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Haxe
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2025-01-22 16:18:30 +01:00
package kha;
import haxe.io.Bytes;
import haxe.io.BytesData;
import kha.korehl.graphics4.TextureUnit;
import kha.graphics4.TextureFormat;
import kha.graphics4.DepthStencilFormat;
import kha.graphics4.Usage;
class Image implements Canvas implements Resource {
public var _texture: Pointer;
public var _renderTarget: Pointer;
public var _textureArray: Pointer;
public var _textureArrayTextures: Pointer;
var myFormat: TextureFormat;
var readable: Bool;
var graphics1: kha.graphics1.Graphics;
var graphics2: kha.graphics2.Graphics;
var graphics4: kha.graphics4.Graphics;
public static function fromVideo(video: Video): Image {
var image = new Image(false);
image.myFormat = TextureFormat.RGBA32;
image.initVideo(cast(video, kha.korehl.Video));
return image;
}
public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image {
return create2(width, height, format == null ? TextureFormat.RGBA32 : format, readable, false, NoDepthAndStencil);
}
public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image {
return create3(width, height, depth, format == null ? TextureFormat.RGBA32 : format, readable, 0);
}
public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null, depthStencil: DepthStencilFormat = NoDepthAndStencil,
antiAliasingSamples: Int = 1): Image {
return create2(width, height, format == null ? TextureFormat.RGBA32 : format, false, true, depthStencil);
}
// public static function createArray(images: Array<Image>, format: TextureFormat = null): Image {
// var image = new Image(false);
// image.myFormat = (format == null) ? TextureFormat.RGBA32 : format;
// initArrayTexture(image, images);
// return image;
// }
public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image {
var image = new Image(readable);
image.myFormat = format;
image.initFromBytes(bytes.getData(), width, height, getTextureFormat(format));
return image;
}
function initFromBytes(bytes: BytesData, width: Int, height: Int, format: Int): Void {
_texture = kinc_texture_from_bytes(bytes.bytes, width, height, format, readable);
}
public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null,
readable: Bool = false): Image {
var image = new Image(readable);
image.myFormat = format;
image.initFromBytes3D(bytes.getData(), width, height, depth, getTextureFormat(format));
return image;
}
function initFromBytes3D(bytes: BytesData, width: Int, height: Int, depth: Int, format: Int): Void {
_texture = kinc_texture_from_bytes3d(bytes.bytes, width, height, depth, format, readable);
}
public static function fromEncodedBytes(bytes: Bytes, format: String, doneCallback: Image->Void, errorCallback: String->Void,
readable: Bool = false): Void {
var image = new Image(readable);
var isFloat = format == "hdr" || format == "HDR";
image.myFormat = isFloat ? TextureFormat.RGBA128 : TextureFormat.RGBA32;
image.initFromEncodedBytes(bytes.getData(), format);
doneCallback(image);
}
function initFromEncodedBytes(bytes: BytesData, format: String): Void {
_texture = kinc_texture_from_encoded_bytes(bytes.bytes, bytes.length, StringHelper.convert(format), readable);
}
function new(readable: Bool) {
this.readable = readable;
}
static function getRenderTargetFormat(format: TextureFormat): Int {
switch (format) {
case RGBA32: // Target32Bit
return 0;
case RGBA64: // Target64BitFloat
return 1;
case RGBA128: // Target128BitFloat
return 3;
case DEPTH16: // Target16BitDepth
return 4;
default:
return 0;
}
}
static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int {
return switch (depthAndStencil) {
case NoDepthAndStencil: -1;
case DepthOnly: 24;
case DepthAutoStencilAuto: 24;
case Depth24Stencil8: 24;
case Depth32Stencil8: 32;
case Depth16: 16;
}
}
static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int {
return switch (depthAndStencil) {
case NoDepthAndStencil: -1;
case DepthOnly: -1;
case DepthAutoStencilAuto: 8;
case Depth24Stencil8: 8;
case Depth32Stencil8: 8;
case Depth16: 0;
}
}
static function getTextureFormat(format: TextureFormat): Int {
switch (format) {
case RGBA32:
return 0;
case RGBA128:
return 3;
case RGBA64:
return 4;
case A32:
return 5;
case A16:
return 7;
default:
return 1; // Grey8
}
}
public static function create2(width: Int, height: Int, format: TextureFormat, readable: Bool, renderTarget: Bool,
depthStencil: DepthStencilFormat): Image {
var image = new Image(readable);
image.myFormat = format;
if (renderTarget)
image.initRenderTarget(width, height, getDepthBufferBits(depthStencil), getRenderTargetFormat(format), getStencilBufferBits(depthStencil));
else
image.init(width, height, format);
return image;
}
