forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								from lnx.logicnode.lnx_nodes import *
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								class SetPropertyNode(LnxLogicTreeNode):
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								    """Set the value of the given object property.
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								    This node can be used to share variables between different traits.
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								    If the trait(s) you want to access the variable with are on
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								    different objects, use the *[`Global Object`](#global-object)*
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								    node to store the data. Every trait can access this one.
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								    @input Object: The object to which the property belongs. If the object is `null`, the node does not do anything.
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								    @input Property: The name of the property from which to get the value.
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								    @input Value: The value of the property.
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								    @see `Object Properties Panel > Leenkx Props > Properties` (do not confuse Leenkx object properties with Blender custom properties!)
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								    @see [`iron.object.Object.properties`](https://api.leenkx.com/iron/object/Object.html#properties)
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								    @seeNode Get Object Property
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								    """
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								    bl_idname = 'LNSetPropertyNode'
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								    bl_label = 'Set Object Property'
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								    lnx_section = 'props'
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								    lnx_version = 1
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								    def lnx_init(self, context):
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								        self.add_input('LnxNodeSocketAction', 'In')
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								        self.add_input('LnxNodeSocketObject', 'Object')
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								        self.add_input('LnxStringSocket', 'Property')
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								        self.add_input('LnxDynamicSocket', 'Value')
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								        self.add_output('LnxNodeSocketAction', 'Out')
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