forked from LeenkxTeam/LNXSDK
158 lines
4.9 KiB
C
158 lines
4.9 KiB
C
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#pragma once
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#include <kinc/global.h>
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#include <stdbool.h>
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/*! \file vertexstructure.h
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\brief Provides functions for setting up the structure of vertices in a vertex-buffer.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum kinc_g4_vertex_data {
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KINC_G4_VERTEX_DATA_NONE = 0,
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KINC_G4_VERTEX_DATA_F32_1X = 1,
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KINC_G4_VERTEX_DATA_F32_2X = 2,
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KINC_G4_VERTEX_DATA_F32_3X = 3,
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KINC_G4_VERTEX_DATA_F32_4X = 4,
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KINC_G4_VERTEX_DATA_F32_4X4 = 5,
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KINC_G4_VERTEX_DATA_I8_1X = 6,
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KINC_G4_VERTEX_DATA_U8_1X = 7,
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KINC_G4_VERTEX_DATA_I8_1X_NORMALIZED = 8,
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KINC_G4_VERTEX_DATA_U8_1X_NORMALIZED = 9,
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KINC_G4_VERTEX_DATA_I8_2X = 10,
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KINC_G4_VERTEX_DATA_U8_2X = 11,
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KINC_G4_VERTEX_DATA_I8_2X_NORMALIZED = 12,
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KINC_G4_VERTEX_DATA_U8_2X_NORMALIZED = 13,
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KINC_G4_VERTEX_DATA_I8_4X = 14,
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KINC_G4_VERTEX_DATA_U8_4X = 15,
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KINC_G4_VERTEX_DATA_I8_4X_NORMALIZED = 16,
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KINC_G4_VERTEX_DATA_U8_4X_NORMALIZED = 17,
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KINC_G4_VERTEX_DATA_I16_1X = 18,
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KINC_G4_VERTEX_DATA_U16_1X = 19,
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KINC_G4_VERTEX_DATA_I16_1X_NORMALIZED = 20,
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KINC_G4_VERTEX_DATA_U16_1X_NORMALIZED = 21,
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KINC_G4_VERTEX_DATA_I16_2X = 22,
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KINC_G4_VERTEX_DATA_U16_2X = 23,
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KINC_G4_VERTEX_DATA_I16_2X_NORMALIZED = 24,
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KINC_G4_VERTEX_DATA_U16_2X_NORMALIZED = 25,
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KINC_G4_VERTEX_DATA_I16_4X = 26,
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KINC_G4_VERTEX_DATA_U16_4X = 27,
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KINC_G4_VERTEX_DATA_I16_4X_NORMALIZED = 28,
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KINC_G4_VERTEX_DATA_U16_4X_NORMALIZED = 29,
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KINC_G4_VERTEX_DATA_I32_1X = 30,
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KINC_G4_VERTEX_DATA_U32_1X = 31,
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KINC_G4_VERTEX_DATA_I32_2X = 32,
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KINC_G4_VERTEX_DATA_U32_2X = 33,
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KINC_G4_VERTEX_DATA_I32_3X = 34,
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KINC_G4_VERTEX_DATA_U32_3X = 35,
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KINC_G4_VERTEX_DATA_I32_4X = 36,
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KINC_G4_VERTEX_DATA_U32_4X = 37,
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// deprecated
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KINC_G4_VERTEX_DATA_FLOAT1 = KINC_G4_VERTEX_DATA_F32_1X,
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KINC_G4_VERTEX_DATA_FLOAT2 = KINC_G4_VERTEX_DATA_F32_2X,
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KINC_G4_VERTEX_DATA_FLOAT3 = KINC_G4_VERTEX_DATA_F32_3X,
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KINC_G4_VERTEX_DATA_FLOAT4 = KINC_G4_VERTEX_DATA_F32_4X,
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KINC_G4_VERTEX_DATA_FLOAT4X4 = KINC_G4_VERTEX_DATA_F32_4X4,
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KINC_G4_VERTEX_DATA_SHORT2_NORM = KINC_G4_VERTEX_DATA_I16_2X_NORMALIZED,
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KINC_G4_VERTEX_DATA_SHORT4_NORM = KINC_G4_VERTEX_DATA_I16_4X_NORMALIZED,
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KINC_G4_VERTEX_DATA_COLOR = KINC_G4_VERTEX_DATA_U8_4X_NORMALIZED
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} kinc_g4_vertex_data_t;
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static inline int kinc_g4_vertex_data_size(kinc_g4_vertex_data_t data) {
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switch (data) {
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default:
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case KINC_G4_VERTEX_DATA_NONE:
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return 0;
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case KINC_G4_VERTEX_DATA_F32_1X:
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return 1 * 4;
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case KINC_G4_VERTEX_DATA_F32_2X:
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return 2 * 4;
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case KINC_G4_VERTEX_DATA_F32_3X:
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return 3 * 4;
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case KINC_G4_VERTEX_DATA_F32_4X:
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return 4 * 4;
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case KINC_G4_VERTEX_DATA_F32_4X4:
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return 4 * 4 * 4;
