forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			54 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			54 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								from lnx.logicnode.lnx_nodes import *
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								class SimpleFootIKNode(LnxLogicTreeNode):
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								    """Performs inverse kinematics on the selected armature with specified bone.
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								    @input Object: Armature on which IK should be performed.
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								    @input Bone: Effector or tip bone for the inverse kinematics
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								    @input Goal Position: Position in world coordinates the effector bone will track to
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								    @input Enable Pole: Bend IK solution towards pole location
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								    @input Pole Position: Location of the pole in world coordinates
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								    @input Chain Length: Number of bones to include in the IK solver including the effector. If set to 0, all bones from effector to the root bone of the armature will be considered.
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								    @input Max Iterations: Maximum allowed FABRIK iterations to solve for IK. For longer chains, more iterations are needed.
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								    @input Precision: Presition of IK to stop at. It is described as a tolerence in length. Typically 0.01 is a good value.
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								    @input Roll Angle: Roll the bones along their local axis with specified radians. set 0 for no extra roll.
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								    """
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								    bl_idname = 'LNSimpleFootIKNode'
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								    bl_label = 'Foot IK Node'
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								    lnx_version = 1
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								    lnx_section = 'armature'
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								    property0: HaxeStringProperty('property0', name = '', default = '')
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								    property1: HaxeStringProperty('property1', name = '', default = '')
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								    def draw_buttons(self, context, layout):
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								        layout.label(text='Left Foot Name:')
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								        layout.prop(self, 'property0')
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								        layout.label(text='Right Foot Name:')
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								        layout.prop(self, 'property1')
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								    def lnx_init(self, context):
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								        self.add_input('LnxNodeSocketObject', 'Object')
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								        self.add_input('LnxNodeSocketAnimTree', 'Action')
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								        self.add_input('LnxFloatSocket', 'Scan Height', default_value = 1.0)
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								        self.add_input('LnxFloatSocket', 'Scan Depth', default_value = 1.0)
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								        self.add_input('LnxIntSocket', 'Collision Mask', default_value = 1)
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								        self.add_input('LnxFloatSocket', 'Height Offset', default_value = 0.0)
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								        self.add_input('LnxFloatSocket', 'Foot Offset', default_value = 0.0)
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								        self.add_input('LnxFloatSocket', 'Offset Threshold', default_value = 1.0)
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								        self.add_input('LnxFloatSocket', 'Interp Speed', default_value = 0.1)
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								        self.add_input('LnxIntSocket', 'Bone Group', default_value = -1)
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								        self.add_input('LnxFloatSocket', 'Influence', default_value = 1.0)
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								        self.add_input('LnxBoolSocket', 'Use Pole Targets', default_value = False)
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								        self.add_input('LnxBoolSocket', 'Rotate Foot', default_value = False)
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								        self.add_input('LnxNodeSocketArray', 'Pole And Direction Array')
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								        self.add_output('LnxNodeSocketAnimTree', 'Result')
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