forked from LeenkxTeam/LNXSDK
10 lines
131 B
Plaintext
10 lines
131 B
Plaintext
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#version 450
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uniform sampler2D texy;
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in vec2 texCoord;
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out vec4 FragColor;
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void main() {
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FragColor = texture(texy, texCoord);
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}
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