public static function create3(width: Int, height: Int, depth: Int, format: TextureFormat, readable: Bool, contextId: Int): Image {
var image = new Image(readable);
image.myFormat = format;
image.init3D(width, height, depth, getTextureFormat(format));
return image;
}
function initRenderTarget(width: Int, height: Int, depthBufferBits: Int, format: Int, stencilBufferBits: Int): Void {
_renderTarget = kinc_render_target_create(width, height, depthBufferBits, format, stencilBufferBits);
_texture = null;
}
function init(width: Int, height: Int, format: Int): Void {
_texture = kinc_texture_create(width, height, format, readable);
_renderTarget = null;
}
function init3D(width: Int, height: Int, depth: Int, format: Int): Void {
_texture = kinc_texture_create3d(width, height, depth, format, readable);
_renderTarget = null;
}
function initVideo(video: kha.korehl.Video): Void {
_texture = kinc_video_get_current_image(video._video);
_renderTarget = null;
}
public static function fromFile(filename: String, readable: Bool): Image {
var image = new Image(readable);
var isFloat = StringTools.endsWith(filename, ".hdr");
image.myFormat = isFloat ? TextureFormat.RGBA128 : TextureFormat.RGBA32;
image.initFromFile(filename);
if (image._texture == null) {
return null;
}
return image;
}
function initFromFile(filename: String): Void {
_texture = kinc_texture_create_from_file(StringHelper.convert(filename), readable);
_renderTarget = null;
}
public var g1(get, never): kha.graphics1.Graphics;
function get_g1(): kha.graphics1.Graphics {
if (graphics1 == null) {
graphics1 = new kha.graphics2.Graphics1(this);
}
return graphics1;
}
public var g2(get, never): kha.graphics2.Graphics;
function get_g2(): kha.graphics2.Graphics {
if (graphics2 == null) {
graphics2 = new kha.korehl.graphics4.Graphics2(this);
}
return graphics2;
}
public var g4(get, never): kha.graphics4.Graphics;
function get_g4(): kha.graphics4.Graphics {
if (graphics4 == null) {
graphics4 = new kha.korehl.graphics4.Graphics(this);
}
return graphics4;
}
public static var maxSize(get, never): Int;
static function get_maxSize(): Int {
return 4096;
}
public static var nonPow2Supported(get, never): Bool;
static function get_nonPow2Supported(): Bool {
return kinc_non_pow2_textures_supported();
}
public static function renderTargetsInvertedY(): Bool {
return kinc_graphics_render_targets_inverted_y();
}
public var width(get, never): Int;
function get_width(): Int {
return _texture != null ? kinc_texture_get_width(_texture) : kinc_render_target_get_width(_renderTarget);
}
public var height(get, never): Int;
function get_height(): Int {
return _texture != null ? kinc_texture_get_height(_texture) : kinc_render_target_get_height(_renderTarget);
}
public var depth(get, never): Int;
function get_depth(): Int {
return 1;
}
public var format(get, never): TextureFormat;
function get_format(): TextureFormat {
return myFormat;
}
public var realWidth(get, never): Int;
function get_realWidth(): Int {
return _texture != null ? kinc_texture_get_real_width(_texture) : kinc_render_target_get_real_width(_renderTarget);
}
public var realHeight(get, never): Int;
function get_realHeight(): Int {
return _texture != null ? kinc_texture_get_real_height(_texture) : kinc_render_target_get_real_height(_renderTarget);
}
public var stride(get, never): Int;
function get_stride(): Int {
return _texture != null ? kinc_texture_get_stride(_texture) : (formatByteSize(myFormat) * width);
}
public function isOpaque(x: Int, y: Int): Bool {
return atInternal(x, y) & 0xff != 0;
}
function atInternal(x: Int, y: Int): Int {
return kinc_texture_at(_texture, x, y);
}
public inline function at(x: Int, y: Int): Color {
return Color.fromValue(atInternal(x, y));
}
public function unload(): Void {
_texture != null ? kinc_texture_unload(_texture) : kinc_render_target_unload(_renderTarget);
}
var bytes: Bytes = null;
public function lock(level: Int = 0): Bytes {
bytes = Bytes.alloc(formatByteSize(myFormat) * width * height);
return bytes;
}
public function unlock(): Void {
kinc_texture_unlock(_texture, bytes.getData().bytes);
bytes = null;
}
var pixels: Bytes = null;
public function getPixels(): Bytes {
if (_renderTarget == null)
return null;
if (pixels == null) {
var size = formatByteSize(myFormat) * width * height;
pixels = Bytes.alloc(size);
}
kinc_render_target_get_pixels(_renderTarget, pixels.getData().bytes);
return pixels;
}
static function formatByteSize(format: TextureFormat): Int {
return switch (format) {
case RGBA32: 4;
case L8: 1;
case RGBA128: 16;
case DEPTH16: 2;
case RGBA64: 8;
case A32: 4;
case A16: 2;
default: 4;
}
}
public function generateMipmaps(levels: Int): Void {
_texture != null ? kinc_generate_mipmaps_texture(_texture, levels) : kinc_generate_mipmaps_target(_renderTarget, levels);
