|
else {
|
||
|
backbuffer.g2.drawScaledSubImage(image, sx, sy, sw, sh, dx, dy, dw, dh);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public function setColor(color: Color): Void {
|
||
|
backbuffer.g2.color = color;
|
||
|
}
|
||
|
|
||
|
public function drawRect(x: Float, y: Float, width: Float, height: Float, strength: Float = 1.0): Void {
|
||
|
backbuffer.g2.drawRect(x, y, width, height, strength);
|
||
|
}
|
||
|
|
||
|
public function fillRect(x: Float, y: Float, width: Float, height: Float): Void {
|
||
|
backbuffer.g2.fillRect(x, y, width, height);
|
||
|
}
|
||
|
|
||
|
public function setFont(font: Font): Void {
|
||
|
backbuffer.g2.font = font;
|
||
|
}
|
||
|
|
||
|
public function drawChars(text: String, offset: Int, length: Int, x: Float, y: Float): Void {
|
||
|
drawString(text.substr(offset, length), x, y);
|
||
|
}
|
||
|
|
||
|
public function drawString(text: String, x: Float, y: Float, scaleX: Float = 1.0, scaleY: Float = 1.0, scaleCenterX: Float = 0.0,
|
||
|
scaleCenterY: Float = 0.0): Void {
|
||
|
if (scaleX != 1 || scaleY != 1) {
|
||
|
backbuffer.g2.pushTransformation(FastMatrix3.translation(scaleCenterX, scaleCenterY)
|
||
|
.multmat(FastMatrix3.scale(scaleX, scaleY))
|
||
|
.multmat(FastMatrix3.translation(-scaleCenterX, -scaleCenterY)));
|
||
|
backbuffer.g2.drawString(text, x, y);
|
||
|
backbuffer.g2.popTransformation();
|
||
|
}
|
||
|
else {
|
||
|
backbuffer.g2.drawString(text, x, y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public function drawLine(x1: Float, y1: Float, x2: Float, y2: Float, strength: Float = 1.0): Void {
|
||
|
backbuffer.g2.drawLine(x1, y1, x2, y2, strength);
|
||
|
}
|
||
|
|
||
|
public function drawVideo(video: Video, x: Float, y: Float, width: Float, height: Float): Void {
|
||
|
backbuffer.g2.drawVideo(video, x, y, width, height);
|
||
|
}
|
||
|
|
||
|
public function fillTriangle(x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float): Void {
|
||
|
backbuffer.g2.fillTriangle(x1, y1, x2, y2, x3, y3);
|
||
|
}
|
||
|
|
||
|
public function translate(x: Float, y: Float): Void {}
|
||
|
|
||
|
public function clear(): Void {
|
||
|
fillRect(0, 0, System.windowWidth(), System.windowHeight());
|
||
|
}
|
||
|
|
||
|
public function begin(): Void {
|
||
|
backbuffer.g2.begin();
|
||
|
}
|
||
|
|
||
|
public function end(): Void {
|
||
|
backbuffer.g2.end();
|
||
|
}
|
||
|
|
||
|
public var opacity(get, set): Float;
|
||
|
|
||
|
function get_opacity(): Float {
|
||
|
return opacities[opacities.length - 1];
|
||
|
}
|
||
|
|
||
|
function set_opacity(value: Float): Float {
|
||
|
backbuffer.g2.opacity = value;
|
||
|
return opacities[opacities.length - 1] = value;
|
||
|
}
|
||
|
|
||
|
public function pushOpacity(): Void {
|
||
|
opacities.push(opacity);
|
||
|
}
|
||
|
|
||
|
public function popOpacity(): Void {
|
||
|
opacities.pop();
|
||
|
}
|
||
|
|
||
|
public function render(canvas: Canvas): Void {
|
||
|
Scaler.scale(backbuffer, canvas, System.screenRotation);
|
||
|
}
|
||
|
}
|