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case KINC_G4_VERTEX_DATA_I8_1X:
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case KINC_G4_VERTEX_DATA_U8_1X:
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case KINC_G4_VERTEX_DATA_I8_1X_NORMALIZED:
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case KINC_G4_VERTEX_DATA_U8_1X_NORMALIZED:
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return 1 * 1;
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case KINC_G4_VERTEX_DATA_I8_2X:
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case KINC_G4_VERTEX_DATA_U8_2X:
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case KINC_G4_VERTEX_DATA_I8_2X_NORMALIZED:
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case KINC_G4_VERTEX_DATA_U8_2X_NORMALIZED:
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return 2 * 1;
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case KINC_G4_VERTEX_DATA_I8_4X:
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case KINC_G4_VERTEX_DATA_U8_4X:
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case KINC_G4_VERTEX_DATA_I8_4X_NORMALIZED:
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case KINC_G4_VERTEX_DATA_U8_4X_NORMALIZED:
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return 4 * 1;
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case KINC_G4_VERTEX_DATA_I16_1X:
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case KINC_G4_VERTEX_DATA_U16_1X:
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case KINC_G4_VERTEX_DATA_I16_1X_NORMALIZED:
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case KINC_G4_VERTEX_DATA_U16_1X_NORMALIZED:
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return 1 * 2;
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case KINC_G4_VERTEX_DATA_I16_2X:
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case KINC_G4_VERTEX_DATA_U16_2X:
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case KINC_G4_VERTEX_DATA_I16_2X_NORMALIZED:
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case KINC_G4_VERTEX_DATA_U16_2X_NORMALIZED:
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return 2 * 2;
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case KINC_G4_VERTEX_DATA_I16_4X:
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case KINC_G4_VERTEX_DATA_U16_4X:
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case KINC_G4_VERTEX_DATA_I16_4X_NORMALIZED:
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case KINC_G4_VERTEX_DATA_U16_4X_NORMALIZED:
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return 4 * 2;
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case KINC_G4_VERTEX_DATA_I32_1X:
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case KINC_G4_VERTEX_DATA_U32_1X:
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return 1 * 4;
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case KINC_G4_VERTEX_DATA_I32_2X:
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case KINC_G4_VERTEX_DATA_U32_2X:
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return 2 * 4;
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case KINC_G4_VERTEX_DATA_I32_3X:
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case KINC_G4_VERTEX_DATA_U32_3X:
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return 3 * 4;
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case KINC_G4_VERTEX_DATA_I32_4X:
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case KINC_G4_VERTEX_DATA_U32_4X:
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return 4 * 4;
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}
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}
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typedef struct kinc_g4_vertex_element {
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const char *name;
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kinc_g4_vertex_data_t data;
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} kinc_g4_vertex_element_t;
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#define KINC_G4_MAX_VERTEX_ELEMENTS 16
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typedef struct kinc_g4_vertex_structure {
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kinc_g4_vertex_element_t elements[KINC_G4_MAX_VERTEX_ELEMENTS];
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int size;
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bool instanced;
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} kinc_g4_vertex_structure_t;
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/// <summary>
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/// Initializes a vertex-structure.
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/// </summary>
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/// <param name="structure">The structure to initialize</param>
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/// <returns></returns>
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KINC_FUNC void kinc_g4_vertex_structure_init(kinc_g4_vertex_structure_t *structure);
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/// <summary>
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/// Adds an element to a vertex-structure.
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/// </summary>
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/// <param name="structure">The structure to add an element to</param>
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/// <param name="name">The name to use for the new element</param>
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/// <param name="data">The type of data to assign for the new element</param>
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/// <returns></returns>
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KINC_FUNC void kinc_g4_vertex_structure_add(kinc_g4_vertex_structure_t *structure, const char *name, kinc_g4_vertex_data_t data);
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#ifdef __cplusplus
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}
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#endif
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