}
public function setMipmaps(mipmaps: Array<Image>): Void {
for (i in 0...mipmaps.length) {
var image = mipmaps[i];
var level = i + 1;
kinc_set_mipmap_texture(_texture, image._texture, level);
}
}
public function setDepthStencilFrom(image: Image): Void {
kinc_render_target_set_depth_stencil_from(_renderTarget, image._renderTarget);
}
public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void {
kinc_texture_clear(_texture, x, y, z, width, height, depth, color);
}
@:hlNative("std", "kinc_texture_create") static function kinc_texture_create(width: Int, height: Int, format: Int, readable: Bool): Pointer {
return null;
}
@:hlNative("std", "kinc_texture_create_from_file") static function kinc_texture_create_from_file(filename: hl.Bytes, readable: Bool): Pointer {
return null;
}
@:hlNative("std", "kinc_texture_create3d") static function kinc_texture_create3d(width: Int, height: Int, depth: Int, format: Int,
readable: Bool): Pointer {
return null;
}
@:hlNative("std", "kinc_video_get_current_image") static function kinc_video_get_current_image(video: Pointer): Pointer {
return null;
}
@:hlNative("std", "kinc_texture_from_bytes") static function kinc_texture_from_bytes(bytes: Pointer, width: Int, height: Int, format: Int,
readable: Bool): Pointer {
return null;
}
@:hlNative("std", "kinc_texture_from_bytes3d") static function kinc_texture_from_bytes3d(bytes: Pointer, width: Int, height: Int, depth: Int, format: Int,
readable: Bool): Pointer {
return null;
}
@:hlNative("std", "kinc_texture_from_encoded_bytes") static function kinc_texture_from_encoded_bytes(bytes: Pointer, length: Int, format: hl.Bytes,
readable: Bool): Pointer {
return null;
}
@:hlNative("std", "kinc_non_pow2_textures_supported") static function kinc_non_pow2_textures_supported(): Bool {
return false;
}
@:hlNative("std", "kinc_graphics_render_targets_inverted_y") static function kinc_graphics_render_targets_inverted_y(): Bool {
return false;
}
@:hlNative("std", "kinc_texture_get_width") static function kinc_texture_get_width(texture: Pointer): Int {
return 0;
}
@:hlNative("std", "kinc_texture_get_height") static function kinc_texture_get_height(texture: Pointer): Int {
return 0;
}
@:hlNative("std", "kinc_texture_get_real_width") static function kinc_texture_get_real_width(texture: Pointer): Int {
return 0;
}
@:hlNative("std", "kinc_texture_get_real_height") static function kinc_texture_get_real_height(texture: Pointer): Int {
return 0;
}
@:hlNative("std", "kinc_texture_get_stride") static function kinc_texture_get_stride(texture: Pointer): Int {
return 0;
}
@:hlNative("std", "kinc_texture_at") static function kinc_texture_at(texture: Pointer, x: Int, y: Int): Int {
return 0;
}
@:hlNative("std", "kinc_texture_unload") static function kinc_texture_unload(texture: Pointer): Void {}
@:hlNative("std", "kinc_render_target_unload") static function kinc_render_target_unload(renderTarget: Pointer): Void {}
@:hlNative("std", "kinc_render_target_create") static function kinc_render_target_create(width: Int, height: Int, depthBufferBits: Int, format: Int,
stencilBufferBits: Int): Pointer {
return null;
}
@:hlNative("std", "kinc_render_target_get_width") static function kinc_render_target_get_width(renderTarget: Pointer): Int {
return 0;
}
@:hlNative("std", "kinc_render_target_get_height") static function kinc_render_target_get_height(renderTarget: Pointer): Int {
return 0;
}
@:hlNative("std", "kinc_render_target_get_real_width") static function kinc_render_target_get_real_width(renderTarget: Pointer): Int {
return 0;
}
@:hlNative("std", "kinc_render_target_get_real_height") static function kinc_render_target_get_real_height(renderTarget: Pointer): Int {
return 0;
}
@:hlNative("std", "kinc_texture_unlock") static function kinc_texture_unlock(texture: Pointer, bytes: Pointer): Void {}
@:hlNative("std", "kinc_render_target_get_pixels") static function kinc_render_target_get_pixels(renderTarget: Pointer, pixels: Pointer): Void {}
@:hlNative("std", "kinc_generate_mipmaps_texture") static function kinc_generate_mipmaps_texture(texture: Pointer, levels: Int): Void {}
@:hlNative("std", "kinc_generate_mipmaps_target") static function kinc_generate_mipmaps_target(renderTarget: Pointer, levels: Int): Void {}
@:hlNative("std", "kinc_set_mipmap_texture") static function kinc_set_mipmap_texture(texture: Pointer, mipmap: Pointer, level: Int): Void {}
@:hlNative("std", "kinc_render_target_set_depth_stencil_from") static function kinc_render_target_set_depth_stencil_from(renderTarget: Pointer,
from: Pointer): Int {
return 0;
}
@:hlNative("std", "kinc_texture_clear") static function kinc_texture_clear(texture: Pointer, x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int,
color: Color): Void {}
}