forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			139 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			139 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package iron.math; | ||
|  | 
 | ||
|  | import kha.FastFloat; | ||
|  | 
 | ||
|  | class Vec2 { | ||
|  | 	public var x: FastFloat; | ||
|  | 	public var y: FastFloat; | ||
|  | 
 | ||
|  | 	public inline function new(x: FastFloat = 0.0, y: FastFloat = 0.0) { | ||
|  | 		this.x = x; | ||
|  | 		this.y = y; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function cross(v: Vec2): FastFloat { | ||
|  | 		return x * v.y - y * v.x; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function set(x: FastFloat, y: FastFloat): Vec2{ | ||
|  | 		this.x = x; | ||
|  | 		this.y = y; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function add(v: Vec2): Vec2 { | ||
|  | 		x += v.x; | ||
|  | 		y += v.y; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function addf(x: FastFloat, y: FastFloat): Vec2 { | ||
|  | 		this.x += x; | ||
|  | 		this.y += y; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function addvecs(a: Vec2, b: Vec2): Vec2 { | ||
|  | 		x = a.x + b.x; | ||
|  | 		y = a.y + b.y; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function subvecs(a: Vec2, b: Vec2): Vec2 { | ||
|  | 		x = a.x - b.x; | ||
|  | 		y = a.y - b.y; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function normalize(): Vec2 { | ||
|  | 		var a = this.x; | ||
|  |         var b = this.y; | ||
|  |         var l = a * a + b * b; | ||
|  |         if (l > 0.0) { | ||
|  |             l = 1.0 / Math.sqrt(l); | ||
|  |             this.x = a * l; | ||
|  |             this.y = b * l; | ||
|  |         } | ||
|  |         return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function mult(f: FastFloat): Vec2 { | ||
|  | 		x *= f; | ||
|  | 		y *= f; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function dot(v: Vec2): FastFloat { | ||
|  | 		return x * v.x + y * v.y; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function setFrom(v: Vec2): Vec2 { | ||
|  | 		x = v.x; | ||
|  | 		y = v.y; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function clone(): Vec2 { | ||
|  | 		return new Vec2(x, y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function lerp(from: Vec2, to: Vec2, s: FastFloat): Vec2 { | ||
|  | 		x = from.x + (to.x - from.x) * s; | ||
|  | 		y = from.y + (to.y - from.y) * s; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function equals(v: Vec2): Bool { | ||
|  | 		return x == v.x && y == v.y; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function length(): FastFloat { | ||
|  | 		return Math.sqrt(x * x + y * y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function sub(v: Vec2): Vec2 { | ||
|  | 		x -= v.x; | ||
|  | 		y -= v.y; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function exp(v: Vec2): Vec2 { | ||
|  | 		x = Math.exp(v.x); | ||
|  | 		y = Math.exp(v.y); | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function distance(v1: Vec2, v2: Vec2): FastFloat { | ||
|  | 		return distancef(v1.x, v1.y, v2.x, v2.y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function distancef(v1x: FastFloat, v1y: FastFloat, v2x: FastFloat, v2y: FastFloat): FastFloat { | ||
|  | 		var vx = v1x - v2x; | ||
|  | 		var vy = v1y - v2y; | ||
|  | 		return Math.sqrt(vx * vx + vy * vy); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function distanceTo(p: Vec2): FastFloat { | ||
|  | 		return Math.sqrt((p.x - x) * (p.x - x) + (p.y - y) * (p.y - y)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function clamp(min: FastFloat, max: FastFloat): Vec2 { | ||
|  | 		var l = length(); | ||
|  | 		if (l < min) normalize().mult(min); | ||
|  | 		else if (l > max) normalize().mult(max); | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function xAxis(): Vec2 { | ||
|  | 		return new Vec2(1.0, 0.0); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function yAxis(): Vec2 { | ||
|  | 		return new Vec2(0.0, 1.0); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function toString(): String { | ||
|  | 		return "(" + this.x + ", " + this.y + ")"; | ||
|  | 	} | ||
|  | } |