forked from LeenkxTeam/LNXSDK
55 lines
4.7 KiB
Haxe
55 lines
4.7 KiB
Haxe
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package flash.display3D;
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extern final class Context3D extends flash.events.EventDispatcher {
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@:flash.property var backBufferHeight(get,never) : Int;
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@:flash.property var backBufferWidth(get,never) : Int;
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@:flash.property var driverInfo(get,never) : String;
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@:flash.property var enableErrorChecking(get,set) : Bool;
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@:flash.property var maxBackBufferHeight(get,set) : Int;
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@:flash.property var maxBackBufferWidth(get,set) : Int;
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@:flash.property @:require(flash12) var profile(get,never) : String;
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@:flash.property var totalGPUMemory(get,never) : Float;
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function clear(red : Float = 0, green : Float = 0, blue : Float = 0, alpha : Float = 1, depth : Float = 1, stencil : UInt = 0, mask : UInt = 0xFFFFFFFF) : Void;
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function configureBackBuffer(width : Int, height : Int, antiAlias : Int, enableDepthAndStencil : Bool = true, wantsBestResolution : Bool = false, wantsBestResolutionOnBrowserZoom : Bool = false) : Void;
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function createCubeTexture(size : Int, format : Context3DTextureFormat, optimizeForRenderToTexture : Bool, streamingLevels : Int = 0) : flash.display3D.textures.CubeTexture;
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function createIndexBuffer(numIndices : Int, ?bufferUsage : Context3DBufferUsage) : IndexBuffer3D;
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function createProgram() : Program3D;
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@:require(flash11_8) function createRectangleTexture(width : Int, height : Int, format : Context3DTextureFormat, optimizeForRenderToTexture : Bool) : flash.display3D.textures.RectangleTexture;
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function createTexture(width : Int, height : Int, format : Context3DTextureFormat, optimizeForRenderToTexture : Bool, streamingLevels : Int = 0) : flash.display3D.textures.Texture;
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function createVertexBuffer(numVertices : Int, data32PerVertex : Int, ?bufferUsage : Context3DBufferUsage) : VertexBuffer3D;
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function createVideoTexture() : flash.display3D.textures.VideoTexture;
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function dispose(recreate : Bool = true) : Void;
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function drawToBitmapData(destination : flash.display.BitmapData) : Void;
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function drawTriangles(indexBuffer : IndexBuffer3D, firstIndex : Int = 0, numTriangles : Int = -1) : Void;
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private function get_backBufferHeight() : Int;
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private function get_backBufferWidth() : Int;
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private function get_driverInfo() : String;
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private function get_enableErrorChecking() : Bool;
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private function get_maxBackBufferHeight() : Int;
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private function get_maxBackBufferWidth() : Int;
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private function get_profile() : String;
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private function get_totalGPUMemory() : Float;
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function present() : Void;
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function setBlendFactors(sourceFactor : Context3DBlendFactor, destinationFactor : Context3DBlendFactor) : Void;
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function setColorMask(red : Bool, green : Bool, blue : Bool, alpha : Bool) : Void;
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function setCulling(triangleFaceToCull : Context3DTriangleFace) : Void;
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function setDepthTest(depthMask : Bool, passCompareMode : Context3DCompareMode) : Void;
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function setProgram(program : Program3D) : Void;
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@:require(flash11_2) function setProgramConstantsFromByteArray(programType : Context3DProgramType, firstRegister : Int, numRegisters : Int, data : flash.utils.ByteArray, byteArrayOffset : UInt) : Void;
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function setProgramConstantsFromMatrix(programType : Context3DProgramType, firstRegister : Int, matrix : flash.geom.Matrix3D, transposedMatrix : Bool = false) : Void;
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function setProgramConstantsFromVector(programType : Context3DProgramType, firstRegister : Int, data : flash.Vector<Float>, numRegisters : Int = -1) : Void;
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function setRenderToBackBuffer() : Void;
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function setRenderToTexture(texture : flash.display3D.textures.TextureBase, enableDepthAndStencil : Bool = false, antiAlias : Int = 0, surfaceSelector : Int = 0, colorOutputIndex : Int = 0) : Void;
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@:require(flash11_6) function setSamplerStateAt(sampler : Int, wrap : Context3DWrapMode, filter : Context3DTextureFilter, mipfilter : Context3DMipFilter) : Void;
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function setScissorRectangle(rectangle : flash.geom.Rectangle) : Void;
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function setStencilActions(?triangleFace : Context3DTriangleFace, ?compareMode : Context3DCompareMode, ?actionOnBothPass : Context3DStencilAction, ?actionOnDepthFail : Context3DStencilAction, ?actionOnDepthPassStencilFail : Context3DStencilAction) : Void;
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function setStencilReferenceValue(referenceValue : UInt, readMask : UInt = 255, writeMask : UInt = 255) : Void;
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function setTextureAt(sampler : Int, texture : flash.display3D.textures.TextureBase) : Void;
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function setVertexBufferAt(index : Int, buffer : VertexBuffer3D, bufferOffset : Int = 0, ?format : Context3DVertexBufferFormat) : Void;
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private function set_enableErrorChecking(value : Bool) : Bool;
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private function set_maxBackBufferHeight(value : Int) : Int;
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private function set_maxBackBufferWidth(value : Int) : Int;
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@:flash.property static var supportsVideoTexture(get,never) : Bool;
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private static function get_supportsVideoTexture() : Bool;
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}
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