forked from LeenkxTeam/LNXSDK
108 lines
5.6 KiB
Python
108 lines
5.6 KiB
Python
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import importlib
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import inspect
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import pkgutil
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import sys
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import lnx
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import lnx.logicnode.lnx_nodes as lnx_nodes
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from lnx.logicnode.lnx_props import *
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import lnx.logicnode.lnx_sockets as lnx_sockets
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from lnx.logicnode.replacement import NodeReplacement
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from lnx.logicnode.lnx_advanced_draw import *
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if lnx.is_reload(__name__):
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lnx_nodes = lnx.reload_module(lnx_nodes)
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lnx.logicnode.lnx_props = lnx.reload_module(lnx.logicnode.lnx_props)
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from lnx.logicnode.lnx_props import *
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lnx_sockets = lnx.reload_module(lnx_sockets)
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lnx.logicnode.replacement = lnx.reload_module(lnx.logicnode.replacement)
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from lnx.logicnode.replacement import NodeReplacement
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HAS_RELOADED = True
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else:
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lnx.enable_reload(__name__)
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def init_categories():
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"""Register default node menu categories."""
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lnx_nodes.add_category('Logic', icon='OUTLINER', section="basic",
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description="Logic nodes are used to control execution flow using branching, loops, gates etc.")
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lnx_nodes.add_category('Event', icon='INFO', section="basic")
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lnx_nodes.add_category('Input', icon='GREASEPENCIL', section="basic")
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lnx_nodes.add_category('Native', icon='MEMORY', section="basic",
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description="The Native category contains nodes which interact with the system (Input/Output functionality, etc.) or Haxe.")
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lnx_nodes.add_category('Browser', icon='URL', section="basic")
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lnx_nodes.add_category('Camera', icon='OUTLINER_OB_CAMERA', section="data")
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lnx_nodes.add_category('Material', icon='MATERIAL', section="data")
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lnx_nodes.add_category('Light', icon='LIGHT', section="data")
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lnx_nodes.add_category('World', icon='WORLD', section="data")
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lnx_nodes.add_category('Object', icon='OBJECT_DATA', section="data")
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lnx_nodes.add_category('Scene', icon='SCENE_DATA', section="data")
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lnx_nodes.add_category('Trait', icon='NODETREE', section="data")
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lnx_nodes.add_category('Network', icon='WORLD', section="data")
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lnx_nodes.add_category('Leenkx', icon='ORIENTATION_CURSOR', section="data")
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lnx_nodes.add_category('Animation', icon='SEQUENCE', section="motion")
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lnx_nodes.add_category('Navmesh', icon='UV_VERTEXSEL', section="motion")
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lnx_nodes.add_category('Transform', icon='TRANSFORM_ORIGINS', section="motion")
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lnx_nodes.add_category('Physics', icon='PHYSICS', section="motion")
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lnx_nodes.add_category('Array', icon='MOD_ARRAY', section="values")
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lnx_nodes.add_category('Map', icon='SHORTDISPLAY', section="values")
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lnx_nodes.add_category('Database', icon='MESH_CYLINDER', section="values")
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lnx_nodes.add_category('Math', icon='FORCE_HARMONIC', section="values")
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lnx_nodes.add_category('Random', icon='SEQ_HISTOGRAM', section="values")
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lnx_nodes.add_category('String', icon='SORTALPHA', section="values")
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lnx_nodes.add_category('Variable', icon='OPTIONS', section="values")
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lnx_nodes.add_category('HTML', icon='SEQ_STRIP_META', section="graphics")
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lnx_nodes.add_category('Draw', icon='GREASEPENCIL', section="graphics")
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lnx_nodes.add_category('Canvas', icon='RENDERLAYERS', section="graphics",
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description="Note: To get the canvas, be sure that the node(s) and the canvas (UI) is attached to the same object.")
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lnx_nodes.add_category('Postprocess', icon='FREEZE', section="graphics")
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lnx_nodes.add_category('Renderpath', icon='STICKY_UVS_LOC', section="graphics")
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lnx_nodes.add_category('Sound', icon='OUTLINER_OB_SPEAKER', section="sound")
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lnx_nodes.add_category('3D_Audio', icon='SPEAKER', section="sound")
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lnx_nodes.add_category('Miscellaneous', icon='RESTRICT_COLOR_ON', section="misc")
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lnx_nodes.add_category('Custom', icon='PLUGIN', section="misc")
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lnx_nodes.add_category('Layout', icon='SEQ_STRIP_DUPLICATE', section="misc")
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# Make sure that logic node extension packs are displayed at the end
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# of the menu by default unless they declare it otherwise
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lnx_nodes.add_category_section('default')
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def init_nodes(base_path=__path__, base_package=__package__, subpackages_only=False):
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"""Calls the `on_register()` method on all logic nodes in a given
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`base_package` and all its sub-packages relative to the given
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`base_path`, in order to initialize them and to register them to Leenkx.
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Be aware that calling this function will import all modules in the
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given package, so module-level code will be executed.
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If `subpackages_only` is true, modules directly inside the root of
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the base package are not searched and imported.
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"""
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for loader, module_name, is_pkg in pkgutil.walk_packages(base_path, base_package + '.'):
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if is_pkg:
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# The package must be loaded as well so that the modules from that package can be accessed (see the
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# pkgutil.walk_packages documentation for more information on this)
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loader.find_module(module_name).load_module(module_name)
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# Only look at modules in sub packages if specified
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elif not subpackages_only or module_name.rsplit('.', 1)[0] != base_package:
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if 'HAS_RELOADED' not in globals() or module_name not in sys.modules:
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_module = importlib.import_module(module_name)
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else:
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# Reload the module if the SDK was reloaded at least once
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_module = importlib.reload(sys.modules[module_name])
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for name, obj in inspect.getmembers(_module, inspect.isclass):
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if name in ("LnxLogicTreeNode", "LnxLogicVariableNodeMixin"):
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continue
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if issubclass(obj, lnx_nodes.LnxLogicTreeNode):
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obj.on_register()
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