forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			153 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			153 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha; | ||
|  | 
 | ||
|  | import haxe.io.Bytes; | ||
|  | import kha.graphics4.TextureFormat; | ||
|  | import kha.graphics4.DepthStencilFormat; | ||
|  | import kha.graphics4.Usage; | ||
|  | import kha.js.EmptyGraphics1; | ||
|  | import kha.js.EmptyGraphics2; | ||
|  | import kha.js.EmptyGraphics4; | ||
|  | 
 | ||
|  | class Image implements Canvas implements Resource { | ||
|  | 	var w: Int; | ||
|  | 	var h: Int; | ||
|  | 	var graphics1: EmptyGraphics1; | ||
|  | 	var graphics2: EmptyGraphics2; | ||
|  | 	var graphics4: EmptyGraphics4; | ||
|  | 	var bytes: Bytes; | ||
|  | 	var myFormat: TextureFormat; | ||
|  | 
 | ||
|  | 	public function new(width: Int, height: Int, format: TextureFormat) { | ||
|  | 		w = width; | ||
|  | 		h = height; | ||
|  | 		var bytesPerPixel = 4; | ||
|  | 		if (format != null && format == TextureFormat.L8) | ||
|  | 			bytesPerPixel = 1; | ||
|  | 		myFormat = format; | ||
|  | 		bytes = Bytes.alloc(width * height * bytesPerPixel); | ||
|  | 		graphics1 = new EmptyGraphics1(w, h); | ||
|  | 		graphics2 = new EmptyGraphics2(w, h); | ||
|  | 		graphics4 = new EmptyGraphics4(w, h); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { | ||
|  | 		return new Image(width, height, format); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null, | ||
|  | 			depthStencil: DepthStencilFormat = DepthStencilFormat.NoDepthAndStencil, antiAliasingSamples: Int = 1): Image { | ||
|  | 		return new Image(width, height, format); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null, | ||
|  | 			readable: Bool = false): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static var maxSize(get, never): Int; | ||
|  | 
 | ||
|  | 	static function get_maxSize(): Int { | ||
|  | 		return 1024 * 4; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static var nonPow2Supported(get, never): Bool; | ||
|  | 
 | ||
|  | 	static function get_nonPow2Supported(): Bool { | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function renderTargetsInvertedY(): Bool { | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function isOpaque(x: Int, y: Int): Bool { | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function at(x: Int, y: Int): Color { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function unload(): Void {} | ||
|  | 
 | ||
|  | 	public function lock(level: Int = 0): Bytes { | ||
|  | 		return bytes; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function unlock(): Void {} | ||
|  | 
 | ||
|  | 	public function getPixels(): Bytes { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function generateMipmaps(levels: Int): Void {} | ||
|  | 
 | ||
|  | 	public function setMipmaps(mipmaps: Array<Image>): Void {} | ||
|  | 
 | ||
|  | 	public function setDepthStencilFrom(image: Image): Void {} | ||
|  | 
 | ||
|  | 	public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void {} | ||
|  | 
 | ||
|  | 	public var width(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_width(): Int { | ||
|  | 		return w; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var height(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_height(): Int { | ||
|  | 		return h; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var depth(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_depth(): Int { | ||
|  | 		return 1; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var format(get, never): TextureFormat; | ||
|  | 
 | ||
|  | 	function get_format(): TextureFormat { | ||
|  | 		return myFormat; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var realWidth(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_realWidth(): Int { | ||
|  | 		return w; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var realHeight(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_realHeight(): Int { | ||
|  | 		return h; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g1(get, never): kha.graphics1.Graphics; | ||
|  | 
 | ||
|  | 	function get_g1(): kha.graphics1.Graphics { | ||
|  | 		return graphics1; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g2(get, never): kha.graphics2.Graphics; | ||
|  | 
 | ||
|  | 	function get_g2(): kha.graphics2.Graphics { | ||
|  | 		return graphics2; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g4(get, never): kha.graphics4.Graphics; | ||
|  | 
 | ||
|  | 	function get_g4(): kha.graphics4.Graphics { | ||
|  | 		return graphics4; | ||
|  | 	} | ||
|  | } |