forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			29 lines
		
	
	
		
			729 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			29 lines
		
	
	
		
			729 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								/*
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								#version 100
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								#ifdef GL_ES
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								precision mediump float;
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								#endif
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								uniform sampler2D tex;
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								varying vec2 texCoord;
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								varying vec4 color;
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								void kore() {
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									vec4 texcolor = texture2D(tex, texCoord) * color;
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									texcolor.rgb *= color.a;
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									gl_FragColor = texcolor;
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								}
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								*/
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								/*void main(float2 in  v_TexCoord : TEXCOORD0, float4 out Color : COLOR, uniform sampler2D Texture0 : TEXUNIT0) {
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									Color = tex2D(Texture0, v_TexCoord);
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								}*/
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								void main(float2 in texCoord : TEXCOORD0, float4 in color : TEXCOORD1, float4 out gl_FragColor : COLOR, uniform sampler2D tex : TEXUNIT0) {
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									float4 texcolor = tex2D(tex, texCoord) * color;
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									//texcolor.rgb *= color.a;
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									gl_FragColor = texcolor;
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									//gl_FragColor = float4(1.0, 0.0, 0.0, 1.0);
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								}
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